@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Egypt
7 axemen and 2 chariots moved from Alexandria to Memphis
5 archers, 7 axemen and 3 spearmen moved from Berenice to Cyrene
2 axemen and 5 spearmen moved from Paliurus to Cyrene
3 biremes and 2 triremes moved from SZ 59 to SZ 58
Purchase Units - Egypt
Egypt buy 1 archer, 3 axemen and 3 chariots; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 7 axemen and 2 chariots
Seleucid defend with 1 cataphract
Egypt roll dice for 7 axemen and 2 chariots in Memphis, round 2 : 3/9 hits, 3.00 expected hits
Seleucid roll dice for 1 cataphract in Memphis, round 2 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 7 axemen and 2 chariots remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 cataphract
Battle in Cyrene
Egypt attack with 5 archers, 9 axemen and 8 spearmen
Neutral defend with 1 archer and 3 spearmen
Egypt roll dice for 5 archers, 9 axemen and 8 spearmen in Cyrene, round 2 : 5/22 hits, 5.17 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
1 spearman owned by the Egypt, 3 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
Egypt loses 0 PUs for violating Cyrenes neutrality.
Egypt win, taking Cyrene from Neutral with 5 archers, 9 axemen and 7 spearmen remaining. Battle score for attacker is 10
Casualties for Egypt: 1 spearman
Casualties for Neutral: 1 archer and 3 spearmen
Non Combat Move - Egypt
Place Units - Egypt
1 archer, 3 axemen and 3 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Egypt : -0.17
Seleucid : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Seleucid
1 peltasts moved from Salamis to SZ 62
1 bireme, 1 peltasts and 1 trireme moved from SZ 62 to SZ 65
1 peltasts moved from SZ 65 to Rhodos
Seleucid take Rhodos from GreekCityStates
2 peltastss moved from Antioch to Edessa
2 hoplites moved from Antioch to Edessa
1 peltasts moved from Antioch to Edessa
1 peltasts moved from Antioch to Edessa
4 peltastss moved from Antioch to Emesa
1 peltasts moved from Antioch to Edessa
1 cavalry moved from Antioch to Edessa
1 cataphract moved from Antioch to Emesa
1 cataphract moved from Antioch to Emesa
1 legionaire moved from Antioch to Edessa
5 hoplites moved from Antioch to Edessa
21 hoplites and 4 legionaires moved from Antioch to Emesa
1 cataphract and 1 cavalry moved from Jerusalem to Emesa
1 peltasts moved from Damascus to Emesa
1 peltasts moved from Jerusalem to Pharan
1 hoplite and 1 legionaire moved from Jerusalem to Sidon
3 peltastss moved from Jerusalem to Sidon
Purchase Units - Seleucid
Seleucid buy 6 hoplites, 7 legionaires and 7 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 3 cataphracts, 1 cavalry, 21 hoplites, 4 legionaires and 5 peltastss
Parthia defend with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
Seleucid roll dice for 3 cataphracts, 1 cavalry, 21 hoplites, 4 legionaires and 5 peltastss in Emesa, round 2 : 11/34 hits, 11.50 expected hits
Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 6/23 hits, 7.67 expected hits
1 cavalry owned by the Seleucid, 3 spearmen owned by the Parthia, 5 peltastss owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 3 cataphracts, 21 hoplites and 4 legionaires in Emesa, round 3 : 8/28 hits, 10.33 expected hits
Parthia roll dice for 3 archers, 3 cataphracts, 2 horsearchers and 4 spearmen in Emesa, round 3 : 3/12 hits, 5.33 expected hits
3 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia, 3 archers owned by the Parthia and 4 spearmen owned by the Parthia lost in Emesa
Seleucid roll dice for 3 cataphracts, 21 hoplites and 1 legionaire in Emesa, round 4 : 8/25 hits, 9.00 expected hits
Parthia roll dice for 3 cataphracts and 1 horsearcher in Emesa, round 4 : 1/4 hits, 2.00 expected hits
1 legionaire owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 3 cataphracts and 21 hoplites remaining. Battle score for attacker is 68
Casualties for Seleucid: 1 cavalry, 4 legionaires and 5 peltastss
