Entek Allies -VS- dawgoneit Axis T.R.S.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            8 Destroyers moved from sz78 to sz18
            1 Infantry moved from N.G to New Guinea
                  Yamamoto take New Guinea from British
            1 Marine moved from N.G to Sarong
                  Yamamoto take Sarong from British
            2 Destroyers moved from sz81 to sz70
            1 Battleship moved from sz59 to sz70
            1 Elite and 1 Marine moved from Buru to sz58
            1 Elite, 1 Marine and 1 Transport moved from sz58 to sz81
            1 Elite and 1 Marine moved from sz81 to S.G
                  Yamamoto take S.G from British
            1 Infantry moved from Davao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz58
            1 Infantry moved from sz58 to Flores
            1 Infantry and 1 Marine moved from Davao to sz70
            1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz58
            1 Infantry and 1 Marine moved from sz58 to Flores
            2 Infantrys moved from Davao to sz70
            2 Infantrys and 1 Transport moved from sz70 to sz81
            2 Infantrys moved from sz81 to Nayumo
            2 Infantrys moved from Davao to sz70
            1 B.Transport and 2 Infantrys moved from sz70 to sz58
            1 Tank moved from Buru to sz58
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz58 to sz81
            2 Infantrys and 1 Tank moved from sz81 to Nayumo
            1 Transport moved from sz58 to sz70
            1 Infantry moved from Boho to sz70
            1 B.Transport moved from sz59 to sz60
            2 Elites moved from W.Borneo to sz60
            1 Infantry moved from W.Borneo to sz60
            1 B.Transport, 2 Elites and 1 Infantry moved from sz60 to sz59
            2 Elites and 1 Infantry moved from sz59 to Lambok
            1 Infantry and 1 Transport moved from sz70 to sz58
            1 Infantry moved from sz58 to Flores
            1 B.Transport moved from sz67 to sz74
            2 Infantrys and 1 Marine moved from S.Japan to sz74
            1 B.Transport, 2 Infantrys and 1 Marine moved from sz74 to sz67
            1 Infantry moved from Chunking to N.Chunking
            1 Infantry moved from N.French I. to Chunking
            2 Infantrys and 1 Marine moved from sz67 to N.French I.
            2 Transports moved from sz74 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers, 2 Elites and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 3 Infantrys and 1 Marine
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Flores, round 2 : 0/4 hits, 0.83 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Flores, round 3 : 0/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Flores, round 4 : 0/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Flores, round 5 : 2/3 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery
            Battle in Lambok
                Yamamoto attack with 2 Elites and 1 Infantry
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 2 Elites and 1 Infantry in Lambok, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Lambok
                Yamamoto win, taking Lambok from Anzac with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
            Battle in Nayumo
                Yamamoto attack with 4 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys and 1 Tank in Nayumo, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Nayumo
                Yamamoto win, taking Nayumo from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz18 to sz17
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            4 Infantrys placed in Davao
            2 Elites and 1 Infantry placed in W.Borneo
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : -0.17
    Anzac : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Nancheng to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                1 Infantry retreated to Nancheng
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Nancheng to Tsingnan
            1 Artillery moved from Tsingnan to Xining
            1 Artillery moved from Nancheng to Xining
            4 Infantrys moved from Ming Jong to Xining
            1 Infantry moved from Quyan to Ming Jong
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 EarlyFighter and 5 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Artillery, 4 Elites, 13 Infantrys, 2 Marines, 7 Tanks and 19 Tankettes moved from Gansu to Tsingnan
            6 Infantrys moved from N.Shangsi to Gansu
            2 Infantrys moved from Shangsi to Gansu
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
            1 Infantry moved from Hopeh to E.Shansi
            1 Infantry and 8 Tankettes moved from Sian to Szechwan
            8 Tankettes moved from Szechwan to Gansu
            6 Tankettes moved from Kiangsi to Sian
            1 Bomber moved from E.Borneo to sz56
            2 EarlyFighters moved from sz60 to sz56
            4 Infantrys moved from S.Borneo to sz60
            1 Artillery moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            1 Artillery and 5 Infantrys moved from sz60 to N.S
            1 B.Transport moved from sz58 to sz60
            2 Artillerys moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            2 Artillerys moved from sz60 to N.S
            1 Infantry moved from sz60 to N.S
            2 Transports moved from sz58 to sz60
            6 Tankettes moved from Hongkong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 5 Infantrys, 1 Marine and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz56
                Hisaichi attack with 1 Bomber and 2 EarlyFighters
                British defend with 1 Destroyer and 1 Submarine
                    Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz56, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in sz56, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz56
                Hisaichi win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 EarlyFighter
                Casualties for British: 1 Destroyer and 1 Submarine
            Battle in Tsingnan
                Hisaichi attack with 1 Artillery, 4 Elites, 13 Infantrys, 2 Marines, 7 Tanks and 19 Tankettes
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Artillery, 4 Elites, 13 Infantrys, 2 Marines, 7 Tanks and 19 Tankettes in Tsingnan, round 2 : 17/46 hits, 15.17 expected hits
                    Chinese roll dice for 4 Infantrys in Tsingnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 1 Artillery, 4 Elites, 11 Infantrys, 2 Marines, 7 Tanks and 19 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from sz56 to sz60
            1 Bomber moved from sz56 to N.S
    
