good luck
Whack WAW vs dawg
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Infantry moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Yeniseysk 1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 3 Transports moved from 56 Sea Zone to 51 Sea Zone 6 Infantrys moved from Greece to 51 Sea Zone 6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Palestine 3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran 3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran 2 Fighters moved from Palestine to E.Iran 2 Infantrys and 1 Tank moved from Palestine to Iraq 4 Transports moved from 47 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 33 Infantrys moved from Tunis to S.Tunisia 8 Infantrys moved from 47 Sea Zone to S.Tunisia 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tripoli Italians take Tripoli from Americans Purchase Units - Italians Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Iraq Italians attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in E.Iran Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank British defend with 1 Artillery and 12 Infantrys Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits 5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 10 Infantrys and 1 Tank Casualties for British: 1 Artillery and 12 Infantrys Battle in S.Tunisia Italians attack with 41 Infantrys Dutch defend with 1 Infantry Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in S.Tunisia Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 2 Fighters moved from E.Iran to W.Iran Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker placed in Palestine 2 Infantrys placed in Syria 4 Infantrys placed in Greece 4 Infantrys placed in Tunis 8 Infantrys placed in Rome 3 Infantrys placed in Serbia Turn Complete - Italians Italians collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 1.67 French : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia 1 Infantry moved from N.Algeria to E.Morocco 1 Submarine moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from 2 Sea Zone to Montreal 1 Infantry moved from Canadian Prairies to Churchill Purchase Units - French French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 4 Mech.Infs placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Yamamoto 2 L.Fighters moved from Tokyo to 95 Sea Zone 1 Infantry moved from Mindanao to Samar Yamamoto take Samar from Americans 1 Infantry moved from Mindoro to Panay Yamamoto take Panay from Americans Purchase Units - Yamamoto Yamamoto buy 1 Bunker and 22 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 2 L.Fighters Americans defend with 3 S.Submarines Yamamoto roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 S.Submarines owned by the Americans lost in 95 Sea Zone 1 S.Submarine owned by the Americans Submerged Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 S.Submarines Non Combat Move - Yamamoto 2 L.Fighters moved from 95 Sea Zone to Tokyo 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tohoku to Hokkaido Place Units - Yamamoto 1 Bunker and 8 Infantrys placed in Tokyo 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 3 Infantrys placed in Manila 1 Infantry placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 7 Infantrys moved from Urumqi to C.Sinkiang Combat - Chinese Battle in C.Sinkiang Chinese attack with 7 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 3 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 4 : 4/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in C.Sinkiang Chinese win, taking C.Sinkiang from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Chinese : 0.50
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from E.Qinghai to Hsining 1 S.Bomber moved from Hupeh to Hsining 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory AA fire in Hsining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits 1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining Hisaichi captures 15PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 S.Bomber Casualties for British: 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 2 Infantrys and 1 Tank placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 83 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 0.50 AA fire in Hsining : : -0.17
