End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Purchase Units - French
French buy 1 Destroyer, 2 Elites, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - French
2 Infantrys and 2 Transports moved from 2 Sea Zone to 1 Sea Zone
2 Infantrys moved from 1 Sea Zone to Churchill
Place Units - French
1 Destroyer and 1 Submarine placed in 1 Sea Zone
2 Elites and 2 Tanks placed in E.Morocco
Turn Complete - French
French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Yamamoto
1 Fighter and 2 Infantrys moved from Manila to Mindoro
2 Infantrys and 1 Tank moved from Davao to Mindanao
2 Infantrys moved from Tokyo to Tohoku
2 Infantrys moved from Tokyo to Chubu
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Chubu
2 Infantrys moved from Chubu to Kyushu
1 Infantry moved from Kyushu to Shikoku
2 Infantrys moved from Tohoku to Hokkaido
2 Adv.Fighters moved from Tokyo to 92 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker, 10 Infantrys and 2 L.Fighters; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Mindoro
Yamamoto attack with 1 Fighter and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Fighter and 2 Infantrys in Mindoro, round 2 : 1/3 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindoro
Yamamoto win, taking Mindoro from Americans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Mindanao
Yamamoto attack with 2 Infantrys and 1 Tank
Americans defend with 2 Marines
Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 Marines in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Americans lost in Mindanao
Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 3 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 Marine in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 2 Marines
Casualties for Yamamoto: 1 Infantry
Battle in 92 Sea Zone
Yamamoto attack with 2 Adv.Fighters
Americans defend with 1 S.Submarine
Yamamoto roll dice for 2 Adv.Fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 S.Submarine owned by the Americans lost in 92 Sea Zone
Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Non Combat Move - Yamamoto
2 Adv.Fighters moved from 92 Sea Zone to Tokyo
1 Fighter moved from Mindoro to Manila
Place Units - Yamamoto
3 Infantrys placed in Manila
1 Bunker placed in Shikoku
6 Infantrys and 2 L.Fighters placed in Tokyo
1 Infantry placed in Kwangsi
Turn Complete - Yamamoto
Yamamoto collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto : 1.67
Americans : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Hisaichi
1 Infantry moved from Ningsia to Gobi Altai
2 Infantrys moved from E.Sinkiang to C.Sinkiang
Hisaichi take C.Sinkiang from Chinese
1 Infantry moved from Kweichow to N.French Indochina
1 Infantry moved from Szechwan to Yunnan
1 S.Bomber moved from Hupeh to Yunnan
1 S.Bomber moved from Hupeh to N.French Indochina
7 Infantrys moved from Anhwei to Hupeh
2 Infantrys moved from Heilungchiang to Liaoning
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers and 25 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Yunnan
Hisaichi attack with 1 Infantry and 1 S.Bomber
British defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 1 S.Bomber in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
British roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 S.Bomber owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
British win with no units remaining. Battle score for attacker is -18
Casualties for Hisaichi: 1 Infantry and 1 S.Bomber
Casualties for British: 1 Infantry
Battle in N.French Indochina
Hisaichi attack with 1 Infantry and 1 S.Bomber
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 S.Bomber in N.French Indochina, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Hisaichi
1 S.Bomber moved from N.French Indochina to Hupeh
1 Infantry moved from Lanchow to E.Qinghai
1 Infantry moved from E.Qinghai to Hsining
Place Units - Hisaichi
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Peking
1 Bunker and 3 Infantrys placed in Shantung
4 Infantrys placed in Liaoning
6 Infantrys placed in Hsining
Hisaichi undo move 3.
