• '20 '18 '17 '15

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            2 HeavyTanks moved from Perm to Sverdlovsk
            15 ArmoredCars moved from Kuybyshev to Sverdlovsk
                  Germans take Ufa from Russians
            10 Mech.Infs moved from Moscow to Chimkent
            5 ArmoredCars moved from Kuybyshev to Sverdlovsk
            5 ArmoredCars and 5 HeavyTanks moved from Kuybyshev to Alma Ata
                  Germans take Alma Ata from Russians
            3 Artillerys and 3 Elites moved from Komi to Salekhard
            2 Mech.Infs moved from Perm to Alma Ata
                  Germans take Karaganda from Russians
            1 Artillery and 1 Elite moved from Penza to Kuybyshev
            4 Mech.Infs moved from Kursk to Kuybyshev
            5 Infantrys moved from Georgia to Erzurum
            1 HeavyTank moved from Adana to W.Iran
            1 Elite moved from Rostov to Georgia
            1 Battleship, 1 Cruiser and 1 Destroyer moved from 16 Sea Zone to 8 Sea Zone
            1 Elite moved from Iceland to 10 Sea Zone
            1 Elite and 1 S.Submarine moved from 10 Sea Zone to 8 Sea Zone
            6 Transports moved from 11 Sea Zone to 20 Sea Zone
            6 Artillerys moved from Normandy to 20 Sea Zone
            6 Transports moved from 22 Sea Zone to 20 Sea Zone
            5 Artillerys moved from Netherlands to 20 Sea Zone
            1 Artillery moved from Belgium to 20 Sea Zone
            1 Cruiser moved from 11 Sea Zone to 20 Sea Zone
            1 Elite moved from Netherlands to 20 Sea Zone
            1 Elite moved from Belgium to 20 Sea Zone
            11 Elites moved from Normandy to 20 Sea Zone
            12 Artillerys and 13 Elites moved from 20 Sea Zone to Wales
            1 Destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 Carrier moved from 21 Sea Zone to 20 Sea Zone
            6 Elites moved from Paris to Normandy
            2 Artillerys, 1 Elite and 1 Infantry moved from Rhine to Belgium
            1 Artillery, 1 Elite and 1 Tank moved from La Mancha to Madrid
            2 ArmoredCars moved from Aragon to Madrid
            1 Fighter, 1 JetFighter and 2 Stukas moved from Andalusia to Madrid
            1 Elite moved from Aragon to La Mancha
            1 S.Submarine moved from 31 Sea Zone to 43 Sea Zone
            1 Elite moved from Languedoc to 43 Sea Zone
            1 Elite moved from 43 Sea Zone to Valencia
            1 Elite moved from Andalusia to Valencia
            4 Fighters moved from Provence to Valencia
            3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to Valencia
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 12 Artillerys, 2 Carriers, 9 Elites, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Madrid
                Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    AA fire in Madrid : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 2 : 4/9 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits
                    1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 3 : 1/5 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Madrid, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Neutral lost in Madrid
                    Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 4 : 2/5 hits, 2.67 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Germans and 1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 1 JetFighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Sverdlovsk
                Germans attack with 20 ArmoredCars and 2 HeavyTanks
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantrys and 1 Tank
                    Germans roll dice for 20 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 2 : 8/22 hits, 8.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker, 14 Infantrys and 1 Tank in Sverdlovsk, round 2 : 5/16 hits, 5.67 expected hits
                    5 ArmoredCars owned by the Germans and 7 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 15 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 3 : 5/17 hits, 6.33 expected hits
                    Russians roll dice for 1 Bunker, 7 Infantrys and 1 Tank in Sverdlovsk, round 3 : 2/9 hits, 3.33 expected hits
                    2 ArmoredCars owned by the Germans and 5 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 4 : 2/15 hits, 5.67 expected hits
                    Russians roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Sverdlovsk, round 4 : 0/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 5 : 6/15 hits, 5.67 expected hits
                    Russians roll dice for 1 Bunker and 1 Tank in Sverdlovsk, round 5 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Sverdlovsk
                Germans captures 35PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 12 ArmoredCars and 2 HeavyTanks remaining. Battle score for attacker is 7
                Casualties for Germans: 8 ArmoredCars
                Casualties for Russians: 1 Bunker, 14 Infantrys and 1 Tank
            Battle in Wales
                Germans attack with 12 Artillerys and 13 Elites
                British defend with 1 Factory and 23 Infantrys
                    Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Wales
                    Germans roll dice for 12 Artillerys and 13 Elites in Wales, round 2 : 9/25 hits, 10.33 expected hits
                    British roll dice for 22 Infantrys in Wales, round 2 : 5/22 hits, 7.33 expected hits
                    3 Elites owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales
                    Germans roll dice for 10 Artillerys and 10 Elites in Wales, round 3 : 14/20 hits, 8.33 expected hits
                    British roll dice for 13 Infantrys in Wales, round 3 : 2/13 hits, 4.33 expected hits
                    1 Elite owned by the Germans, 1 Artillery owned by the Germans and 13 Infantrys owned by the British lost in Wales
                Germans win, taking Wales from British with 9 Artillerys and 9 Elites remaining. Battle score for attacker is 22
                Casualties for British: 23 Infantrys
                Casualties for Germans: 3 Artillerys and 4 Elites
            Battle in 8 Sea Zone
                Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine
                British defend with 2 S.Submarines
                    Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                2 S.Submarines owned by the British lost in 8 Sea Zone
                Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20
                Casualties for British: 2 S.Submarines
            Battle in Valencia
                Germans attack with 3 Adv.Fighters, 2 Elites and 5 Fighters
                Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Elites and 5 Fighters in Valencia, round 2 : 6/10 hits, 3.83 expected hits
                    Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 1 Elite owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia
                Germans loses 0 PUs for violating Valencias neutrality.
                Germans win, taking Valencia from Neutral with 3 Adv.Fighters, 1 Elite and 5 Fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
    
