TheShrike (X) vs. AetV (L) BM3


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            20 infantry moved from Bryansk to Russia
            7 artilleries moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            5 infantry moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 aaGun, 1 artillery, 1 fighter and 8 infantry moved from Archangel to Vologda
            1 fighter moved from Vologda to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries and 3 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 56 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Yunnan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Combat - Japanese
            Battle in Western Australia
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Burma from UK_Pacific to Japanese
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Kwangsi to Java
            2 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
            2 marines moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 2 marines moved from 6 Sea Zone to Japan
            1 aaGun and 1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 carriers, 1 fighter and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            3 cruisers moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Java
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 2 bombers
                    Americans roll dice for 1 battleship and 3 cruisers in Java, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 0,33 expected hits
                    2 bombers owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 bombers
            Battle in Algeria
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
            4 bombers moved from Western United States to New Zealand
            3 bombers moved from Queensland to India
            4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 bombers and 1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 infantry and 1 marine placed in Central United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    Americans : 1,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British repair damage of 8x factory_major; Remaining resources: 30 PUs; 
            British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Belgian Congo to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour moved from Tanganyika Territory to Rhodesia
            2 mech_infantrys moved from Union of South Africa to Rhodesia
            1 bomber moved from Union of South Africa to Rhodesia
            18 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 cruisers moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Rhodesia
                British attack with 1 armour, 1 bomber and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 7/23 hits, 5,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 39 Sea Zone
                British attack with 2 cruisers, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to India
            2 aaGuns moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from West India to India
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 destroyer moved from 119 Sea Zone to 108 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Rhodesia to West India
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            British undo move 1.
            2 fighters and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 marine
    

    Combat Hit Differential Summary :

    British : 1,83
    Italians : -0,33
    Japanese : -0,50
    

    Savegame


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Southern Italy to 92 Sea Zone
    

    Savegame


  • Scramble in 92?


  • @TheShrike No Thank you.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
                Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Algeria
                Italians attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Western Ukraine to Baltic States
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            3 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            1 bomber moved from 92 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.67
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Kenya
                  British take Kenya from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
            2 fighters moved from 42 Sea Zone to New South Wales
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Combat Move - French
            3 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
    
        Combat - French
            Battle in Algeria
                French attack with 1 fighter and 3 infantry
                Italians defend with 2 artilleries and 2 infantry
                    French roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    French roll dice for 1 fighter and 3 infantry in Algeria, round 3 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    French roll dice for 1 fighter and 1 infantry in Algeria, round 4 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries in Algeria, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians lost in Algeria
                1 infantry owned by the French retreated to Morocco
                Italians win with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - French
            1 fighter moved from Algeria to Gibraltar
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -1,00
    French : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            4 tactical_bombers moved from Western Ukraine to Bryansk
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            14 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
            4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,8 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Bryansk
                Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
                Russians defend with 1 aaGun and 3 infantry
                    AA fire in Bryansk : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Bryansk, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 3 tactical_bombers in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Ukraine
                Germans attack with 18 armour, 4 artilleries, 20 infantry and 10 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 18 armour, 4 artilleries, 20 infantry and 10 mech_infantrys in Ukraine, round 2 : 17/52 hits, 16.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 18 armour, 4 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Ukraine
            3 tactical_bombers moved from Bryansk to Novgorod
            4 infantry moved from Karelia to Novgorod
            4 bombers moved from Germany to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            6 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 2 infantry moved from France to Western Germany
            1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            6 artilleries placed in Western Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    AA fire in Bryansk : : 0.50
    Russians : 0.33
    AA fire in United Kingdom : : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Tambov to Rostov
            6 infantry moved from Novosibirsk to Samara
            1 aaGun and 4 infantry moved from Tambov to Volgograd
            3 armour moved from Russia to Volgograd
            1 infantry moved from Russia to Bryansk
            1 aaGun and 37 infantry moved from Russia to Tambov
            1 aaGun moved from Vologda to Russia
            9 artilleries moved from Russia to Tambov
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 submarine moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 artillery and 6 infantry
            EDIT: Removing units owned by Russians from Vologda: 1 artillery and 6 infantry
            EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
            EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 cruisers, 1 destroyer, 2 factory_minors, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 marines moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 infantry, 2 marines, 1 submarine, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 armour, 4 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone
            1 armour, 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports moved from 56 Sea Zone to 62 Sea Zone
            1 aaGun and 1 artillery moved from Kweichow to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 factory_minor placed in Kiangsu
            2 cruisers, 1 destroyer and 2 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I can’t think of a more apt way to say the Axis have lost the initiative than with a Japanese turn with no combat…


  • @TheShrike I can’t open the map. Could you please repost the file.
    It shows Zero KB’s for download.

    Thank you.


  • Oh boy; it just loaded turn 1 when I tried to load it. Gave some type of file error. If the game is gone, which would be unfortunate, I suppose I’ll just concede. Shame. I was cooked but it would have been an interesting way to go down. I was getting ready for a late SeaLion and while the Japanese totally lost the initiative on land, their fleet was enormous. Would have been an entertaining Axis demise.


  • @TheShrike hold on, what are you talking about??
    If your file is lost (you posted, but it did not went through properly) there is allways the way of recreating it.
    I’ll go from your J move in then and do it over according to the read out we have here on this thread and do my turns then.
    You don’t have to give up so easily.

    Let me know what your decission is.
    B/c redoing this takes some time.

    Best regards

    AetV


  • Do you feel there’s any possibility I can win, like if you get diced in some key moments? If not, then I’d rather take a rematch with some lessons learned.


  • @TheShrike I can’t make up that decission as your opponent.
    But my advice as a friendly Player is to see allways a few more turns and decide then.

    And please do never player with a thought of:
    Hopefully my opponent get diced, rather play every game with a 120% Commitment.

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