dawgoneit (Allies+45) vs simon33 (Axis) BM3


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Samara to Russia
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Libya to Tobruk
            1 bomber moved from Tunisia to Iraq
            3 infantry moved from Tunisia to Libya
            2 mech_infantrys moved from Tunisia to Tobruk
            2 infantry moved from Algeria to Tunisia
            3 infantry moved from Morocco to Algeria
            3 mech_infantrys moved from Morocco to Tunisia
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Celebes
                Americans attack with 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Chinese
            16 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 bomber, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 artillery moved from Northwest Persia to Caucasus
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Iraq to Persia
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
    
        Purchase Units - British
            British buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 6 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in French West Africa
                British attack with 1 armour and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French West Africa
                    British roll dice for 1 armour in French West Africa, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in French West Africa, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in French West Africa, round 6 : 0/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in French West Africa
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Volgograd
                British attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Germans defend with 1 bomber, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.83 expected hits
                    Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
                    1 bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Volgograd
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Volgograd
                    British roll dice for 1 bomber in Volgograd, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in Volgograd, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the British lost in Volgograd
                Germans win with no units remaining. Battle score for attacker is -18
                Casualties for British: 1 bomber, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -4.33
    Americans : 0.33
    Neutral_Axis : 0.33
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 aaGun moved from Rostov to Caucasus
            1 mech_infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs; 
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC roll dice for 1 armour in New Guinea, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the ANZAC lost in New Guinea
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 fighter and 1 mech_infantry moved from Archangel to Vologda
            1 infantry moved from Tambov to Samara
            1 fighter moved from Archangel to Samara
            1 armour and 5 mech_infantrys moved from Tambov to Kazakhstan
            1 bomber moved from Western Germany to Smolensk
            15 artilleries and 5 infantry moved from Tambov to Bryansk
            3 artilleries moved from Rostov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Western Germany to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 fighter moved from Archangel to Samara
            1 armour and 6 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Archangel to Bryansk
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour, 21 artilleries, 5 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 21 artilleries, 5 infantry and 11 mech_infantrys in Bryansk, round 2 : 16/38 hits, 12.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 21 artilleries, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 5 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Yenisey to Evenkiyskiy
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            2 bombers moved from Smolensk to Novgorod
            1 aaGun moved from Tambov to Bryansk
            8 mech_infantrys moved from Tambov to Caucasus
            1 mech_infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Tambov to Bryansk
            2 mech_infantrys moved from Tambov to Caucasus
            2 fighters moved from Samara to Caucasus
            1 fighter moved from Vologda to Caucasus
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 artillery moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 artillery and 1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 artillery moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 2 mech_infantrys moved from Jehol to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Hopei
            3 artilleries, 2 infantry and 2 mech_infantrys moved from Anhwe to Hopei
            1 armour moved from Hunan to Hopei
            1 infantry moved from Kweichow to Hopei
            1 artillery and 10 infantry moved from India to West India
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 43 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
            1 bomber moved from Anhwe to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in West India
                Japanese attack with 1 artillery and 10 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 10 infantry in West India, round 2 : 3/11 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Yunnan
            3 artilleries moved from Hunan to Anhwe
            1 mech_infantry moved from French Indo China to Hunan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            3 fighters and 1 tactical_bomber moved from Anhwe to Philippines
            1 bomber moved from 44 Sea Zone to Philippines
            1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
            2 tactical_bombers moved from Sumatra to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 fighter moved from 43 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
            1 bomber moved from Anhwe to Japan
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 3 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            3 artilleries and 3 infantry moved from Manchuria to Jehol
            1 infantry moved from Kiangsu to Anhwe
            3 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
            1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
            3 infantry placed in India
            1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 bomber moved from Queensland to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Queensland to New Guinea
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Guinea
                Americans attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 9/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from New Guinea to Queensland
            5 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
            1 bomber moved from 44 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            3 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 artilleries and 3 infantry moved from Morocco to Algeria
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 infantry and 3 mech_infantrys placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            4 destroyers and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Combat Move - Chinese
            20 infantry moved from Shensi to Tsinghai
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
            4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
            1 artillery moved from Eastern Persia to Persia
            3 armour, 1 artillery and 4 mech_infantrys moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            5 infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            2 armour and 1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 4.50
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            2 mech_infantrys moved from Caucasus to Samara
            1 fighter moved from Volgograd to Samara
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Syria
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in Syria
                ANZAC attack with 2 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Syria
                    ANZAC roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Syria, round 4 : 1/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                ANZAC win, taking Dutch New Guinea from Japanese, taking Syria from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Neutral_Axis : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Volgograd to Russia
            1 armour and 5 mech_infantrys moved from Kazakhstan to Russia
            1 armour moved from Evenkiyskiy to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 fighters moved from Caucasus to Russia
            3 armour moved from Ukraine to Russia
            1 armour, 21 artilleries, 5 infantry and 13 mech_infantrys moved from Bryansk to Russia
            2 bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