1 Bunker placed in Hsining
3 Infantrys placed in Shantung
1 Infantry placed in Hupeh
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17
British : 1.33
French : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - British
2 S.Submarines moved from 26 Sea Zone to 8 Sea Zone
1 Mech.Inf moved from Cape Town to Belgian Congo
1 Infantry moved from E.Iran to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to Iraq
British take Iraq from Italians
1 Infantry moved from Baluchistan to E.Iran
1 Elite and 11 Infantrys moved from Rajputana to Baluchistan
5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks moved from W.Qinghai to Hsining
4 Adv.Fighters and 1 Fighter moved from Assam to Hsining
6 Infantrys moved from Malaya to S.Thailand
1 Infantry moved from S.Thailand to S.French Indochina
1 Infantry moved from N.Thailand to N.French Indochina
2 Mech.Infs moved from Belgian Congo to New Valley
2 Adv.Fighters moved from French Equatorial Africa to Cairo
2 Mech.Infs moved from New Valley to Cairo
1 Mech.Inf moved from Tobruk to Cairo
3 Mech.Infs moved from Ghadames to New Valley
Purchase Units - British
British buy 2 Adv.Fighters, 6 Artillerys, 1 Elite, 28 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in S.French Indochina
British attack with 1 Infantry
Hisaichi defend with 1 Mech.Inf
British roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in S.French Indochina, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.French Indochina
Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in 8 Sea Zone
British attack with 2 S.Submarines
Germans defend with 1 S.Submarine
British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Germans lost in 8 Sea Zone
British win with 2 S.Submarines remaining. Battle score for attacker is 10
Casualties for Germans: 1 S.Submarine
Battle in Hsining
British attack with 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 6 Tanks
Hisaichi defend with 1 AAGun, 2 Bunkers, 1 Factory, 20 Infantrys, 1 Mech.Inf and 7 Tanks
AA fire in Hsining : 1/5 hits, 0.83 expected hits
1 Fighter owned by the British lost in Hsining
British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks in Hsining, round 2 : 8/38 hits, 11.17 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Hisaichi roll dice for 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 2 : 13/30 hits, 11.50 expected hits
13 Infantrys owned by the British and 6 Infantrys owned by the Hisaichi lost in Hsining
British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 7 Infantrys and 6 Tanks in Hsining, round 3 : 8/25 hits, 9.00 expected hits
Hisaichi roll dice for 2 Bunkers, 14 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 3 : 8/24 hits, 9.50 expected hits
1 Elite owned by the British, 7 Infantrys owned by the British and 8 Infantrys owned by the Hisaichi lost in Hsining
British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 1 Elite and 6 Tanks in Hsining, round 4 : 8/17 hits, 7.50 expected hits
Hisaichi roll dice for 2 Bunkers, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 4 : 7/16 hits, 6.83 expected hits
5 ArmoredCars owned by the British, 1 Elite owned by the British, 1 Tank owned by the Hisaichi, 1 Artillery owned by the British, 1 Mech.Inf owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Hsining
British roll dice for 4 Adv.Fighters and 6 Tanks in Hsining, round 5 : 4/10 hits, 5.00 expected hits
Hisaichi roll dice for 2 Bunkers and 6 Tanks in Hsining, round 5 : 4/8 hits, 4.00 expected hits
4 Tanks owned by the Hisaichi and 4 Tanks owned by the British lost in Hsining
British roll dice for 4 Adv.Fighters and 2 Tanks in Hsining, round 6 : 3/6 hits, 3.00 expected hits
Hisaichi roll dice for 2 Bunkers and 2 Tanks in Hsining, round 6 : 3/4 hits, 2.00 expected hits
2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Tank owned by the British and 2 Adv.Fighters owned by the British lost in Hsining
