good luck
Whack WAW vs dawg
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Americans 40 ArmoredCars and 4 Tanks moved from Hun to Tripoli 2 Tanks moved from Kufra to Tripoli 11 Infantrys moved from Darfur to New Valley 6 ArmoredCars and 7 Infantrys moved from French Equatorial Africa to Darfur 6 ArmoredCars moved from Darfur to Kufra 6 Infantrys moved from Belgian Congo to French Equatorial Africa 6 ArmoredCars, 1 Elite, 5 Infantrys and 3 Tanks moved from Angola to Belgian Congo 6 ArmoredCars and 3 Tanks moved from Belgian Congo to French Equatorial Africa 2 ArmoredCars moved from S.Chile to 39 Sea Zone 2 ArmoredCars moved from Argentina to 39 Sea Zone 4 ArmoredCars and 2 Transports moved from 39 Sea Zone to 40 Sea Zone 8 Transports moved from 40 Sea Zone to 39 Sea Zone 2 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone 8 ArmoredCars moved from Argentina to 39 Sea Zone 10 ArmoredCars and 8 Transports moved from 39 Sea Zone to 40 Sea Zone 14 ArmoredCars moved from 40 Sea Zone to Angola 5 Infantrys moved from Amazon to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 Destroyers and 1 Submarine moved from 26 Sea Zone to 35 Sea Zone 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone 1 Infantry moved from Hainan to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Hisaichi 1 Marine moved from Samar to Mindanao 1 Marine moved from Panay to Mindanao 1 Adv.Fighter, 1 Carrier and 5 S.Submarines moved from 101 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from 93 Sea Zone to Mindanao 4 S.Submarines moved from 93 Sea Zone to 94 Sea Zone 4 Marines moved from Saipan to 94 Sea Zone 4 Marines and 4 S.Submarines moved from 94 Sea Zone to 93 Sea Zone 4 Marines moved from 93 Sea Zone to Formosa 3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone Purchase Units - Americans Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Elite, 1 Factory, 6 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Tripoli Americans attack with 40 ArmoredCars and 6 Tanks Italians defend with 1 AAGun, 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys Americans roll dice for 40 ArmoredCars and 6 Tanks in Tripoli, round 2 : 14/46 hits, 16.33 expected hits Units damaged: 2 Bunkers owned by the Italians Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys in Tripoli, round 2 : 14/37 hits, 12.67 expected hits 12 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in Tripoli Americans roll dice for 26 ArmoredCars and 6 Tanks in Tripoli, round 3 : 12/32 hits, 11.67 expected hits Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 19 Infantrys in Tripoli, round 3 : 5/25 hits, 8.67 expected hits 12 Infantrys owned by the Italians and 5 ArmoredCars owned by the Americans lost in Tripoli Americans roll dice for 21 ArmoredCars and 6 Tanks in Tripoli, round 4 : 13/27 hits, 10.00 expected hits Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 7 Infantrys in Tripoli, round 4 : 4/13 hits, 4.67 expected hits 2 Elites owned by the Italians, 2 Bunkers owned by the Italians, 7 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 4 ArmoredCars owned by the Americans lost in Tripoli Americans win, taking Tripoli from Italians with 17 ArmoredCars and 6 Tanks remaining. Battle score for attacker is -4 Casualties for Americans: 23 ArmoredCars Casualties for Italians: 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys Battle in Mindanao Americans attack with 2 Adv.Fighters and 2 Marines Yamamoto defend with 1 Elite Americans roll dice for 2 Adv.Fighters and 2 Marines in Mindanao, round 2 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Elite in Mindanao, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Mindanao Americans win, taking Mindanao from Yamamoto with 2 Adv.Fighters and 2 Marines remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Elite Non Combat Move - Americans 2 Adv.Fighters moved from Mindanao to 93 Sea Zone Place Units - Americans 1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Rio De Janeiro 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in S.Chile 2 ArmoredCars and 1 Tank placed in Santiago 2 ArmoredCars placed in Venezuela 2 ArmoredCars placed in Colombia 1 Factory placed in Formosa Americans undo move 11. 2 ArmoredCars placed in Kufra Americans undo move 8. 2 Marines placed in S.Chile 2 ArmoredCars placed in Colombia 2 Marines placed in Wake 2 Marines placed in Minamitori 1 Elite placed in Washington Turn Complete - Americans Americans collect 162 PUs; end with 162 PUs
Combat Hit Differential Summary :
