TripleA v. 2.7.14934, no tech, normal dice, no bid
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42251 OOB Round 01 - Germany. - set-up.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
Germans take Belarus from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 armour and 2 infantry moved from Norway to Finland
3 submarines moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
2 bombers moved from Southern Italy to 114 Sea Zone
1 bomber moved from Southern Italy to 125 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 3 submarines
Russians defend with 1 cruiser
Germans roll dice for 3 submarines in 114 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 125 Sea Zone to Eastern Poland
1 bomber moved from 125 Sea Zone to Finland
2 bombers moved from 114 Sea Zone to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 armour, 4 artilleries, 13 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
6 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Eastern Poland
3 armour moved from Greece to Romania
2 infantry moved from Romania to Eastern Poland
1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 bomber placed in Western Germany
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
1 artillery moved from Western Ukraine to Ukraine
4 artilleries, 19 infantry and 1 mech_infantry moved from Novgorod to Archangel
6 infantry moved from Yenisey to Timguska
12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 1.83 expected hits
Italians roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 armour in Ukraine, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
2 aaGuns, 2 armour, 2 artilleries, 22 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Bryansk
5 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Archangel
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 carrier and 1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 transports moved from 36 Sea Zone to 19 Sea Zone
8 infantry moved from Manchuria to 19 Sea Zone
8 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
8 infantry moved from 20 Sea Zone to Kwangtung
1 aaGun and 1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Hawaiian Islands to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 1.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Hawaiian Islands to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
14 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 factory_minors, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Libya to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Egypt to Alexandria
1 infantry moved from India to Burma
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : -0.50
Americans : 1.50
Chinese : 0.17
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Romania to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Trans-Jordan
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Volgograd to Romania
Place Units - Italians
1 airfield placed in Gibraltar
1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Norway to Finland
3 submarines moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Finland to 114 Sea Zone
4 bombers moved from Eastern Poland to 114 Sea Zone
3 armour moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to 114 Sea Zone
2 armour, 1 artillery and 11 infantry moved from Finland to Karelia
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 114 Sea Zone
Germans attack with 6 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 6 bombers and 1 destroyer in 114 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
6 bombers moved from 114 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Ukraine to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
4 artilleries, 19 infantry and 1 mech_infantry moved from Archangel to Smolensk
10 infantry moved from Russia to Smolensk
2 armour, 2 artilleries, 31 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
12 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 31 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 31 infantry and 4 mech_infantrys in Ukraine, round 2 : 9/39 hits, 7.83 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 30 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 4 artilleries, 29 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 4 artilleries, 29 infantry and 1 mech_infantry in Smolensk, round 2 : 6/34 hits, 7.00 expected hits
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 4 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Archangel to Smolensk
2 aaGuns moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Yunnan to Burma
1 battleship, 2 carriers, 2 cruisers and 3 submarines moved from 44 Sea Zone to 36 Sea Zone
4 transports moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to India
11 fighters and 8 tactical_bombers moved from Yunnan to India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
8 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 21 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 2/5 hits, 0.83 expected hits
2 tactical_bombers killed by AA
AA fire in India : 2/4 hits, 0.67 expected hits
2 tactical_bombers killed by AA
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3,6,4 and causes: 6 damage to unit: airfield
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 2,1 and causes: 3 damage to unit: harbour
Bombing raid in India causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 3, harbour = 3
Battle in Burma
Japanese attack with 1 armour, 8 artilleries, 9 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Burma, round 2 : 6/19 hits, 6.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 2 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 3 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 4 : 1/4 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers, 11 fighters and 4 tactical_bombers moved from India to Yunnan
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery, 6 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -1.00
UK_Pacific : 0.67
AA fire in India : : 2.33
Japanese : -0.83
Did you get my email? I sent you a game file along with a kamikaze question.
@LennardF no
Do you want to use kamikazes in SZ 17?US5.tsvg
@LennardF 2 on each carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 3 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to Queensland
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 17 Sea Zone
2 cruisers moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 17 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iwo Jima, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
5 fighters moved from 16 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 artillery, 3 infantry, 1 marine and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
14 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 14 infantry in Shensi, round 3 : 4/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Alexandria to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Persia to Eastern Persia
7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 8 artilleries, 8 infantry and 1 marine
British roll dice for 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 12/26 hits, 7.83 expected hits
Japanese roll dice for 1 armour, 8 artilleries, 8 infantry and 1 marine in Burma, round 2 : 3/18 hits, 6.17 expected hits
8 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 7 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 7.33 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 marine in Burma, round 3 : 3/6 hits, 2.17 expected hits
1 marine owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 7 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for British: 6 infantry
Casualties for Japanese: 1 armour, 8 artilleries, 8 infantry and 1 marine
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - British
10 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 5.67
Italians : -0.67
Americans : 0.83
Chinese : 0.17
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern France
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
3 fighters moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
@LennardF were you done with the french?