Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
@TheShrike No Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 armour moved from Western Ukraine to Baltic States
1 mech_infantry moved from Northern Italy to Slovakia Hungary
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 42 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
3 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - French
Battle in Algeria
French attack with 1 fighter and 3 infantry
Italians defend with 2 artilleries and 2 infantry
French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Algeria
French roll dice for 1 fighter and 3 infantry in Algeria, round 3 : 1/4 hits, 1,00 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
French roll dice for 1 fighter and 1 infantry in Algeria, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 artilleries in Algeria, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Algeria
1 infantry owned by the French retreated to Morocco
Italians win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for French: 2 infantry
Non Combat Move - French
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1,00
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
4 tactical_bombers moved from Western Ukraine to Bryansk
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
14 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
AA fire in Bryansk : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 3 tactical_bombers in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Ukraine
Germans attack with 18 armour, 4 artilleries, 20 infantry and 10 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 10 mech_infantrys in Ukraine, round 2 : 17/52 hits, 16.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 18 armour, 4 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Bryansk to Novgorod
4 infantry moved from Karelia to Novgorod
4 bombers moved from Germany to Western Germany
2 bombers moved from United Kingdom to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from France to Western Germany
1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
6 artilleries placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.00
AA fire in Bryansk : : 0.50
Russians : 0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Tambov to Rostov
6 infantry moved from Novosibirsk to Samara
1 aaGun and 4 infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 aaGun and 37 infantry moved from Russia to Tambov
1 aaGun moved from Vologda to Russia
9 artilleries moved from Russia to Tambov
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 91 Sea Zone to 101 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 artillery and 6 infantry
EDIT: Removing units owned by Russians from Vologda: 1 artillery and 6 infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 cruisers, 1 destroyer, 2 factory_minors, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
2 marines moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 infantry, 2 marines, 1 submarine, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 armour, 4 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone
1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 aaGun and 1 artillery moved from Kweichow to Anhwe
Place Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
2 cruisers, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
I can’t think of a more apt way to say the Axis have lost the initiative than with a Japanese turn with no combat…
@TheShrike I can’t open the map. Could you please repost the file.
It shows Zero KB’s for download.
Thank you.
Oh boy; it just loaded turn 1 when I tried to load it. Gave some type of file error. If the game is gone, which would be unfortunate, I suppose I’ll just concede. Shame. I was cooked but it would have been an interesting way to go down. I was getting ready for a late SeaLion and while the Japanese totally lost the initiative on land, their fleet was enormous. Would have been an entertaining Axis demise.
@TheShrike hold on, what are you talking about??
If your file is lost (you posted, but it did not went through properly) there is allways the way of recreating it.
I’ll go from your J move in then and do it over according to the read out we have here on this thread and do my turns then.
You don’t have to give up so easily.
Let me know what your decission is.
B/c redoing this takes some time.
Best regards
AetV
Do you feel there’s any possibility I can win, like if you get diced in some key moments? If not, then I’d rather take a rematch with some lessons learned.
@TheShrike I can’t make up that decission as your opponent.
But my advice as a friendly Player is to see allways a few more turns and decide then.
And please do never player with a thought of:
Hopefully my opponent get diced, rather play every game with a 120% Commitment.
@TheShrike I am going to do my turn in a few…
Have allready recreated your file.
If the outcome if my turn proofs you right, then you will have all the freedom to resign this game and we will start our next one with me playing Axis.
If the outcome proofs you wrong, we will continue this one.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from New Zealand to 62 Sea Zone
4 bombers moved from India to 62 Sea Zone
5 fighters moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from New Zealand to 62 Sea Zone
4 bombers moved from India to 62 Sea Zone
5 fighters moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
Combat - Americans
Battle in Sumatra
Battle in Shan State
Battle in 62 Sea Zone
Americans attack with 8 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 8 bombers, 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 11/14 hits, 8,50 expected hits
Combat Hit Differential Summary :
Americans : 2,50
@TheShrike I need an Ool.
Max defense please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from New Zealand to 62 Sea Zone
4 bombers moved from India to 62 Sea Zone
5 fighters moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
Combat - Americans
Battle in Sumatra
Battle in Shan State
Battle in 62 Sea Zone
Americans attack with 8 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 8 bombers, 5 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 11/14 hits, 8,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 5 transports in 62 Sea Zone, round 2 : 6/15 hits, 7,00 expected hits
3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 62 Sea Zone
retreated to 62 Sea Zone
Japanese win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 19
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Japanese: 3 carriers and 4 destroyers
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
8 bombers moved from 62 Sea Zone to New South Wales
4 bombers moved from New South Wales to Queensland
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 carrier and 3 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
3 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 0,33