Casualties for Parthia: 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
Battle in Edessa
Seleucid attack with 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss
Parthia defend with 2 cavalrys
Seleucid roll dice for 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss in Edessa, round 2 : 8/14 hits, 3.83 expected hits
Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Parthia lost in Edessa
Seleucid win, taking Edessa from Parthia with 1 cavalry, 7 hoplites, 1 legionaire and 5 peltastss remaining. Battle score for attacker is 8
Casualties for Parthia: 2 cavalrys
Non Combat Move - Seleucid
Place Units - Seleucid
3 hoplites, 3 legionaires and 2 peltastss placed in Jerusalem
3 hoplites, 4 legionaires and 4 peltastss placed in Antioch
1 peltasts were produced but were not placed
Turn Complete - Seleucid
Seleucid collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Parthia : -5.33
Seleucid : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Parthia
2 horsearchers moved from Persepolis to Seleucia
6 archers and 5 spearmen moved from Hatra to Seleucia
Purchase Units - Parthia
Parthia buy 10 cavalrys and 4 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
4 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
2 spearmen moved from Leptis Magna to Berenice
1 cavalry moved from Leptis Magna to Berenice
2 archers and 9 spearmen moved from Thenae to Sabrata
3 cavalrys moved from Zama to Thenae
2 spearmen moved from Theveste to Capsa
2 spearmen moved from Igilgili to Zama
1 spearman moved from Cirta to Zama
3 cavalrys moved from Banasa to Cartenna
1 swordman moved from Banasa to Siga
2 swordmen moved from Tingis to Siga
Purchase Units - Numidia
Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Berenice
Numidia attack with 1 cavalry and 2 spearmen
Egypt defend with 1 spearman
Numidia roll dice for 1 cavalry and 2 spearmen in Berenice, round 2 : 2/3 hits, 0.67 expected hits
Egypt roll dice for 1 spearman in Berenice, round 2 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Numidia and 1 spearman owned by the Egypt lost in Berenice
Numidia win, taking Berenice from Egypt with 2 spearmen remaining. Battle score for attacker is -1
Casualties for Numidia: 1 cavalry
Casualties for Egypt: 1 spearman
Non Combat Move - Numidia
6 archers, 3 cavalrys and 10 spearmen moved from Leptis Magna to Berenice
Place Units - Numidia
3 archers and 1 spearman placed in Leptis Magna
2 cavalrys placed in Cirta
Turn Complete - Numidia
Numidia collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Numidia : 1.33
Egypt : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Carthage
1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Sabrata to Oea
1 hoplite, 2 spearmen and 2 swordmen moved from Carthago to Thapsus
3 biremes and 2 triremes moved from SZ 37 to SZ 36
1 bireme and 1 trireme moved from SZ 28 to SZ 34
7 cavalrys, 2 spearmen and 6 swordmen moved from Toletum to Tarraco
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 3 spearmen and 3 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Tarraco
Carthage attack with 7 cavalrys, 2 spearmen and 6 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 2 : 4/15 hits, 4.67 expected hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits
3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Tarraco
Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 3 : 5/15 hits, 4.67 expected hits
Neutral roll dice for 2 swordmen in Tarraco, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 7 cavalrys, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 21
Casualties for Neutral: 3 axemen and 3 swordmen
Battle in Oea
Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants
Neutral defend with 1 spearman
Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Oea, round 2 : 5/7 hits, 2.67 expected hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Oea
Carthage loses 0 PUs for violating Oeas neutrality.
