TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
4 Infantrys moved from Changchun to Kirin
1 Infantry and 1 Tank moved from Liaoning to Hulunbuir
3 Marines moved from Peking to Hulunbuir
1 Artillery moved from Anhwei to Shantung
1 Artillery moved from Anhwei to Shansi
2 Tanks moved from Hunan to Shansi
3 Adv.Fighters moved from 101 Sea Zone to Kirin
1 B.Carrier moved from 101 Sea Zone to 107 Sea Zone
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
1 Transport moved from 101 Sea Zone to 93 Sea Zone
1 Infantry moved from Formosa to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Transport moved from 101 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery and 3 Infantrys moved from 107 Sea Zone to Peleliu
1 Fighter moved from Anhwei to Shansi
2 L.Fighters moved from Liaoning to Hulunbuir
1 L.Fighter moved from Liaoning to Shansi
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 3 Adv.Fighters and 4 Infantrys
Russians defend with 2 Mech.Infs and 1 Mot.Inf
Hisaichi roll dice for 3 Adv.Fighters and 4 Infantrys in Kirin, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 2 Mech.Infs and 1 Mot.Inf in Kirin, round 2 : 2/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 Mot.Inf in Kirin, round 3 : 0/1 hits, 0.50 expected hits
1 Mot.Inf owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 13
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 2 Mech.Infs and 1 Mot.Inf
Battle in Hulunbuir
Hisaichi attack with 1 Infantry, 2 L.Fighters, 3 Marines and 1 Tank
Russians defend with 1 AAGun and 5 Infantrys
AA fire in Hulunbuir : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry, 2 L.Fighters, 3 Marines and 1 Tank in Hulunbuir, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 5 Infantrys in Hulunbuir, round 2 : 1/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 2 L.Fighters, 3 Marines and 1 Tank in Hulunbuir, round 3 : 4/6 hits, 3.00 expected hits
Russians roll dice for 2 Infantrys in Hulunbuir, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 2 L.Fighters, 3 Marines and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 5 Infantrys
Battle in Peleliu
Hisaichi attack with 1 Artillery and 3 Infantrys
Americans defend with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peleliu, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 2 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Peleliu
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Peleliu, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 3 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Peleliu
Hisaichi roll dice for 1 Artillery and 1 Infantry in Peleliu, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 4 : 3/5 hits, 2.17 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Peleliu
Americans win with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Casualties for Americans: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Fighter, 1 L.Fighter and 2 Tanks
Chinese defend with 1 AAGun and 2 ArmoredCars
AA fire in Shansi : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 L.Fighter and 2 Tanks in Shansi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter, 1 L.Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Fighter and 1 L.Fighter moved from Shansi to Peking
2 L.Fighters moved from Hulunbuir to Peking
3 Adv.Fighters moved from Kirin to Liaoning
2 Infantrys moved from Hong Kong to Kwangtung
Place Units - Hisaichi
1 Bunker placed in Banjarmasin
1 Adv.Fighter and 2 Tanks placed in Peking
2 Artillerys and 2 Infantrys placed in Liaoning
4 Infantrys placed in Hong Kong
1 Infantry placed in Hong Kong
5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
AA fire in Hulunbuir : : -0.33
Americans : -1.50
Chinese : -0.33
Russians : -1.00
AA fire in Shansi : : -0.33
Savegame