        Non Combat Move - Germans
            3 Adv.Fighters and 5 Fighters moved from Valencia to 31 Sea Zone
            1 JetFighter and 2 Stukas moved from Madrid to Andalusia
            1 AAGun moved from Georgia to Erzurum
            1 AAGun moved from Kursk to Rostov
            1 AAGun moved from Moscow to Penza
            1 AAGun moved from Brest to Kiev
            1 AAGun moved from Arkhangelsk to Komi
            1 AAGun moved from S.Karelia to Arkhangelsk
            1 AAGun moved from Saxony to Hamburg
            1 AAGun moved from Danzig to Brest
            1 AAGun moved from Leon to Andalusia
    
        Place Units - Germans
            2 Carriers placed in 31 Sea Zone
            2 Fighters placed in Provence
            3 Artillerys placed in Normandy
            3 Artillerys placed in Belgium
            3 Artillerys placed in Netherlands
            3 Artillerys and 3 Elites placed in Hamburg
            6 Elites and 2 Infantrys placed in Paris
            3 Infantrys placed in Georgia
            2 Infantrys placed in Rostov
            6 ArmoredCars, 1 Infantry and 3 Tanks placed in Moscow
            3 Infantrys placed in Kursk
            Germans undo move 11.
            4 Infantrys placed in Arkhangelsk
    
        Turn Complete - Germans
            Germans collect 189 PUs; end with 224 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Neutral : 0.83
    British : -5.67
    AA fire in Madrid : : -0.67
    Russians : -3.67
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            1 Infantry moved from Sibirsky to Khatanga
            1 Infantry moved from Sibirsky to Yeniseysk
            1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
            2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            2 Infantrys moved from Syria to Palestine
            3 Transports moved from 56 Sea Zone to 51 Sea Zone
            6 Infantrys moved from Greece to 51 Sea Zone
            6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone
            6 Infantrys moved from 56 Sea Zone to Palestine
            3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran
            3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran
            2 Fighters moved from Palestine to E.Iran
            2 Infantrys and 1 Tank moved from Palestine to Iraq
            4 Transports moved from 47 Sea Zone to 46 Sea Zone
            7 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone
            33 Infantrys moved from Tunis to S.Tunisia
            8 Infantrys moved from 47 Sea Zone to S.Tunisia
            1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Tripoli
                  Italians take Tripoli from Americans
    