Carthage win, taking Oea from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Carthage
Place Units - Carthage
3 biremes placed in SZ 34
2 spearmen placed in Lilybaeum
1 hoplite, 1 spearman and 3 swordmen placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : 2.00
Neutral : -2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - RomanRepublic
1 onager moved from Tarentum to SZ 45
6 legionaires moved from Tarentum to SZ 45
5 cavalrys moved from Roma to Ariminum
6 legionaires and 1 onager moved from SZ 45 to Delphi
Purchase Units - RomanRepublic
RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Delphi
RomanRepublic attack with 6 legionaires and 1 onager
Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen
RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits
Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits
3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi
RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits
Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits
2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi
RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits
Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits
1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi
Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7
Casualties for RomanRepublic: 6 legionaires and 1 onager
Casualties for Macedonia: 6 peltastss and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
9 velitess placed in Roma
6 velitess placed in Tarentum
1 city placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 62 PUs
Combat Hit Differential Summary :
RomanRepublic : 3.17
Macedonia : 1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - RomanRepublic
1 onager moved from Tarentum to SZ 45
6 legionaires moved from Tarentum to SZ 45
5 cavalrys moved from Roma to Ariminum
6 legionaires and 1 onager moved from SZ 45 to Delphi
Purchase Units - RomanRepublic
RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Delphi
RomanRepublic attack with 6 legionaires and 1 onager
Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen
RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits
Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits
3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi
RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits
Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits
2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi
RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits
Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits
1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi
Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7
Casualties for RomanRepublic: 6 legionaires and 1 onager
Casualties for Macedonia: 6 peltastss and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
9 velitess placed in Roma
6 velitess placed in Tarentum
1 city placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Ariminum: 5 cavalrys
EDIT: Adding units owned by RomanRepublic to Genua: 5 cavalrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
RomanRepublic : 3.17
Macedonia : 1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - GreekCityStates
7 cavalrys moved from Corinth to Larissa
3 slingerss moved from Sparta to Corinth
4 archers, 6 cavalrys and 4 slingerss moved from Athens to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 5 hoplites and 5 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 4 archers, 13 cavalrys and 4 slingerss
Macedonia defend with 1 city, 2 hoplites and 10 peltastss
GreekCityStates roll dice for 4 archers, 13 cavalrys and 4 slingerss in Larissa, round 2 : 2/21 hits, 5.67 expected hits
Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits
2 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa
GreekCityStates roll dice for 4 archers, 13 cavalrys and 1 slingers in Larissa, round 3 : 5/18 hits, 5.17 expected hits
Macedonia roll dice for 2 hoplites and 8 peltastss in Larissa, round 3 : 1/10 hits, 2.33 expected hits
5 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa
GreekCityStates roll dice for 4 archers and 13 cavalrys in Larissa, round 4 : 6/17 hits, 5.00 expected hits
Macedonia roll dice for 2 hoplites and 3 peltastss in Larissa, round 4 : 1/5 hits, 1.50 expected hits