        Place Units - Hisaichi
            4 Artillerys placed in S.Borneo
            5 Infantrys and 1 Marine placed in Malaya
            6 Tankettes placed in Hongkong
            3 Tankettes placed in Sian
            2 Tankettes placed in E.Shansi
            1 Tankette placed in Shansi
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.50
    British : 0.50
    Chinese : 0.67
    

    Savegame

  • 20 19 18 17 16

    Please skip the Dutch

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Elites, 1 Infantry, 4 Marines and 1 Tank moved from Thailand to Burma
            1 Transport moved from sz59 to sz81
            1 T.Boat moved from sz60 to sz59
            1 EarlyFighter moved from Malaya to Burma
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 EarlyFighter, 2 Elites, 1 Infantry, 4 Marines and 1 Tank
                British defend with 1 AAGun, 2 Bunkers and 2 EarlyFighters
                    AA fire in Burma : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 EarlyFighter, 2 Elites, 1 Infantry, 4 Marines and 1 Tank in Burma, round 2 : 2/9 hits, 3.33 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers and 2 EarlyFighters in Burma, round 2 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 EarlyFighter, 2 Elites, 4 Marines and 1 Tank in Burma, round 3 : 5/8 hits, 3.17 expected hits
                    British roll dice for 2 Bunkers and 2 EarlyFighters in Burma, round 3 : 0/4 hits, 2.00 expected hits
                    2 Bunkers owned by the British and 2 EarlyFighters owned by the British lost in Burma
                Thai win, taking Burma from British with 1 EarlyFighter, 2 Elites, 4 Marines and 1 Tank remaining. Battle score for attacker is 26
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Bunkers and 2 EarlyFighters
    
        Non Combat Move - Thai
            5 Infantrys moved from Malaya to Thailand
            4 Infantrys and 1 Marine moved from Phuket to Thailand
            1 EarlyFighter moved from Burma to Thailand
            6 Infantrys moved from N.S to Sumatra
    