        Purchase Units - Italians
            Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in E.Iran
                Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank
                British defend with 1 Artillery and 12 Infantrys
                    Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits
                    British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits
                    5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran
                    Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits
                    British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran
                    Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran
                    Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits
                    British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran
                Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3
                Casualties for Italians: 10 Infantrys and 1 Tank
                Casualties for British: 1 Artillery and 12 Infantrys
            Battle in S.Tunisia
                Italians attack with 41 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from E.Iran to W.Iran
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in W.Iran
            1 Bunker placed in Palestine
            2 Infantrys placed in Syria
            4 Infantrys placed in Greece
            4 Infantrys placed in Tunis
            8 Infantrys placed in Rome
            3 Infantrys placed in Serbia
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 1.67
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia
            1 Infantry moved from N.Algeria to E.Morocco
            1 Submarine moved from 1 Sea Zone to 2 Sea Zone
            4 Infantrys moved from Churchill to 1 Sea Zone
            1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone
            4 Infantrys moved from 2 Sea Zone to Montreal
            1 Infantry moved from Canadian Prairies to Churchill
    
        Purchase Units - French
            French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            4 Mech.Infs placed in E.Morocco
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            2 L.Fighters moved from Tokyo to 95 Sea Zone
            1 Infantry moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
            1 Infantry moved from Mindoro to Panay
                  Yamamoto take Panay from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker and 22 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 2 L.Fighters
                Americans defend with 3 S.Submarines
                    Yamamoto roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                2 S.Submarines owned by the Americans lost in 95 Sea Zone
                1 S.Submarine owned by the Americans Submerged
                Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 2 S.Submarines
    
        Non Combat Move - Yamamoto
            2 L.Fighters moved from 95 Sea Zone to Tokyo
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tohoku to Hokkaido
    
        Place Units - Yamamoto
            1 Bunker and 8 Infantrys placed in Tokyo
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
            3 Infantrys placed in Manila
            1 Infantry placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            7 Infantrys moved from Urumqi to C.Sinkiang
    
        Combat - Chinese
            Battle in C.Sinkiang
                Chinese attack with 7 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 0/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 7 Infantrys in C.Sinkiang, round 3 : 0/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 7 Infantrys in C.Sinkiang, round 4 : 4/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in C.Sinkiang
                Chinese win, taking C.Sinkiang from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            1 Infantry moved from E.Qinghai to Hsining
            1 S.Bomber moved from Hupeh to Hsining
            1 Infantry moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Sinkiang to Gobi Altai
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; 
    
        Combat - Hisaichi
            Battle in Hsining
                Hisaichi attack with 1 Infantry and 1 S.Bomber
                British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory
                    AA fire in Hsining : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining
                Hisaichi captures 15PUs while taking Chinese capital
                Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 1 S.Bomber
                Casualties for British: 1 Tank
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 4 Infantrys placed in Liaoning
            1 Bunker and 8 Infantrys placed in Changchun
            1 Bunker and 3 Infantrys placed in Shantung
            3 Infantrys placed in Peking
            2 Infantrys and 1 Tank placed in Hupeh
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys
            EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 0.50
    AA fire in Hsining : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            1 Infantry moved from E.Qinghai to Hsining
            1 S.Bomber moved from Hupeh to Hsining
            1 Infantry moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Sinkiang to Gobi Altai
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs; 
    