2 hoplites owned by the Macedonia, 3 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 4 archers and 12 cavalrys remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 1 cavalry and 4 slingerss
Casualties for Macedonia: 2 hoplites and 10 peltastss
Non Combat Move - GreekCityStates
1 trireme moved from SZ 67 to SZ 68
2 biremes and 2 triremes moved from SZ 69 to SZ 68
Place Units - GreekCityStates
5 hoplites and 2 slingerss placed in Corinth
3 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : -1.50
GreekCityStates : -2.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - GreekCityStates
3 slingerss moved from Sparta to SZ 67
3 slingerss and 1 trireme moved from SZ 67 to SZ 68
3 slingerss moved from SZ 68 to Rhodos
3 cavalrys moved from Corinth to Delphi
2 slingerss moved from Athens to Delphi
4 cavalrys moved from Corinth to Larissa
4 archers, 6 cavalrys and 2 slingerss moved from Athens to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 7 cavalrys and 3 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 3 slingerss
Seleucid defend with 1 peltasts
GreekCityStates roll dice for 3 slingerss in Rhodos, round 2 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Rhodos, round 2 : 0/1 hits, 0.17 expected hits
GreekCityStates roll dice for 3 slingerss in Rhodos, round 3 : 1/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Rhodos, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Rhodos
GreekCityStates win, taking Rhodos from Seleucid with 3 slingerss remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Larissa
GreekCityStates attack with 4 archers, 10 cavalrys and 2 slingerss
Macedonia defend with 1 city, 2 hoplites and 10 peltastss
GreekCityStates roll dice for 4 archers, 10 cavalrys and 2 slingerss in Larissa, round 2 : 6/16 hits, 4.33 expected hits
Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits
1 archer owned by the GreekCityStates, 6 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Larissa
GreekCityStates roll dice for 3 archers and 10 cavalrys in Larissa, round 3 : 5/13 hits, 3.83 expected hits
Macedonia roll dice for 2 hoplites and 4 peltastss in Larissa, round 3 : 1/6 hits, 1.67 expected hits
1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Larissa
GreekCityStates roll dice for 2 archers and 10 cavalrys in Larissa, round 4 : 2/12 hits, 3.67 expected hits
Macedonia roll dice for 1 hoplite in Larissa, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Larissa
GreekCityStates win, taking Larissa from Macedonia with 1 archer and 10 cavalrys remaining. Battle score for attacker is 14
Casualties for GreekCityStates: 3 archers and 2 slingerss
Casualties for Macedonia: 2 hoplites and 10 peltastss
Battle in Delphi
GreekCityStates attack with 3 cavalrys and 2 slingerss
Macedonia defend with 1 hoplite and 1 swordman
GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Delphi, round 2 : 0/5 hits, 1.33 expected hits
Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 2 : 1/2 hits, 0.83 expected hits
1 slingers owned by the GreekCityStates lost in Delphi
GreekCityStates roll dice for 3 cavalrys and 1 slingers in Delphi, round 3 : 1/4 hits, 1.17 expected hits
Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 3 : 1/2 hits, 0.83 expected hits
1 swordman owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
GreekCityStates roll dice for 3 cavalrys in Delphi, round 4 : 2/3 hits, 1.00 expected hits
Macedonia roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys remaining. Battle score for attacker is 1
Casualties for GreekCityStates: 1 cavalry and 2 slingerss
Casualties for Macedonia: 1 hoplite and 1 swordman
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
7 cavalrys placed in Corinth
3 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : 1.00
Seleucid : -0.33
GreekCityStates : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Macedonia
1 peltasts moved from Thessalonica to Dodona
Purchase Units - Macedonia
Macedonia buy 6 hoplites; Remaining resources: 2 PUs;
Non Combat Move - Macedonia
Place Units - Macedonia
6 hoplites placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Egypt
2 chariots moved from Memphis to SZ 58
7 axemen moved from Memphis to SZ 58
7 axemen, 3 biremes, 2 chariots and 2 triremes moved from SZ 58 to SZ 59
7 axemen and 2 chariots moved from SZ 59 to Jerusalem
3 chariots moved from Alexandria to Pharan