British roll dice for 2 Adv.Fighters and 1 Tank in Hsining, round 7 : 3/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Bunker in Hsining, round 7 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Hsining
British win, taking Hsining from Hisaichi, taking Hainan from Americans, taking W.Qinghai from British, taking Yunnan from British with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -30
Casualties for British: 2 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 5 Tanks
Casualties for Hisaichi: 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks
Battle in N.French Indochina
British attack with 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French Indochina
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Non Combat Move - British
2 Adv.Fighters moved from Hsining to W.Qinghai
5 Infantrys moved from Assam to Sikang
5 Infantrys moved from Delhi to Rajputana
5 Infantrys moved from Hyderabad to Rajputana
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
8 Infantrys moved from London to Manchester
4 Infantrys moved from Manchester to Dover
6 Infantrys moved from Manchester to Scotland
2 Infantrys moved from Manchester to Scotland
1 Tank moved from Northern Ireland to Scotland
Place Units - British
6 Infantrys placed in Malaya
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
6 Artillerys placed in Cairo
2 Mech.Infs placed in Cape Town
2 Adv.Fighters placed in Montreal
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
1 Elite and 2 Infantrys placed in London
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -3.00
Hisaichi : 1.00
AA fire in Hsining : : 0.17
Anzac and Dutch!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Anzac
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from Bougainville to 114 Sea Zone
2 Marines moved from Northern Territory to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
2 Artillerys moved from Merauke to 113 Sea Zone
4 Infantrys moved from Merauke to 113 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
5 Transports moved from 105 Sea Zone to 67 Sea Zone
2 Artillerys, 6 Infantrys, 2 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys, 2 Marines and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Infantrys and 2 Marines moved from 105 Sea Zone to S.French Indochina
2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Malaya
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
4 Infantrys moved from New South Wales to South Australia
Purchase Units - Anzac
Anzac buy 16 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in S.French Indochina
Anzac attack with 2 Infantrys and 2 Marines
Hisaichi defend with 1 Mech.Inf
Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 4 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in S.French Indochina
Anzac win, taking S.French Indochina from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Hisaichi: 1 Mech.Inf
Non Combat Move - Anzac
Place Units - Anzac
2 Infantrys and 1 Marine placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
6 Infantrys placed in Canberra
2 Infantrys placed in Wellington
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Anzac : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Dutch
1 Artillery, 9 Infantrys, 2 Marines and 13 Tanks moved from Bangkok to S.Thailand
13 Tanks moved from S.Thailand to N.Thailand
1 Fighter moved from Malaya to N.Thailand
4 Transports moved from 105 Sea Zone to 110 Sea Zone
3 Infantrys moved from West Borneo to 110 Sea Zone
1 Elite and 3 Marines moved from Banjarmasin to 110 Sea Zone
1 Elite, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Malaya
Purchase Units - Dutch
Dutch buy 4 ArmoredCars, 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bangkok
4 Infantrys placed in Banjarmasin
3 Infantrys placed in West Borneo
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Finns
2 ArmoredCars and 2 Tanks moved from S.Karelia to Komi
2 Tanks moved from Gorky to Komi
2 Tanks moved from Kirov to Salekhard
Finns take Salekhard from Russians
1 Artillery and 1 Elite moved from Yaroslavl to Gorky