        Combat - Hisaichi
            Battle in Hsining
                Hisaichi attack with 1 Infantry and 1 S.Bomber
                British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory
                    AA fire in Hsining : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining
                Hisaichi captures 15PUs while taking Chinese capital
                Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Hisaichi: 1 S.Bomber
                Casualties for British: 1 Tank
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 4 Infantrys placed in Liaoning
            1 Bunker and 8 Infantrys placed in Changchun
            1 Bunker and 3 Infantrys placed in Shantung
            3 Infantrys placed in Peking
            2 Infantrys and 1 Tank placed in Hupeh
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys
            EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Manila: 1 Adv.Fighter and 1 Fighter
            EDIT: Adding units owned by Hisaichi to Hupeh: 1 Adv.Fighter and 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 0.50
    AA fire in Hsining : : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            24 Infantrys and 1 Tank moved from Manchester to Wales
            1 Artillery and 23 Infantrys moved from Dover to Wales
            1 Elite and 2 Infantrys moved from London to Wales
            2 Tanks moved from Scotland to Wales
            16 Infantrys moved from Scotland to Manchester
            2 Mech.Infs moved from New Valley to Tripoli
            3 Mech.Infs moved from New Valley to Cairo
            1 Infantry moved from New Valley to Lower Egypt
            1 Infantry moved from Lower Egypt to Cairo
            1 Mech.Inf moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Infantrys moved from British Guiana to Suriname
            1 Infantry moved from Ontario to Quebec
            12 Infantrys moved from Rajputana to Baluchistan
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys moved from 59 Sea Zone to Baluchistan
            2 Cruisers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone
            5 Infantrys moved from Madras to Mysore
            5 Infantrys moved from Hyderabad to Rajputana
            1 Infantry moved from Sikang to E.Qinghai
                  British take E.Qinghai from Hisaichi
            1 Infantry moved from Sikang to Lanchow
                  British take Lanchow from Yamamoto
            3 Infantrys moved from Sikang to W.Qinghai
            5 Infantrys moved from Delhi to Rajputana
            6 Infantrys moved from S.Thailand to N.Thailand
            6 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - British
            British buy 2 Elites, 3 Fighters, 33 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Tripoli
                British attack with 2 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Tripoli, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tripoli
                British win, taking Tripoli from Italians with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Wales
                British attack with 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks
                Germans defend with 9 Artillerys, 9 Elites and 1 Factory
                    British roll dice for 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks in Wales, round 2 : 13/54 hits, 10.50 expected hits
                    Germans roll dice for 9 Artillerys and 9 Elites in Wales, round 2 : 4/18 hits, 6.00 expected hits
                    9 Elites owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Wales
                    British roll dice for 1 Artillery, 1 Elite, 45 Infantrys and 3 Tanks in Wales, round 3 : 11/50 hits, 9.83 expected hits
                    Germans roll dice for 5 Artillerys in Wales, round 3 : 3/5 hits, 1.67 expected hits
                    5 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Wales
                British win, taking Wales from Germans with 1 Artillery, 1 Elite, 42 Infantrys and 3 Tanks remaining. Battle score for attacker is 49
                Casualties for British: 7 Infantrys
                Casualties for Germans: 9 Artillerys and 9 Elites
    
        Non Combat Move - British
    
        Place Units - British
            2 Mech.Infs placed in Cape Town
            6 Infantrys placed in Malaya
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            5 Infantrys placed in Madras
            8 Infantrys placed in London
            4 Infantrys placed in Manchester
            2 Elites, 1 Fighter and 3 Infantrys placed in Cairo
            British undo move 8.
            2 Infantrys placed in Montreal
            2 Elites, 3 Fighters and 1 Infantry placed in Cairo
    