1 archer and 3 axemen moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 1 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 3 chariots
Seleucid defend with 1 peltasts
Egypt roll dice for 3 chariots in Pharan, round 2 : 1/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Pharan
Egypt win, taking Pharan from Seleucid with 3 chariots remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Jerusalem
Egypt attack with 7 axemen and 2 chariots
Seleucid defend with 1 city, 3 hoplites, 3 legionaires and 2 peltastss
Egypt roll dice for 7 axemen and 2 chariots in Jerusalem, round 2 : 3/9 hits, 3.00 expected hits
Seleucid roll dice for 3 hoplites, 3 legionaires and 2 peltastss in Jerusalem, round 2 : 3/8 hits, 2.83 expected hits
3 axemen owned by the Egypt, 1 legionaire owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem
Egypt roll dice for 4 axemen and 2 chariots in Jerusalem, round 3 : 1/6 hits, 2.00 expected hits
Seleucid roll dice for 3 hoplites and 2 legionaires in Jerusalem, round 3 : 0/5 hits, 2.17 expected hits
1 legionaire owned by the Seleucid lost in Jerusalem
Egypt roll dice for 4 axemen and 2 chariots in Jerusalem, round 4 : 3/6 hits, 2.00 expected hits
Seleucid roll dice for 3 hoplites and 1 legionaire in Jerusalem, round 4 : 1/4 hits, 1.83 expected hits
1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Jerusalem
Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 5 : 0/5 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite in Jerusalem, round 5 : 0/1 hits, 0.50 expected hits
Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 6 : 1/5 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite in Jerusalem, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 3 axemen and 2 chariots remaining. Battle score for attacker is 19
Casualties for Egypt: 4 axemen
Casualties for Seleucid: 3 hoplites, 3 legionaires and 2 peltastss
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Egypt : -1.83
Seleucid : -4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Seleucid
1 hoplite, 1 legionaire and 4 peltastss moved from Sidon to Jerusalem
3 cataphracts moved from Emesa to Jerusalem
1 hoplite moved from Emesa to Hatra
1 peltasts moved from Edessa to Hatra
1 bireme and 1 trireme moved from SZ 65 to SZ 68
Purchase Units - Seleucid
Seleucid buy 8 cataphracts, 1 hoplite and 2 legionaires; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Hatra
Seleucid attack with 1 hoplite and 1 peltasts
Parthia defend with 1 spearman
Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.50 expected hits
Parthia roll dice for 1 spearman in Hatra, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Parthia lost in Hatra
Seleucid win, taking Hatra from Parthia with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 3
Casualties for Parthia: 1 spearman
Battle in Jerusalem
Seleucid attack with 3 cataphracts, 1 hoplite, 1 legionaire and 4 peltastss
Egypt defend with 3 axemen, 2 chariots and 1 city
Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 legionaire and 4 peltastss in Jerusalem, round 2 : 3/9 hits, 3.00 expected hits
Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 2 : 2/5 hits, 1.83 expected hits
3 axemen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 legionaire and 2 peltastss in Jerusalem, round 3 : 2/7 hits, 2.67 expected hits
Egypt roll dice for 2 chariots in Jerusalem, round 3 : 2/2 hits, 1.33 expected hits
2 chariots owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 13
Casualties for Seleucid: 4 peltastss
Casualties for Egypt: 3 axemen and 2 chariots
Battle in SZ 68
Seleucid attack with 1 bireme and 1 trireme
GreekCityStates defend with 1 bireme and 1 trireme
Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 2 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 bireme and 1 trireme in SZ 68, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 3 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 bireme and 1 trireme in SZ 68, round 3 : 0/2 hits, 0.67 expected hits
1 bireme owned by the GreekCityStates lost in SZ 68
Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 4 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 trireme in SZ 68, round 4 : 0/1 hits, 0.33 expected hits
1 trireme owned by the GreekCityStates lost in SZ 68
Seleucid win with 1 bireme and 1 trireme remaining. Battle score for attacker is 19
Casualties for GreekCityStates: 1 bireme and 1 trireme