            2 artilleries and 2 infantry moved from Belarus to Smolensk
            4 mech_infantrys moved from Caucasus to Tambov
            1 mech_infantry moved from Novgorod to Smolensk
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 bomber, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 mech_infantrys in Tambov, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Tambov, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Tambov, round 4 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 7 armour, 21 artilleries, 3 bombers, 3 fighters, 5 infantry and 19 mech_infantrys
                Americans defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter and 23 infantry
                    AA fire in Russia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 21 artilleries, 3 bombers, 2 fighters, 5 infantry and 19 mech_infantrys in Russia, round 2 : 20/57 hits, 21.00 expected hits
                    Russians roll dice for 3 aaGuns, 14 artilleries, 2 fighters and 23 infantry in Russia, round 2 : 14/39 hits, 13.67 expected hits
                    17 infantry owned by the Russians, 5 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 16 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys in Russia, round 3 : 20/43 hits, 16.83 expected hits
                    Russians roll dice for 14 artilleries, 2 fighters and 6 infantry in Russia, round 3 : 10/22 hits, 8.00 expected hits
                    6 infantry owned by the Russians, 14 artilleries owned by the Russians and 10 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 6 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys in Russia, round 4 : 11/33 hits, 12.00 expected hits
                    Russians roll dice for 2 fighters in Russia, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 5 artilleries, 3 bombers, 2 fighters and 15 mech_infantrys remaining. Battle score for attacker is 55
                Casualties for Germans: 16 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys
                Casualties for Russians: 3 aaGuns, 14 artilleries, 1 fighter and 23 infantry
                Casualties for Americans: 1 fighter
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Caucasus to Novosibirsk
            2 mech_infantrys moved from Caucasus to Volgograd
            4 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Russia to Bryansk
            2 bombers moved from Russia to Volgograd
            1 bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Western Germany to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Finland to Norway
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 transport placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            2 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Germans collect 63 PUs (2 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Russia : : 0.00
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 artillery moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 artillery moved from Timguska to Yenisey
                  Russians take Yenisey from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 45 Sea Zone
            5 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
            3 armour, 4 artilleries, 3 infantry and 5 mech_infantrys moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Hunan to Shensi
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 fighter moved from Philippines to Northern Territory
            1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 carrier and 2 fighters moved from 41 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 3 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers and 1 transport in 55 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Northern Territory
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                Americans defend with 1 artillery, 1 bomber and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Northern Territory, round 2 : 7/12 hits, 6.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits
                    1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
            Battle in Shensi
                Japanese attack with 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys in Shensi, round 2 : 5/18 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 armour, 4 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
            1 bomber moved from Japan to Philippines
            2 artilleries and 1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kweichow to Shensi
            1 armour moved from Kiangsu to Kweichow
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Suiyuyan
            3 artilleries and 3 infantry moved from Jehol to Chahar
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            1 artillery, 3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -0.83
    Chinese : -0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Americans take Caucasus from Italians
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            3 artilleries and 3 infantry moved from Algeria to Tunisia
            3 infantry and 3 mech_infantrys moved from Morocco to Algeria
            3 mech_infantrys moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 bomber moved from Queensland to Northern Territory
            1 fighter moved from Hawaiian Islands to Queensland
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Northern Territory
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Territory, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                Americans win, taking Northern Territory from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Northern Territory to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            4 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 infantry and 3 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            4 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Rostov
                  British take Rostov from Italians
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  British take Kazakhstan from Germans
            2 artilleries and 3 infantry moved from Iraq to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 armour moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Caucasus
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter and 1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
            2 mech_infantrys moved from Samara to Caucasus
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win, taking Rostov from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.50 expected hits
                    Americans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Americans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 aaGun moved from Volgograd to Caucasus
            1 fighter moved from Rostov to Volgograd
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Syria to Iraq
            1 marine moved from New South Wales to Queensland
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
            2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            3 armour and 3 mech_infantrys moved from Russia to Nenetsia
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 bomber moved from Bryansk to Yenisey
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Volgograd to Iraq
            1 bomber moved from Volgograd to Persia
            3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
            2 fighters moved from Western Germany to 104 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 bomber, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Scotland
            Battle in Yenisey
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Yenisey
                Germans win, taking Scotland from British, taking Yenisey from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Kazakhstan
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 4 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Nenetsia
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 3 armour and 3 mech_infantrys in Nenetsia, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Nenetsia, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 fighters and 6 mech_infantrys moved from Bryansk to Caucasus
            3 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Tambov to Caucasus
            1 aaGun moved from Bryansk to Rostov
            1 armour and 9 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Smolensk to Rostov
            2 artilleries and 2 infantry moved from Smolensk to Bryansk
            5 artilleries moved from Russia to Tambov
            3 mech_infantrys moved from Novosibirsk to Caucasus
            1 bomber moved from Iraq to Caucasus
            3 mech_infantrys moved from Novgorod to Bryansk
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 111 Sea Zone
            2 fighters moved from 104 Sea Zone to 111 Sea Zone
            1 fighter moved from 104 Sea Zone to 112 Sea Zone
            1 bomber moved from 104 Sea Zone to Western Germany
            1 bomber moved from Yenisey to Evenkiyskiy
    
        Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 infantry placed in Germany
            Germans undo move 1.
            1 carrier placed in 112 Sea Zone
            1 transport placed in 113 Sea Zone
            Germans undo move 5.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    AA fire in Persia : : 0.83
    British : -0.33
    Americans : 0.67
    AA fire in Iraq : : -0.17
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            5 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Queensland?

    I assumed you wouldn’t move the Russian sub.


  • @simon33 yes.
    I no i made a ton of mistakes this game.
    If your not to busy with games can we play another after we call it quits with this one?

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            5 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 5 destroyers, 12 fighters, 2 submarines and 8 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 submarine and 2 transports; ANZAC defend with 5 destroyers, 3 fighters and 2 transports
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 5 destroyers, 12 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 17/30 hits, 16.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 9 fighters and 4 transports in 54 Sea Zone, round 2 : 13/25 hits, 12.00 expected hits
                Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 5 destroyers owned by the Americans, 5 destroyers owned by the ANZAC, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 1 destroyer, 12 fighters and 8 tactical_bombers in 54 Sea Zone, round 3 : 15/26 hits, 14.83 expected hits
                    Americans roll dice for 9 fighters in 54 Sea Zone, round 3 : 8/9 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers and 4 transports in 54 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 6 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 8 carriers, 1 cruiser, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 149
                Casualties for Japanese: 5 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers
                Casualties for ANZAC: 5 destroyers, 3 fighters and 2 transports
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 submarine and 2 transports
    
        Non Combat Move - Japanese
            2 bombers moved from 54 Sea Zone to Caroline Islands
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 aaGun and 4 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 5 infantry moved from India to West India
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 infantry placed in Japan
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 4.17
    Japanese : 1.00
    

    Savegame

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