Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
Max defense please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from New Zealand to 62 Sea Zone
4 bombers moved from India to 62 Sea Zone
5 fighters moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
Combat - Americans
Battle in Sumatra
Battle in Shan State
Battle in 62 Sea Zone
Americans attack with 8 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 8 bombers, 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 11/14 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 5 transports in 62 Sea Zone, round 2 : 6/15 hits, 7,00 expected hits
3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 62 Sea Zone
retreated to 62 Sea Zone
Japanese win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 19
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Japanese: 3 carriers and 4 destroyers
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
8 bombers moved from 62 Sea Zone to New South Wales
4 bombers moved from New South Wales to Queensland
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 carrier and 3 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
3 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British repair damage of 7x factory_major, 4x airfield; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Burma to Yunnan
1 bomber moved from West India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - British
Battle in Borneo
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Borneo from Japanese, taking Yunnan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Algeria to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 marine moved from India to 39 Sea Zone
1 aaGun moved from India to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 aaGun, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State
1 bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 artillery moved from India to Burma
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Quebec
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1,50
Italians : -0,33
Japanese : 0,67
@TheShrike said in TheShrike (X) vs. AetV (L) BM3:
Do you feel there’s any possibility I can win, like if you get diced in some key moments? If not, then I’d rather take a rematch with some lessons learned.
Seeing the map now after my US/Chi/UK turn makes it really hard to think that Axis could possibly turn this game arround.
Out of my point of view you did not use your Ita Canopeners correctly. You had enough push to take Bry on G5, but since your Cannies stood behind without Airsupport, my Allies then had a chance to delay it for one turn.
As you mentioned allready, you didn’t need that much IJN in the Pacific.
If you would have build and deployed more Ground units into China, I would have had really big trouble contesting you even with a Bmbr swarm.
West Australia was as well no big help for you, since I was able to cut you off and you paid the price.
I just realized the previous round that you never took Guam.
That is an extra NO for plus 5 for the US, wich I glady take.
You had like four Marines and never took use or advatage of them.
Here is the good part.
I was exactly in the same position like you.
Keep playing and you get the hang of it. I have faith in you!
Thank you, yes I don’t see any point continuing. Am I to understand that I must play each person in a league match 3 times, best of 3 for any of the games to count? Happy to play you again, seems like a small pool of people anyway, just seems like an onerous apparatus given how long games already are. But I suppose it insulates league results from dice. If you set up the game, I am ready.
@TheShrike No you could technically play everybody only once. What is counting is the games total you played to count to be eligable for a ranking.
Ok will set it up then.