2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in S.Karelia
1 Mech.Inf placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Romanians
1 ArmoredCar, 1 Mech.Inf and 5 Tanks moved from Kuybyshev to Tashkent
Romanians take Chimkent from Russians
1 ArmoredCar and 1 Tank moved from Penza to Chimkent
4 Mech.Infs moved from Stalingrad to Chimkent
3 Mech.Infs moved from Penza to Chimkent
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Tashkent
Romanians attack with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks
Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Tashkent, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 3 Infantrys in Tashkent, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Russians lost in Tashkent
Romanians win, taking Tashkent from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 1 ArmoredCar
Casualties for Russians: 3 Infantrys
Non Combat Move - Romanians
1 AAGun moved from Saratov to Kuybyshev
1 AAGun moved from Donetsk to Rostov
Place Units - Romanians
2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Stalingrad
2 Mech.Infs placed in Vinnytsia
Turn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : 0.83
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Americans
1 Tank moved from N.Sakhalin to S.Sakhalin
Americans take S.Sakhalin from Hisaichi
1 Marine moved from Kamchatka to Koryakia
2 Marines moved from Wake to 95 Sea Zone
1 Marine moved from Minamitori to 95 Sea Zone
5 Marines moved from Formosa to 93 Sea Zone
1 Marine and 1 S.Submarine moved from 93 Sea Zone to 106 Sea Zone
1 Marine moved from 106 Sea Zone to Palawan
Americans take Palawan from Thai
4 Marines and 4 S.Submarines moved from 93 Sea Zone to 105 Sea Zone
4 Marines moved from 105 Sea Zone to S.Thailand
3 Marines and 3 S.Submarines moved from 95 Sea Zone to 93 Sea Zone
3 Marines moved from 93 Sea Zone to Formosa
1 Battleship moved from 93 Sea Zone to 106 Sea Zone
1 Carrier moved from 93 Sea Zone to 106 Sea Zone
1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone
1 Battleship moved from 93 Sea Zone to 106 Sea Zone
1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone
1 Destroyer moved from 72 Sea Zone to 71 Sea Zone
1 Marine moved from Peleliu to 93 Sea Zone
1 Marine and 1 S.Submarine moved from 93 Sea Zone to 105 Sea Zone
1 Marine moved from 105 Sea Zone to S.Thailand
Purchase Units - Americans
Americans buy 5 Adv.Fighters, 20 ArmoredCars, 1 B.Carrier, 1 Elite, 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone
7 Infantrys moved from Darfur to New Valley
1 AAGun, 17 ArmoredCars and 6 Tanks moved from Tripoli to Ghadames
8 ArmoredCars moved from Kufra to Ghadames
6 ArmoredCars, 6 Infantrys and 3 Tanks moved from French Equatorial Africa to Darfur
6 ArmoredCars and 3 Tanks moved from Darfur to Kufra
1 Elite and 5 Infantrys moved from Belgian Congo to French Equatorial Africa
14 ArmoredCars moved from Angola to French Equatorial Africa
10 Transports moved from 40 Sea Zone to 39 Sea Zone
2 Marines moved from S.Chile to 39 Sea Zone
1 Tank moved from Argentina to 39 Sea Zone
4 ArmoredCars moved from Argentina to 39 Sea Zone
12 ArmoredCars and 1 Infantry moved from Rio De Janeiro to 39 Sea Zone
1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
4 Infantrys moved from Rio De Janeiro to 39 Sea Zone
2 ArmoredCars and 1 Tank moved from Santiago to Argentina
2 ArmoredCars moved from N.Chile to Rio De Janeiro
2 ArmoredCars moved from Bolivia to Rio De Janeiro
2 ArmoredCars moved from Peru to Rio De Janeiro
2 ArmoredCars moved from Colombia to Rio De Janeiro
2 ArmoredCars moved from Venezuela to Rio De Janeiro
16 ArmoredCars, 1 B.Transport, 5 Infantrys, 2 Marines, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone
16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from 40 Sea Zone to Angola
Place Units - Americans
1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone
2 Adv.Fighters placed in 35 Sea Zone
2 Adv.Fighters placed in 93 Sea Zone
1 Marine placed in Formosa
1 Elite placed in Minamitori
