Here is the game, Have Fun
oysteilo (Allies+9) vs Simon33 (Axis) BM3
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Good to go.
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@simon33 sorry Simon33. It will take me another 40 hours. Thursday afternoon CET
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 aaGun and 1 artillery moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 bomber moved from Queensland to India Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Non Combat Move - Chinese 3 artilleries, 1 fighter and 11 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Combat Move - British 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 2 bombers, 2 fighters and 1 tactical_bomber moved from India to Shan State Purchase Units - British British buy 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 marine British roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 marine in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 1 marine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 2 bombers moved from Shan State to India 1 artillery moved from Burma to India 1 infantry moved from India to Burma 1 aaGun moved from Szechwan to Shensi 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Iraq to Egypt 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 1 submarine placed in 71 Sea Zone 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Removing units owned by British from Belgian Congo: 1 armour and 1 infantry EDIT: Adding units owned by British to Belgian Congo: 1 armour EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1,33 AA fire in France : : -0,17 Neutral_Axis : -1,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Slovakia Hungary to Western Ukraine 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 2 fighters moved from Cyprus to Rostov 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat - Italians
Combat Hit Differential Summary :
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Looks like you’ve taken your foot off Italy. Worth it for the Normandy landing?
Scramble from Gibraltar?
Also, can I assume max D in Rostov?
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@simon33 said in oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Looks like you’ve taken your foot off Italy. Worth it for the Normandy landing?
Scramble from Gibraltar?
Also, can I assume max D in Rostov?
yeah, max defense in rostov and no scramble from gibr.
@JDOW says early presence in 110 is key so i go with that
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Slovakia Hungary to Western Ukraine 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 2 fighters moved from Cyprus to Rostov 1 marine moved from Southern Italy to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Battle in Malta Battle in 92 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Western Ukraine Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Italians attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry AA fire in Rostov : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Rostov Italians roll dice for 1 armour and 2 fighters in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of British Somaliland from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Rostov to Ukraine 2 aaGuns moved from Bessarabia to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Algeria to Libya 1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland 1 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Bulgaria to Greece 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : -0.33 AA fire in Rostov : : -0.33 Russians : 0.00
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I actually didn’t realise I had any units left in East Africa. I assume the edit is ok.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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sure, i didnt see anything important i missed
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Belarus from Russians 4 mech_infantrys moved from Germany to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Ukraine to Rostov Germans take Bryansk from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour moved from Ukraine to Volgograd 1 bomber and 1 tactical_bomber moved from Bessarabia to Volgograd 2 fighters moved from Southern Italy to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Baltic States 2 bombers moved from Western Germany to Volgograd 3 armour moved from Ukraine to Caucasus Purchase Units - Germans Germans buy 6 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 armour, 3 bombers and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 3 bombers and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 3.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 3.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 7 mech_infantrys moved from Poland to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Volgograd to Ukraine 2 bombers moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 2 aaGuns, 5 artilleries and 27 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 4 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from Ukraine to Rostov 4 artilleries and 1 infantry moved from France to Western Germany 2 tactical_bombers moved from Algeria to Southern Italy 2 fighters moved from Algeria to Western Germany 1 fighter moved from Cyprus to Western Germany 1 tactical_bomber moved from Cyprus to Southern Italy 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from Finland to Vyborg 1 bomber moved from Baltic States to Western Germany 3 mech_infantrys moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany Place Units - Germans 1 artillery and 1 fighter placed in Germany 5 artilleries, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : -0.33 Russians : 1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 mech_infantrys moved from Russia to Novosibirsk 1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 2 aaGuns, 1 artillery and 9 infantry moved from Archangel to Vologda 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 aaGun, 10 artilleries and 16 infantry moved from Tambov to Samara 2 infantry moved from Tambov to Samara 1 aaGun and 11 infantry moved from Manchuria to Amur Place Units - Russians 1 artillery, 2 fighters and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from India: 2 fighters EDIT: Adding units owned by Russians to Shensi: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 2 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 2 bombers moved from French Indo China to Borneo 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 1 fighter moved from 38 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from Philippines to 43 Sea Zone 1 fighter moved from 43 Sea Zone to Borneo 1 fighter moved from Philippines to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 armour and 1 mech_infantry moved from Yunnan to Shan State 1 armour and 1 infantry moved from French Indo China to Shan State 3 artilleries and 4 infantry moved from Yunnan to Shan State Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shan State, round 2 : 4/12 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 transports moved from 38 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Borneo to French Indo China 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Borneo to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 4 infantry moved from Hunan to Yunnan Place Units - Japanese 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 artilleries, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.67 UK_Pacific : -0.33 Japanese : -0.83
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@simon33 sorry Simon. I thought i should be able to move today, but time ran away for me. Now i am away with work for 5 days or so. It means thursday or friday
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Oh ok. You don’t have a laptop or no time while on the road?
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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scramble?
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To SZ112? Hell no. Seems like an obvious one to me.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - British
Combat Hit Differential Summary :
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might want to edit my gib sea zone american before i go with british