Non Combat Move - Seleucid
2 peltastss moved from Antioch to Sidon
3 hoplites, 4 legionaires and 2 peltastss moved from Antioch to Sidon
10 hoplites moved from Emesa to Damascus
1 cavalry, 7 hoplites, 1 legionaire and 4 peltastss moved from Edessa to Emesa
Place Units - Seleucid
8 cataphracts, 1 hoplite and 2 legionaires placed in Antioch
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Parthia : -0.33
Seleucid : -0.17
GreekCityStates : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Parthia
4 horsearchers moved from Persepolis to Hatra
6 archers, 2 cataphracts, 25 cavalrys, 2 horsearchers and 5 spearmen moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 13 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 5 spearmen
Seleucid defend with 1 hoplite and 1 peltasts
Parthia roll dice for 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 5 spearmen in Hatra, round 2 : 14/44 hits, 13.17 expected hits
Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.67 expected hits
1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 4 spearmen remaining. Battle score for attacker is 4
Casualties for Parthia: 1 spearman
Casualties for Seleucid: 1 hoplite and 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
3 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : 0.83
Seleucid : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Numidia
1 cavalry moved from Berenice to Siwa
Numidia take Siwa from Egypt
1 cavalry moved from Siwa to Berenice
1 cavalry moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 cavalry moved from Paliurus to Berenice
3 archers and 1 spearman moved from Leptis Magna to Berenice
2 archers and 9 spearmen moved from Sabrata to Oea
3 cavalrys moved from Thenae to Oea
2 spearmen moved from Capsa to Thenae
3 spearmen moved from Zama to Capsa
2 cavalrys moved from Cirta to Capsa
3 cavalrys moved from Cartenna to Zama
3 swordmen moved from Siga to Auzia
Purchase Units - Numidia
Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs;
Combat - Numidia
Non Combat Move - Numidia
2 biremes moved from SZ 31 to SZ 32
Place Units - Numidia
4 archers placed in Leptis Magna
2 cavalrys placed in Cirta
Turn Complete - Numidia
Numidia collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Carthage
1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Oea to Leptis Magna
1 hoplite, 1 spearman and 3 swordmen moved from Carthago to SZ 36
3 biremes, 1 hoplite, 1 spearman, 3 swordmen and 2 triremes moved from SZ 36 to SZ 37
2 spearmen and 2 swordmen moved from Thapsus to SZ 37
1 hoplite, 3 spearmen and 5 swordmen moved from SZ 37 to Sabrata
2 spearmen and 6 swordmen moved from Tarraco to Barcino
1 spearman and 2 swordmen moved from Lucus Augusti to Palantia
5 cavalrys moved from Toletum to Palantia
7 cavalrys moved from Tarraco to Barcino
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 5 cavalrys, 8 spearmen and 7 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Barcino
Carthage attack with 7 cavalrys, 2 spearmen and 6 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Barcino, round 2 : 1/15 hits, 4.67 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits
1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino
Carthage roll dice for 7 cavalrys, 1 spearman and 6 swordmen in Barcino, round 3 : 6/14 hits, 4.50 expected hits
Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 3/4 hits, 1.17 expected hits
1 cavalry owned by the Neutral, 2 cavalrys owned by the Carthage, 1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Barcino
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 5 cavalrys and 6 swordmen remaining. Battle score for attacker is 5
Casualties for Carthage: 2 cavalrys and 2 spearmen
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Battle in Palantia
Carthage attack with 5 cavalrys, 1 spearman and 2 swordmen
Neutral defend with 3 cavalrys
Carthage roll dice for 5 cavalrys, 1 spearman and 2 swordmen in Palantia, round 2 : 2/8 hits, 2.50 expected hits
Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
2 cavalrys owned by the Neutral lost in Palantia
Carthage roll dice for 5 cavalrys, 1 spearman and 2 swordmen in Palantia, round 3 : 2/8 hits, 2.50 expected hits
Neutral roll dice for 1 cavalry in Palantia, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Palantia
Carthage loses 0 PUs for violating Palantias neutrality.