Italians : -3.00 Yamamoto : -0.33 Americans : 1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 Artillerys and 3 Elites moved from Arkhangelsk to Komi 2 HeavyTanks moved from Saratov to Perm 8 ArmoredCars moved from Tula to Kuybyshev 12 ArmoredCars and 5 HeavyTanks moved from Moscow to Kuybyshev 1 Artillery and 1 Elite moved from Moscow to Penza 3 Mech.Infs moved from Rostov to Perm 5 ArmoredCars moved from Rostov to Kuybyshev 1 HeavyTank and 2 Tanks moved from Georgia to Adana 1 JetFighter moved from Erzurum to Adana 2 Infantrys moved from Rostov to Georgia 1 Elite moved from Kursk to Rostov 4 Mech.Infs moved from Warsaw to Kursk EDIT: 1 Infantry moved from 56 Sea Zone to Palestine 1 Elite and 1 Infantry moved from Andalusia to La Mancha 1 Fighter and 2 Stukas moved from Navarre to La Mancha 1 Artillery moved from Aragon to La Mancha 1 Tank moved from Aquitaine to La Mancha 1 Elite moved from Gibraltar to Andalusia 2 ArmoredCars moved from Provence to Aragon 1 Elite moved from Languedoc to Aragon 1 Elite moved from Provence to Languedoc 2 Adv.Fighters, 1 Fighter and 1 JetFighter moved from 31 Sea Zone to 34 Sea Zone 1 S.Submarine moved from 30 Sea Zone to 16 Sea Zone 1 Elite moved from Azores to 16 Sea Zone 1 Elite and 1 S.Submarine moved from 16 Sea Zone to 8 Sea Zone 1 Elite moved from 8 Sea Zone to Greenland Germans take Greenland from French 1 Elite moved from Netherlands to 22 Sea Zone 1 Elite and 1 S.Submarine moved from 22 Sea Zone to 10 Sea Zone 1 Elite moved from 10 Sea Zone to Iceland Germans take Iceland from British 6 Artillerys and 5 Elites moved from Hamburg to 22 Sea Zone 6 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 5 Elites, 1 JetFighter and 6 Transports moved from 22 Sea Zone to 21 Sea Zone 8 Elites moved from Paris to Normandy 3 Infantrys moved from Picardy to Normandy 3 Artillerys moved from Rhine to Netherlands 1 Elite moved from Rhine to Netherlands 6 Artillerys, 4 Elites and 6 Transports moved from 21 Sea Zone to 11 Sea Zone 1 Cruiser and 1 Elite moved from 21 Sea Zone to 11 Sea Zone 6 Artillerys and 5 Elites moved from 11 Sea Zone to Scotland 1 JetFighter moved from 21 Sea Zone to Scotland 1 Adv.Fighter moved from Provence to 31 Sea Zone Purchase Units - Germans Germans buy 6 Artillerys, 2 Battleships, 9 Elites, 4 Fighters, 4 Infantrys, 10 Mech.Infs and 6 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in Adana Germans attack with 1 HeavyTank, 1 JetFighter and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 HeavyTank, 1 JetFighter and 2 Tanks in Adana, round 2 : 3/4 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Germans lost in Adana Germans loses 0 PUs for violating Adanas neutrality. Germans win, taking Adana from Neutral with 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -2 Casualties for Germans: 2 Tanks Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Komi Germans attack with 3 Artillerys and 3 Elites Russians defend with 1 Infantry Germans roll dice for 3 Artillerys and 3 Elites in Komi, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Komi Germans win, taking Komi from Russians with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in La Mancha Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry, 2 Stukas and 1 Tank Neutral defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry, 2 Stukas and 1 Tank in La Mancha, round 2 : 1/7 hits, 3.00 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in La Mancha Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank in La Mancha, round 3 : 4/6 hits, 2.67 expected hits Neutral roll dice for 1 Infantry in La Mancha, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in La Mancha Germans loses 0 PUs for violating La Manchas neutrality. Germans win, taking La Mancha from Neutral with 1 Artillery, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Perm Germans attack with 2 HeavyTanks and 3 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 HeavyTanks and 3 Mech.Infs in Perm, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Perm Germans win, taking Perm from Russians with 2 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Scotland Germans attack with 6 Artillerys, 5 Elites and 1 JetFighter British defend with 17 Infantrys and 1 Tank Germans roll dice for 1 Cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 6 Artillerys, 5 Elites and 1 JetFighter in Scotland, round 2 : 5/12 hits, 5.17 expected hits British roll dice for 17 Infantrys and 1 Tank in Scotland, round 2 : 6/18 hits, 6.17 expected hits 3 Elites owned by the Germans, 3 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Scotland Germans roll dice for 3 Artillerys, 2 Elites and 1 JetFighter in Scotland, round 3 : 4/6 hits, 2.67 expected hits British roll dice for 12 Infantrys and 1 Tank in Scotland, round 3 : 7/13 hits, 4.50 expected hits 1 JetFighter owned by the Germans, 2 Elites owned by the Germans, 3 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Scotland British win with 8 Infantrys and 1 Tank remaining. Battle score for attacker is -33 Casualties for Germans: 6 Artillerys, 5 Elites and 1 JetFighter Casualties for British: 9 Infantrys Battle in 34 Sea Zone Germans attack with 2 Adv.Fighters, 1 Fighter and 1 