        Place Units - Thai
            4 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    British : -3.00
    AA fire in Burma : : -0.17
    Thai : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            1 Infantry moved from Moresby to sz49
            1 Infantry and 1 S.Sub moved from sz49 to sz48
            1 Infantry moved from sz48 to N.G
            1 Infantry moved from Moresby to New Guinea
            1 Artillery and 1 Marine moved from Moresby to New Guinea
            1 Tankette moved from Moresby to New Guinea
            1 Artillery and 2 Infantrys moved from Palana to Magadan
                  Russians take Magadan from Masaharu
            1 Transport moved from sz4 to sz6
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            1 Artillery moved from Vancouver to British Columbia
            4 Artillerys moved from Calcutta to sz63
            5 Infantrys moved from Calcutta to sz63
            4 Artillerys, 5 Infantrys and 5 Transports moved from sz63 to sz66
            4 Artillerys and 5 Infantrys moved from sz66 to Thailand
            2 Fighters moved from sz66 to Thailand
            3 Transports moved from sz66 to sz63
            2 Tankettes moved from Nepal to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            2 Tankettes moved from W.Chunking to Bengal
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 2 Destroyers, 4 Infantrys, 1 Mech.Inf and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in sz48
                British attack with 1 S.Sub
                Yamamoto defend with 1 Transport
                    British roll dice for 1 S.Sub in sz48, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto lost in sz48
                British win with 1 S.Sub remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in N.G
            Battle in New Guinea
                British attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette in New Guinea, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in New Guinea
                British win, taking N.G from Yamamoto, taking New Guinea from Yamamoto with 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Thailand
                British attack with 4 Artillerys, 2 Fighters and 5 Infantrys
                Thai defend with 1 EarlyFighter, 9 Infantrys and 1 Marine
                    British roll dice for 1 Battleship in Thailand, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 4 Artillerys, 2 Fighters and 5 Infantrys in Thailand, round 2 : 6/11 hits, 3.83 expected hits
                    Thai roll dice for 1 EarlyFighter, 9 Infantrys and 1 Marine in Thailand, round 2 : 6/11 hits, 3.83 expected hits
                    6 Infantrys owned by the Thai, 1 Artillery owned by the British and 5 Infantrys owned by the British lost in Thailand
                    British roll dice for 3 Artillerys and 2 Fighters in Thailand, round 3 : 2/5 hits, 2.00 expected hits
                    Thai roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Thailand, round 3 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in Thailand
                    British roll dice for 2 Artillerys and 2 Fighters in Thailand, round 4 : 3/4 hits, 1.67 expected hits
                    Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Thailand, round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 EarlyFighter owned by the Thai, 1 Artillery owned by the British and 1 Marine owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 3 Artillerys and 5 Infantrys
                Casualties for Thai: 1 EarlyFighter, 9 Infantrys and 1 Marine
    
        Non Combat Move - British
            2 Fighters moved from Thailand to sz66
            1 Submarine moved from sz66 to sz56
    
        Place Units - British
            1 Bunker placed in Bengal
            3 Artillerys and 3 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            1 Artillery and 1 Infantry placed in Moresby
            1 Destroyer placed in sz49
            1 Destroyer placed in sz63
    
        Turn Complete - British
            British collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 4.00
    Yamamoto : -0.33
    Thai : 1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            3 Artillerys moved from W.Australia to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
                  Anzac take Java from Yamamoto
            2 Artillerys and 2 Infantrys moved from sz50 to Flores
            2 EarlyFighters moved from sz50 to Flores
            1 Fighter moved from Darwin to Flores
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Infantry, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys
                Yamamoto defend with 2 Infantrys and 1 Marine
                    Anzac roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys in Flores, round 2 : 4/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Flores, round 2 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
    
        Non Combat Move - Anzac
            1 Fighter moved from Flores to sz50
            1 EarlyFighter moved from Flores to sz50
            1 EarlyFighter moved from Flores to Derby
            1 Destroyer moved from sz50 to sz57
    
        Place Units - Anzac
            1 Transport placed in sz50
            1 Artillery and 1 Infantry placed in W.Australia
            1 Artillery placed in Derby
            2 Artillerys placed in Darwin
            1 Submarine placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.00
    Anzac : 1.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            5 units repaired.
            2 Infantrys moved from Gaferut to Ifalk
                  Americans take Ifalk from Yamamoto
            1 EarlyFighter and 2 Fighters moved from sz25 to sz18
            1 Destroyer moved from sz4 to sz9
            1 Destroyer moved from sz3 to sz17
            1 Destroyer moved from sz4 to sz9
            2 Destroyers moved from sz20 to sz18
            1 Marine moved from Wake to sz20
            2 Artillerys moved from Wake to sz20
            2 Artillerys moved from Wake to sz20
            1 Marine moved from Wake to sz20
            4 Artillerys, 2 B.Transports and 2 Marines moved from sz20 to sz18
            4 Artillerys moved from sz18 to Marcus
            2 Marines moved from sz18 to Marcus
            1 Elite moved from Wake to sz19
            1 B.Carrier, 4 Battleships, 2 Carriers, 8 Destroyers, 1 EarlyFighter, 1 Elite, 1 S.Sub and 1 Submarine moved from sz19 to sz18
            1 Elite moved from sz18 to Marcus
            2 Destroyers moved from sz5 to sz9
    
