@Stucifer said in L26 PTV Booper (X+12) vs Stucifer (L):
Skipped scramble to Malaya
Yep, no problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from India to Shan State
Combat - ANZAC
Battle in Philippines
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters in Shan State, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
2 fighters moved from 34 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 3.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from India to Shan State
Combat - ANZAC
Battle in Philippines
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters in Shan State, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
2 fighters moved from 34 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Greece to Turkey
9 bombers and 1 fighter moved from Western Germany to Turkey
2 fighters moved from 95 Sea Zone to Turkey
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 95 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
9 armour, 2 artilleries and 7 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone
1 tactical_bomber moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Archangel to Ukraine
4 infantry moved from Eastern Poland to Bessarabia
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
7 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
Combat - Germans
Battle in Vologda
Germans attack with 9 armour, 2 artilleries and 7 infantry
British defend with 3 mech_infantrys
Germans roll dice for 9 armour, 2 artilleries and 7 infantry in Vologda, round 2 : 7/18 hits, 6.67 expected hits
Russians roll dice for 3 mech_infantrys in Vologda, round 2 : 2/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 9 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Ukraine
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Turkey
Germans attack with 9 bombers, 3 fighters and 1 infantry
British defend with 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Germans roll dice for 9 bombers, 3 fighters and 1 infantry in Turkey, round 2 : 10/13 hits, 7.67 expected hits
British roll dice for 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys in Turkey, round 2 : 3/13 hits, 4.83 expected hits
7 mech_infantrys owned by the British, 2 fighters owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Turkey
Germans roll dice for 9 bombers and 1 fighter in Turkey, round 3 : 6/10 hits, 6.50 expected hits
British roll dice for 3 armour in Turkey, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Germans and 3 armour owned by the British lost in Turkey
Germans win with 9 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 3 fighters and 1 infantry
Casualties for British: 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys
Non Combat Move - Germans
9 bombers moved from Turkey to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Ukraine to Bessarabia
1 tactical_bomber moved from Smolensk to Bessarabia
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Western Germany
1 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -2.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 infantry moved from Central Mongolia to Ulaanbaatar
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 4/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 fighters moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
3 armour and 5 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Russia
5 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
3 aaGuns moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Bryansk to Russia
7 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 battleships, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
4 artilleries and 5 infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 6 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 9/23 hits, 10.17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.17
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Egypt to Southern France
5 fighters moved from Gibraltar to Southern France
3 fighters moved from 91 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 artilleries, 3 infantry and 1 mech_infantry moved from Spain to Southern France
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 artilleries, 1 bomber, 9 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 3 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 2 artilleries, 1 bomber, 9 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 8/17 hits, 7.00 expected hits
Italians roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Southern France, round 2 : 7/12 hits, 4.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 bomber and 8 fighters in Southern France, round 3 : 5/10 hits, 5.00 expected hits
Italians roll dice for 4 artilleries in Southern France, round 3 : 1/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans and 2 artilleries owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 4 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
2 fighters moved from Southern France to United Kingdom
5 fighters moved from Southern France to Spain
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Spain to Gibraltar
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Midway to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 aaGuns and 1 mech_infantry moved from Alaska to British Columbia
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
3 fighters moved from 42 Sea Zone to 57 Sea Zone
1 fighter moved from 54 Sea Zone to 57 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : 2.67
Americans : 2.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 artillery and 8 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Egypt to Southern France
5 fighters moved from Gibraltar to Southern France
3 fighters moved from 91 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 artilleries, 3 infantry and 1 mech_infantry moved from Spain to Southern France
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 artilleries, 1 bomber, 9 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 3 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 2 artilleries, 1 bomber, 9 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 8/17 hits, 7.00 expected hits
Italians roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Southern France, round 2 : 7/12 hits, 4.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans, 4 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 bomber and 8 fighters in Southern France, round 3 : 5/10 hits, 5.00 expected hits
Italians roll dice for 4 artilleries in Southern France, round 3 : 1/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans and 2 artilleries owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 4 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
2 fighters moved from Southern France to United Kingdom
5 fighters moved from Southern France to Spain
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Spain to Gibraltar
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Midway to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 aaGuns and 1 mech_infantry moved from Alaska to British Columbia
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
3 fighters moved from 42 Sea Zone to 57 Sea Zone
1 fighter moved from 54 Sea Zone to 57 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 artillery and 8 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Suiyuyan
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Spain to Portugal
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Suiyuyan
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 1/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British roll dice for 1 artillery and 1 fighter in Portugal, round 3 : 1/2 hits, 0.83 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter moved from Portugal to Spain
1 infantry moved from Gibraltar to Spain
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Persia to Caucasus
2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from Persia to Caucasus
1 fighter moved from Egypt to Persia
1 fighter moved from Suiyuyan to Hopei
1 tactical_bomber moved from Suiyuyan to Tsinghai
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Italians : 2.67