Carthage win, taking Palantia from Neutral with 5 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys
Non Combat Move - Carthage
Place Units - Carthage
5 swordmen placed in Lilybaeum
5 cavalrys placed in Corduba
8 spearmen and 2 swordmen placed in Carthago
Turn Complete - Carthage
Carthage collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Carthage : -3.17
Neutral : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - RomanRepublic
3 velitess moved from Tarentum to SZ 45
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from Tarentum to SZ 45
2 velitess moved from Tarentum to SZ 45
1 legionaire, 1 trireme and 2 velitess moved from SZ 45 to SZ 46
1 legionaire and 2 velitess moved from SZ 46 to Salonae
2 ballistas moved from Senio to Salonae
1 legionaire and 3 velitess moved from SZ 45 to Dodona
5 cavalrys moved from Genua to SZ 21
3 biremes and 3 cavalrys moved from SZ 21 to SZ 24
3 cavalrys moved from SZ 24 to Caralis
2 cavalrys moved from SZ 21 to Aleria
Purchase Units - RomanRepublic
RomanRepublic buy 20 velitess; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Aleria
RomanRepublic attack with 2 cavalrys
Carthage defend with 2 spearmen
RomanRepublic roll dice for 2 cavalrys in Aleria, round 2 : 0/2 hits, 0.67 expected hits
Carthage roll dice for 2 spearmen in Aleria, round 2 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the RomanRepublic lost in Aleria
RomanRepublic roll dice for 1 cavalry in Aleria, round 3 : 1/1 hits, 0.33 expected hits
Carthage roll dice for 2 spearmen in Aleria, round 3 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Aleria
Carthage win with 1 spearman remaining. Battle score for attacker is -5
Casualties for RomanRepublic: 2 cavalrys
Casualties for Carthage: 1 spearman
Battle in Dodona
RomanRepublic attack with 1 legionaire and 3 velitess
Macedonia defend with 1 peltasts
RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 2 : 0/4 hits, 0.83 expected hits
Macedonia roll dice for 1 peltasts in Dodona, round 2 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 3 : 0/4 hits, 0.83 expected hits
Macedonia roll dice for 1 peltasts in Dodona, round 3 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 4 : 3/4 hits, 0.83 expected hits
Macedonia roll dice for 1 peltasts in Dodona, round 4 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Dodona
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 3 velitess remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Salonae
RomanRepublic attack with 2 ballistas, 1 legionaire and 2 velitess
Neutral defend with 3 axemen and 1 swordman
RomanRepublic roll dice for 2 ballistas, 1 legionaire and 2 velitess in Salonae, round 2 : 2/5 hits, 2.33 expected hits
Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
1 velites owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Salonae
RomanRepublic roll dice for 2 ballistas, 1 legionaire and 1 velites in Salonae, round 3 : 2/4 hits, 2.17 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
RomanRepublic loses 0 PUs for violating Salonaes neutrality.
RomanRepublic win, taking Salonae from Neutral with 2 ballistas, 1 legionaire and 1 velites remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 3 axemen and 1 swordman
Battle in Caralis
RomanRepublic attack with 3 cavalrys
Carthage defend with 3 spearmen
RomanRepublic roll dice for 3 cavalrys in Caralis, round 2 : 1/3 hits, 1.00 expected hits
Carthage roll dice for 3 spearmen in Caralis, round 2 : 1/3 hits, 1.00 expected hits
1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
RomanRepublic roll dice for 2 cavalrys in Caralis, round 3 : 1/2 hits, 0.67 expected hits
Carthage roll dice for 2 spearmen in Caralis, round 3 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Carthage lost in Caralis
RomanRepublic roll dice for 2 cavalrys in Caralis, round 4 : 1/2 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 4 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis
RomanRepublic win, taking Caralis from Carthage with 1 cavalry remaining. Battle score for attacker is 1
Casualties for RomanRepublic: 2 cavalrys
Casualties for Carthage: 3 spearmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
8 velitess placed in Patavium
9 velitess placed in Roma
3 velitess placed in Tarentum
Turn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 75 PUs
Combat Hit Differential Summary :