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from E.Qinghai to Hsining 1 S.Bomber moved from Hupeh to Hsining 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory AA fire in Hsining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits 1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining Hisaichi captures 15PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13 Casualties for Hisaichi: 1 S.Bomber Casualties for British: 1 Tank Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 2 Infantrys and 1 Tank placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Manila: 1 Adv.Fighter and 1 Fighter EDIT: Adding units owned by Hisaichi to Hupeh: 1 Adv.Fighter and 1 Fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 0.50 AA fire in Hsining : : -0.17
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 24 Infantrys and 1 Tank moved from Manchester to Wales 1 Artillery and 23 Infantrys moved from Dover to Wales 1 Elite and 2 Infantrys moved from London to Wales 2 Tanks moved from Scotland to Wales 16 Infantrys moved from Scotland to Manchester 2 Mech.Infs moved from New Valley to Tripoli 3 Mech.Infs moved from New Valley to Cairo 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Lower Egypt to Cairo 1 Mech.Inf moved from Belgian Congo to New Valley 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Infantrys moved from British Guiana to Suriname 1 Infantry moved from Ontario to Quebec 12 Infantrys moved from Rajputana to Baluchistan 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys moved from 59 Sea Zone to Baluchistan 2 Cruisers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone 5 Infantrys moved from Madras to Mysore 5 Infantrys moved from Hyderabad to Rajputana 1 Infantry moved from Sikang to E.Qinghai British take E.Qinghai from Hisaichi 1 Infantry moved from Sikang to Lanchow British take Lanchow from Yamamoto 3 Infantrys moved from Sikang to W.Qinghai 5 Infantrys moved from Delhi to Rajputana 6 Infantrys moved from S.Thailand to N.Thailand 6 Infantrys moved from Malaya to S.Thailand Purchase Units - British British buy 2 Elites, 3 Fighters, 33 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Tripoli British attack with 2 Mech.Infs Italians defend with 1 Infantry British roll dice for 2 Mech.Infs in Tripoli, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli British win, taking Tripoli from Italians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Wales British attack with 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks Germans defend with 9 Artillerys, 9 Elites and 1 Factory British roll dice for 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks in Wales, round 2 : 13/54 hits, 10.50 expected hits Germans roll dice for 9 Artillerys and 9 Elites in Wales, round 2 : 4/18 hits, 6.00 expected hits 9 Elites owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Wales British roll dice for 1 Artillery, 1 Elite, 45 Infantrys and 3 Tanks in Wales, round 3 : 11/50 hits, 9.83 expected hits Germans roll dice for 5 Artillerys in Wales, round 3 : 3/5 hits, 1.67 expected hits 5 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Wales British win, taking Wales from Germans with 1 Artillery, 1 Elite, 42 Infantrys and 3 Tanks remaining. Battle score for attacker is 49 Casualties for British: 7 Infantrys Casualties for Germans: 9 Artillerys and 9 Elites Non Combat Move - British Place Units - British 2 Mech.Infs placed in Cape Town 6 Infantrys placed in Malaya 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 8 Infantrys placed in London 4 Infantrys placed in Manchester 2 Elites, 1 Fighter and 3 Infantrys placed in Cairo British undo move 8. 2 Infantrys placed in Montreal 2 Elites, 3 Fighters and 1 Infantry placed in Cairo Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 4.00 Italians : -0.33
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TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Anzac 2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand 1 Infantry and 1 Marine moved from S.French Indochina to N.French Indochina 1 Marine moved from S.French Indochina to N.Thailand 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 2 Transports moved from 67 Sea Zone to 70 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys and 1 Marine moved from Broome to 67 Sea Zone 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 67 Sea Zone to 105 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 105 Sea Zone to S.Thailand 4 Infantrys moved from South Australia to 70 Sea Zone 6 Infantrys moved from Canberra to New South Wales 4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 