        Purchase Units - Americans
            Americans buy 1 B29, 1 Bunker, 1 Destroyer, 2 Elites, 1 Factory, 1 L.Fighter and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz9
                Americans attack with 4 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 4 Destroyers in sz9, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
                Americans win with 3 Destroyers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz17
                Americans attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                Yamamoto win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz18
                Americans attack with 1 B.Carrier, 2 B.Transports, 4 Battleships, 2 Carriers, 10 Destroyers, 2 EarlyFighters, 2 Fighters, 1 S.Sub and 1 Submarine
                Yamamoto defend with 20 Destroyers
                    Americans roll dice for 1 S.Sub and 1 Submarine in sz18, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 B.Carrier, 2 B.Transports, 4 Battleships, 2 Carriers, 10 Destroyers, 2 EarlyFighters and 2 Fighters in sz18, round 2 : 5/21 hits, 8.17 expected hits
                    Yamamoto roll dice for 20 Destroyers in sz18, round 2 : 12/20 hits, 10.00 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 B.Carrier owned by the Americans, 2 Carriers owned by the Americans, 5 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18
                    Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 B.Transports, 4 Battleships, 8 Destroyers, 1 EarlyFighter and 2 Fighters in sz18, round 3 : 6/15 hits, 6.67 expected hits
                    Yamamoto roll dice for 15 Destroyers in sz18, round 3 : 8/15 hits, 7.50 expected hits
                    1 Fighter owned by the Americans, 6 Destroyers owned by the Americans, 6 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18
                    Americans roll dice for 1 S.Sub in sz18, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 B.Transports, 4 Battleships, 2 Destroyers and 1 Fighter in sz18, round 4 : 4/7 hits, 3.83 expected hits
                    Yamamoto roll dice for 9 Destroyers in sz18, round 4 : 4/9 hits, 4.50 expected hits
                    2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 S.Sub owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz18
                    1 Marine owned by the Americans, 1 Elite owned by the Americans and 2 Artillerys owned by the Americans lost in Marcus
                1 B.Transport and 4 Battleships retreated to sz19
                Yamamoto win with 5 Destroyers remaining. Battle score for attacker is -57
                Casualties for Americans: 1 B.Carrier, 1 B.Transport, 2 Carriers, 10 Destroyers, 2 EarlyFighters, 1 Fighter, 1 S.Sub and 1 Submarine
                Casualties for Yamamoto: 15 Destroyers
    
        Non Combat Move - Americans
            1 Fighter could not land in sz18 and was removed
            1 B.Carrier moved from sz25 to sz20
    
        Place Units - Americans
            1 Destroyer placed in sz19
            1 Bunker and 1 Factory placed in Sukhalin
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            1 B29 and 1 L.Fighter placed in Alaska
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.00
    Americans : -5.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            2 Infantrys moved from Hsingan to Jinan
            1 Bomber and 1 EarlyFighter moved from Quingdao to Jinan
            5 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            2 Infantrys moved from N.Japan to sz15
            1 Infantry moved from N.Japan to sz1
            10 Infantrys and 5 Transports moved from sz15 to sz1
            11 Infantrys moved from sz1 to Yakutsk
            11 Infantrys moved from Vostok to Quingdao
            2 Infantrys moved from Hsingan to Quingdao
            6 Infantrys moved from Belogorsk to Quingdao
            4 Infantrys moved from Manchuria to Hsingan
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Jinan to Quingdao
    
        Place Units - Masaharu
            3 Infantrys placed in Belogorsk
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.67
    Russians : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Irkutsk
            1 Tankette moved from Ulaan Ude to Irkutsk
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 Infantrys and 1 Tankette
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tankette in Irkutsk, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 EarlyFighter in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Russians lost in Jinan
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 EarlyFighter and 2 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Masaharu from Jinan: 1 Infantry
            EDIT: Adding units owned by Russians to Ulaan Ude: 1 EarlyFighter
            EDIT: Turning off Edit Mode
            1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
            3 Infantrys moved from Ustkut to Irkutsk
            1 Infantry moved from Ulaan Ude to Ustkut
            1 Elite moved from Kaask to Tulun
            7 Infantrys moved from Kaask to Tulun
            1 Tank moved from Kaask to Ulaan Ude
            3 Infantrys moved from Krasnoyarsk to Kaask
            1 Tank moved from Achinsk to Kaask
            2 Tankettes moved from Achinsk to Kaask
            1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Russians : 0.83
    

    Savegame

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    Sorry about the edit. It didn’t post the first time so I just redid it and edited re results.

