Here’s what I get when I load the save file in tripleA and select play by forum. Everything is autofilled out
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TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Persepolis to Babylon
3 archers and 7 spearmen moved from Susa to Babylon
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca
1 horsearcher moved from Ecbatana to Gazaca
1 cataphract and 1 cavalry moved from Persepolis to Babylon
1 cavalry and 1 horsearcher moved from Susa to Babylon
1 cataphract moved from Susa to Babylon
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
Purchase Units - Parthia
Parthia buy 7 cavalrys; Remaining resources: 2 PUs;
Combat - Parthia
Battle in Seleucia
Parthia attack with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Seleucia, round 2 : 3/13 hits, 2.83 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Gazaca
Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Parthia roll dice for 1 archer, 3 horsearchers and 3 spearmen in Gazaca, round 2 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 1/4 hits, 1.50 expected hits
1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca
Parthia roll dice for 1 archer, 3 horsearchers and 2 spearmen in Gazaca, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Gazaca, round 3 : 1/3 hits, 1.17 expected hits
1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca
Parthia roll dice for 1 archer, 3 horsearchers and 1 spearman in Gazaca, round 4 : 0/5 hits, 1.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 4 : 1/2 hits, 0.83 expected hits
1 spearman owned by the Parthia lost in Gazaca
Parthia roll dice for 1 archer and 3 horsearchers in Gazaca, round 5 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 5 : 2/2 hits, 0.83 expected hits
1 horsearcher owned by the Parthia and 1 archer owned by the Parthia lost in Gazaca
Parthia roll dice for 2 horsearchers in Gazaca, round 6 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 6 : 2/2 hits, 0.83 expected hits
2 horsearchers owned by the Parthia and 1 spearman owned by the Neutral lost in Gazaca
Neutral win with 1 archer remaining. Battle score for attacker is -22
Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen
Casualties for Neutral: 3 spearmen
Battle in Babylon
Parthia attack with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen in Babylon, round 2 : 3/21 hits, 4.67 expected hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 5/10 hits, 3.83 expected hits
5 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 6 spearmen in Babylon, round 3 : 3/16 hits, 3.83 expected hits
Neutral roll dice for 3 archers and 4 spearmen in Babylon, round 3 : 1/7 hits, 2.83 expected hits
1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 5 spearmen in Babylon, round 4 : 3/15 hits, 3.67 expected hits
Neutral roll dice for 3 archers and 1 spearman in Babylon, round 4 : 3/4 hits, 1.83 expected hits
3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 1 spearman owned by the Neutral lost in Babylon
Parthia roll dice for 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen in Babylon, round 5 : 3/12 hits, 3.17 expected hits
Neutral roll dice for 1 archer in Babylon, round 5 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Babylon
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 6
Casualties for Parthia: 9 spearmen
Casualties for Neutral: 3 archers and 7 spearmen
Non Combat Move - Parthia
Place Units - Parthia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 1.83
Parthia : -6.50
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Numidia
1 cavalry and 1 spearman moved from Paliurus to Berenice
2 archers and 3 spearmen moved from Siwa to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Auzia
2 cavalrys and 1 spearman moved from Igilgili to Auzia
2 cavalrys moved from Hippo Regius to Auzia
1 cavalry moved from Theveste to Auzia
2 cavalrys moved from Zama to Auzia
2 spearmen moved from Theveste to Capsa
1 archer and 1 spearman moved from Zama to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
Purchase Units - Numidia
Numidia buy 1 city; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 6/19 hits, 5.17 expected hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Auzia
Numidia loses 0 PUs for violating Auzias neutrality.
Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
2 biremes moved from SZ 29 to SZ 30
Place Units - Numidia
1 city placed in Cirta
Turn Complete - Numidia
Numidia collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Numidia : 0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
5 spearmen moved from Carthago to SZ 32
2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
3 biremes and 2 triremes moved from SZ 33 to SZ 34
5 spearmen moved from SZ 33 to Lilybaeum
2 spearmen and 1 swordman moved from Acci to Carthago Nova
1 cavalry, 2 spearmen and 2 swordmen moved from Salmantica to Cale
2 spearmen and 1 swordman moved from Salmantica to Toletum
1 cavalry, 1 spearman and 3 swordmen moved from Castulo to Toletum
Purchase Units - Carthage
Carthage buy 4 biremes, 1 city and 1 trireme; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Toletum
Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 4/8 hits, 2.17 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 1 cavalry, 2 spearmen and 4 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 4 cavalrys
Battle in Cale
Carthage attack with 1 cavalry, 2 spearmen and 2 swordmen
Neutral defend with 3 swordmen
Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Cale, round 2 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits
1 swordman owned by the Neutral lost in Cale
Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Cale, round 3 : 3/5 hits, 1.33 expected hits
Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits
1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Cale
Carthage loses 0 PUs for violating Cales neutrality.
Carthage win, taking Cale from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 swordmen
Casualties for Carthage: 1 spearman
Non Combat Move - Carthage
5 spearmen moved from Carthago to Thapsus
2 biremes moved from SZ 15 to SZ 16
Place Units - Carthage
1 city placed in Corduba
4 biremes and 1 trireme placed in SZ 34
Turn Complete - Carthage
Carthage collect 62 PUs; end with 64 PUs
Combat Hit Differential Summary :
Carthage : 3.17
Neutral : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona
2 legionaires and 3 velitess moved from Ariminum to Verona
1 ballista moved from Salapia to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 1 trireme and 12 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 5/18 hits, 5.17 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 2 axemen and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 trireme placed in SZ 45
9 velitess placed in Roma
3 velitess placed in Tarentum
Turning on Edit Mode
EDIT: Removing units owned by RomanRepublic from Roma: 6 velitess
EDIT: Adding units owned by RomanRepublic to Capua: 6 velitess
EDIT: Removing units owned by RomanRepublic from Capua: 4 velitess
EDIT: Adding units owned by RomanRepublic to Croton: 4 velitess
EDIT: Removing units owned by RomanRepublic from SZ 45: 1 trireme
EDIT: Adding units owned by RomanRepublic to Croton: 1 fort
EDIT: Adding units owned by RomanRepublic to Capua: 1 fort
EDIT: Removing units owned by RomanRepublic from SZ 28: 2 biremes and 2 triremes
EDIT: Adding units owned by RomanRepublic to SZ 25: 2 biremes and 2 triremes
EDIT: Turning off Edit Mode
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 0.67
RomanRepublic : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
11 hoplites moved from Corinth to Athens
1 hoplite moved from Sparta to SZ 67
1 bireme and 1 hoplite moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Athens
1 hoplite moved from Delphi to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers, 1 bireme, 1 city and 1 hoplite; Remaining resources: 7 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 13 hoplites
Macedonia defend with 2 peltastss and 1 swordman
GreekCityStates roll dice for 13 hoplites in Athens, round 2 : 4/13 hits, 4.33 expected hits
Macedonia roll dice for 2 peltastss and 1 swordman in Athens, round 2 : 2/3 hits, 0.67 expected hits
1 swordman owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 11 hoplites remaining. Battle score for attacker is -2
Casualties for GreekCityStates: 2 hoplites
Casualties for Macedonia: 2 peltastss and 1 swordman
Non Combat Move - GreekCityStates
4 hoplites moved from Sparta to Corinth
Place Units - GreekCityStates
1 city placed in Corinth
4 archers and 1 hoplite placed in Sparta
1 bireme placed in SZ 67
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 49 PUs
Combat Hit Differential Summary :
Macedonia : 1.33
GreekCityStates : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 peltasts moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