        Turn Complete - British
            British collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 4.00
    Italians : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Anzac
            2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand
            1 Infantry and 1 Marine moved from S.French Indochina to N.French Indochina
            1 Marine moved from S.French Indochina to N.Thailand
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to S.Thailand
            2 Transports moved from 67 Sea Zone to 70 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys and 1 Marine moved from Broome to 67 Sea Zone
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 67 Sea Zone to 105 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 105 Sea Zone to S.Thailand
            4 Infantrys moved from South Australia to 70 Sea Zone
            6 Infantrys moved from Canberra to New South Wales
            4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from Merauke to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            8 Infantrys moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 13 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.French Indochina
                Anzac attack with 1 Infantry and 1 Marine
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Marine in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in N.French Indochina
                    Anzac roll dice for 1 Marine in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Marine in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.French Indochina
                Anzac win, taking N.French Indochina from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
            2 Infantrys and 1 Marine placed in Broome
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Anzac : -0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Dutch
            1 Artillery, 9 Infantrys and 2 Marines moved from S.Thailand to N.Thailand
            4 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bangkok to N.Thailand
            13 Tanks moved from N.Thailand to Sikang
            1 Fighter moved from N.Thailand to Sikang
            1 Adv.Fighter and 1 Fighter moved from 105 Sea Zone to Sikang
            1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Transport moved from 110 Sea Zone to 112 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
            3 Infantrys moved from West Borneo to 110 Sea Zone
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
            7 Infantrys moved from 105 Sea Zone to S.Thailand
            3 Transports moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Dutch
            1 Elite, 4 Infantrys and 1 Marine placed in Bangkok
            3 Infantrys placed in West Borneo
            4 Infantrys placed in Banjarmasin
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Finns
            2 ArmoredCars and 4 Tanks moved from Komi to Yeniseysk
            1 Tank moved from Salekhard to Surgut
                  Finns take Surgut from Russians
            1 Tank moved from Surgut to Yeniseysk
            1 Tank moved from Salekhard to Yeniseysk
            1 Artillery and 1 Elite moved from Gorky to Kuybyshev
            2 Mech.Infs moved from S.Karelia to Salekhard
            2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
            1 Mech.Inf moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Mech.Infs; Remaining resources: 6 PUs; 
    
        Combat - Finns
            Battle in Yeniseysk
                Finns attack with 2 ArmoredCars and 6 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 6 Tanks in Yeniseysk, round 2 : 1/8 hits, 3.67 expected hits
                    Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yeniseysk
                Finns win, taking Yeniseysk from Russians with 2 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in S.Karelia
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.67
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            2 Mech.Infs moved from Vinnytsia to Saratov
            1 Mech.Inf moved from Stalingrad to Chimkent
            2 Artillerys and 2 Infantrys moved from Stalingrad to Saratov
            1 ArmoredCar, 7 Mech.Infs and 1 Tank moved from Chimkent to C.Sinkiang
            1 Mech.Inf moved from Tashkent to C.Sinkiang
            5 Tanks moved from Tashkent to Alma Ata
    
        Purchase Units - Romanians
            Romanians buy 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in C.Sinkiang
                Romanians attack with 1 ArmoredCar, 8 Mech.Infs and 1 Tank
                Chinese defend with 7 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 8 Mech.Infs and 1 Tank in C.Sinkiang, round 2 : 4/10 hits, 3.50 expected hits
                    Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 3/7 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Romanians, 2 Mech.Infs owned by the Romanians and 4 Infantrys owned by the Chinese lost in C.Sinkiang
                    Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 3 : 0/7 hits, 2.50 expected hits
                    Chinese roll dice for 3 Infantrys in C.Sinkiang, round 3 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 6 Mech.Infs and 1 Tank in C.Sinkiang, round 4 : 3/7 hits, 2.50 expected hits
                    Chinese roll dice for 3 Infantrys in C.Sinkiang, round 4 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Romanians and 3 Infantrys owned by the Chinese lost in C.Sinkiang
                Romanians win, taking C.Sinkiang from Chinese with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -14
                Casualties for Romanians: 1 ArmoredCar and 4 Mech.Infs
                Casualties for Chinese: 7 Infantrys
    
        Non Combat Move - Romanians
            1 AAGun moved from Kuybyshev to Chimkent
    
        Place Units - Romanians
            2 Mech.Infs placed in Tashkent
            2 Mech.Infs and 1 Tank placed in Stalingrad
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.50
    Chinese : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Americans
            25 ArmoredCars and 6 Tanks moved from Ghadames to S.Tunisia
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry, 4 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in S.Tunisia
                Americans attack with 25 ArmoredCars and 6 Tanks
                Italians defend with 41 Infantrys
                    Americans roll dice for 25 ArmoredCars and 6 Tanks in S.Tunisia, round 2 : 5/31 hits, 11.33 expected hits
                    Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 14/41 hits, 13.67 expected hits
                    5 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in S.Tunisia
                11 ArmoredCars and 6 Tanks retreated to Ghadames
                Italians win with 36 Infantrys remaining. Battle score for attacker is -46
                Casualties for Americans: 14 ArmoredCars
                Casualties for Italians: 5 Infantrys
    
