@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Giallo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov 1 mech_infantry moved from Volgograd to Samara 2 bombers moved from Novgorod to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Novgorod to Samara 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Tambov 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 3 fighters moved from Western Germany to 125 Sea Zone Purchase Units - Germans Germans buy 9 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Persia Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Tambov to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 2 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Persia to Northwest Persia 2 tactical_bombers moved from Cyprus to Volgograd 3 fighters moved from 125 Sea Zone to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Norway to Finland 3 infantry moved from Finland to Karelia 1 armour, 1 artillery and 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Bryansk to Volgograd 1 bomber moved from Samara to Volgograd 1 aaGun, 1 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 1 artillery moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries and 1 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 4. Germans undo move 4. 1 artillery and 3 infantry placed in Germany 2 artilleries and 2 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1,1,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.67 Americans : 0.83 Russians : -0.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Samara 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Amur 5 infantry moved from Manchuria to Amur 6 fighters and 1 tactical_bomber moved from Russia to Samara Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Amur Russians attack with 8 infantry Japanese defend with 1 artillery Russians roll dice for 8 infantry in Amur, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Samara Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 7/9 hits, 4,00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 16 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 9 infantry moved from Russia to Tambov 7 infantry moved from Russia to Tambov 6 infantry moved from Russia to Tambov 6 fighters and 1 tactical_bomber moved from Samara to Russia 1 aaGun moved from Russia to Tambov 3 infantry moved from Russia to Tambov 4 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 aaGuns moved from Manchuria to Amur 1 submarine moved from 92 Sea Zone to 98 Sea Zone 7 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 8 artilleries moved from Russia to Tambov Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 3,67 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 battleship and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 armour moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Northern Territory 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Kiangsi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 tactical_bomber moved from Caroline Islands to 17 Sea Zone 1 fighter moved from Japan to Korea 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Zealand Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Solomon Islands, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Yunnan 2 transports moved from 55 Sea Zone to 35 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone 2 fighters and 2 tactical_bombers moved from Solomon Islands to 49 Sea Zone 2 carriers moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from Caroline Islands to Kiangsu 2 artilleries and 3 infantry moved from Shantung to Kiangsu 2 bombers moved from Kiangsi to Philippines 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Korea to Japan 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in Japan 1 armour and 2 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 Russians : -0.33 Japanese : -1.83 -
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 7 fighters moved from 26 Sea Zone to 30 Sea Zone 1 battleship moved from 26 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Southern France Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 2/9 hits, 4,33 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France Americans win, taking Southern France from Neutral_Axis with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Neutral_Axis: 1 artillery and 1 infantry Battle in 30 Sea Zone Americans attack with 1 battleship, 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 7 fighters in 30 Sea Zone, round 2 : 7/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 battleship, 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 8 submarines moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from Buryatia to British Columbia 1 aaGun moved from Western United States to British Columbia 2 aaGuns moved from Eastern United States to Central United States 7 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 6 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 3 infantry placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 fighter moved from Suiyuyan to Kiangsi 1 infantry moved from Anhwe to Kiangsi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 14 infantry moved from Anhwe to Hunan 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Chahar to Hopei Place Units - Chinese 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 artilleries moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from French Indo China to Ceylon 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 fighter placed in Egypt 1 armour and 2 infantry placed in Iraq 1 mech_infantry placed in Egypt 1 airfield placed in Trans-Jordan Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 airfield EDIT: Adding units owned by British to United Kingdom: 5 infantry EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
British : 0,33 Italians : -0,67 Americans : 0,17 Chinese : -0,33 Neutral_Axis : -0,67 Japanese : -1,00 AA fire in French Indo China : : -0,17 -
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 armour moved from Northwest Persia to Volgograd 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Libya to Tobruk Italians take Tobruk from ANZAC Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat - ItaliansCombat Hit Differential Summary :
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
Ok, I did those edits.
Scramble from Egypt? And can I assume you’ll sink the subs first if so?