1 Infantry placed in Wake
1 ArmoredCar and 1 Tank placed in Kufra
2 ArmoredCars placed in S.Chile
2 ArmoredCars placed in Argentina
2 ArmoredCars placed in Rio De Janeiro
3 ArmoredCars placed in Santiago
2 ArmoredCars placed in N.Chile
2 ArmoredCars placed in Bolivia
2 ArmoredCars placed in Peru
2 ArmoredCars placed in Colombia
2 ArmoredCars placed in Venezuela
1 Infantry placed in Wake
1 Infantry placed in Midway
2 Infantrys placed in Alaska
Turn Complete - Americans
Americans collect 159 PUs; end with 159 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Germans
2 HeavyTanks moved from Perm to Sverdlovsk
15 ArmoredCars moved from Kuybyshev to Sverdlovsk
Germans take Ufa from Russians
10 Mech.Infs moved from Moscow to Chimkent
5 ArmoredCars moved from Kuybyshev to Sverdlovsk
5 ArmoredCars and 5 HeavyTanks moved from Kuybyshev to Alma Ata
Germans take Alma Ata from Russians
3 Artillerys and 3 Elites moved from Komi to Salekhard
2 Mech.Infs moved from Perm to Alma Ata
Germans take Karaganda from Russians
1 Artillery and 1 Elite moved from Penza to Kuybyshev
4 Mech.Infs moved from Kursk to Kuybyshev
5 Infantrys moved from Georgia to Erzurum
1 HeavyTank moved from Adana to W.Iran
1 Elite moved from Rostov to Georgia
1 Battleship, 1 Cruiser and 1 Destroyer moved from 16 Sea Zone to 8 Sea Zone
1 Elite moved from Iceland to 10 Sea Zone
1 Elite and 1 S.Submarine moved from 10 Sea Zone to 8 Sea Zone
6 Transports moved from 11 Sea Zone to 20 Sea Zone
6 Artillerys moved from Normandy to 20 Sea Zone
6 Transports moved from 22 Sea Zone to 20 Sea Zone
5 Artillerys moved from Netherlands to 20 Sea Zone
1 Artillery moved from Belgium to 20 Sea Zone
1 Cruiser moved from 11 Sea Zone to 20 Sea Zone
1 Elite moved from Netherlands to 20 Sea Zone
1 Elite moved from Belgium to 20 Sea Zone
11 Elites moved from Normandy to 20 Sea Zone
12 Artillerys and 13 Elites moved from 20 Sea Zone to Wales
1 Destroyer moved from 22 Sea Zone to 20 Sea Zone
1 Carrier moved from 21 Sea Zone to 20 Sea Zone
6 Elites moved from Paris to Normandy
2 Artillerys, 1 Elite and 1 Infantry moved from Rhine to Belgium
1 Artillery, 1 Elite and 1 Tank moved from La Mancha to Madrid
2 ArmoredCars moved from Aragon to Madrid
1 Fighter, 1 JetFighter and 2 Stukas moved from Andalusia to Madrid
1 Elite moved from Aragon to La Mancha
1 S.Submarine moved from 31 Sea Zone to 43 Sea Zone
1 Elite moved from Languedoc to 43 Sea Zone
1 Elite moved from 43 Sea Zone to Valencia
1 Elite moved from Andalusia to Valencia
4 Fighters moved from Provence to Valencia
3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to Valencia
Purchase Units - Germans
Germans buy 6 ArmoredCars, 12 Artillerys, 2 Carriers, 9 Elites, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Madrid
Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
AA fire in Madrid : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 2 : 4/9 hits, 4.00 expected hits
Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits
1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid
Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 3 : 1/5 hits, 2.67 expected hits
Neutral roll dice for 2 Tanks in Madrid, round 3 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Neutral lost in Madrid
Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 4 : 2/5 hits, 2.67 expected hits
Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Germans and 1 Tank owned by the Neutral lost in Madrid
Germans loses 0 PUs for violating Madrids neutrality.
Germans win, taking Madrid from Neutral with 1 JetFighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter
Casualties for Neutral: 3 Infantrys and 3 Tanks
Battle in Sverdlovsk
Germans attack with 20 ArmoredCars and 2 HeavyTanks
Russians defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantrys and 1 Tank
Germans roll dice for 20 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 2 : 8/22 hits, 8.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker, 14 Infantrys and 1 Tank in Sverdlovsk, round 2 : 5/16 hits, 5.67 expected hits