JetFighter Americans defend with 1 Destroyer Germans roll dice for 2 Adv.Fighters, 1 Fighter and 1 JetFighter in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 34 Sea Zone Germans win with 2 Adv.Fighters, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 Adv.Fighters and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone 1 JetFighter moved from 34 Sea Zone to Andalusia 1 Battleship, 1 Cruiser and 1 Destroyer moved from 30 Sea Zone to 16 Sea Zone 4 Battleships moved from 30 Sea Zone to 31 Sea Zone EDIT: 1 Destroyer moved from 21 Sea Zone to 22 Sea Zone 1 JetFighter moved from Adana to Palestine 1 Fighter and 2 Stukas moved from La Mancha to Andalusia Place Units - Germans 2 Battleships placed in 31 Sea Zone 6 Transports placed in 22 Sea Zone 4 Fighters placed in Provence 10 Mech.Infs placed in Moscow 3 Infantrys placed in Georgia 3 Artillerys placed in Normandy 1 Artillery and 2 Elites placed in Belgium 2 Artillerys, 1 Elite and 1 Infantry placed in Rhine 6 Elites placed in Paris Turn Complete - Germans Germans collect 173 PUs; end with 173 PUs
Combat Hit Differential Summary :
Germans : 0.83 Neutral : 1.00 British : 2.33 Americans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Purchase Units - Russians Russians buy 1 Bunker, 1 Elite, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; Place Units - Russians 2 Infantrys placed in Tashkent 1 Bunker, 4 Infantrys and 1 Tank placed in Sverdlovsk 6 Infantrys placed in Sibirsky 1 Elite and 1 Infantry placed in N.Buryat Mongolia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 2 Transports moved from 56 Sea Zone to 51 Sea Zone 4 Infantrys moved from Greece to 51 Sea Zone 4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 4 Infantrys moved from 56 Sea Zone to Palestine 2 Transports moved from 47 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 2 Infantrys moved from Serbia to Greece 2 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys and 2 T.Boats moved from 48 Sea Zone to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to Tunis Purchase Units - Italians Italians buy 2 Bunkers, 3 HeavyTanks and 17 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Italians Place Units - Italians 1 Bunker placed in Palestine 1 Bunker and 3 HeavyTanks placed in W.Iran 2 Infantrys placed in Syria 4 Infantrys placed in Tunis 4 Infantrys placed in Greece 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Purchase Units - French French buy 1 Destroyer, 2 Elites, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - French 2 Infantrys and 2 Transports moved from 2 Sea Zone to 1 Sea Zone 2 Infantrys moved from 1 Sea Zone to Churchill Place Units - French 1 Destroyer and 1 Submarine placed in 1 Sea Zone 2 Elites and 2 Tanks placed in E.Morocco Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Yamamoto 1 Fighter and 2 Infantrys moved from Manila to Mindoro 2 Infantrys and 1 Tank moved from Davao to Mindanao 2 Infantrys moved from Tokyo to Tohoku 2 Infantrys moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Chubu 2 Infantrys moved from Chubu to Kyushu 1 Infantry moved from Kyushu to Shikoku 2 Infantrys moved from Tohoku to Hokkaido 2 Adv.Fighters moved from Tokyo to 92 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 10 Infantrys and 2 L.Fighters; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Mindoro Yamamoto attack with 1 Fighter and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Fighter and 2 Infantrys in Mindoro, round 2 : 1/3 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindoro Yamamoto win, taking Mindoro from Americans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Mindanao Yamamoto attack with 2 Infantrys and 1 Tank Americans defend with 2 Marines Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 Marines in Mindanao, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans lost in Mindanao Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 Marine in Mindanao, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Mindanao Yamamoto win, taking Mindanao from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 2 Marines Casualties for Yamamoto: 1 Infantry Battle in 92 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 S.Submarine Yamamoto roll dice for 2 Adv.Fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 S.Submarine owned by the Americans lost in 92 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Non Combat Move - Yamamoto 2 Adv.Fighters moved from 92 Sea Zone to Tokyo 1 Fighter moved from Mindoro to Manila Place Units - Yamamoto 3 Infantrys placed in Manila 1 Bunker placed in Shikoku 6 Infantrys and 2 L.Fighters placed in Tokyo 1 Infantry placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto : 1.67 Americans : -0.33