That basket you put the subs into could have been safer.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
Ok, I did those edits.
Scramble from Egypt? And can I assume you’ll sink the subs first if so?
That basket you put the subs into could have been safer.
thanks yes pls scramble
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
Ok, I did those edits.
Scramble from Egypt? And can I assume you’ll sink the subs first if so?
That basket you put the subs into could have been safer.
I know, as you can see I was kind a hasty
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 armour moved from Northwest Persia to Volgograd 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Libya to Tobruk Italians take Tobruk from ANZAC Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat - Italians Americans scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine British defend with 1 fighter and 1 submarine; Americans defend with 2 submarines; Russians defend with 1 submarine Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Russians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine Casualties for Americans: 2 submarines Casualties for Russians: 1 submarine Casualties for British: 1 fighter and 1 submarine Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Libya to Algeria 6 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 98 Sea Zone to Western Germany 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 1.00 -
Zero score, but a great win for Italy there. Now the convoying force needs to be rebuilt from scratch.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 2 infantry moved from New South Wales to Queensland 3 fighters moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 3 PUs; Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2 ANZAC collect 1 PU (5 lost to blockades); end with 4 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 armour moved from Rostov to Ukraine Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 1 mech_infantry moved from Volgograd to Vologda Germans take Vologda from Russians 1 armour moved from Kazakhstan to Urals Germans take Urals from Russians 1 armour, 6 artilleries and 6 infantry moved from Novgorod to Archangel 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern France 2 bombers and 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Volgograd to Persia Purchase Units - Germans Germans buy 7 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Persia Germans attack with 3 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Persia, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 3 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 armour, 6 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 6 artilleries and 6 infantry in Archangel, round 2 : 5/13 hits, 4.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 5/7 hits, 3.17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 3 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Karelia to Novgorod 3 fighters and 2 tactical_bombers moved from Southern France to Western Germany 5 infantry moved from Germany to Western Germany 7 armour and 18 mech_infantrys moved from Northwest Persia to Volgograd 3 bombers moved from Persia to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 aaGun, 10 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Volgograd Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 4 artilleries placed in Western Germany Germans undo move 2. 2 infantry and 1 mech_infantry placed in Volgograd 7 mech_infantrys placed in Germany Germans undo move 4. Germans undo move 4. 2 infantry placed in Germany 3 mech_infantrys placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 2.17 British : 0.67 Americans : 0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Anhwe to Hunan 4 infantry moved from Amur to Korea 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 infantry moved from Russia to Vologda 3 fighters and 1 tactical_bomber moved from Russia to Urals 3 fighters moved from Russia to Vologda 1 infantry moved from Amur to Korea Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Urals Russians attack with 3 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 fighters and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 2,17 expected hits Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in Urals, round 3 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Battle in Korea Russians attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Vologda Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 3 fighters moved from Vologda to Russia 2 aaGuns, 8 artilleries and 53 infantry moved from Tambov to Russia 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Buryatia 2 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,6,5,6,5,1,4,4,5 Russians collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,17 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 2 artilleries and 3 infantry moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Northern Territory to South Australia 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from French Indo China to Yunnan Japanese take Kwangsi from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to Siberia 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Korea Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 armour and 1 artillery in Korea, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking 62 Sea Zone from ANZAC, taking Korea from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in South Australia Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Queensland Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Shantung, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 35 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 marine, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Queensland to Northern Territory 1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Philippines to Yunnan 3 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan 2 artilleries moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 1 artillery, 1 fighter and 2 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.00 Chinese : -0.67 UK_Pacific : -0.33 Russians : 0.33 Japanese : 2.17 -
I have a harbour so I can reach Iwo Jima, just so you know. Do you want to change anything?
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I have a harbour so I can reach Iwo Jima, just so you know. Do you want to change anything?
Oh. That’s annoying. I’ll have a look.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Politics - AmericansCombat Hit Differential Summary :