8 Infantrys moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 13 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in N.French Indochina Anzac attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry Anzac roll dice for 1 Infantry and 1 Marine in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.French Indochina Anzac roll dice for 1 Marine in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Marine in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Anzac win, taking N.French Indochina from Hisaichi with 1 Marine remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in 122 Sea Zone 2 Infantrys and 1 Marine placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -0.67
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TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 1 Artillery, 9 Infantrys and 2 Marines moved from S.Thailand to N.Thailand 4 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bangkok to N.Thailand 13 Tanks moved from N.Thailand to Sikang 1 Fighter moved from N.Thailand to Sikang 1 Adv.Fighter and 1 Fighter moved from 105 Sea Zone to Sikang 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Transport moved from 110 Sea Zone to 112 Sea Zone Purchase Units - Dutch Dutch buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Transport moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 110 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone 7 Infantrys moved from 105 Sea Zone to S.Thailand 3 Transports moved from 105 Sea Zone to 110 Sea Zone Place Units - Dutch 1 Elite, 4 Infantrys and 1 Marine placed in Bangkok 3 Infantrys placed in West Borneo 4 Infantrys placed in Banjarmasin 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Finns 2 ArmoredCars and 4 Tanks moved from Komi to Yeniseysk 1 Tank moved from Salekhard to Surgut Finns take Surgut from Russians 1 Tank moved from Surgut to Yeniseysk 1 Tank moved from Salekhard to Yeniseysk 1 Artillery and 1 Elite moved from Gorky to Kuybyshev 2 Mech.Infs moved from S.Karelia to Salekhard 2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia 1 Mech.Inf moved from Helsinki to Vyborg Purchase Units - Finns Finns buy 2 Mech.Infs; Remaining resources: 6 PUs; Combat - Finns Battle in Yeniseysk Finns attack with 2 ArmoredCars and 6 Tanks Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 6 Tanks in Yeniseysk, round 2 : 1/8 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yeniseysk Finns win, taking Yeniseysk from Russians with 2 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in S.Karelia Turn Complete - Finns Finns collect 19 PUs; end with 25 PUs
Combat Hit Differential Summary :
Finns : -2.67 Russians : -0.33
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TripleA Turn Summary: Romanians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Romanians 2 Mech.Infs moved from Vinnytsia to Saratov 1 Mech.Inf moved from Stalingrad to Chimkent 2 Artillerys and 2 Infantrys moved from Stalingrad to Saratov 1 ArmoredCar, 7 Mech.Infs and 1 Tank moved from Chimkent to C.Sinkiang 1 Mech.Inf moved from Tashkent to C.Sinkiang 5 Tanks moved from Tashkent to Alma Ata Purchase Units - Romanians Romanians buy 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in C.Sinkiang Romanians attack with 1 ArmoredCar, 8 Mech.Infs and 1 Tank Chinese defend with 7 Infantrys Romanians roll dice for 1 ArmoredCar, 8 Mech.Infs and 1 Tank in C.Sinkiang, round 2 : 4/10 hits, 3.50 expected hits Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 3/7 hits, 2.33 expected hits 1 ArmoredCar owned by the Romanians, 2 Mech.Infs owned by the Romanians and 4 Infantrys owned by the Chinese lost in C.Sinkiang Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 3 : 0/7 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 4 : 3/7 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in C.Sinkiang, round 4 : 2/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Romanians and 3 Infantrys owned by the Chinese lost in C.Sinkiang Romanians win, taking C.Sinkiang from Chinese with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -14 Casualties for Romanians: 1 ArmoredCar and 4 Mech.Infs Casualties for Chinese: 7 Infantrys Non Combat Move - Romanians 1 AAGun moved from Kuybyshev to Chimkent Place Units - Romanians 2 Mech.Infs placed in Tashkent 2 Mech.Infs and 1 Tank placed in Stalingrad Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : -1.50 Chinese : 0.67