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    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz70 to sz48
            1 Destroyer moved from sz70 to sz18
            1 Battleship moved from sz70 to sz18
            8 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz18 to sz17
            4 Destroyers moved from sz18 to sz19
            1 Elite moved from Lambok to sz59
            1 Infantry moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Marine moved from N.French I. to Thailand
            1 Infantry moved from N.French I. to sz67
            3 Infantrys moved from N.French I. to Thailand
            1 B.Transport and 1 Infantry moved from sz67 to sz60
            2 Elites and 1 Infantry moved from W.Borneo to sz60
            2 Elites and 2 Infantrys moved from sz60 to Java
            1 Elite and 1 Infantry moved from Lambok to sz59
            1 Elite moved from Soem to sz59
            1 Elite and 1 Marine moved from S.G to New Guinea
            1 Tank moved from Nayumo to sz81
            1 Tank moved from sz81 to New Guinea
            1 Marine moved from Sarong to N.G
            4 Infantrys moved from Nayumo to sz81
            1 B.Transport, 4 Infantrys and 1 Transport moved from sz81 to sz58
            4 Infantrys moved from sz58 to Flores
            1 B.Transport, 3 Elites and 1 Infantry moved from sz59 to sz58
            3 Elites and 1 Infantry moved from sz58 to Flores
            1 Transport moved from sz58 to sz70
            1 Transport moved from sz58 to sz70
            4 Infantrys moved from Davao to sz70
            4 Infantrys and 2 Transports moved from sz70 to sz58
            1 Transport moved from sz58 to sz59
            2 Elites moved from Soem to sz59
            2 Elites moved from sz59 to Java
            4 Infantrys moved from sz58 to Flores
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 8 Destroyers, 3 Elites and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 3 Elites and 9 Infantrys
                Anzac defend with 2 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 3 Elites and 9 Infantrys in Flores, round 2 : 4/12 hits, 3.00 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Anzac with 3 Elites and 8 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Artillerys and 2 Infantrys
            Battle in sz48
                Yamamoto attack with 1 Destroyer
                British defend with 1 S.Sub
                    British roll dice for 1 S.Sub in sz48, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz48, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz48
                British win with 1 S.Sub remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in N.G
                Yamamoto attack with 1 Marine
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Marine in N.G, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in N.G, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Marine in N.G, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in N.G, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Marine in N.G, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in N.G, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in N.G
                British win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Marine
            Battle in Thailand
                Yamamoto attack with 3 Infantrys and 1 Marine
                British defend with 1 Artillery
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Thailand, round 2 : 0/4 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Thailand
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Thailand, round 3 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in sz19
                Yamamoto attack with 4 Destroyers
                Americans defend with 2 Artillerys, 1 B.Transport, 4 Battleships, 1 Destroyer and 1 Marine
                    Yamamoto roll dice for 4 Destroyers in sz19, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport, 4 Battleships and 1 Destroyer in sz19, round 2 : 6/6 hits, 3.33 expected hits
                    1 Marine owned by the Americans, 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 2 Artillerys owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz19
                Americans win with 4 Battleships remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 4 Destroyers
                Casualties for Americans: 2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Marine
            Battle in New Guinea
                Yamamoto attack with 1 Elite, 1 Marine and 1 Tank
                British defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette
                    Yamamoto roll dice for 1 Elite, 1 Marine and 1 Tank in New Guinea, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette in New Guinea, round 2 : 1/4 hits, 1.17 expected hits
                    1 Marine owned by the Yamamoto, 1 Tankette owned by the British, 1 Infantry owned by the British and 1 Marine owned by the British lost in New Guinea
                    Yamamoto roll dice for 1 Elite and 1 Tank in New Guinea, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Artillery owned by the British lost in New Guinea
                Yamamoto win, taking New Guinea from British with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Elite and 1 Marine
                Casualties for British: 1 Artillery, 1 Infantry, 1 Marine and 1 Tankette
            Battle in Java
                Yamamoto attack with 4 Elites and 2 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 4 Elites and 2 Infantrys in Java, round 2 : 2/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 4 Elites and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 T.Boat moved from sz58 to sz70
            1 Destroyer moved from sz42 to sz45
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            3 Elites placed in W.Borneo
            2 Artillerys and 2 Tankettes placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    British : 1.67
    Yamamoto : 2.17
    Americans : 2.67
    Anzac : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Infantry moved from Ming Jong to Xining
            3 Infantrys moved from Quyan to Ming Jong
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:28:05 AM
    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery, 4 Elites, 11 Infantrys, 2 Marines, 7 Tanks and 19 Tankettes moved from Tsingnan to Xining
            8 Tankettes moved from Gansu to Xining
            1 Infantry moved from Sikang to Nancheng
            4 Artillerys moved from S.Borneo to sz60
            4 Artillerys moved from sz60 to Malaya
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Destroyers, 12 Infantrys, 1 Submarine and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nancheng