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Hisaichi 1 Infantry moved from Ningsia to Gobi Altai 2 Infantrys moved from E.Sinkiang to C.Sinkiang Hisaichi take C.Sinkiang from Chinese 1 Infantry moved from Kweichow to N.French Indochina 1 Infantry moved from Szechwan to Yunnan 1 S.Bomber moved from Hupeh to Yunnan 1 S.Bomber moved from Hupeh to N.French Indochina 7 Infantrys moved from Anhwei to Hupeh 2 Infantrys moved from Heilungchiang to Liaoning Purchase Units - Hisaichi Hisaichi buy 3 Bunkers and 25 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Yunnan Hisaichi attack with 1 Infantry and 1 S.Bomber British defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 S.Bomber in Yunnan, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 S.Bomber owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan British win with no units remaining. Battle score for attacker is -18 Casualties for Hisaichi: 1 Infantry and 1 S.Bomber Casualties for British: 1 Infantry Battle in N.French Indochina Hisaichi attack with 1 Infantry and 1 S.Bomber Americans defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 S.Bomber in N.French Indochina, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi 1 S.Bomber moved from N.French Indochina to Hupeh 1 Infantry moved from Lanchow to E.Qinghai 1 Infantry moved from E.Qinghai to Hsining Place Units - Hisaichi 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 3 Infantrys placed in Peking 1 Bunker and 3 Infantrys placed in Shantung 4 Infantrys placed in Liaoning 6 Infantrys placed in Hsining Hisaichi undo move 3. 1 Bunker placed in Hsining 3 Infantrys placed in Shantung 1 Infantry placed in Hupeh Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17 British : 1.33 French : -0.33
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - British 2 S.Submarines moved from 26 Sea Zone to 8 Sea Zone 1 Mech.Inf moved from Cape Town to Belgian Congo 1 Infantry moved from E.Iran to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Iraq British take Iraq from Italians 1 Infantry moved from Baluchistan to E.Iran 1 Elite and 11 Infantrys moved from Rajputana to Baluchistan 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks moved from W.Qinghai to Hsining 4 Adv.Fighters and 1 Fighter moved from Assam to Hsining 6 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from S.Thailand to S.French Indochina 1 Infantry moved from N.Thailand to N.French Indochina 2 Mech.Infs moved from Belgian Congo to New Valley 2 Adv.Fighters moved from French Equatorial Africa to Cairo 2 Mech.Infs moved from New Valley to Cairo 1 Mech.Inf moved from Tobruk to Cairo 3 Mech.Infs moved from Ghadames to New Valley Purchase Units - British British buy 2 Adv.Fighters, 6 Artillerys, 1 Elite, 28 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in S.French Indochina British attack with 1 Infantry Hisaichi defend with 1 Mech.Inf British roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in S.French Indochina, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in 8 Sea Zone British attack with 2 S.Submarines Germans defend with 1 S.Submarine British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Germans lost in 8 Sea Zone British win with 2 S.Submarines remaining. Battle score for attacker is 10 Casualties for Germans: 1 S.Submarine Battle in Hsining British attack with 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 6 Tanks Hisaichi defend with 1 AAGun, 2 Bunkers, 1 Factory, 20 Infantrys, 1 Mech.Inf and 7 Tanks AA fire in Hsining : 1/5 hits, 0.83 expected hits 1 Fighter owned by the British lost in Hsining British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks in Hsining, round 2 : 8/38 hits, 11.17 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 2 : 13/30 hits, 11.50 expected hits 13 Infantrys owned by the British and 6 Infantrys owned by the Hisaichi lost in Hsining British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 7 Infantrys and 6 Tanks in Hsining, round 3 : 8/25 hits, 9.00 expected hits Hisaichi roll dice for 2 Bunkers, 14 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 3 : 8/24 hits, 9.50 expected hits 1 Elite owned by the British, 7 Infantrys owned by the British and 8 Infantrys owned by the Hisaichi lost in Hsining British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 1 Elite and 6 Tanks in Hsining, round 4 : 8/17 hits, 7.50 expected hits Hisaichi roll dice for 2 Bunkers, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 4 : 7/16 hits, 6.83 expected hits 5 ArmoredCars owned by the British, 1 Elite owned by the British, 1 Tank owned by the Hisaichi, 1 Artillery owned by the British, 1 Mech.Inf owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Hsining British roll dice for 4 Adv.Fighters and 6 Tanks in Hsining, round 5 : 4/10 hits, 5.00 expected hits Hisaichi roll dice for 2 Bunkers and 6 Tanks in Hsining, round 5 : 4/8 hits, 4.00 expected hits 4 Tanks owned by the Hisaichi and 4 Tanks owned by the British lost in Hsining British roll