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TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Americans 25 ArmoredCars and 6 Tanks moved from Ghadames to S.Tunisia Purchase Units - Americans Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry, 4 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in S.Tunisia Americans attack with 25 ArmoredCars and 6 Tanks Italians defend with 41 Infantrys Americans roll dice for 25 ArmoredCars and 6 Tanks in S.Tunisia, round 2 : 5/31 hits, 11.33 expected hits Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 14/41 hits, 13.67 expected hits 5 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in S.Tunisia 11 ArmoredCars and 6 Tanks retreated to Ghadames Italians win with 36 Infantrys remaining. Battle score for attacker is -46 Casualties for Americans: 14 ArmoredCars Casualties for Italians: 5 Infantrys Non Combat Move - Americans 7 ArmoredCars and 4 Tanks moved from Kufra to Ghadames 14 ArmoredCars, 1 Elite and 5 Infantrys moved from French Equatorial Africa to Darfur 14 ArmoredCars moved from Darfur to Kufra 6 Infantrys moved from Darfur to New Valley 16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from Angola to Belgian Congo 16 ArmoredCars and 1 Tank moved from Belgian Congo to French Equatorial Africa 15 Adv.Fighters, 5 B.Carriers, 2 Battleships, 2 Cruisers, 5 Destroyers and 4 Submarines moved from 35 Sea Zone to 34 Sea Zone 1 B.Transport and 10 Transports moved from 40 Sea Zone to 39 Sea Zone 12 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone 4 ArmoredCars and 1 Tank moved from Argentina to 39 Sea Zone 2 ArmoredCars moved from S.Chile to 39 Sea Zone 18 ArmoredCars, 1 B.Transport, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone 18 ArmoredCars and 1 Tank moved from 40 Sea Zone to Angola 3 ArmoredCars moved from Santiago to Argentina 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 1 Transport moved from 35 Sea Zone to 26 Sea Zone 5 Marines moved from S.Thailand to N.Thailand 3 Marines moved from Formosa to 93 Sea Zone 3 Marines and 3 S.Submarines moved from 93 Sea Zone to 105 Sea Zone 3 Marines moved from 105 Sea Zone to S.Thailand 1 Marine moved from Palawan to 106 Sea Zone 1 Marine and 1 S.Submarine moved from 106 Sea Zone to 105 Sea Zone 1 Marine moved from 105 Sea Zone to S.Thailand 4 S.Submarines moved from 105 Sea Zone to 93 Sea Zone 1 S.Submarine moved from 105 Sea Zone to 93 Sea Zone 1 Battleship moved from 106 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from 106 Sea Zone to 93 Sea Zone 1 Battleship moved from 106 Sea Zone to 93 Sea Zone 1 Carrier moved from 106 Sea Zone to 93 Sea Zone 1 Battleship moved from 93 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 1 Carrier moved from 93 Sea Zone to 86 Sea Zone 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Marine moved from Koryakia to Kolyma Place Units - Americans 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 1 Adv.Fighter placed in 35 Sea Zone 1 ArmoredCar and 1 Tank placed in Rio De Janeiro 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in S.Chile 3 ArmoredCars placed in Santiago 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Colombia 2 ArmoredCars placed in Venezuela 3 Marines placed in Formosa 1 Cruiser and 1 Destroyer placed in 71 Sea Zone 1 Marine placed in Alaska 1 Elite and 1 Infantry placed in Minamitori Turn Complete - Americans Americans collect 154 PUs; end with 154 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -6.33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Germans 5 ArmoredCars and 5 HeavyTanks moved from Alma Ata to Urumqi Germans take Urumqi from Chinese 1 Mech.Inf moved from Alma Ata to Bratsk Germans take Semipalatinsk from Russians Germans take Krasnoyarsk from Russians Germans take Bratsk from Russians 1 Mech.Inf moved from Alma Ata to Irkutsk Germans take Irkutsk from Russians 1 ArmoredCar moved from Sverdlovsk to Novosibirsk Germans take Novosibirsk from Russians 1 ArmoredCar moved from Novosibirsk to Yeniseysk 11 ArmoredCars and 2 HeavyTanks moved from Sverdlovsk to Yeniseysk 3 Artillerys and 3 Elites moved from Salekhard to Yeniseysk 10 Mech.Infs moved from Chimkent to Yeniseysk 4 Mech.Infs moved from Kuybyshev to Yeniseysk 1 Artillery and 1 Elite moved from Kuybyshev to Chimkent 4 Infantrys moved from Arkhangelsk to Komi 6 ArmoredCars and 3 Tanks moved from Moscow to Kuybyshev 1 Infantry moved from Moscow to Penza 2 Infantrys moved from