Carthage : 0.67
Neutral : -0.33
RomanRepublic : 0.67
Macedonia : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - GreekCityStates
1 cavalry moved from Delphi to Pella
GreekCityStates take Pella from Macedonia
4 cavalrys moved from Larissa to SZ 69
1 cavalry moved from Larissa to SZ 69
1 cavalry moved from Larissa to SZ 69
2 biremes, 6 cavalrys and 2 triremes moved from SZ 69 to SZ 70
6 cavalrys moved from SZ 70 to Pergamum
1 cavalry moved from Delphi to Larissa
7 cavalrys moved from Corinth to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys and 6 hoplites; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 6 cavalrys
Macedonia defend with 3 hoplites
GreekCityStates roll dice for 6 cavalrys in Pergamum, round 2 : 3/6 hits, 2.00 expected hits
Macedonia roll dice for 3 hoplites in Pergamum, round 2 : 2/3 hits, 1.50 expected hits
3 hoplites owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 4 cavalrys remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 2 cavalrys
Casualties for Macedonia: 3 hoplites
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Larissa
3 cavalrys placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Macedonia : 0.50
GreekCityStates : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Macedonia
2 hoplites moved from Thessalonica to Pella
Purchase Units - Macedonia
Macedonia buy 4 hoplites and 2 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 2 hoplites
GreekCityStates defend with 1 cavalry
Macedonia roll dice for 2 hoplites in Pella, round 2 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 cavalry in Pella, round 2 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the Macedonia lost in Pella
Macedonia roll dice for 1 hoplite in Pella, round 3 : 1/1 hits, 0.33 expected hits
GreekCityStates roll dice for 1 cavalry in Pella, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the GreekCityStates lost in Pella
Macedonia win, taking Pella from GreekCityStates with 1 hoplite remaining. Battle score for attacker is -1
Casualties for Macedonia: 1 hoplite
Casualties for GreekCityStates: 1 cavalry
Non Combat Move - Macedonia
Place Units - Macedonia
4 hoplites and 2 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Macedonia : 0.00
GreekCityStates : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Egypt
1 archer moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
3 axemen moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 archer moved from Cyrene to Paliurus
1 chariot moved from Pharan to SZ 59
3 biremes, 1 chariot and 2 triremes moved from SZ 59 to SZ 60
1 chariot moved from SZ 60 to Salamis
Egypt take Salamis from Seleucid
9 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to Paraetonium
Purchase Units - Egypt
Egypt buy 13 spearmen; Remaining resources: 1 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
4 spearmen placed in Hermopolis
Turn Complete - Egypt
Egypt collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6
Combat Move - Seleucid
1 peltasts moved from Emesa to Edessa
1 bireme and 1 trireme moved from SZ 68 to SZ 69
3 cataphracts, 1 hoplite and 1 legionaire moved from Jerusalem to Pharan
10 hoplites moved from Damascus to Emesa
1 hoplite and 2 legionaires moved from Antioch to Emesa
Purchase Units - Seleucid
Seleucid buy 3 cataphracts, 3 hoplites, 3 legionaires and 10 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Pharan
Seleucid attack with 3 cataphracts, 1 hoplite and 1 legionaire
Egypt defend with 2 chariots
Seleucid roll dice for 3 cataphracts, 1 hoplite and 1 legionaire in Pharan, round 2 : 3/5 hits, 2.33 expected hits
Egypt roll dice for 2 chariots in Pharan, round 2 : 1/2 hits, 1.33 expected hits
2 chariots owned by the Egypt and 1 hoplite owned by the Seleucid lost in Pharan
Seleucid win, taking Pharan from Egypt with 3 cataphracts and 1 legionaire remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 2 chariots
Non Combat Move - Seleucid
4 cataphracts moved from Antioch to Attalia
4 cataphracts moved from Antioch to Jerusalem
1 legionaire and 1 peltasts moved from Sidon to Jerusalem
3 hoplites, 3 legionaires and 3 peltastss moved from Sidon to Antioch
Place Units - Seleucid
1 cataphract, 1 hoplite, 1 legionaire and 5 peltastss placed in Jerusalem
2 cataphracts, 2 hoplites, 2 legionaires and 5 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Egypt : -0.33
Seleucid : 0.67