        Non Combat Move - Americans
            7 ArmoredCars and 4 Tanks moved from Kufra to Ghadames
            14 ArmoredCars, 1 Elite and 5 Infantrys moved from French Equatorial Africa to Darfur
            14 ArmoredCars moved from Darfur to Kufra
            6 Infantrys moved from Darfur to New Valley
            16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from Angola to Belgian Congo
            16 ArmoredCars and 1 Tank moved from Belgian Congo to French Equatorial Africa
            15 Adv.Fighters, 5 B.Carriers, 2 Battleships, 2 Cruisers, 5 Destroyers and 4 Submarines moved from 35 Sea Zone to 34 Sea Zone
            1 B.Transport and 10 Transports moved from 40 Sea Zone to 39 Sea Zone
            12 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone
            4 ArmoredCars and 1 Tank moved from Argentina to 39 Sea Zone
            2 ArmoredCars moved from S.Chile to 39 Sea Zone
            18 ArmoredCars, 1 B.Transport, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone
            18 ArmoredCars and 1 Tank moved from 40 Sea Zone to Angola
            3 ArmoredCars moved from Santiago to Argentina
            2 ArmoredCars moved from N.Chile to Rio De Janeiro
            2 ArmoredCars moved from Bolivia to Rio De Janeiro
            2 ArmoredCars moved from Peru to Rio De Janeiro
            2 ArmoredCars moved from Colombia to Rio De Janeiro
            2 ArmoredCars moved from Venezuela to Rio De Janeiro
            1 Transport moved from 35 Sea Zone to 26 Sea Zone
            5 Marines moved from S.Thailand to N.Thailand
            3 Marines moved from Formosa to 93 Sea Zone
            3 Marines and 3 S.Submarines moved from 93 Sea Zone to 105 Sea Zone
            3 Marines moved from 105 Sea Zone to S.Thailand
            1 Marine moved from Palawan to 106 Sea Zone
            1 Marine and 1 S.Submarine moved from 106 Sea Zone to 105 Sea Zone
            1 Marine moved from 105 Sea Zone to S.Thailand
            4 S.Submarines moved from 105 Sea Zone to 93 Sea Zone
            1 S.Submarine moved from 105 Sea Zone to 93 Sea Zone
            1 Battleship moved from 106 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 106 Sea Zone to 93 Sea Zone
            1 Battleship moved from 106 Sea Zone to 93 Sea Zone
            1 Carrier moved from 106 Sea Zone to 93 Sea Zone
            1 Battleship moved from 93 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 93 Sea Zone to 86 Sea Zone
            1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Marine moved from Koryakia to Kolyma
    
        Place Units - Americans
            1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            1 Adv.Fighter placed in 35 Sea Zone
            1 ArmoredCar and 1 Tank placed in Rio De Janeiro
            2 ArmoredCars placed in Argentina
            2 ArmoredCars placed in S.Chile
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Bolivia
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            2 ArmoredCars placed in Venezuela
            3 Marines placed in Formosa
            1 Cruiser and 1 Destroyer placed in 71 Sea Zone
            1 Marine placed in Alaska
            1 Elite and 1 Infantry placed in Minamitori
    
