dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Whack WAW vs dawg
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Infantry moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Yeniseysk 1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 3 Transports moved from 56 Sea Zone to 51 Sea Zone 6 Infantrys moved from Greece to 51 Sea Zone 6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Palestine 3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran 3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran 2 Fighters moved from Palestine to E.Iran 2 Infantrys and 1 Tank moved from Palestine to Iraq 4 Transports moved from 47 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 33 Infantrys moved from Tunis to S.Tunisia 8 Infantrys moved from 47 Sea Zone to S.Tunisia 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tripoli Italians take Tripoli from Americans Purchase Units - Italians Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Iraq Italians attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in E.Iran Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank British defend with 1 Artillery and 12 Infantrys Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits 5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 10 Infantrys and 1 Tank Casualties for British: 1 Artillery and 12 Infantrys Battle in S.Tunisia Italians attack with 41 Infantrys Dutch defend with 1 Infantry Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in S.Tunisia Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 2 Fighters moved from E.Iran to W.Iran Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker placed in Palestine 2 Infantrys placed in Syria 4 Infantrys placed in Greece 4 Infantrys placed in Tunis 8 Infantrys placed in Rome 3 Infantrys placed in Serbia Turn Complete - Italians Italians collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
Italians : 1.83 British : 1.67 French : -0.33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia 1 Infantry moved from N.Algeria to E.Morocco 1 Submarine moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from 2 Sea Zone to Montreal 1 Infantry moved from Canadian Prairies to Churchill Purchase Units - French French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 4 Mech.Infs placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Yamamoto 2 L.Fighters moved from Tokyo to 95 Sea Zone 1 Infantry moved from Mindanao to Samar Yamamoto take Samar from Americans 1 Infantry moved from Mindoro to Panay Yamamoto take Panay from Americans Purchase Units - Yamamoto Yamamoto buy 1 Bunker and 22 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 2 L.Fighters Americans defend with 3 S.Submarines Yamamoto roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 S.Submarines owned by the Americans lost in 95 Sea Zone 1 S.Submarine owned by the Americans Submerged Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 S.Submarines Non Combat Move - Yamamoto 2 L.Fighters moved from 95 Sea Zone to Tokyo 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tohoku to Hokkaido Place Units - Yamamoto 1 Bunker and 8 Infantrys placed in Tokyo 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 3 Infantrys placed in Manila 1 Infantry placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 7 Infantrys moved from Urumqi to C.Sinkiang Combat - Chinese Battle in C.Sinkiang Chinese attack with 7 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 3 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 4 : 4/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in C.Sinkiang Chinese win, taking C.Sinkiang from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Hisaichi : -2.00 Chinese : 0.50 -
TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from E.Qinghai to Hsining 1 S.Bomber moved from Hupeh to Hsining 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory AA fire in Hsining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits 1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining Hisaichi captures 15PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 S.Bomber Casualties for British: 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 2 Infantrys and 1 Tank placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 83 PUsCombat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 0.50 AA fire in Hsining : : -0.17 -
TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from E.Qinghai to Hsining 1 S.Bomber moved from Hupeh to Hsining 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory AA fire in Hsining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits 1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining Hisaichi captures 15PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 S.Bomber Casualties for British: 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 2 Infantrys and 1 Tank placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Manila: 1 Adv.Fighter and 1 Fighter EDIT: Adding units owned by Hisaichi to Hupeh: 1 Adv.Fighter and 1 Fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 0.50 AA fire in Hsining : : -0.17 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 24 Infantrys and 1 Tank moved from Manchester to Wales 1 Artillery and 23 Infantrys moved from Dover to Wales 1 Elite and 2 Infantrys moved from London to Wales 2 Tanks moved from Scotland to Wales 16 Infantrys moved from Scotland to Manchester 2 Mech.Infs moved from New Valley to Tripoli 3 Mech.Infs moved from New Valley to Cairo 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Lower Egypt to Cairo 1 Mech.Inf moved from Belgian Congo to New Valley 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Infantrys moved from British Guiana to Suriname 1 Infantry moved from Ontario to Quebec 12 Infantrys moved from Rajputana to Baluchistan 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys moved from 59 Sea Zone to Baluchistan 2 Cruisers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone 5 Infantrys moved from Madras to Mysore 5 Infantrys moved from Hyderabad to Rajputana 1 Infantry moved from Sikang to E.Qinghai British take E.Qinghai from Hisaichi 1 Infantry moved from Sikang to Lanchow British take Lanchow from Yamamoto 3 Infantrys moved from Sikang to W.Qinghai 5 Infantrys moved from Delhi to Rajputana 6 Infantrys moved from S.Thailand to N.Thailand 6 Infantrys moved from Malaya to S.Thailand Purchase Units - British British buy 2 Elites, 3 Fighters, 33 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Tripoli British attack with 2 Mech.Infs Italians defend with 1 Infantry British roll dice for 2 Mech.Infs in Tripoli, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli British win, taking Tripoli from Italians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Wales British attack with 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks Germans defend with 9 Artillerys, 9 Elites and 1 Factory British roll dice for 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks in Wales, round 2 : 13/54 hits, 10.50 expected hits Germans roll dice for 9 Artillerys and 9 Elites in Wales, round 2 : 4/18 hits, 6.00 expected hits 9 Elites owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Wales British roll dice for 1 Artillery, 1 Elite, 45 Infantrys and 3 Tanks in Wales, round 3 : 11/50 hits, 9.83 expected hits Germans roll dice for 5 Artillerys in Wales, round 3 : 3/5 hits, 1.67 expected hits 5 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Wales British win, taking Wales from Germans with 1 Artillery, 1 Elite, 42 Infantrys and 3 Tanks remaining. Battle score for attacker is 49 Casualties for British: 7 Infantrys Casualties for Germans: 9 Artillerys and 9 Elites Non Combat Move - British Place Units - British 2 Mech.Infs placed in Cape Town 6 Infantrys placed in Malaya 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 8 Infantrys placed in London 4 Infantrys placed in Manchester 2 Elites, 1 Fighter and 3 Infantrys placed in Cairo British undo move 8. 2 Infantrys placed in Montreal 2 Elites, 3 Fighters and 1 Infantry placed in Cairo Turn Complete - British British collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 4.00 Italians : -0.33 -
TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Anzac 2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand 1 Infantry and 1 Marine moved from S.French Indochina to N.French Indochina 1 Marine moved from S.French Indochina to N.Thailand 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 2 Transports moved from 67 Sea Zone to 70 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys and 1 Marine moved from Broome to 67 Sea Zone 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 67 Sea Zone to 105 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 105 Sea Zone to S.Thailand 4 Infantrys moved from South Australia to 70 Sea Zone 6 Infantrys moved