5 ArmoredCars owned by the Germans and 7 Infantrys owned by the Russians lost in Sverdlovsk
Germans roll dice for 15 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 3 : 5/17 hits, 6.33 expected hits
Russians roll dice for 1 Bunker, 7 Infantrys and 1 Tank in Sverdlovsk, round 3 : 2/9 hits, 3.33 expected hits
2 ArmoredCars owned by the Germans and 5 Infantrys owned by the Russians lost in Sverdlovsk
Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 4 : 2/15 hits, 5.67 expected hits
Russians roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Sverdlovsk, round 4 : 0/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians lost in Sverdlovsk
Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 5 : 6/15 hits, 5.67 expected hits
Russians roll dice for 1 Bunker and 1 Tank in Sverdlovsk, round 5 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Sverdlovsk
Germans captures 35PUs while taking Russians capital
Germans win, taking Sverdlovsk from Russians with 12 ArmoredCars and 2 HeavyTanks remaining. Battle score for attacker is 7
Casualties for Germans: 8 ArmoredCars
Casualties for Russians: 1 Bunker, 14 Infantrys and 1 Tank
Battle in Wales
Germans attack with 12 Artillerys and 13 Elites
British defend with 1 Factory and 23 Infantrys
Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Wales
Germans roll dice for 12 Artillerys and 13 Elites in Wales, round 2 : 9/25 hits, 10.33 expected hits
British roll dice for 22 Infantrys in Wales, round 2 : 5/22 hits, 7.33 expected hits
3 Elites owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales
Germans roll dice for 10 Artillerys and 10 Elites in Wales, round 3 : 14/20 hits, 8.33 expected hits
British roll dice for 13 Infantrys in Wales, round 3 : 2/13 hits, 4.33 expected hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 13 Infantrys owned by the British lost in Wales
Germans win, taking Wales from British with 9 Artillerys and 9 Elites remaining. Battle score for attacker is 22
Casualties for British: 23 Infantrys
Casualties for Germans: 3 Artillerys and 4 Elites
Battle in 8 Sea Zone
Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine
British defend with 2 S.Submarines
Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
2 S.Submarines owned by the British lost in 8 Sea Zone
Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20
Casualties for British: 2 S.Submarines
Battle in Valencia
Germans attack with 3 Adv.Fighters, 2 Elites and 5 Fighters
Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
Germans roll dice for 3 Adv.Fighters, 2 Elites and 5 Fighters in Valencia, round 2 : 6/10 hits, 3.83 expected hits
Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits
1 Bunker owned by the Neutral, 1 Elite owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia
Germans loses 0 PUs for violating Valencias neutrality.
Germans win, taking Valencia from Neutral with 3 Adv.Fighters, 1 Elite and 5 Fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 Elite
Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
Non Combat Move - Germans
3 Adv.Fighters and 5 Fighters moved from Valencia to 31 Sea Zone
1 JetFighter and 2 Stukas moved from Madrid to Andalusia
1 AAGun moved from Georgia to Erzurum
1 AAGun moved from Kursk to Rostov
1 AAGun moved from Moscow to Penza
1 AAGun moved from Brest to Kiev
1 AAGun moved from Arkhangelsk to Komi
1 AAGun moved from S.Karelia to Arkhangelsk
1 AAGun moved from Saxony to Hamburg
1 AAGun moved from Danzig to Brest
1 AAGun moved from Leon to Andalusia
Place Units - Germans
2 Carriers placed in 31 Sea Zone
2 Fighters placed in Provence
3 Artillerys placed in Normandy
3 Artillerys placed in Belgium
3 Artillerys placed in Netherlands
3 Artillerys and 3 Elites placed in Hamburg
6 Elites and 2 Infantrys placed in Paris
3 Infantrys placed in Georgia
2 Infantrys placed in Rostov
6 ArmoredCars, 1 Infantry and 3 Tanks placed in Moscow
3 Infantrys placed in Kursk
Germans undo move 11.