3 hoplites and 2 swordmen moved from Pergamum to Sardis
4 hoplites moved from Thessalonica to SZ 70
2 peltastss moved from Thessalonica to SZ 70
3 biremes, 4 hoplites, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69
4 hoplites and 2 peltastss moved from SZ 69 to Athens
2 cavalrys, 1 hoplite and 5 peltastss moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 1 hoplite, 5 peltastss and 5 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 2 cavalrys, 5 hoplites and 7 peltastss
GreekCityStates defend with 11 hoplites
Macedonia roll dice for 2 cavalrys, 5 hoplites and 7 peltastss in Athens, round 2 : 5/14 hits, 3.50 expected hits
GreekCityStates roll dice for 11 hoplites in Athens, round 2 : 8/11 hits, 5.50 expected hits
5 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 7 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 1 cavalry and 5 hoplites in Athens, round 3 : 2/6 hits, 2.00 expected hits
GreekCityStates roll dice for 6 hoplites in Athens, round 3 : 4/6 hits, 3.00 expected hits
3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
Macedonia roll dice for 2 hoplites in Athens, round 4 : 2/2 hits, 0.67 expected hits
GreekCityStates roll dice for 4 hoplites in Athens, round 4 : 3/4 hits, 2.00 expected hits
2 hoplites owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -2
Casualties for Macedonia: 2 cavalrys, 5 hoplites and 7 peltastss
Casualties for GreekCityStates: 9 hoplites
Battle in Sardis
Macedonia attack with 3 hoplites and 2 swordmen
GreekCityStates defend with 3 hoplites
Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 1/5 hits, 1.67 expected hits
GreekCityStates roll dice for 3 hoplites in Sardis, round 2 : 1/3 hits, 1.50 expected hits
1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 2/4 hits, 1.33 expected hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 1.00 expected hits
1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Sardis
Macedonia win, taking Sardis from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 2 swordmen
Casualties for GreekCityStates: 3 hoplites
Non Combat Move - Macedonia
6 peltastss moved from Thessalonica to Larissa
1 hoplite and 1 peltasts moved from Dodona to Larissa
Place Units - Macedonia
5 swordmen placed in Larissa
1 hoplite and 5 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : 2.83
GreekCityStates : 4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 axemen moved from Hermopolis to Paraetonium
1 archer, 1 chariot and 2 spearmen moved from Jerusalem to Sidon
2 chariots moved from Pharan to Sidon
3 spearmen moved from Pharan to Jerusalem
EDIT: Egypt undo move 5.
EDIT: 1 trireme moved from SZ 59 to SZ 60
EDIT: 1 spearman moved from Salamis to SZ 60
EDIT: 1 spearman moved from SZ 60 to Sidon
EDIT: 1 chariot moved from Pharan to Sidon
1 chariot moved from Pharan to Jerusalem
4 spearmen moved from Alexandria to Memphis
5 spearmen moved from Alexandria to Paraetonium
5 archers, 7 axemen and 4 spearmen moved from Paraetonium to Siwa
Purchase Units - Egypt
Egypt buy 8 chariots and 1 spearman; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer, 2 chariots and 3 spearmen
Seleucid defend with 1 legionaire and 2 peltastss
Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 2 : 0/6 hits, 1.00 expected hits
Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 2 : 0/3 hits, 0.67 expected hits
Egypt roll dice for 1 archer, 2 chariots and 3 spearmen in Sidon, round 3 : 1/6 hits, 1.00 expected hits
Seleucid roll dice for 1 legionaire and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits
1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 4 : 2/5 hits, 0.83 expected hits
Seleucid roll dice for 1 legionaire and 1 peltasts in Sidon, round 4 : 0/2 hits, 0.50 expected hits
1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 archer, 2 chariots and 2 spearmen remaining. Battle score for attacker is 5
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 legionaire and 2 peltastss
Battle in Siwa
Egypt attack with 5 archers, 7 axemen and 4 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Siwa, round 2 : 6/16 hits, 3.83 expected hits
Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Numidia lost in Siwa
Egypt win, taking Siwa from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Non Combat Move - Egypt
2 biremes moved from SZ 58 to SZ 63
Place Units - Egypt
8 chariots placed in Jerusalem
1 spearman placed in Alexandria
Turn Complete - Egypt
Egypt collect 49 PUs; end with 51 PUs
Combat Hit Differential Summary :
Egypt : 2.33
Numidia : -0.33
Seleucid : -0.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