British : -0.83
Americans : 2.50
Neutral_True : 0.00
Chinese : -1.83
Japanese : 1.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 57 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 57 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 91 Sea Zone to Spain
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
6 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Spain
1 bomber moved from Western Germany to Spain
9 bombers moved from Southern Italy to Spain
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from British
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Nenetsia to Urals
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Vologda to Urals
3 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Archangel to Vologda
9 armour moved from Vologda to Novgorod
2 tactical_bombers moved from Bessarabia to Ukraine
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
7 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Spain
Combat - Germans
Battle in Spain
Germans attack with 10 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 fighter and 1 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 infantry
AA fire in Spain : 0/3 hits, 0.50 expected hits
Germans roll dice for 10 bombers, 2 fighters and 2 tactical_bombers in Spain, round 2 : 7/14 hits, 9.00 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 bomber, 6 fighters and 4 infantry in Spain, round 2 : 6/12 hits, 5.83 expected hits
1 aaGun owned by the Americans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Spain
Germans roll dice for 8 bombers in Spain, round 3 : 6/8 hits, 5.33 expected hits
Americans roll dice for 6 fighters in Spain, round 3 : 4/6 hits, 4.00 expected hits
4 bombers owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in Spain
Germans win with 4 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 6 bombers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 aaGun, 1 artillery, 1 bomber, 4 fighters and 2 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for French: 1 fighter and 1 infantry
Battle in Smolensk
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 4 infantry and 2 tactical_bombers in Ukraine, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 4 infantry and 2 tactical_bombers in Ukraine, round 4 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
4 bombers moved from Spain to France
1 carrier, 1 cruiser, 4 destroyers, 3 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Ukraine to Yugoslavia
1 tactical_bomber moved from Smolensk to Archangel
Place Units - Germans
3 armour placed in France
1 artillery and 3 infantry placed in Germany
8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
AA fire in Spain : : -0.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 artillery and 4 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
1 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
2 aaGuns moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
18 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Central Mongolia to Hopei
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
2 artilleries moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Hopei
Combat - Japanese
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 fighter; Chinese defend with 1 artillery and 10 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Hopei, round 2 : 7/14 hits, 6.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Hopei, round 2 : 4/12 hits, 4.33 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Hopei, round 3 : 5/10 hits, 6.00 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 3 : 2/5 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the British and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 10 infantry
Casualties for British: 1 fighter
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.83
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -4.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
4 fighters moved from 57 Sea Zone to Burma
1 bomber moved from Queensland to Burma
1 bomber moved from India to French Indo China
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 carrier and 2 fighters moved from 57 Sea Zone to 39 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 carrier and 1 destroyer; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Burma, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
Americans roll dice for 1 armour, 1 bomber and 4 fighters in Burma, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber moved from Burma to India
4 fighters moved from Burma to India
1 battleship, 2 carriers and 2 cruisers moved from 57 Sea Zone to 61 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Spain
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Queensland to 61 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 aaGuns and 1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
3 fighters placed in Spain
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : -0.50
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
4 fighters moved from 57 Sea Zone to Burma
1 bomber moved from Queensland to Burma
1 bomber moved from India to French Indo China
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 carrier and 2 fighters moved from 57 Sea Zone to 39 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 carrier and 1 destroyer; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Burma, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma
Americans roll dice for 1 armour, 1 bomber and 4 fighters in Burma, round 3 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
Americans win, taking Burma from Japanese with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber moved from Burma to India
4 fighters moved from Burma to India
1 battleship, 2 carriers and 2 cruisers moved from 57 Sea Zone to 61 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Spain
1 armour, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Queensland to 61 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 aaGuns and 1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
3 fighters placed in Spain
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
2 mech_infantrys moved from Iraq to Turkey
1 infantry moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 fighter moved from 81 Sea Zone to Turkey
1 bomber moved from India to Shan State
1 tactical_bomber moved from Tsinghai to Turkey
Combat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Turkey
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 0/6 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/6 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Turkey to Persia
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Persia to India
2 mech_infantrys moved from West India to India
1 armour moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter moved from 81 Sea Zone to Persia
1 artillery moved from Portugal to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 fighter placed in 81 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33
British : 1.17
Americans : 0.83
Japanese : 0.17
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern France to Spain
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Spain
2 infantry moved from 93 Sea Zone to Spain
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Spain
Italians attack with 1 bomber, 1 fighter and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 4 fighters, 4 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Spain, round 2 : 1/7 hits, 2.00 expected hits
Americans roll dice for 1 armour, 4 fighters, 4 infantry and 1 mech_infantry in Spain, round 2 : 5/10 hits, 4.83 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain
Americans win with 1 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 5 infantry
Casualties for Americans: 1 infantry
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Spain to Northern Italy
1 bomber moved from Spain to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -0.33
Americans : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 57 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 57 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :