dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Test summary from TripleA, engine version: 1.9, time: 9:48:51 AM
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Russians Russians spend 5 on tech rolls Russians roll 3,6 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Increased Factory Production Activate Technology - Russians Russians activating Increased Factory Production Purchase Units - Russians Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 5 armour moved from Eastern Ukraine to Belorussia 2 artilleries and 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to East Poland 1 bomber moved from Caucasus to East Poland 1 bomber moved from Russia to Belorussia 1 bomber moved from Russia to Archangel 1 fighter moved from Russia to Belorussia Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in East Poland Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland retreated to East Poland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 1 aaGun, 3 armour, 4 artilleries and 1 infantry AA fire in Belorussia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Belorussia Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/10 hits, 4.33 expected hits Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Belorussia, round 2 : 7/8 hits, 3.17 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia 2 armour owned by the Russians retreated to Russia Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -34 Casualties for Russians: 3 armour, 2 artilleries, 1 bomber and 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to Russia 1 infantry moved from Caucasus to Russia 1 bomber moved from Archangel to Russia 1 bomber moved from East Poland to Russia 1 fighter moved from Belorussia to Russia 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Ukraine to Eastern Ukraine Place Units - Russians 4 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 5.17 AA fire in Belorussia : : 0.67 Russians : -3.50 -
Good defense!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 2 PUs; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 3 fighters moved from Germany to Belorussia 4 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from Germany to Baltic States 1 armour moved from Karelia S.S.R. to Belorussia 3 bombers moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 29 Sea Zone Place Units - Germans 2 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Purchase Units - British British repair damage of 3x factory; Remaining resources: 0 techTokens; 45 PUs; British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 3 bombers moved from India to Japan 2 armour moved from Kazakh S.S.R. to Ukraine 1 bomber moved from Trans-Jordan to Ukraine 1 bomber moved from Trans-Jordan to Ukraine Combat - British Strategic bombing raid in Japan AA fire in Japan : 1/3 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in Japan causes 5 damage total. Battle in Egypt British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Ukraine British attack with 2 armour and 2 bombers Germans defend with 3 infantry British roll dice for 2 armour and 2 bombers in Ukraine, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine British win, taking Ukraine from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 armour Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Egypt to 2 Sea Zone 1 armour moved from Kazakh S.S.R. to Russia 3 armour moved from Chinghai to Russia 2 bombers moved from Ukraine to Russia 2 bombers moved from Japan to Manchuria 2 bombers moved from Russia to Urals 1 armour moved from India to Caucasus Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 2 infantry placed in India Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -0.33 Italians : 0.33 AA fire in Japan : : 0.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from Italy to France Place Units - Italians 1 armour and 1 fighter placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 submarines moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 38 Sea Zone to 48 Sea Zone 1 armour moved from Wake Island to 52 Sea Zone 1 armour and 1 transport moved from 52 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Okinawa 1 armour moved from 60 Sea Zone to Okinawa 1 bomber moved from Western United States to 48 Sea Zone 1 bomber moved from Western United States to 48 Sea Zone 4 bombers moved from Kwangtung to Japan 1 bomber moved from Kwangtung to 60 Sea Zone 1 bomber moved from 60 Sea Zone to Okinawa Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 1.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 2,4,3 and causes: 9 damage to unit: factory Bombing raid in Japan causes 9 damage total. Battle in 48 Sea Zone Americans attack with 1 battleship, 2 bombers and 2 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship and 2 bombers in 48 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 48 Sea Zone Americans win with 1 battleship, 2 bombers and 2 submarines remaining. Battle score for attacker is 24 Casualties for Japanese: 1 carrier and 1 fighter Battle in Okinawa Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Japan to Kwangtung 1 bomber moved from Okinawa to Kwangtung 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 59 Sea Zone 1 carrier moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 56 Sea Zone to 59 Sea Zone 2 bombers moved from 48 Sea Zone to 50 Sea Zone 2 bombers moved from 50 Sea Zone to Philippine Islands 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 transport moved from 38 Sea Zone to 48 Sea Zone Place Units - Americans 2 transports placed in 56 Sea Zone 1 artillery, 2 bombers and 3 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Japan : : -0.33 Americans : -2.33 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 14x factory; Remaining resources: 0 techTokens; 7 PUs; Japanese buy 1 armour; Remaining resources: 0 techTokens; 2 PUs; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 60 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 60 Sea Zone Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese Place Units - Japanese 1 armour placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 17 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 armour, 1 artillery, 2 bombers and 1 fighter Germans defend with 2 armour, 1 factory and 1 infantry Russians roll dice for 2 armour, 1 artillery, 2 bombers and 1 fighter in Karelia S.S.R., round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9 Casualties for Russians: 1 artillery Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Russia 2 bombers moved from Karelia S.S.R. to Russia 2 infantry moved from Evenki National Okrug to Urals Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 1 bomber moved from Baltic States to Karelia S.S.R. 1 infantry moved from Belorussia to Archangel 1 artillery moved from Belorussia to Archangel 1 bomber moved from Baltic States to Archangel 1 infantry moved from East Poland to Ukraine 1 armour moved from Belorussia to Ukraine 1 fighter moved from Belorussia to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Karelia S.S.R. Germans attack with 2 artilleries, 1 bomber and 2 infantry Russians defend with 2 armour and 1 factory Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour moved from Baltic States to Archangel 2 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Ukraine 1 fighter moved from Ukraine to Belorussia 1 bomber moved from Archangel to Belorussia 1 bomber moved from Baltic States to Belorussia 1 armour moved from Germany to East Poland 1 fighter moved from Germany to East Poland 1 fighter moved from Germany to Belorussia 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Czechoslovakia Hungary 1 bomber moved from Karelia S.S.R. to Belorussia Place Units - Germans 6 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.17 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 armour moved from Caucasus to Ukraine 1 artillery moved from Egypt to Libya British take Libya from Italians 4 armour moved from Russia to Archangel 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 bomber moved from Urals to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to Karelia S.S.R. 1 bomber moved from Urals to Ukraine 2 bombers moved from Manchuria to Ukraine 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Ukraine British attack with 1 armour and 3 bombers Germans defend with 1 armour and 1 infantry British roll dice for 1 armour and 3 bombers in Ukraine, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine British win with 2 bombers remaining. Battle score for attacker is -9 Casualties for British: 1 armour and 1 bomber Casualties for Germans: 1 armour and 1 infantry Battle in Archangel British attack with 4 armour Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 4 armour in Archangel, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Archangel British roll dice for 2 armour in Archangel, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the British lost in Archangel Germans win with 2 armour remaining. Battle score for attacker is -13 Casualties for British: 4 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Karelia S.S.R. British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 artilleries, 1 factory and 1 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 artillery, 1 bomber and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -14 Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Karelia S.S.R. to Russia 2 bombers moved from Ukraine to Russia 2 infantry moved from India to Persia 1 aaGun moved from India to Persia Place Units - British 1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 2 Sea Zone 1 transport placed in 35 Sea Zone 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from New Guinea: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 48 Sea Zone: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 4.00 British : 0.33 -
Good defense once again…
