made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
LF vs Shrike
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to Western Germany 3 transports moved from 93 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Western United States to Eastern United States 2 mech_infantrys moved from Alaska to Western United States Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,6,3 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6 Battle in Northern Italy Americans attack with 3 artilleries, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 factory_major and 4 infantry Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/7 hits, 2.50 expected hits Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 artilleries and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 artilleries in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy Americans roll dice for 2 artilleries and 1 tactical_bomber in Northern Italy, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 2 artilleries and 4 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 4 bombers moved from Western Germany to United Kingdom Place Units - Americans 2 cruisers, 1 destroyer and 2 tactical_bombers placed in 10 Sea Zone 2 marines placed in Western United States 1 infantry placed in Eastern United States 3 armour placed in Southern France Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 carriers and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from Egypt to Alexandria British take Alexandria from Italians 3 armour moved from Egypt to Alexandria 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to British EDIT: Removing units owned by British from Algeria: 1 infantry EDIT: Adding units owned by British to Tunisia: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Syria to Egypt 2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by British to 98 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 2 carriers placed in 98 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 2 carriers EDIT: Turning off Edit Mode 1 marine placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1.00 AA fire in Western Germany : : -0.67 Americans : 1.33 Chinese : 0.17 Japanese : -0.33
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Sorry for the messy editing; I am almost always distracted by my small children and just forgot to move into Tunisia and fly my fighters over the water in preparation for the carrier drop.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy 1 armour moved from Bessarabia to Romania 2 infantry moved from Bulgaria to Romania 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Northern Italy Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Americans defend with 2 artilleries and 1 factory_minor Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries Non Combat Move - Italians 1 bomber and 2 fighters moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in France Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.33
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No worries - I remember kids… Ours range from 18-26 and while they are still around they don’t make the amount of noise they used to.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Southern France Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from 115 Sea Zone to Belarus 1 fighter moved from 115 Sea Zone to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries moved from Poland to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Vyborg to Novgorod 2 artilleries moved from 115 Sea Zone to Novgorod 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Bessarabia to Ukraine 2 fighters moved from Western Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Southern Italy to Southern France 2 bombers moved from Southern Italy to Southern France 2 fighters moved from Western Germany to Southern France 2 tactical_bombers moved from Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Bessarabia to Belarus Combat - Germans Battle in Novgorod Germans attack with 2 artilleries and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Southern France Germans attack with 2 armour, 2 bombers, 4 fighters and 2 mech_infantrys French defend with 1 fighter; Americans defend with 3 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 armour, 2 bombers, 4 fighters and 2 mech_infantrys in Southern France, round 2 : 4/10 hits, 4.67 expected hits Americans roll dice for 3 armour and 1 fighter in Southern France, round 2 : 3/4 hits, 2.17 expected hits 1 armour owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Americans: 3 armour Casualties for French: 1 fighter Non Combat Move - Germans 2 bombers and 4 fighters moved from Southern France to Western Germany 2 infantry moved from Western Germany to Northern Italy 3 armour, 4 artilleries and 15 infantry moved from Poland to Eastern Poland 3 aaGuns, 4 armour, 3 artilleries and 4 infantry moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter moved from Belarus to 115 Sea Zone 1 tactical_bomber moved from Belarus to 115 Sea Zone 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Vyborg to Novgorod 1 artillery and 8 infantry moved from Karelia to Novgorod 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Germany Place Units - Germans 1 armour, 4 artilleries, 3 fighters and 2 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : 0.83 Russians : 1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 4 armour and 5 mech_infantrys moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 2 aaGuns and 11 infantry moved from Novosibirsk to Samara Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 2 battleships moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 fighter moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 fighter moved from 44 Sea Zone to Shan State 1 tactical_bomber moved from 44 Sea Zone to Shan State 1 bomber moved from Philippines to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Hopei to Shensi 2 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 artillery moved from Buryatia to Sakha 3 infantry moved from Amur to Sakha 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 2 mech_infantrys moved from Manchuria to Central Mongolia 1 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 1 armour moved from Shantung to Kweichow 6 infantry and 3 mech_infantrys moved from Yunnan to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan 3 infantry moved from French Indo China to Yunnan 1 bomber moved from Manchuria to Sakha 1 fighter moved from Japan to Kwangsi 2 tactical_bombers moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in New Guinea Battle in Dutch New Guinea Battle in Hawaiian Islands Battle in 62 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 62 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 24 Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sakha Japanese attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Sakha, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from Shensi to Yunnan 1 bomber moved from Shensi to Kweichow 1 bomber moved from Sakha to Manchuria 1 bomber moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Americans : -0.33 Chinese : 0.33 Russians : -0.33 Japanese : 0.17
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from United Kingdom to 112 Sea Zone
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Scramble in 112?
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Yes please, scramble all 3.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 3 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 4 bombers Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Hawaiian Islands Americans attack with 3 fighters, 2 marines and 3 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 2 marines and 3 tactical_bombers in Hawaiian Islands, round 2 : 6/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from 112 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 3.17 Japanese : -0.33
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Dumb question on my part, I forgot the airbase was damaged so you could not scramble but I submerged your sub for you, and you did kill a bomber.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 marines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 3 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 4 bombers Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 4 bombers in 112 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Hawaiian Islands Americans attack with 3 fighters, 2 marines and 3 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 2 marines and 3 tactical_bombers in Hawaiian Islands, round 2 : 6/8 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from 112 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 2 infantry and 3 transports; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Tunisia to Libya 2 fighters moved from 96 Sea Zone to Libya 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya 1 bomber moved from Egypt to Libya 3 armour moved from Alexandria to Libya British take Tobruk from Italians 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India Combat - British British creates battle in territory 98 Sea Zone Battle in Libya British attack with 3 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Libya, round 2 : 4/13 hits, 6.33 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers in Libya, round 3 : 6/11 hits, 5.83 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Libya British win, taking 98 Sea Zone from Italians, taking Libya from Italians with 3 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Libya to 96 Sea Zone 2 fighters and 2 tactical_bombers moved from Libya to 98 Sea Zone 1 bomber moved from Libya to Egypt 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 armour and 1 mech_infantry moved from Iraq to Egypt 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - British 3 transports placed in 98 Sea Zone 1 destroyer placed in 80 Sea Zone 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 British collect 38 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -2.17 Italians : 0.67 Americans : 3.17 Chinese : 0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Romania to Bulgaria 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from France to Western Germany 1 armour moved from Southern Italy to Greater Southern Germany Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone 3 fighters moved from India to 80 Sea Zone Combat - ANZAC Battle in 80 Sea Zone British loiter and taunt; ANZAC attack with 3 fighters Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC 3 fighters moved from 80 Sea Zone to West India Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from West India: 3 fighters EDIT: Adding units owned by ANZAC to India: 3 fighters EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,5,4,5,2,3 ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone 3 fighters moved from India to 80 Sea Zone Combat - ANZAC Battle in 80 Sea Zone British loiter and taunt; ANZAC attack with 3 fighters Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC 3 fighters moved from 80 Sea Zone to West India Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from West India: 3 fighters EDIT: Adding units owned by ANZAC to India: 3 fighters EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,5,4,5,2,3 ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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The fighter edits in India were because it wouldn’t let the ANZAC fighters attack the Japanese sub even though there was a destroyer present; but I guess the game engine won’t recognize it because while an Allied destroyer, it wasn’t an ANZAC one. Shrug. I just edited as though they never moved.