4 Infantrys placed in Arkhangelsk
Turn Complete - Germans
Germans collect 189 PUs; end with 224 PUs
Combat Hit Differential Summary :
Germans : -0.00
Neutral : 0.83
British : -5.67
AA fire in Madrid : : -0.67
Russians : -3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Russians
1 Infantry moved from Sibirsky to Khatanga
1 Infantry moved from Sibirsky to Yeniseysk
1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Italians
2 Infantrys moved from Syria to Palestine
3 Transports moved from 56 Sea Zone to 51 Sea Zone
6 Infantrys moved from Greece to 51 Sea Zone
6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone
6 Infantrys moved from 56 Sea Zone to Palestine
3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran
3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran
2 Fighters moved from Palestine to E.Iran
2 Infantrys and 1 Tank moved from Palestine to Iraq
4 Transports moved from 47 Sea Zone to 46 Sea Zone
7 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone
33 Infantrys moved from Tunis to S.Tunisia
8 Infantrys moved from 47 Sea Zone to S.Tunisia
1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to Tripoli
Italians take Tripoli from Americans
Purchase Units - Italians
Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in Iraq
Italians attack with 2 Infantrys and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in E.Iran
Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank
British defend with 1 Artillery and 12 Infantrys
Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits
British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits
5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran
Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits
British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits
3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran
Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits
British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran
Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits
British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran
Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3
Casualties for Italians: 10 Infantrys and 1 Tank
Casualties for British: 1 Artillery and 12 Infantrys
Battle in S.Tunisia
Italians attack with 41 Infantrys
Dutch defend with 1 Infantry
Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits
French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in S.Tunisia
Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from E.Iran to W.Iran
Place Units - Italians
1 Bunker and 3 Infantrys placed in W.Iran
1 Bunker placed in Palestine
2 Infantrys placed in Syria
4 Infantrys placed in Greece
4 Infantrys placed in Tunis
8 Infantrys placed in Rome
3 Infantrys placed in Serbia
Turn Complete - Italians
Italians collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : 1.67
French : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - French
2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia
1 Infantry moved from N.Algeria to E.Morocco
1 Submarine moved from 1 Sea Zone to 2 Sea Zone
4 Infantrys moved from Churchill to 1 Sea Zone
1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone
4 Infantrys moved from 2 Sea Zone to Montreal
1 Infantry moved from Canadian Prairies to Churchill
Purchase Units - French
French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
Place Units - French
4 Mech.Infs placed in E.Morocco
1 Infantry placed in Churchill
Turn Complete - French
French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Yamamoto
2 L.Fighters moved from Tokyo to 95 Sea Zone
1 Infantry moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Infantry moved from Mindoro to Panay
Yamamoto take Panay from Americans
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker and 22 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 95 Sea Zone
Yamamoto attack with 2 L.Fighters
Americans defend with 3 S.Submarines
Yamamoto roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 S.Submarines owned by the Americans lost in 95 Sea Zone
1 S.Submarine owned by the Americans Submerged
Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 20
Casualties for Americans: 2 S.Submarines
Non Combat Move - Yamamoto
2 L.Fighters moved from 95 Sea Zone to Tokyo
1 Infantry moved from Tokyo to Chubu
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tohoku to Hokkaido
Place Units - Yamamoto
1 Bunker and 8 Infantrys placed in Tokyo
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Manila
1 Infantry placed in Kwangsi
Turn Complete - Yamamoto
Yamamoto collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Chinese
7 Infantrys moved from Urumqi to C.Sinkiang
Combat - Chinese
Battle in C.Sinkiang
Chinese attack with 7 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 2 : 0/7 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 3 : 0/7 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 7 Infantrys in C.Sinkiang, round 4 : 4/7 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in C.Sinkiang, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in C.Sinkiang
Chinese win, taking C.Sinkiang from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00
Chinese : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Hisaichi
1 Infantry moved from E.Qinghai to Hsining
1 S.Bomber moved from Hupeh to Hsining
1 Infantry moved from Gobi Altai to Ningsia
1 Infantry moved from E.Sinkiang to Gobi Altai