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Nancheng, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nancheng
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Xining
                Hisaichi attack with 1 Artillery, 4 Elites, 11 Infantrys, 2 Marines, 7 Tanks and 27 Tankettes
                Chinese defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 46 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 4 Elites, 11 Infantrys, 2 Marines, 7 Tanks and 27 Tankettes in Xining, round 2 : 19/52 hits, 17.50 expected hits
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 46 Infantrys and 1 Tank in Xining, round 2 : 15/50 hits, 17.00 expected hits
                    2 Tankettes owned by the Hisaichi, 11 Infantrys owned by the Hisaichi, 19 Infantrys owned by the Chinese and 2 Marines owned by the Hisaichi lost in Xining
                    Hisaichi roll dice for 1 Artillery, 4 Elites, 7 Tanks and 25 Tankettes in Xining, round 3 : 17/37 hits, 14.33 expected hits
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 27 Infantrys and 1 Tank in Xining, round 3 : 9/31 hits, 10.67 expected hits
                    9 Tankettes owned by the Hisaichi and 17 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 1 Artillery, 4 Elites, 7 Tanks and 16 Tankettes in Xining, round 4 : 8/28 hits, 11.33 expected hits
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 10 Infantrys and 1 Tank in Xining, round 4 : 5/14 hits, 5.00 expected hits
                    5 Tankettes owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Xining
                    Hisaichi roll dice for 1 Artillery, 4 Elites, 7 Tanks and 11 Tankettes in Xining, round 5 : 8/23 hits, 9.67 expected hits
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in Xining, round 5 : 1/6 hits, 2.33 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Xining
                Hisaichi captures 16PUs while taking Chinese capital
                Hisaichi win, taking Xining from Chinese with 1 Artillery, 4 Elites, 7 Tanks and 10 Tankettes remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 11 Infantrys, 2 Marines and 17 Tankettes
                Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 46 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Szechwan to Sikang
            1 Infantry moved from Gansu to Sikang
            1 AAGun and 7 Infantrys moved from Gansu to Tsingnan
            2 Infantrys moved from N.Shangsi to Gansu
            1 Infantry moved from Shangsi to Gansu
            9 Tankettes moved from Sian to N.Chunking
            6 Tankettes moved from Kiangsi to N.Chunking
            1 Tankette moved from Shansi to W.Sian
            2 Tankettes moved from E.Shansi to Sian
            1 Infantry moved from E.Shansi to Shansi
            1 T.Boat moved from sz74 to sz67
            1 Tankette moved from Hongkong to sz67
            1 Tankette moved from sz67 to N.French I.
            2 Transports moved from sz74 to sz67
            4 Tankettes moved from Hongkong to sz67
            4 Tankettes moved from sz67 to N.French I.
            1 Tankette moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            3 Destroyers and 1 Submarine placed in sz79
            Hisaichi undo move 1.
            6 Infantrys placed in Malaya
            3 Destroyers and 1 Submarine placed in sz60
            2 Infantrys and 4 Tankettes placed in Hongkong
            3 Infantrys placed in Sian
            1 Infantry placed in Shansi
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.50
    Chinese : -5.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            4 Infantrys and 1 Marine moved from Phuket to Thailand
            1 AAGun, 2 Elites, 3 Marines and 1 Tank moved from Burma to Thailand
            1 T.Boat moved from sz59 to sz69
            1 Transport moved from sz81 to sz70
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            3 Infantrys moved from Calcutta to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Artillerys, 3 Infantrys and 3 Transports moved from sz63 to sz56
            2 Artillerys and 3 Infantrys moved from sz56 to Java
            2 Fighters moved from sz66 to Java
            2 Tankettes moved from Nepal to Burma
            2 Tankettes moved from Bengal to W.Chunking
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Artillery moved from Calcutta to C.India
            5 Transports moved from sz66 to sz63
            1 Infantry moved from N.G to Sarong
                  British take Sarong from Yamamoto
            1 Infantry moved from Moresby to New Guinea
            1 Artillery moved from Moresby to New Guinea
            1 Artillery and 1 Infantry moved from N.Canada to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Destroyer, 6 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 2 Artillerys, 2 Fighters and 3 Infantrys
                Yamamoto defend with 4 Elites and 2 Infantrys
                    British roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Java, round 2 : 2/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 4 Elites and 2 Infantrys in Java, round 2 : 3/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Java
                    British roll dice for 2 Artillerys and 2 Fighters in Java, round 3 : 1/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 4 Elites in Java, round 3 : 0/4 hits, 1.33 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                    British roll dice for 2 Artillerys and 2 Fighters in Java, round 4 : 3/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Elites in Java, round 4 : 1/3 hits, 1.00 expected hits
                    3 Elites owned by the Yamamoto and 1 Artillery owned by the British lost in Java
                British win, taking Java from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 3 Infantrys
                Casualties for Yamamoto: 4 Elites and 2 Infantrys
            Battle in New Guinea
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in New Guinea
                British win, taking New Guinea from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in W.Chunking
                British attack with 2 Tankettes
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Tankettes in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Burma
                British attack with 2 Tankettes
                Thai defend with 1 Marine
                    British roll dice for 2 Tankettes in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Marine in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British and 1 Marine owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Tankette remaining. Battle score for attacker is -1
                Casualties for British: 1 Tankette
                Casualties for Thai: 1 Marine
    