        Turn Complete - Americans
            Americans collect 154 PUs; end with 154 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -6.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Germans
            5 ArmoredCars and 5 HeavyTanks moved from Alma Ata to Urumqi
                  Germans take Urumqi from Chinese
            1 Mech.Inf moved from Alma Ata to Bratsk
                  Germans take Semipalatinsk from Russians
                  Germans take Krasnoyarsk from Russians
                  Germans take Bratsk from Russians
            1 Mech.Inf moved from Alma Ata to Irkutsk
                  Germans take Irkutsk from Russians
            1 ArmoredCar moved from Sverdlovsk to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 ArmoredCar moved from Novosibirsk to Yeniseysk
            11 ArmoredCars and 2 HeavyTanks moved from Sverdlovsk to Yeniseysk
            3 Artillerys and 3 Elites moved from Salekhard to Yeniseysk
            10 Mech.Infs moved from Chimkent to Yeniseysk
            4 Mech.Infs moved from Kuybyshev to Yeniseysk
            1 Artillery and 1 Elite moved from Kuybyshev to Chimkent
            4 Infantrys moved from Arkhangelsk to Komi
            6 ArmoredCars and 3 Tanks moved from Moscow to Kuybyshev
            1 Infantry moved from Moscow to Penza
            2 Infantrys moved from Rostov to Georgia
            1 Elite and 3 Infantrys moved from Georgia to Erzurum
            5 Infantrys moved from Erzurum to Ankara
            1 HeavyTank moved from W.Iran to Ankara
            1 JetFighter moved from Palestine to Ankara
            1 S.Submarine moved from 43 Sea Zone to 41 Sea Zone
            1 Elite moved from Valencia to 41 Sea Zone
            1 Elite and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone
            1 Elite moved from 31 Sea Zone to Rio de Oro
                  Germans take Rio de Oro from Americans
            1 Elite moved from La Mancha to Andalusia
            1 Tank moved from Madrid to Andalusia
            2 Fighters moved from Provence to 31 Sea Zone
            3 Artillerys moved from Normandy to 20 Sea Zone
            5 Artillerys moved from Belgium to 20 Sea Zone
            3 Artillerys moved from Netherlands to 20 Sea Zone
            1 Elite moved from Normandy to 20 Sea Zone
            6 Elites moved from Normandy to 20 Sea Zone
            2 Elites moved from Belgium to 20 Sea Zone
            1 Infantry moved from Belgium to 20 Sea Zone
            4 Infantrys moved from Normandy to 20 Sea Zone
            1 Cruiser and 1 Infantry moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Dover
                  Germans take Dover from British
            11 Artillerys, 1 Carrier, 1 Destroyer, 9 Elites, 4 Infantrys and 12 Transports moved from 20 Sea Zone to 21 Sea Zone
            11 Artillerys, 9 Elites and 4 Infantrys moved from 21 Sea Zone to Manchester
            3 Artillerys and 3 Elites moved from Hamburg to Netherlands
            6 Elites and 2 Infantrys moved from Paris to Picardy
            4 Infantrys moved from Normandy to Picardy
            1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine moved from 8 Sea Zone to 2 Sea Zone
            1 Elite moved from 2 Sea Zone to Baffin
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 10 ArmoredCars, 10 Artillerys, 1 Battleship, 1 Carrier, 5 Elites, 22 Infantrys, 5 Mech.Infs and 1 Submarine; Remaining resources: 4 PUs; 
    
        Combat - Germans
            Battle in Manchester
                Germans attack with 11 Artillerys, 9 Elites and 4 Infantrys
                British defend with 1 AAGun, 1 Factory and 20 Infantrys; Americans defend with 1 Fighter
                    Germans roll dice for 1 Cruiser in Manchester, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 11 Artillerys, 9 Elites and 4 Infantrys in Manchester, round 2 : 11/24 hits, 9.17 expected hits
                    British roll dice for 1 Fighter and 20 Infantrys in Manchester, round 2 : 8/21 hits, 7.17 expected hits
                    1 Elite owned by the Germans, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 11 Infantrys owned by the British lost in Manchester
                    Germans roll dice for 8 Artillerys and 8 Elites in Manchester, round 3 : 4/16 hits, 6.67 expected hits
                    British roll dice for 1 Fighter and 9 Infantrys in Manchester, round 3 : 2/10 hits, 3.50 expected hits
                    1 Elite owned by the Germans, 1 Artillery owned by the Germans and 4 Infantrys owned by the British lost in Manchester
                    Germans roll dice for 7 Artillerys and 7 Elites in Manchester, round 4 : 5/14 hits, 5.83 expected hits
                    British roll dice for 1 Fighter and 5 Infantrys in Manchester, round 4 : 4/6 hits, 2.17 expected hits
                    2 Elites owned by the Germans, 2 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Manchester
                    Germans roll dice for 5 Artillerys and 5 Elites in Manchester, round 5 : 1/10 hits, 4.17 expected hits
                    British roll dice for 1 Fighter in Manchester, round 5 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans lost in Manchester
                Germans win, taking Manchester from British with 5 Artillerys and 5 Elites remaining. Battle score for attacker is 4
                Casualties for Germans: 6 Artillerys, 4 Elites and 4 Infantrys
                Casualties for British: 20 Infantrys
                Casualties for Americans: 1 Fighter
            Battle in 2 Sea Zone
                Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine
                French defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 Destroyer and 2 Transports in 2 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Submarine owned by the French and 2 Transports owned by the French lost in 2 Sea Zone
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 2 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    French roll dice for 1 Destroyer in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 2 Sea Zone
                Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 27
                Casualties for French: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in Ankara
                Germans attack with 1 HeavyTank, 5 Infantrys and 1 JetFighter
                Neutral defend with 2 Artillerys and 2 Infantrys
                    Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in Ankara
                    Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Ankara, round 3 : 4/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Artillerys in Ankara, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Neutral lost in Ankara
                Germans loses 0 PUs for violating Ankaras neutrality.
                Germans win, taking Ankara from Neutral with 1 HeavyTank, 5 Infantrys and 1 JetFighter remaining. Battle score for attacker is 12
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in Baffin
    