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs;
Combat - Hisaichi
Battle in Hsining
Hisaichi attack with 1 Infantry and 1 S.Bomber
British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory
AA fire in Hsining : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits
1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining
Hisaichi captures 15PUs while taking Chinese capital
Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13
Casualties for Hisaichi: 1 S.Bomber
Casualties for British: 1 Tank
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 4 Infantrys placed in Liaoning
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Shantung
3 Infantrys placed in Peking
2 Infantrys and 1 Tank placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys
EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 83 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 0.50
AA fire in Hsining : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Hisaichi
1 Infantry moved from E.Qinghai to Hsining
1 S.Bomber moved from Hupeh to Hsining
1 Infantry moved from Gobi Altai to Ningsia
1 Infantry moved from E.Sinkiang to Gobi Altai
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 4 PUs;
Combat - Hisaichi
Battle in Hsining
Hisaichi attack with 1 Infantry and 1 S.Bomber
British defend with 1 Tank; Chinese defend with 1 AAGun and 1 Factory
AA fire in Hsining : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Hsining, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Hsining, round 2 : 1/1 hits, 0.50 expected hits
1 S.Bomber owned by the Hisaichi and 1 Tank owned by the British lost in Hsining
Hisaichi captures 15PUs while taking Chinese capital
Hisaichi win, taking Hsining from Chinese with 1 Infantry remaining. Battle score for attacker is -13
Casualties for Hisaichi: 1 S.Bomber
Casualties for British: 1 Tank
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker and 4 Infantrys placed in Liaoning
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Shantung
3 Infantrys placed in Peking
2 Infantrys and 1 Tank placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 7 Infantrys
EDIT: Adding units owned by Hisaichi to Chita: 7 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Manila: 1 Adv.Fighter and 1 Fighter
EDIT: Adding units owned by Hisaichi to Hupeh: 1 Adv.Fighter and 1 Fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 0.50
AA fire in Hsining : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - British
24 Infantrys and 1 Tank moved from Manchester to Wales
1 Artillery and 23 Infantrys moved from Dover to Wales
1 Elite and 2 Infantrys moved from London to Wales
2 Tanks moved from Scotland to Wales
16 Infantrys moved from Scotland to Manchester
2 Mech.Infs moved from New Valley to Tripoli
3 Mech.Infs moved from New Valley to Cairo
1 Infantry moved from New Valley to Lower Egypt
1 Infantry moved from Lower Egypt to Cairo
1 Mech.Inf moved from Belgian Congo to New Valley
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from British Guiana to Suriname
1 Infantry moved from Ontario to Quebec
12 Infantrys moved from Rajputana to Baluchistan
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys moved from 59 Sea Zone to Baluchistan
2 Cruisers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone
5 Infantrys moved from Madras to Mysore
5 Infantrys moved from Hyderabad to Rajputana
1 Infantry moved from Sikang to E.Qinghai
British take E.Qinghai from Hisaichi
1 Infantry moved from Sikang to Lanchow
British take Lanchow from Yamamoto
3 Infantrys moved from Sikang to W.Qinghai
5 Infantrys moved from Delhi to Rajputana
6 Infantrys moved from S.Thailand to N.Thailand
6 Infantrys moved from Malaya to S.Thailand
Purchase Units - British
British buy 2 Elites, 3 Fighters, 33 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Tripoli
British attack with 2 Mech.Infs
Italians defend with 1 Infantry
British roll dice for 2 Mech.Infs in Tripoli, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Tripoli
British win, taking Tripoli from Italians with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Wales
British attack with 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks
Germans defend with 9 Artillerys, 9 Elites and 1 Factory
British roll dice for 1 Artillery, 1 Elite, 49 Infantrys and 3 Tanks in Wales, round 2 : 13/54 hits, 10.50 expected hits
Germans roll dice for 9 Artillerys and 9 Elites in Wales, round 2 : 4/18 hits, 6.00 expected hits
9 Elites owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Elite, 45 Infantrys and 3 Tanks in Wales, round 3 : 11/50 hits, 9.83 expected hits
Germans roll dice for 5 Artillerys in Wales, round 3 : 3/5 hits, 1.67 expected hits
5 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Wales
British win, taking Wales from Germans with 1 Artillery, 1 Elite, 42 Infantrys and 3 Tanks remaining. Battle score for attacker is 49
Casualties for British: 7 Infantrys
Casualties for Germans: 9 Artillerys and 9 Elites
Non Combat Move - British
Place Units - British
2 Mech.Infs placed in Cape Town
6 Infantrys placed in Malaya
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
5 Infantrys placed in Madras
8 Infantrys placed in London
4 Infantrys placed in Manchester
2 Elites, 1 Fighter and 3 Infantrys placed in Cairo
British undo move 8.
2 Infantrys placed in Montreal
2 Elites, 3 Fighters and 1 Infantry placed in Cairo
Turn Complete - British
British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 4.00
Italians : -0.33