        Non Combat Move - British
            2 Fighters moved from Java to sz66
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Mech.Inf, 1 Tank and 1 Tankette placed in Dheli
            1 Artillery, 1 Infantry and 1 Tankette placed in Moresby
            1 Artillery and 1 Infantry placed in Vancouver
            1 Destroyer placed in sz6
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Yamamoto : -0.17
    Thai : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery and 1 Infantry moved from sz50 to Nayumo
                  Anzac take Nayumo from Yamamoto
            1 Artillery and 1 Infantry moved from sz50 to Soem
                  Anzac take Soem from Yamamoto
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 Transport moved from sz50 to sz57
            1 Infantry moved from sz57 to Bali
                  Anzac take Bali from Yamamoto
            1 Transport moved from sz57 to sz50
            1 EarlyFighter and 1 Fighter moved from sz50 to sz59
            1 EarlyFighter moved from Derby to sz81
            1 Submarine moved from sz37 to sz46
            2 Artillerys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine, 1 S.Sub and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz81
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz81, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz81, round 3 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in sz81
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Yamamoto: 1 Transport
            Battle in sz59
                Anzac attack with 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz59, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz59
                Anzac win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz50
            1 Fighter moved from sz59 to sz50
    
        Place Units - Anzac
            1 Infantry placed in W.Australia
            1 Artillery placed in Derby
            Anzac undo move 2.
            1 Infantry placed in W.Australia
            1 Artillery placed in W.Australia
            1 Marine placed in Derby
            1 S.Sub and 1 Submarine placed in sz37
            1 Artillery placed in Melbourne
            Anzac undo move 6.
            1 Artillery placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Anzac : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            4 units repaired.
            1 B29 moved from Alaska to sz1
            2 Elites moved from Pearl Harbor to sz25
            2 Elites and 2 S.Subs moved from sz25 to sz19
            2 Elites moved from sz19 to Wake
            1 Infantry moved from Ifalk to Fais
                  Americans take Fais from Yamamoto
            1 B.Carrier moved from sz20 to sz19
            2 Destroyers moved from sz9 to sz19
            1 L.Fighter moved from Alaska to sz19
    
        Purchase Units - Americans
            Americans buy 7 Destroyers, 2 L.Fighters and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 1 B29
                Masaharu defend with 1 T.Boat and 5 Transports
                    Americans roll dice for 1 B29 in sz1, round 2 : 1/1 hits, 0.83 expected hits
                    Masaharu roll dice for 1 T.Boat and 5 Transports in sz1, round 2 : 1/6 hits, 1.00 expected hits
                    1 B29 owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz1
                Masaharu win with 5 Transports remaining. Battle score for attacker is -13
                Casualties for Americans: 1 B29
                Casualties for Masaharu: 1 T.Boat
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz1
            2 Destroyers placed in sz4
            2 Destroyers placed in sz5
            1 Submarine placed in sz25
            2 L.Fighters placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : 0.17
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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