Axis-dominion (Allies+3) vs Simon33 (X) BM3
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@simon33 said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
@axis-dominion said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
@simon33 said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
Scramble from Gibraltar?
I’m guessing you’ll want to kill the Italian air but got to ask.
OOL?
no scramble
Hmm, figuring with a no scramble you’ll get the cruiser about 2/3 times anyway? Thought about sending the DD but what about the sub in the Red Sea? Not sure I got that decision right.
well I really couldn’t scramble cuz you had German bombers that could wipe my ships without those figs supporting
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Oh I wasn’t even thinking about doing that. Interesting, I could have avoided sending any ships in then. Bugger.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone EDIT: Germans undo move 1. 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 bombers and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win with 3 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 bombers moved from Holland Belgium to Eastern Poland 3 aaGuns, 5 armour, 5 artilleries and 23 infantry moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Romania to Bessarabia 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Romania to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 1 artillery and 6 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Poland to Vyborg 1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg 1 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 3 fighters and 1 tactical_bomber moved from Cyprus to Western Germany 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 aaGun moved from Western Germany to Germany 4 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in France 1 infantry and 7 mech_infantrys placed in Western Germany Germans undo move 2. 3 infantry and 5 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : 1.00
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I couldn’t move into Ukraine? That is very bad. I should have taken it with Italy, which isn’t great. Looks like I should have gone north.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 tactical_bomber moved from Novgorod to Ukraine 2 fighters moved from Novgorod to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 1 infantry moved from Novgorod to Belarus 1 marine moved from Novgorod to Archangel 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 110 Sea Zone to 125 Sea Zone 6 infantry moved from Timguska to Novosibirsk 1 armour and 8 mech_infantrys moved from Novgorod to Smolensk 1 armour and 5 mech_infantrys moved from Russia to Smolensk 1 aaGun moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk 3 artilleries moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 2 artilleries moved from Bryansk to Smolensk Place Units - Russians 5 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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@simon33 said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
I couldn’t move into Ukraine? That is very bad. I should have taken it with Italy, which isn’t great. Looks like I should have gone north.
you’re going to remain poor my friend :grinning:
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 60 PUs; 6 SuicideAttackTokens; Japanese buy 5 artilleries, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan Combat - Japanese Non Combat Move - Japanese 3 fighters moved from Caroline Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 tactical_bombers moved from Guam to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to Korea 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Caroline Islands 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Kiangsu to Anhwe 5 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 2 bombers moved from French Indo China to Yunnan Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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Wow. Caught up on all my games now. Nearly the entire weekend I’ve been playing league games! Did have about 20mins before you did USSR too.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 16 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China 1 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Normandy Bordeaux Americans attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 2 fighters moved from Queensland to 26 Sea Zone 1 bomber moved from French Indo China to India 1 fighter moved from French Equatorial Africa to 80 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States 1 fighter placed in Eastern United States 2 bombers and 1 fighter placed in Western United States Americans undo move 4. 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 16 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Tanganyika Territory to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in French Madagascar Non Combat Move - British 2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour, 1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 79 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Eastern Persia to India 1 carrier, 1 destroyer and 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Persia to Iraq Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 fighter EDIT: Adding units owned by British to 79 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,2 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.50 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour and 1 artillery moved from Eastern Poland to Belarus 2 armour and 1 mech_infantry moved from Bessarabia to Belarus Combat - Italians Battle in Malta Battle in Belarus Italians attack with 3 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Belarus, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus Italians win, taking Malta from British, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Eastern Poland 1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 3 fighters moved from Tunisia to Southern Italy 1 infantry moved from Tunisia to Algeria 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Western Germany Place Units - Italians 1 artillery, 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.33 Russians : 0.33
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Man…
This game already feels uphill for the Axis at turn 4.
Do you normally attack the tank on Normandy UK1? Or was it only because my tanks had been thinned down.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 1 marine moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from New Zealand to Queensland 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
Man…
This game already feels uphill for the Axis at turn 4.
Do you normally attack the tank on Normandy UK1? Or was it only because my tanks had been thinned down.
no I usually don’t. I felt confident with it because Germany had a weak opening to begin with, so it was like kicking you while you were down
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 2 bombers and 1 mech_infantry moved from Eastern Poland to Archangel 1 bomber moved from Eastern Poland to Archangel 1 fighter, 2 infantry and 1 tactical_bomber moved from Vyborg to Karelia 1 fighter and 1 tactical_bomber moved from Vyborg to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 1 artillery moved from 115 Sea Zone to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 bombers and 1 mech_infantry Russians defend with 1 marine Germans roll dice for 3 bombers and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 marine in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 marine owned by the Russians lost in Archangel Germans win with 3 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 marine Battle in Karelia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Karelia to Belarus 3 bombers moved from Archangel to Belarus 3 aaGuns, 6 armour, 9 artilleries, 26 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Bessarabia to Belarus 2 artilleries and 5 infantry moved from Vyborg to Finland 2 mech_infantrys moved from Poland to Eastern Poland 2 mech_infantrys moved from Poland to Belarus 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 1 tactical_bomber moved from Germany to France 1 aaGun moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to France Place Units - Germans 1 artillery placed in Germany 2 artilleries and 1 infantry placed in France 2 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 2.00
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Argh. That should have been 2 mechs to Archangel.
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I think buying a lot of artillery for India has been really successful. Interesting.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Non Combat Move - Russians 1 armour moved from Bryansk to Russia 2 armour moved from Smolensk to Russia 13 mech_infantrys moved from Smolensk to Russia 5 artilleries moved from Smolensk to Russia 12 artilleries moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Bryansk to Tambov 13 mech_infantrys moved from Russia to Tambov 8 armour moved from Russia to Tambov 11 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 5 infantry moved from Smolensk to Bryansk 6 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Smolensk to Vologda 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 9 artilleries and 1 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Caroline Islands to Java 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 2 fighters moved from 6 Sea Zone to French Indo China 2 bombers and 1 infantry moved from Yunnan to Burma 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 fighter moved from Japan to Caroline Islands Combat - Japanese Battle in Ceylon Battle in Burma Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from 6 Sea Zone to Anhwe 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Hunan to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from Hunan to Anhwe 2 armour moved from Yunnan to Hunan 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 bombers moved from Burma to Yunnan Place Units - Japanese 2 artilleries and 1 mech_infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 17 infantry moved from Hopei to Shensi 1 fighter moved from Chahar to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33