2 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Damascus to Jerusalem
2 cataphracts moved from Emesa to Jerusalem
2 cavalrys moved from Emesa to Jerusalem
11 hoplites moved from Antioch to Sidon
3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Damascus
5 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Emesa
1 peltasts moved from Attalia to SZ 61
1 peltasts moved from SZ 61 to Salamis
Seleucid take Salamis from Egypt
1 hoplite moved from Attalia to Tarsus
Purchase Units - Seleucid
Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 11 hoplites
Egypt defend with 1 archer, 2 chariots and 2 spearmen
Seleucid roll dice for 11 hoplites in Sidon, round 2 : 4/11 hits, 3.67 expected hits
Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 2 : 5/5 hits, 2.50 expected hits
1 chariot owned by the Egypt, 5 hoplites owned by the Seleucid, 2 spearmen owned by the Egypt and 1 archer owned by the Egypt lost in Sidon
Seleucid roll dice for 6 hoplites in Sidon, round 3 : 1/6 hits, 2.00 expected hits
Egypt roll dice for 1 chariot in Sidon, round 3 : 0/1 hits, 0.67 expected hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 6 hoplites remaining. Battle score for attacker is -3
Casualties for Seleucid: 5 hoplites
Casualties for Egypt: 1 archer, 2 chariots and 2 spearmen
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire
Egypt defend with 9 chariots, 1 city and 3 spearmen
Seleucid roll dice for 4 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire in Jerusalem, round 2 : 8/14 hits, 5.50 expected hits
Egypt roll dice for 9 chariots and 3 spearmen in Jerusalem, round 2 : 6/12 hits, 7.00 expected hits
5 chariots owned by the Egypt, 4 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 spearmen owned by the Egypt lost in Jerusalem
Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 3 : 1/8 hits, 3.50 expected hits
Egypt roll dice for 4 chariots in Jerusalem, round 3 : 3/4 hits, 2.67 expected hits
1 chariot owned by the Egypt and 3 hoplites owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 4 cataphracts and 1 legionaire in Jerusalem, round 4 : 1/5 hits, 2.50 expected hits
Egypt roll dice for 3 chariots in Jerusalem, round 4 : 1/3 hits, 2.00 expected hits
1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Jerusalem
Seleucid roll dice for 4 cataphracts in Jerusalem, round 5 : 2/4 hits, 2.00 expected hits
Egypt roll dice for 2 chariots in Jerusalem, round 5 : 2/2 hits, 1.33 expected hits
2 chariots owned by the Egypt and 2 cataphracts owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts remaining. Battle score for attacker is 4
Casualties for Seleucid: 2 cataphracts, 4 cavalrys, 5 hoplites and 1 legionaire
Casualties for Egypt: 9 chariots and 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract and 10 hoplites placed in Antioch
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Seleucid : -2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Seleucia to Hatra
2 cataphracts and 2 cavalrys moved from Babylon to Hatra
1 horsearcher moved from Babylon to Hatra
7 cavalrys moved from Persepolis to Seleucia
5 archers and 2 spearmen moved from Babylon to Seleucia
1 archer and 4 spearmen moved from Ctesiphon to Seleucia
Purchase Units - Parthia
Parthia buy 2 cataphracts, 5 cavalrys and 1 city; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen in Hatra, round 2 : 6/18 hits, 4.83 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
2 cataphracts and 5 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : 1.17
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
1 archer and 3 spearmen moved from Zama to Capsa
1 swordman moved from Auzia to Volubilis
1 spearman moved from Auzia to Volubilis
1 cavalry moved from Auzia to Volubilis
2 swordmen moved from Auzia to Siga
1 archer moved from Auzia to Siga
1 spearman moved from Auzia to Cartenna
1 spearman moved from Auzia to Cartenna
1 spearman moved from Auzia to Siga
1 spearman moved from Auzia to Volubilis
1 spearman moved from Auzia to Siga
8 cavalrys moved from Auzia to Cartenna
Purchase Units - Numidia
Numidia buy 1 archer and 5 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Cartenna
Numidia attack with 8 cavalrys and 2 spearmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 2 : 3/10 hits, 3.00 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 0/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna
Numidia roll dice for 8 cavalrys and 2 spearmen in Cartenna, round 3 : 6/10 hits, 3.00 expected hits
Neutral roll dice for 1 archer in Cartenna, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Cartenna
Numidia loses 0 PUs for violating Cartennas neutrality.
