I have now noticed that I forgot to write that this is PtV, League game.
Can I change the subject of the post?
Juat shifted the 3 des then. You go ahead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 carrier, 9 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Belarus to Bryansk
Americans take Bryansk from Germans
2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
2 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in Anglo Egyptian Sudan
Battle in French West Africa
Non Combat Move - Americans
2 fighters moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Egypt
2 carriers and 3 fighters moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
2 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
17 fighters moved from 26 Sea Zone to Hawaiian Islands
8 carriers, 1 cruiser, 9 destroyers, 19 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier and 9 fighters placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 79 PUs (2 lost to blockades); end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belarus: 1 infantry
EDIT: Adding units owned by Americans to Novgorod: 1 infantry
EDIT: Removing units owned by Americans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Americans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Americans :
Marshall Islands : 1 flag
Marianas : 1 flag, 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 20 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
44 Sea Zone : 1 flag
26 Sea Zone : 1 fighter
22 Sea Zone : 1 flag
10 Sea Zone : 9 carriers, 1 cruiser, 9 destroyers, 10 fighters, 19 submarines and 3 transports
1 Sea Zone : 1 flag
54 Sea Zone : 1 submarine and 2 transports
Central United States : 1 factory_major and 1 infantry
Central America : 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 fighter
Anglo Egyptian Sudan : 2 infantry and 1 mech_infantry
Morocco : 1 aaGun
French West Africa : 3 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Romania : 3 infantry
Germany : 3 infantry
Holland Belgium : 1 flag, 1 aaGun
Albania : 1 flag
Northern Italy : 1 flag, 1 factory_minor
Sicily : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
87 Sea Zone : 2 transports
Bulgaria : 1 flag
64 Sea Zone : 1 transport
Iraq : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 12 infantry
81 Sea Zone : 2 carriers and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 17 / 0
Russians : 0 / 0
Japanese : 96 / 111
Americans : 81 / 109
Chinese : 0 / 3
British : 40 / 46
UK_Pacific : 0 / 0
Italians : 0 / 0
ANZAC : 10 / 16
French : 21 / 23
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 carrier, 9 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Belarus to Bryansk
Americans take Bryansk from Germans
2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
2 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in Anglo Egyptian Sudan
Battle in French West Africa
Non Combat Move - Americans
2 fighters moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Egypt
2 carriers and 3 fighters moved from 95 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
2 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
17 fighters moved from 26 Sea Zone to Hawaiian Islands
8 carriers, 1 cruiser, 9 destroyers, 19 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier and 9 fighters placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 79 PUs (2 lost to blockades); end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Belarus: 1 infantry
EDIT: Adding units owned by Americans to Novgorod: 1 infantry
EDIT: Removing units owned by Americans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Americans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Archangel to Vologda
British take Vologda from Germans
1 bomber moved from Southern Italy to Persia
2 bombers moved from Southern Italy to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
9 mech_infantrys moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Iraq to Persia
3 fighters moved from 81 Sea Zone to Belgian Congo
Combat - British
Battle in Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 2 bombers, 5 fighters and 9 mech_infantrys
Japanese defend with 2 armour, 4 infantry and 1 mech_infantry
British roll dice for 2 bombers, 5 fighters and 9 mech_infantrys in Belgian Congo, round 2 : 3/16 hits, 5.33 expected hits
Japanese roll dice for 2 armour, 4 infantry and 1 mech_infantry in Belgian Congo, round 2 : 6/7 hits, 2.67 expected hits
3 infantry owned by the Japanese and 6 mech_infantrys owned by the British lost in Belgian Congo
British roll dice for 2 bombers, 5 fighters and 3 mech_infantrys in Belgian Congo, round 3 : 3/10 hits, 4.33 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Belgian Congo
British roll dice for 2 bombers, 5 fighters and 1 mech_infantry in Belgian Congo, round 4 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 2 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 8 mech_infantrys
Casualties for Japanese: 2 armour, 4 infantry and 1 mech_infantry
Non Combat Move - British
2 bombers and 5 fighters moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Persia to Iraq
3 infantry and 2 mech_infantrys moved from Yugoslavia to Romania
1 artillery moved from Germany to Poland
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Archangel to Urals
2 fighters moved from Novgorod to Romania
1 infantry moved from Norway to 113 Sea Zone
1 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from Western Germany to 81 Sea Zone
2 fighters moved from Western Germany to 81 Sea Zone
7 fighters moved from Western Germany to Iraq
2 aaGuns moved from Western Germany to Northern Italy
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Egypt
Place Units - British
2 carriers and 1 destroyer placed in 81 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -4.00
Japanese : 2.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Marianas : 1 flag, 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 20 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
Evenkiyskiy : 1 flag, 1 mech_infantry
44 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 9 carriers, 1 cruiser, 9 destroyers, 10 fighters, 19 submarines and 3 transports
1 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major and 1 infantry
Central America : 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 aaGun, 1 artillery, 2 bombers, 5 fighters, 6 infantry and 1 mech_infantry
Morocco : 1 aaGun
Normandy Bordeaux : 1 infantry
French West Africa : 3 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Romania : 1 flag, 2 fighters, 7 infantry and 2 mech_infantrys
Poland : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
Germany : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Norway : 1 flag, 1 airfield and 1 factory_minor
Denmark : 1 flag, 1 airfield
Holland Belgium : 1 flag, 1 aaGun
Tobruk : 1 flag
Albania : 1 flag
Northern Italy : 1 flag, 2 aaGuns and 1 factory_minor
Libya : 1 flag
Sicily : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Sardinia : 1 flag
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag, 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
125 Sea Zone : 1 flag
87 Sea Zone : 2 transports
Crete : 1 flag
Bulgaria : 1 flag