        Non Combat Move - Germans
            1 JetFighter moved from Ankara to W.Iran
    
        Place Units - Germans
            1 Battleship and 1 Carrier placed in 31 Sea Zone
            2 Adv.Fighters placed in Provence
            1 Submarine placed in 43 Sea Zone
            3 Artillerys placed in Normandy
            3 Artillerys placed in Belgium
            3 Artillerys placed in Netherlands
            1 Artillery and 5 Elites placed in Hamburg
            5 Mech.Infs placed in Sverdlovsk
            10 ArmoredCars placed in Moscow
            3 Infantrys placed in Georgia
            2 Infantrys placed in Rostov
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            5 Infantrys placed in Madrid
    
        Turn Complete - Germans
            Germans collect 205 PUs; end with 209 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Neutral : -2.00
    British : 0.67
    French : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Russians
            2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from Evenkia to Sibirsky
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Infantry moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Sibirsky to Evenkia
    
        Place Units - Russians
            1 Bunker, 1 HeavyTank, 4 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Italians
            3 HeavyTanks moved from E.Iran to W.Iran
            1 Infantry and 1 Tank moved from Iraq to W.Iran
            2 Infantrys moved from Syria to Palestine
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            4 Infantrys moved from 56 Sea Zone to Palestine
            36 Infantrys moved from S.Tunisia to Tunis
            4 Transports moved from 47 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone
            8 Infantrys moved from 47 Sea Zone to Tunis
            3 Infantrys moved from Serbia to Greece
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 2 HeavyTanks and 21 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Palestine
            1 Bunker and 4 Infantrys placed in Tunis
            2 Infantrys placed in Syria
            4 Infantrys placed in Greece
            10 Infantrys placed in Rome
            2 HeavyTanks and 1 Infantry placed in W.Iran
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - French
            1 Infantry moved from N.Tunisia to S.Tunisia
                  French take S.Tunisia from Italians
    
        Purchase Units - French
            French buy 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            2 Adv.Fighters and 13 Tanks moved from N.Tunisia to E.Morocco
    
        Place Units - French
            1 Elite and 1 Fighter placed in Churchill
            2 Infantrys and 2 Tanks placed in E.Morocco
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker and 24 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Yamamoto
            1 Tank moved from Mindanao to Davao
            1 Infantry moved from Mindoro to Panay
            3 Infantrys moved from Tokyo to Chubu
            2 Infantrys moved from Chubu to Kyushu
            1 Infantry moved from Kyushu to Shikoku
            2 Infantrys moved from Tokyo to Tohoku
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            1 Bunker placed in Chubu
            8 Infantrys placed in Tokyo
            Yamamoto undo move 1.
            1 Bunker placed in Tokyo
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Kwangsi
            3 Infantrys placed in Manila
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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