Numidia win, taking Cartenna from Neutral with 8 cavalrys and 2 spearmen remaining. Battle score for attacker is 15
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Battle in Siga
Numidia attack with 1 archer, 2 spearmen and 2 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 1 archer, 2 spearmen and 2 swordmen in Siga, round 2 : 3/5 hits, 1.17 expected hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 1 archer and 2 swordmen remaining. Battle score for attacker is 0
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 2 spearmen
Battle in Volubilis
Numidia attack with 1 cavalry, 2 spearmen and 1 swordman
Neutral defend with 1 spearman
Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
Numidia roll dice for 1 cavalry, 2 spearmen and 1 swordman in Volubilis, round 3 : 2/4 hits, 1.00 expected hits
Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Volubilis
Numidia loses 0 PUs for violating Volubiliss neutrality.
Numidia win, taking Volubilis from Neutral with 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
1 spearman moved from Paliurus to Berenice
2 archers, 4 cavalrys and 8 spearmen moved from Berenice to Leptis Magna
Place Units - Numidia
1 archer and 3 spearmen placed in Leptis Magna
2 spearmen placed in Cirta
Turn Complete - Numidia
Numidia collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Numidia : 4.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Carthage
2 biremes and 1 trireme moved from SZ 33 to SZ 36
5 spearmen moved from Thapsus to SZ 36
5 spearmen moved from SZ 36 to Lilybaeum
2 spearmen and 2 swordmen moved from Carthago Nova to Valentia
1 cavalry, 2 spearmen and 4 swordmen moved from Toletum to Valentia
1 cavalry, 1 spearman and 2 swordmen moved from Cale to Lucus Augusti
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Valentia
Purchase Units - Carthage
Carthage buy 1 bireme, 5 cavalrys, 1 hoplite, 5 swordmen and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Valentia
Carthage attack with 1 cavalry, 5 spearmen and 6 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 1 cavalry, 5 spearmen and 6 swordmen in Valentia, round 2 : 2/12 hits, 3.17 expected hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Valentia, round 3 : 2/10 hits, 2.83 expected hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 1/4 hits, 1.50 expected hits
1 axeman owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 1 cavalry, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/9 hits, 2.67 expected hits
Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits
2 archers owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 1 cavalry, 2 spearmen and 6 swordmen remaining. Battle score for attacker is 12
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Battle in Lucus Augusti
Carthage attack with 1 cavalry, 1 spearman and 2 swordmen
Neutral defend with 1 swordman
Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Lucus Augusti, round 2 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Lucus Augusti
Carthage loses 0 PUs for violating Lucus Augustis neutrality.
Carthage win, taking Lucus Augusti from Neutral with 1 cavalry, 1 spearman and 2 swordmen remaining. Battle score for attacker is 4
Casualties for Neutral: 1 swordman
Non Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 34 to SZ 27
1 bireme moved from SZ 34 to SZ 27
Place Units - Carthage
1 hoplite and 4 swordmen placed in Lilybaeum
1 bireme and 1 trireme placed in SZ 36
1 swordman placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : 0.17
Neutral : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - RomanRepublic
1 velites moved from Tarentum to SZ 45
1 velites moved from SZ 45 to Dodona
RomanRepublic take Dodona from Macedonia
1 ballista, 2 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium
1 ballista moved from Ariminum to Patavium
1 cavalry moved from Capua to Ariminum
4 velitess moved from Roma to Capua
4 velitess moved from Capua to Tarentum
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 trireme and 3 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 4/17 hits, 5.67 expected hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits
2 velitess owned by the RomanRepublic and 4 axemen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 2 ballistas, 2 cavalrys, 7 legionaires and 4 velitess in Patavium, round 3 : 3/15 hits, 5.33 expected hits
Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 : 5/8 hits, 3.00 expected hits
4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
RomanRepublic roll dice for 2 ballistas, 1 cavalry and 7 legionaires in Patavium, round 4 : 2/10 hits, 4.33 expected hits
Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 : 4/5 hits, 2.17 expected hits