64 Sea Zone : 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 bomber, 1 factory_minor, 9 fighters, 48 infantry and 4 mech_infantrys
81 Sea Zone : 4 carriers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 artillery and 1 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer and 5 submarines
Finland : 1 flag, 1 factory_minor
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 16 / 0
Russians : 0 / 0
Japanese : 92 / 111
Americans : 81 / 109
Chinese : 0 / 3
British : 44 / 48
UK_Pacific : 1 / 0
Italians : 0 / 0
ANZAC : 10 / 16
French : 21 / 23
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Germany to 110 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.83
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Hawaiian Islands : 1 artillery, 1 fighter and 1 infantry
16 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 4 submarines and 1 transport
62 Sea Zone : 1 transport
110 Sea Zone : 2 fighters
Production/PUs Summary :
Germans : 16 / 0
Russians : 0 / 0
Japanese : 92 / 111
Americans : 81 / 109
Chinese : 0 / 3
British : 44 / 48
UK_Pacific : 1 / 0
Italians : 0 / 0
ANZAC : 10 / 14
French : 21 / 23
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Germany to 110 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - French
French buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - French
1 mech_infantry moved from Slovakia Hungary to Bessarabia
French take Bessarabia from Germans
Combat - French
Non Combat Move - French
1 fighter moved from Southern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Romania
3 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - French
3 mech_infantrys placed in Southern France
1 fighter placed in 110 Sea Zone
Turn Complete - French
French collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.83
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Hawaiian Islands : 1 artillery, 1 fighter and 1 infantry
16 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 4 submarines and 1 transport
62 Sea Zone : 1 transport
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 3 mech_infantrys
France : 1 airfield and 1 factory_minor
Greater Southern Germany : 1 flag
Slovakia Hungary : 1 flag
Western Germany : 1 mech_infantry
Romania : 1 fighter and 2 mech_infantrys
Southern Italy : 1 bomber
Bessarabia : 1 flag, 1 mech_infantry
Yugoslavia : 2 infantry and 3 mech_infantrys
110 Sea Zone : 3 fighters
Production/PUs Summary :
Germans : 16 / 0
Russians : 0 / 0
Japanese : 92 / 111
Americans : 81 / 109
Chinese : 0 / 3
British : 44 / 48
UK_Pacific : 1 / 0
Italians : 0 / 0
ANZAC : 10 / 14
French : 21 / 22
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
wow, those dice…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Germany to 110 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - French
French buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - French
1 mech_infantry moved from Slovakia Hungary to Bessarabia
French take Bessarabia from Germans
Combat - French
Non Combat Move - French
1 fighter moved from Southern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Romania
3 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - French
3 mech_infantrys placed in Southern France
1 fighter placed in 110 Sea Zone
Turn Complete - French
French collect 21 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer and 5 submarines
EDIT: Adding units owned by British to 64 Sea Zone: 1 destroyer and 5 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Germany to 110 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - French
French buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - French
1 mech_infantry moved from Slovakia Hungary to Bessarabia
French take Bessarabia from Germans
Combat - French
Non Combat Move - French
1 fighter moved from Southern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Greater Southern Germany to Romania
3 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - French
3 mech_infantrys placed in Southern France
1 fighter placed in 110 Sea Zone
Turn Complete - French
French collect 21 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer and 5 submarines
EDIT: Adding units owned by British to 64 Sea Zone: 1 destroyer and 5 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 64 Sea Zone: 1 destroyer and 5 submarines
EDIT: Adding units owned by British to 82 Sea Zone: 1 destroyer and 5 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.83
@trulpen forgot to ncm, my small UK fleet in Atlantic. Use this last file…
Will do.
Which ac is the UK tac on in sz81?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Research Technology - Germans
Combat Move - Germans
10 artilleries moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
Germans take Eastern Poland from Americans
1 infantry moved from Smolensk to Vologda
2 armour moved from Smolensk to Vologda
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Vologda
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 10 artilleries and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 10 artilleries and 1 infantry in Bryansk, round 2 : 3/11 hits, 3,67 expected hits
Americans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Americans with 10 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 4 armour, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 1/7 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Vologda
Germans win, taking Vologda from British with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
4 aaGuns moved from Ukraine to Bryansk
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -2,17
British : -0,33
Americans : -0,33
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Which ac is the UK tac on in sz81?
USA, or so I hoped…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Iraq : 3 armour, 6 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 19 / 0
Russians : 0 / 0
Japanese : 92 / 111
Americans : 79 / 109
Chinese : 0 / 3
British : 43 / 48
UK_Pacific : 1 / 0
Italians : 0 / 0
ANZAC : 10 / 14
French : 21 / 22
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Then that’s the case. The client doesn’t define it, unfortunately. All 8 air units landet in sz81 during the same turn.
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Then that’s the case. The client doesn’t define it, unfortunately. All 8 air units landet in sz81 during the same turn.
yeah that’s right, as I know it. Perhaps Simon, Adam or Gamerman has a better answer. to be honest I didn’t give it that much thought as IMO, it is inconsequential but it is just that thinking that keeps me out of the Masters group…
Every detail counts! :)
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Every detail counts! :)
giving this some thought, perhaps if I first landed 4 fighters in the SZ w/the two use CV’s that those planes would be placed on the USA Cv’s and all planes after that, including the tac, would go on the “to be placed” UK CV’s. this is something that you could test in local mode…perhaps that is the way it works? I suspect Adam or Simon know as well.
Actually, the air units don’t have to land until placement, I believe.
Well, for those that ac’s are built for of course. So works the way you said.