from Canberra to New South Wales 4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 8 Infantrys moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 13 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in N.French Indochina Anzac attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry Anzac roll dice for 1 Infantry and 1 Marine in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.French Indochina Anzac roll dice for 1 Marine in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Marine in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Anzac win, taking N.French Indochina from Hisaichi with 1 Marine remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in 122 Sea Zone 2 Infantrys and 1 Marine placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -0.67 -
TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 1 Artillery, 9 Infantrys and 2 Marines moved from S.Thailand to N.Thailand 4 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bangkok to N.Thailand 13 Tanks moved from N.Thailand to Sikang 1 Fighter moved from N.Thailand to Sikang 1 Adv.Fighter and 1 Fighter moved from 105 Sea Zone to Sikang 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Transport moved from 110 Sea Zone to 112 Sea Zone Purchase Units - Dutch Dutch buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Transport moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 110 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone 7 Infantrys moved from 105 Sea Zone to S.Thailand 3 Transports moved from 105 Sea Zone to 110 Sea Zone Place Units - Dutch 1 Elite, 4 Infantrys and 1 Marine placed in Bangkok 3 Infantrys placed in West Borneo 4 Infantrys placed in Banjarmasin 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Finns 2 ArmoredCars and 4 Tanks moved from Komi to Yeniseysk 1 Tank moved from Salekhard to Surgut Finns take Surgut from Russians 1 Tank moved from Surgut to Yeniseysk 1 Tank moved from Salekhard to Yeniseysk 1 Artillery and 1 Elite moved from Gorky to Kuybyshev 2 Mech.Infs moved from S.Karelia to Salekhard 2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia 1 Mech.Inf moved from Helsinki to Vyborg Purchase Units - Finns Finns buy 2 Mech.Infs; Remaining resources: 6 PUs; Combat - Finns Battle in Yeniseysk Finns attack with 2 ArmoredCars and 6 Tanks Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 6 Tanks in Yeniseysk, round 2 : 1/8 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yeniseysk Finns win, taking Yeniseysk from Russians with 2 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in S.Karelia Turn Complete - Finns Finns collect 19 PUs; end with 25 PUsCombat Hit Differential Summary :
Finns : -2.67 Russians : -0.33 -
TripleA Turn Summary: Romanians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Romanians 2 Mech.Infs moved from Vinnytsia to Saratov 1 Mech.Inf moved from Stalingrad to Chimkent 2 Artillerys and 2 Infantrys moved from Stalingrad to Saratov 1 ArmoredCar, 7 Mech.Infs and 1 Tank moved from Chimkent to C.Sinkiang 1 Mech.Inf moved from Tashkent to C.Sinkiang 5 Tanks moved from Tashkent to Alma Ata Purchase Units - Romanians Romanians buy 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in C.Sinkiang Romanians attack with 1 ArmoredCar, 8 Mech.Infs and 1 Tank Chinese defend with 7 Infantrys Romanians roll dice for 1 ArmoredCar, 8 Mech.Infs and 1 Tank in C.Sinkiang, round 2 : 4/10 hits, 3.50 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 3/7 hits, 2.33 expected hits 1 ArmoredCar owned by the Romanians, 2 Mech.Infs owned by the Romanians and 4 Infantrys owned by the Chinese lost in C.Sinkiang Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 3 : 0/7 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 4 : 3/7 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 4 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Romanians and 3 Infantrys owned by the Chinese lost in C.Sinkiang Romanians win, taking C.Sinkiang from Chinese with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -14 Casualties for Romanians: 1 ArmoredCar and 4 Mech.Infs Casualties for Chinese: 7 Infantrys Non Combat Move - Romanians 1 AAGun moved from Kuybyshev to Chimkent Place Units - Romanians 2 Mech.Infs placed in Tashkent 2 Mech.Infs and 1 Tank placed in Stalingrad Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Romanians : -1.50 Chinese : 0.67 -
TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Americans 25 ArmoredCars and 6 Tanks moved from Ghadames to S.Tunisia Purchase Units - Americans Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry, 4 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in S.Tunisia Americans attack with 25 ArmoredCars and 6 Tanks Italians defend with 41 Infantrys Americans roll dice for 25 ArmoredCars and 6 Tanks in S.Tunisia, round 2 : 5/31 hits, 11.33 expected hits Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 14/41 hits, 13.67 expected hits 5 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in S.Tunisia 11 ArmoredCars and 6 Tanks retreated to Ghadames Italians win with 36 Infantrys remaining. Battle score for attacker is -46 Casualties for Americans: 14 ArmoredCars Casualties for Italians: 5 Infantrys Non Combat Move - Americans 7 ArmoredCars and 4 Tanks moved from Kufra to Ghadames 14 ArmoredCars, 1 Elite and 5 Infantrys moved from French Equatorial Africa to Darfur 14 ArmoredCars moved from Darfur to Kufra 6 Infantrys moved from Darfur to New Valley 16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from Angola to Belgian Congo 16 ArmoredCars and 1 Tank moved from Belgian Congo to French Equatorial Africa 15 Adv.Fighters, 5 B.Carriers, 2 Battleships, 2 Cruisers, 5 Destroyers and 4 Submarines moved from 35 Sea Zone to 34 Sea Zone 1 B.Transport and 10 Transports moved from 40 Sea Zone to 39 Sea Zone 12 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone 4 ArmoredCars and 1 Tank moved from Argentina to 39 Sea Zone 2 ArmoredCars moved from S.Chile to 39 Sea Zone 18 ArmoredCars, 1 B.Transport, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone 18 ArmoredCars and 1 Tank moved from 40 Sea Zone to Angola 3 ArmoredCars moved from Santiago to Argentina 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 1 Transport moved from 35 Sea Zone to 26 Sea Zone 5 Marines moved from S.Thailand to N.Thailand 3 Marines moved from Formosa to 93 Sea Zone 3 Marines and 3 S.Submarines moved from 93 Sea Zone to 105 Sea Zone 3 Marines moved from 105 Sea Zone to S.Thailand 1 Marine moved from Palawan to 106 Sea Zone 1 Marine and 1 S.Submarine moved from 106 Sea Zone to 105 Sea Zone 1 Marine moved from 105 Sea Zone to S.Thailand 4 S.Submarines moved from 105 Sea Zone to 93 Sea Zone 1 S.Submarine moved from 105 Sea Zone to 93 Sea Zone 1 Battleship moved from 106 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from 106 Sea Zone to 93 Sea Zone 1 Battleship moved from 106 Sea Zone to 93 Sea Zone 1 Carrier moved from 106 Sea Zone to 93 Sea Zone 1 Battleship moved from 93 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 1 Carrier moved from 93 Sea Zone to 86 Sea Zone 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Marine moved from Koryakia to Kolyma Place Units - Americans 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 1 Adv.Fighter placed in 35 Sea Zone 1 ArmoredCar and 1 Tank placed in Rio De Janeiro 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in S.Chile 3 ArmoredCars placed in Santiago 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Colombia 2 ArmoredCars placed in Venezuela 3 Marines placed in Formosa 1 Cruiser and 1 Destroyer placed in 71 Sea Zone 1 Marine placed in Alaska 1 Elite and 1 Infantry placed in Minamitori Turn Complete - Americans Americans collect 154 PUs; end with 154 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : -6.33 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Germans 5 ArmoredCars and 5 HeavyTanks moved from Alma Ata to Urumqi Germans take Urumqi from Chinese 1 Mech.Inf moved from Alma Ata to Bratsk Germans take Semipalatinsk from Russians Germans take Krasnoyarsk from Russians Germans take Bratsk from Russians 1 Mech.Inf moved from Alma Ata to Irkutsk Germans take Irkutsk from Russians 1 ArmoredCar moved from Sverdlovsk to Novosibirsk Germans take Novosibirsk from Russians 1 ArmoredCar moved from Novosibirsk to Yeniseysk 11 ArmoredCars and 2 HeavyTanks moved from Sverdlovsk to Yeniseysk 3 Artillerys and 3 Elites moved from Salekhard to Yeniseysk 10 Mech.Infs moved from Chimkent to Yeniseysk 4 Mech.Infs moved from Kuybyshev to Yeniseysk 1 Artillery and 1 Elite moved from Kuybyshev to Chimkent 4 Infantrys moved from Arkhangelsk to Komi 6 ArmoredCars and 3 Tanks moved from Moscow to Kuybyshev 1 Infantry moved from Moscow to Penza 2 Infantrys moved from Rostov to Georgia 1 Elite and 3 Infantrys moved from Georgia to Erzurum 5 Infantrys moved from