1 cavalry owned by the RomanRepublic, 2 swordmen owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 2 ballistas and 4 legionaires in Patavium, round 5 : 2/6 hits, 3.00 expected hits
Neutral roll dice for 3 archers in Patavium, round 5 : 3/3 hits, 1.50 expected hits
2 archers owned by the Neutral and 3 legionaires owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 2 ballistas and 1 legionaire in Patavium, round 6 : 2/3 hits, 1.83 expected hits
Neutral roll dice for 1 archer in Patavium, round 6 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 2 ballistas remaining. Battle score for attacker is -11
Casualties for RomanRepublic: 2 cavalrys, 7 legionaires and 6 velitess
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Non Combat Move - RomanRepublic
2 velitess moved from Roma to Capua
2 velitess moved from Capua to Tarentum
Place Units - RomanRepublic
4 biremes placed in SZ 25
1 trireme placed in SZ 45
3 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 4.17
RomanRepublic : -7.17
@Whackamatt Greeks
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - GreekCityStates
4 biremes moved from SZ 68 to SZ 69
2 triremes moved from SZ 68 to SZ 69
1 hoplite moved from Sparta to SZ 67
1 bireme and 1 hoplite moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Athens
2 hoplites moved from Athens to Delphi
4 archers moved from Sparta to Corinth
4 hoplites moved from Corinth to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 cavalrys and 7 slingerss; Remaining resources: 11 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 2 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 2 hoplites in Delphi, round 2 : 0/2 hits, 0.67 expected hits
Macedonia roll dice for 1 peltasts in Delphi, round 2 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the GreekCityStates lost in Delphi
GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 1/1 hits, 0.33 expected hits
Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is -3
Casualties for GreekCityStates: 1 hoplite
Casualties for Macedonia: 1 peltasts
Battle in SZ 69
GreekCityStates attack with 4 biremes and 2 triremes
Macedonia defend with 3 biremes and 1 trireme
GreekCityStates roll dice for 4 biremes and 2 triremes in SZ 69, round 2 : 1/6 hits, 1.67 expected hits
Macedonia roll dice for 3 biremes and 1 trireme in SZ 69, round 2 : 1/4 hits, 1.33 expected hits
1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits
Macedonia roll dice for 2 biremes and 1 trireme in SZ 69, round 3 : 1/3 hits, 1.00 expected hits
1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69
GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 4 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 5 : 0/4 hits, 1.33 expected hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 5 : 0/2 hits, 0.67 expected hits
GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 6 : 2/4 hits, 1.33 expected hits
Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 6 : 0/2 hits, 0.67 expected hits
1 trireme owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 69
GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19
Casualties for GreekCityStates: 2 biremes
Casualties for Macedonia: 3 biremes and 1 trireme
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
7 slingerss placed in Corinth
6 cavalrys placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : -1.67
GreekCityStates : -3.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Macedonia
2 peltastss moved from Thessalonica to Dodona
1 hoplite moved from Thessalonica to Dodona
2 peltastss moved from Larissa to Delphi
1 swordman moved from Larissa to Delphi
1 hoplite, 5 peltastss and 4 swordmen moved from Larissa to Athens
3 peltastss moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 8 peltastss and 4 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 peltastss and 1 swordman
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 2 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 3 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 3 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 4 : 0/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 2 peltastss and 1 swordman in Delphi, round 5 : 1/3 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 peltasts and 1 swordman remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 1 hoplite
Battle in Dodona
Macedonia attack with 1 hoplite and 2 peltastss
RomanRepublic defend with 1 velites
Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 1/3 hits, 0.67 expected hits
RomanRepublic roll dice for 1 velites in Dodona, round 2 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 peltasts
Casualties for RomanRepublic: 1 velites
Battle in Athens
Macedonia attack with 1 hoplite, 5 peltastss and 4 swordmen
GreekCityStates defend with 5 hoplites
Macedonia roll dice for 1 hoplite, 5 peltastss and 4 swordmen in Athens, round 2 : 1/10 hits, 2.50 expected hits
GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 4/5 hits, 2.50 expected hits
1 hoplite owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 1 hoplite, 1 peltasts and 4 swordmen in Athens, round 3 : 2/6 hits, 1.83 expected hits
GreekCityStates roll dice for 4 hoplites in Athens, round 3 : 1/4 hits, 2.00 expected hits
2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 1 hoplite and 4 swordmen in Athens, round 4 : 0/5 hits, 1.67 expected hits
GreekCityStates roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits
1 swordman owned by the Macedonia lost in Athens
Macedonia roll dice for 1 hoplite and 3 swordmen in Athens, round 5 : 2/4 hits, 1.33 expected hits
GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 0/2 hits, 1.00 expected hits
2 hoplites owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 hoplite and 3 swordmen remaining. Battle score for attacker is 11
Casualties for Macedonia: 5 peltastss and 1 swordman
Casualties for GreekCityStates: 5 hoplites
Non Combat Move - Macedonia
Place Units - Macedonia
2 peltastss and 4 swordmen placed in Larissa
6 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
RomanRepublic : 0.67
Macedonia : -3.67
GreekCityStates : -1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Egypt
1 spearman moved from Alexandria to Memphis
2 axemen and 5 spearmen moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
5 archers, 7 axemen and 4 spearmen moved from Siwa to Berenice
4 spearmen moved from Memphis to SZ 58
1 bireme, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59
1 trireme moved from SZ 60 to SZ 59
2 biremes moved from SZ 63 to SZ 59
4 spearmen moved from SZ 59 to Jerusalem
Purchase Units - Egypt
Egypt buy 7 axemen, 2 chariots and 1 city; Remaining resources: 3 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 5 archers, 7 axemen and 4 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 5 archers, 7 axemen and 4 spearmen in Berenice, round 2 : 6/16 hits, 3.83 expected hits
Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Numidia lost in Berenice
Egypt win, taking Berenice from Numidia with 5 archers, 7 axemen and 4 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in Jerusalem
Egypt attack with 4 spearmen
Seleucid defend with 2 cataphracts and 1 city
Egypt roll dice for 4 spearmen in Jerusalem, round 2 : 0/4 hits, 0.67 expected hits
Seleucid roll dice for 2 cataphracts in Jerusalem, round 2 : 2/2 hits, 1.00 expected hits
2 spearmen owned by the Egypt lost in Jerusalem
Egypt roll dice for 2 spearmen in Jerusalem, round 3 : 1/2 hits, 0.33 expected hits
Seleucid roll dice for 2 cataphracts in Jerusalem, round 3 : 0/2 hits, 1.00 expected hits
1 cataphract owned by the Seleucid lost in Jerusalem
Egypt roll dice for 2 spearmen in Jerusalem, round 4 : 0/2 hits, 0.33 expected hits
Seleucid roll dice for 1 cataphract in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Egypt lost in Jerusalem
Egypt roll dice for 1 spearman in Jerusalem, round 5 : 0/1 hits, 0.17 expected hits
Seleucid roll dice for 1 cataphract in Jerusalem, round 5 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Egypt lost in Jerusalem
Seleucid win with 1 cataphract remaining. Battle score for attacker is -5
Casualties for Egypt: 4 spearmen
Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Hermopolis
7 axemen and 2 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Egypt : 1.67
Numidia : -0.33
Seleucid : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Seleucid
1 cataphract moved from Jerusalem to Memphis
Seleucid take Pharan from Egypt
1 peltasts moved from Emesa to Edessa
1 bireme and 1 trireme moved from SZ 61 to SZ 62
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 cavalrys, 4 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Memphis
Seleucid attack with 1 cataphract
Egypt defend with 1 spearman
Seleucid roll dice for 1 cataphract in Memphis, round 2 : 1/1 hits, 0.50 expected hits
Egypt roll dice for 1 spearman in Memphis, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 1 cataphract remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Non Combat Move - Seleucid
3 hoplites moved from Damascus to Antioch
6 hoplites moved from Sidon to Antioch
5 hoplites moved from Emesa to Antioch
1 peltasts moved from Damascus to Sidon
3 peltastss moved from Damascus to Antioch
2 legionaires moved from Damascus to Antioch
2 legionaires moved from Emesa to Antioch
1 peltasts moved from Emesa to Antioch
1 hoplite moved from Tarsus to Antioch
Place Units - Seleucid
1 cataphract, 1 cavalry, 1 hoplite, 1 legionaire and 4 peltastss placed in Jerusalem
1 cataphract, 1 cavalry, 3 hoplites, 1 legionaire and 5 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Egypt : -0.33