Rostov to Georgia 1 Elite and 3 Infantrys moved from Georgia to Erzurum 5 Infantrys moved from Erzurum to Ankara 1 HeavyTank moved from W.Iran to Ankara 1 JetFighter moved from Palestine to Ankara 1 S.Submarine moved from 43 Sea Zone to 41 Sea Zone 1 Elite moved from Valencia to 41 Sea Zone 1 Elite and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone 1 Elite moved from 31 Sea Zone to Rio de Oro Germans take Rio de Oro from Americans 1 Elite moved from La Mancha to Andalusia 1 Tank moved from Madrid to Andalusia 2 Fighters moved from Provence to 31 Sea Zone 3 Artillerys moved from Normandy to 20 Sea Zone 5 Artillerys moved from Belgium to 20 Sea Zone 3 Artillerys moved from Netherlands to 20 Sea Zone 1 Elite moved from Normandy to 20 Sea Zone 6 Elites moved from Normandy to 20 Sea Zone 2 Elites moved from Belgium to 20 Sea Zone 1 Infantry moved from Belgium to 20 Sea Zone 4 Infantrys moved from Normandy to 20 Sea Zone 1 Cruiser and 1 Infantry moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Dover Germans take Dover from British 11 Artillerys, 1 Carrier, 1 Destroyer, 9 Elites, 4 Infantrys and 12 Transports moved from 20 Sea Zone to 21 Sea Zone 11 Artillerys, 9 Elites and 4 Infantrys moved from 21 Sea Zone to Manchester 3 Artillerys and 3 Elites moved from Hamburg to Netherlands 6 Elites and 2 Infantrys moved from Paris to Picardy 4 Infantrys moved from Normandy to Picardy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine moved from 8 Sea Zone to 2 Sea Zone 1 Elite moved from 2 Sea Zone to Baffin Purchase Units - Germans Germans buy 2 Adv.Fighters, 10 ArmoredCars, 10 Artillerys, 1 Battleship, 1 Carrier, 5 Elites, 22 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 4 PUs; Combat - Germans Battle in Manchester Germans attack with 11 Artillerys, 9 Elites and 4 Infantrys British defend with 1 AAGun, 1 Factory and 20 Infantrys; Americans defend with 1 Fighter Germans roll dice for 1 Cruiser in Manchester, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 11 Artillerys, 9 Elites and 4 Infantrys in Manchester, round 2 : 11/24 hits, 9.17 expected hits British roll dice for 1 Fighter and 20 Infantrys in Manchester, round 2 : 8/21 hits, 7.17 expected hits 1 Elite owned by the Germans, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 11 Infantrys owned by the British lost in Manchester Germans roll dice for 8 Artillerys and 8 Elites in Manchester, round 3 : 4/16 hits, 6.67 expected hits British roll dice for 1 Fighter and 9 Infantrys in Manchester, round 3 : 2/10 hits, 3.50 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 4 Infantrys owned by the British lost in Manchester Germans roll dice for 7 Artillerys and 7 Elites in Manchester, round 4 : 5/14 hits, 5.83 expected hits British roll dice for 1 Fighter and 5 Infantrys in Manchester, round 4 : 4/6 hits, 2.17 expected hits 2 Elites owned by the Germans, 2 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Manchester Germans roll dice for 5 Artillerys and 5 Elites in Manchester, round 5 : 1/10 hits, 4.17 expected hits British roll dice for 1 Fighter in Manchester, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in Manchester Germans win, taking Manchester from British with 5 Artillerys and 5 Elites remaining. Battle score for attacker is 4 Casualties for Germans: 6 Artillerys, 4 Elites and 4 Infantrys Casualties for British: 20 Infantrys Casualties for Americans: 1 Fighter Battle in 2 Sea Zone Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine French defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 Destroyer and 2 Transports in 2 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the French and 2 Transports owned by the French lost in 2 Sea Zone Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits French roll dice for 1 Destroyer in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 2 Sea Zone Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 27 Casualties for French: 1 Destroyer, 1 Submarine and 2 Transports Battle in Ankara Germans attack with 1 HeavyTank, 5 Infantrys and 1 JetFighter Neutral defend with 2 Artillerys and 2 Infantrys Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral lost in Ankara Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 3 : 4/7 hits, 2.17 expected hits Neutral roll dice for 2 Artillerys in Ankara, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Neutral lost in Ankara Germans loses 0 PUs for violating Ankaras