Erzurum to Ankara 1 HeavyTank moved from W.Iran to Ankara 1 JetFighter moved from Palestine to Ankara 1 S.Submarine moved from 43 Sea Zone to 41 Sea Zone 1 Elite moved from Valencia to 41 Sea Zone 1 Elite and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone 1 Elite moved from 31 Sea Zone to Rio de Oro Germans take Rio de Oro from Americans 1 Elite moved from La Mancha to Andalusia 1 Tank moved from Madrid to Andalusia 2 Fighters moved from Provence to 31 Sea Zone 3 Artillerys moved from Normandy to 20 Sea Zone 5 Artillerys moved from Belgium to 20 Sea Zone 3 Artillerys moved from Netherlands to 20 Sea Zone 1 Elite moved from Normandy to 20 Sea Zone 6 Elites moved from Normandy to 20 Sea Zone 2 Elites moved from Belgium to 20 Sea Zone 1 Infantry moved from Belgium to 20 Sea Zone 4 Infantrys moved from Normandy to 20 Sea Zone 1 Cruiser and 1 Infantry moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Dover Germans take Dover from British 11 Artillerys, 1 Carrier, 1 Destroyer, 9 Elites, 4 Infantrys and 12 Transports moved from 20 Sea Zone to 21 Sea Zone 11 Artillerys, 9 Elites and 4 Infantrys moved from 21 Sea Zone to Manchester 3 Artillerys and 3 Elites moved from Hamburg to Netherlands 6 Elites and 2 Infantrys moved from Paris to Picardy 4 Infantrys moved from Normandy to Picardy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine moved from 8 Sea Zone to 2 Sea Zone 1 Elite moved from 2 Sea Zone to Baffin Purchase Units - Germans Germans buy 2 Adv.Fighters, 10 ArmoredCars, 10 Artillerys, 1 Battleship, 1 Carrier, 5 Elites, 22 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 4 PUs; Combat - Germans Battle in Manchester Germans attack with 11 Artillerys, 9 Elites and 4 Infantrys British defend with 1 AAGun, 1 Factory and 20 Infantrys; Americans defend with 1 Fighter Germans roll dice for 1 Cruiser in Manchester, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 11 Artillerys, 9 Elites and 4 Infantrys in Manchester, round 2 : 11/24 hits, 9.17 expected hits British roll dice for 1 Fighter and 20 Infantrys in Manchester, round 2 : 8/21 hits, 7.17 expected hits 1 Elite owned by the Germans, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 11 Infantrys owned by the British lost in Manchester Germans roll dice for 8 Artillerys and 8 Elites in Manchester, round 3 : 4/16 hits, 6.67 expected hits British roll dice for 1 Fighter and 9 Infantrys in Manchester, round 3 : 2/10 hits, 3.50 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 4 Infantrys owned by the British lost in Manchester Germans roll dice for 7 Artillerys and 7 Elites in Manchester, round 4 : 5/14 hits, 5.83 expected hits British roll dice for 1 Fighter and 5 Infantrys in Manchester, round 4 : 4/6 hits, 2.17 expected hits 2 Elites owned by the Germans, 2 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Manchester Germans roll dice for 5 Artillerys and 5 Elites in Manchester, round 5 : 1/10 hits, 4.17 expected hits British roll dice for 1 Fighter in Manchester, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in Manchester Germans win, taking Manchester from British with 5 Artillerys and 5 Elites remaining. Battle score for attacker is 4 Casualties for Germans: 6 Artillerys, 4 Elites and 4 Infantrys Casualties for British: 20 Infantrys Casualties for Americans: 1 Fighter Battle in 2 Sea Zone Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine French defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 Destroyer and 2 Transports in 2 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the French and 2 Transports owned by the French lost in 2 Sea Zone Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits French roll dice for 1 Destroyer in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 2 Sea Zone Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 27 Casualties for French: 1 Destroyer, 1 Submarine and 2 Transports Battle in Ankara Germans attack with 1 HeavyTank, 5 Infantrys and 1 JetFighter Neutral defend with 2 Artillerys and 2 Infantrys Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral lost in Ankara Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 3 : 4/7 hits, 2.17 expected hits Neutral roll dice for 2 Artillerys in Ankara, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Neutral lost in Ankara Germans loses 0 PUs for violating Ankaras neutrality. Germans win, taking Ankara from Neutral with 1 HeavyTank, 5 Infantrys and 1 