I edit 2 infantries and put them on US transport for non combat move… -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 2 fighters moved from Italy to 14 Sea Zone Place Units - Italians 1 infantry placed in Italy 1 carrier placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 destroyer moved from 59 Sea Zone to 60 Sea Zone 1 fighter moved from 59 Sea Zone to 60 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery and 3 infantry moved from Western United States to 56 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 3 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 48 Sea Zone to 60 Sea Zone 2 bombers moved from Philippine Islands to Japan 4 bombers moved from Kwangtung to Japan 2 bombers moved from Western United States to 60 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/6 hits, 2.00 expected hits Bombing raid in Japan rolls: 4,1,3,5,3,4 and causes: 16 damage to unit: factory Bombing raid in Japan causes 16 damage total. Battle in 60 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 bombers moved from Japan to Stanovoj Chrebet 2 bombers moved from Japan to Manchuria 2 bombers moved from 60 Sea Zone to Fukien 1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone 1 submarine moved from 48 Sea Zone to 38 Sea Zone 1 submarine moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 48 Sea Zone to 36 Sea Zone 1 fighter moved from 60 Sea Zone to 59 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 56 Sea Zone 2 artilleries, 2 bombers and 2 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by British from 50 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 50 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport EDIT: Adding units owned by British to 61 Sea Zone: 1 infantry EDIT: Removing units owned by British from 61 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry EDIT: Turning off Edit Mode Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Japan : : -2.00 Americans : -1.50 Japanese : -0.17 -
For some reason that 2 UK infantries didn’t stay together at one transport so I made edit again…
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 12x factory; Remaining resources: 0 techTokens; 10 PUs; Japanese buy 1 aaGun and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; Place Units - Japanese 1 aaGun and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 16 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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FYI - I think there is no use to put additional AA gun - each fighter will get 1 AA shot anyways regarding of number of AA guns if my understanding is correct. Only in later version (like 42 2nd) each AA gun can shot 3 fighters maximum
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Russians 2 infantry moved from Urals to Archangel 1 artillery moved from Russia to Archangel 1 armour moved from Russia to Archangel 3 armour, 2 artilleries, 2 bombers, 1 fighter and 7 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Battle in Belorussia Russians attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry Germans defend with 1 aaGun, 3 armour, 3 bombers, 5 fighters and 3 infantry AA fire in Belorussia : 0/3 hits, 0.50 expected hits Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 8 infantry in Belorussia, round 2 : 8/16 hits, 5.67 expected hits Germans roll dice for 3 armour, 3 bombers, 5 fighters and 3 infantry in Belorussia, round 2 : 4/14 hits, 6.33 expected hits 4 infantry owned by the Russians, 3 bombers owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry in Belorussia, round 3 : 5/12 hits, 5.00 expected hits Germans roll dice for 1 armour and 5 fighters in Belorussia, round 3 : 4/6 hits, 3.83 expected hits 4 infantry owned by the Russians, 4 fighters owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 2 artilleries, 2 bombers and 1 fighter in Belorussia, round 4 : 6/8 hits, 4.00 expected hits Germans roll dice for 1 fighter in Belorussia, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 82 Casualties for Russians: 1 artillery and 8 infantry Casualties for Germans: 3 armour, 3 bombers, 5 fighters and 3 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus 2 bombers moved from Belorussia to Caucasus Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 armour placed in Caucasus 1 artillery placed in Caucasus Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Caucasus 1 armour placed in Caucasus Russians undo move 2. 1 infantry placed in Caucasus 1 artillery placed in Caucasus 2 armour placed in Russia Russians undo move 3. 1 artillery placed in Russia Russians undo move 2. 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -2.83 AA fire in Belorussia : : -0.50 Russians : 5.00 -
@innohub OK, I wasn’t sure. We will see. I have a lot to learn.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 2 fighters and 2 infantry; Remaining resources: 2 techTokens; 0 PUs; Combat Move - Germans 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Germany to 4 Sea Zone 1 bomber moved from Germany to Karelia S.S.R. 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from East Poland to 6 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Karelia S.S.R. Germans attack with 1 armour and 1 bomber British defend with 1 artillery; Russians defend with 1 factory Germans roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to Norway 1 fighter moved from 4 Sea Zone to Finland 1 bomber moved from Karelia S.S.R. to Germany 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 infantry moved from Poland to Baltic States 3 infantry moved from Germany to Poland 4 armour moved from Germany to Bulgaria Romania Place Units - Germans 1 armour, 2 bombers, 2 fighters and 2 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -1.67 British : 0.00 Russians : -0.33