Seleucid : 0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
2 cavalrys moved from Seleucia to Emesa
3 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 7 spearmen moved from Hatra to Emesa
2 cavalrys moved from Seleucia to Edessa
3 cavalrys moved from Seleucia to Emesa
5 cavalrys moved from Persepolis to Seleucia
2 cataphracts moved from Persepolis to Seleucia
6 archers and 6 spearmen moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 10 cavalrys and 2 horsearchers; Remaining resources: 2 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen in Emesa, round 2 : 2/23 hits, 6.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 3 archers, 3 cataphracts, 8 cavalrys, 2 horsearchers and 7 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Edessa
Parthia attack with 2 cavalrys
Seleucid defend with 1 peltasts
Parthia roll dice for 2 cavalrys in Edessa, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
Parthia roll dice for 2 cavalrys in Edessa, round 3 : 2/2 hits, 0.67 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
2 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 62 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -3.83
Seleucid : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Numidia
2 archers and 9 spearmen moved from Capsa to Thenae
2 spearmen and 1 swordman moved from Volubilis to Banasa
1 archer and 2 swordmen moved from Siga to Tingis
1 cavalry moved from Volubilis to Banasa
2 cavalrys moved from Cartenna to Tingis
1 cavalry moved from Cartenna to Banasa
1 cavalry moved from Cartenna to Banasa
1 cavalry moved from Cartenna to Tingis
2 biremes moved from SZ 30 to SZ 31
Purchase Units - Numidia
Numidia buy 3 archers and 2 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 1 archer, 3 cavalrys and 2 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 3 cavalrys and 2 swordmen in Tingis, round 2 : 1/6 hits, 1.83 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits
1 archer owned by the Numidia, 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Tingis
Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits
1 cavalry owned by the Neutral lost in Tingis
Numidia roll dice for 2 cavalrys and 2 swordmen in Tingis, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 4 : 2/2 hits, 0.83 expected hits
2 cavalrys owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 2 swordmen remaining. Battle score for attacker is -1
Casualties for Numidia: 1 archer and 3 cavalrys
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Battle in Banasa
Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits
1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer and 1 spearman
Battle in Thenae
Numidia attack with 2 archers and 9 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 3/11 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 2 archers and 9 spearmen remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 2 spearmen
Non Combat Move - Numidia
2 spearmen moved from Cirta to Theveste
2 spearmen moved from Cartenna to Igilgili
3 cavalrys moved from Cartenna to Zama
Place Units - Numidia
3 archers and 1 spearman placed in Leptis Magna
1 spearman placed in Cirta
Turn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Numidia : 1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Carthage
3 biremes and 1 trireme moved from SZ 34 to SZ 28
4 biremes and 2 triremes moved from SZ 27 to SZ 28
1 swordman moved from Carthago to SZ 36
2 warelephants moved from Lilybaeum to SZ 36
1 hoplite, 2 spearmen and 1 swordman moved from Lilybaeum to SZ 36
3 biremes, 1 hoplite, 2 spearmen, 2 swordmen, 2 triremes and 2 warelephants moved from SZ 36 to SZ 37
1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from SZ 37 to Sabrata
1 cavalry, 2 spearmen and 6 swordmen moved from Valentia to Toletum
5 cavalrys moved from Corduba to Toletum
1 cavalry moved from Lucus Augusti to Toletum
2 biremes moved from SZ 17 to SZ 18
Purchase Units - Carthage
Carthage buy 3 biremes, 5 cavalrys, 1 hoplite, 4 spearmen and 2 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Sabrata
Carthage attack with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants
Neutral defend with 1 archer and 1 spearman
Carthage roll dice for 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants in Sabrata, round 2 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
Carthage loses 0 PUs for violating Sabratas neutrality.
Carthage win, taking Sabrata from Neutral with 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Carthage
Place Units - Carthage
3 biremes placed in SZ 34
5 cavalrys placed in Corduba
2 spearmen placed in Lilybaeum
1 hoplite, 2 spearmen and 2 swordmen placed in Carthago
Turn Complete - Carthage
Carthage collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 0.33
Neutral : -0.83