JetFighter remaining. Battle score for attacker is 12 Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in Baffin Non Combat Move - Germans 1 JetFighter moved from Ankara to W.Iran Place Units - Germans 1 Battleship and 1 Carrier placed in 31 Sea Zone 2 Adv.Fighters placed in Provence 1 Submarine placed in 43 Sea Zone 3 Artillerys placed in Normandy 3 Artillerys placed in Belgium 3 Artillerys placed in Netherlands 1 Artillery and 5 Elites placed in Hamburg 5 Mech.Infs placed in Sverdlovsk 10 ArmoredCars placed in Moscow 3 Infantrys placed in Georgia 2 Infantrys placed in Rostov 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 5 Infantrys placed in Madrid Turn Complete - Germans Germans collect 205 PUs; end with 209 PUsCombat Hit Differential Summary :
Germans : -1.67 Neutral : -2.00 British : 0.67 French : -1.33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Russians 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from Evenkia to Sibirsky Purchase Units - Russians Russians buy 1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Infantry moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank placed in Sibirsky Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Italians 3 HeavyTanks moved from E.Iran to W.Iran 1 Infantry and 1 Tank moved from Iraq to W.Iran 2 Infantrys moved from Syria to Palestine 2 Transports moved from 56 Sea Zone to 51 Sea Zone 4 Infantrys moved from Greece to 51 Sea Zone 4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 4 Infantrys moved from 56 Sea Zone to Palestine 36 Infantrys moved from S.Tunisia to Tunis 4 Transports moved from 47 Sea Zone to 46 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 8 Infantrys moved from 47 Sea Zone to Tunis 3 Infantrys moved from Serbia to Greece Purchase Units - Italians Italians buy 2 Bunkers, 2 HeavyTanks and 21 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 1 Bunker placed in Palestine 1 Bunker and 4 Infantrys placed in Tunis 2 Infantrys placed in Syria 4 Infantrys placed in Greece 10 Infantrys placed in Rome 2 HeavyTanks and 1 Infantry placed in W.Iran Turn Complete - Italians Italians collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - French 1 Infantry moved from N.Tunisia to S.Tunisia French take S.Tunisia from Italians Purchase Units - French French buy 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 2 Adv.Fighters and 13 Tanks moved from N.Tunisia to E.Morocco Place Units - French 1 Elite and 1 Fighter placed in Churchill 2 Infantrys and 2 Tanks placed in E.Morocco Turn Complete - French French collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Purchase Units - Yamamoto Yamamoto buy 1 Bunker and 24 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Yamamoto 1 Tank moved from Mindanao to Davao 1 Infantry moved from Mindoro to Panay 3 Infantrys moved from Tokyo to Chubu 2 Infantrys moved from Chubu to Kyushu 1 Infantry moved from Kyushu to Shikoku 2 Infantrys moved from Tokyo to Tohoku 1 Infantry moved from Tohoku to Hokkaido 1 Infantry moved from Tohoku to Hokkaido 1 Infantry moved from Tohoku to Hokkaido 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku Place Units - Yamamoto 1 Bunker placed in Chubu 8 Infantrys placed in Tokyo Yamamoto undo move 1. 1 Bunker placed in Tokyo 6 Infantrys placed in Hong Kong 3 Infantrys placed in Kwangsi 3 Infantrys placed in Manila 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Hisaichi 13 Infantrys moved from Heilungchiang to Ayan 15 Infantrys moved from Khabarovsk to Ayan 6 Artillerys and 2 Elites moved from Chita to Ayan 3 Infantrys moved from Liaoning to Kirin 4 Infantrys moved from Changchun to Kirin 1 Adv.Fighter and 1 Fighter moved from Hupeh to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 22 Infantrys and 5 Tanks; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 6 Artillerys, 2 Elites and 28 Infantrys Russians defend with 1 Bunker Hisaichi roll dice for 6 Artillerys, 2 Elites and 28 Infantrys in Ayan, round 2 : 10/36 hits, 8.33 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Elites and 28 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker placed in Kirin 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining 3 Infantrys placed in Hupeh 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 4 Infantrys placed in Liaoning 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 65 PUsCombat Hit Differential Summary :
Hisaichi : 1.67 Russians : -0.50