neutrality. Germans win, taking Ankara from Neutral with 1 HeavyTank, 5 Infantrys and 1 JetFighter remaining. Battle score for attacker is 12 Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in Baffin Non Combat Move - Germans 1 JetFighter moved from Ankara to W.Iran Place Units - Germans 1 Battleship and 1 Carrier placed in 31 Sea Zone 2 Adv.Fighters placed in Provence 1 Submarine placed in 43 Sea Zone 3 Artillerys placed in Normandy 3 Artillerys placed in Belgium 3 Artillerys placed in Netherlands 1 Artillery and 5 Elites placed in Hamburg 5 Mech.Infs placed in Sverdlovsk 10 ArmoredCars placed in Moscow 3 Infantrys placed in Georgia 2 Infantrys placed in Rostov 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 5 Infantrys placed in Madrid Turn Complete - Germans Germans collect 205 PUs; end with 209 PUs
Combat Hit Differential Summary :
Germans : -1.67 Neutral : -2.00 British : 0.67 French : -1.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Russians 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from Evenkia to Sibirsky Purchase Units - Russians Russians buy 1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Infantry moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank placed in Sibirsky Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Italians 3 HeavyTanks moved from E.Iran to W.Iran 1 Infantry and 1 Tank moved from Iraq to W.Iran 2 Infantrys moved from Syria to Palestine 2 Transports moved from 56 Sea Zone to 51 Sea Zone 4 Infantrys moved from Greece to 51 Sea Zone 4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 4 Infantrys moved from 56 Sea Zone to Palestine 36 Infantrys moved from S.Tunisia to Tunis 4 Transports moved from 47 Sea Zone to 46 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 8 Infantrys moved from 47 Sea Zone to Tunis 3 Infantrys moved from Serbia to Greece Purchase Units - Italians Italians buy 2 Bunkers, 2 HeavyTanks and 21 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 1 Bunker placed in Palestine 1 Bunker and 4 Infantrys placed in Tunis 2 Infantrys placed in Syria 4 Infantrys placed in Greece 10 Infantrys placed in Rome 2 HeavyTanks and 1 Infantry placed in W.Iran Turn Complete - Italians Italians collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - French 1 Infantry moved from N.Tunisia to S.Tunisia French take S.Tunisia from Italians Purchase Units - French French buy 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 2 Adv.Fighters and 13 Tanks moved from N.Tunisia to E.Morocco Place Units - French 1 Elite and 1 Fighter placed in Churchill 2 Infantrys and 2 Tanks placed in E.Morocco Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Purchase Units - Yamamoto Yamamoto buy 1 Bunker and 24 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Yamamoto 1 Tank moved from Mindanao to Davao 1 Infantry moved from Mindoro to Panay 3 Infantrys moved from Tokyo to Chubu 2 Infantrys moved from Chubu to Kyushu 1 Infantry moved from Kyushu to Shikoku 2 Infantrys moved from Tokyo to Tohoku 1 Infantry moved from Tohoku to Hokkaido 1 Infantry moved from Tohoku to Hokkaido 1 Infantry moved from Tohoku to Hokkaido 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku Place Units - Yamamoto 1 Bunker placed in Chubu 8 Infantrys placed in Tokyo Yamamoto undo move 1. 1 Bunker placed in Tokyo 6 Infantrys placed in Hong Kong 3 Infantrys placed in Kwangsi 3 Infantrys placed in Manila 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Hisaichi 13 Infantrys moved from Heilungchiang to Ayan 15 Infantrys moved from Khabarovsk to Ayan 6 Artillerys and 2 Elites moved from Chita to Ayan 3 Infantrys moved from Liaoning to Kirin 4 Infantrys moved from Changchun to Kirin 1 Adv.Fighter and 1 Fighter moved from Hupeh to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 22 Infantrys and 5 Tanks; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 6 Artillerys, 2 Elites and 28 Infantrys Russians defend with 1 Bunker Hisaichi roll dice for 6 Artillerys, 2 Elites and 28 Infantrys in Ayan, round 2 : 10/36 hits, 8.33 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Elites and 28 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker placed in Kirin 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining 3 Infantrys placed in Hupeh 3 Infantrys placed in Shantung 3 Infantrys placed in Peking 4 Infantrys placed in Liaoning 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : 1.67 Russians : -0.50