japaneseLebron.jpeg
I don’t know if memes are allowed but I’ve done this by accident a few times and it is devastating. Had to make this meme to mitigate my sorrow.
Playing the new A&A online game and having trouble as axis. Does anyone know what exactly the larry harris gencon 3.0 start changes compared to out of the box 1942 2nd edition?
I usually build a transport in Italy and the rest infantry, but the UK can easily sink your battleship and transports in the Mediterranean in the new setup. Therefore you have to also get a destroyer in Italy to protect your southern navy if you want to eventually push into africa. This further decreases the ground troops you can build up in Europe… Long story short, anyone have a good strategy for turn 1 and 2 build order for Germany? Builds for Japan also welcome but I seem to be doing much better with them.
@JaxsonConnor said in Larry Harris gencon 3.0 axis start?:
Playing the new A&A online game and having trouble as axis. Does anyone know what exactly the larry harris gencon 3.0 start changes compared to out of the box 1942 2nd edition?
See the first posting here:
https://www.axisandallies.org/forums/topic/29339/larry-harris-semi-official-tournament-game-patch
I have moved the topic to the 1942 online category to further discuss the online version.
The online game is different from the boardgame in some aspects.
@JaxsonConnor Your strategy is focusing on a part of the board that should not be given as much effort as you are giving it (the Mediterranean/North Africa). Germany is never going to triumph over the combined efforts of the US/UK navy-wise, so it’s better to not waste your effort. Instead, focus 100% on defeating the USSR.
There are two ways to do this, depending on where you are on the ladder:
You built TANKs because you need them to 2-move from Germany -> Ukraine for next turn.
You built FTRs because you need them to 3-move from Germany -> Caucasus/West Russia for next turn, then 1-move to NCM into Urkaine after the fight.
You built BOMBs because you need them to 4-move from Germany -> Moscow next turn, then 2-move to NCM back to Ukraine/Karelia/wherever after the fight.
I can go into detail about Japan, but you specifically asked about Germany, so I won’t for now.
I didn’t assign specific turn numbers for these objectives because what turn you accomplish them (if at all) will vary from game-to-game based on how skilled your opponent is, and what strategies they are employing against you.
If you absolutely insist on building fleet (please don’t). Don’t focus on the Mediterranean Fleet. Focus instead on buying an Aircraft Carrier for the Baltic Fleet and slowly attempting to merge the Mediterranean Fleet with the Baltic Fleet. You probably won’t succeed with this plan against a skilled Allies Player, but it’s worth a shot if that’s how you wanna play.
EDIT: Grammar/Spelling/Formatting.
OP has been banned for providing spam links.