dice for 4 Adv.Fighters and 2 Tanks in Hsining, round 6 : 3/6 hits, 3.00 expected hits Hisaichi roll dice for 2 Bunkers and 2 Tanks in Hsining, round 6 : 3/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Tank owned by the British and 2 Adv.Fighters owned by the British lost in Hsining British roll dice for 2 Adv.Fighters and 1 Tank in Hsining, round 7 : 3/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Bunker in Hsining, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Hsining British win, taking Hsining from Hisaichi, taking Hainan from Americans, taking W.Qinghai from British, taking Yunnan from British with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -30 Casualties for British: 2 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 5 Tanks Casualties for Hisaichi: 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks Battle in N.French Indochina British attack with 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French Indochina Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Non Combat Move - British 2 Adv.Fighters moved from Hsining to W.Qinghai 5 Infantrys moved from Assam to Sikang 5 Infantrys moved from Delhi to Rajputana 5 Infantrys moved from Hyderabad to Rajputana 2 Infantrys moved from Bombay to Rajputana 5 Infantrys moved from Madras to Hyderabad 8 Infantrys moved from London to Manchester 4 Infantrys moved from Manchester to Dover 6 Infantrys moved from Manchester to Scotland 2 Infantrys moved from Manchester to Scotland 1 Tank moved from Northern Ireland to Scotland Place Units - British 6 Infantrys placed in Malaya 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 6 Artillerys placed in Cairo 2 Mech.Infs placed in Cape Town 2 Adv.Fighters placed in Montreal 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 1 Elite and 2 Infantrys placed in London Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -3.00 Hisaichi : 1.00 AA fire in Hsining : : 0.17
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Anzac and Dutch!
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Anzac 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 2 Marines moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Artillerys moved from Merauke to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone 5 Transports moved from 105 Sea Zone to 67 Sea Zone 2 Artillerys, 6 Infantrys, 2 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys, 2 Marines and 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys and 2 Marines moved from 105 Sea Zone to S.French Indochina 2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Malaya 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in S.French Indochina Anzac attack with 2 Infantrys and 2 Marines Hisaichi defend with 1 Mech.Inf Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in S.French Indochina Anzac win, taking S.French Indochina from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Mech.Inf Non Combat Move - Anzac Place Units - Anzac 2 Infantrys and 1 Marine placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Infantrys placed in Wellington Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -2.00
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TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Dutch 1 Artillery, 9 Infantrys, 2 Marines and 13 Tanks moved from Bangkok to S.Thailand 13 Tanks moved from S.Thailand to N.Thailand 1 Fighter moved from Malaya to N.Thailand 4 Transports moved from 105 Sea Zone to 110 Sea Zone 3 Infantrys moved from West Borneo to 110 Sea Zone 1 Elite and 3 Marines moved from Banjarmasin to 110 Sea Zone 1 Elite, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Malaya Purchase Units - Dutch Dutch buy 4 ArmoredCars, 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bangkok 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Finns 2 ArmoredCars and 2 Tanks moved from S.Karelia to Komi 2 Tanks moved from Gorky to Komi 2 Tanks moved from Kirov to Salekhard Finns take Salekhard from Russians 1 Artillery and 1 Elite moved from Yaroslavl to Gorky 2 ArmoredCars and 1 Tank moved from Helsinki to Oulu Purchase Units - Finns Finns buy 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in S.Karelia 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Romanians 1 ArmoredCar, 1 Mech.Inf and 5 Tanks moved from Kuybyshev to Tashkent Romanians take Chimkent from Russians 1 ArmoredCar and 1 Tank moved from Penza to Chimkent 4 Mech.Infs moved from Stalingrad to Chimkent 3 Mech.Infs moved from Penza to Chimkent Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Tashkent Romanians attack with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 3 Infantrys Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Tashkent, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 3 Infantrys in Tashkent, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Russians lost in Tashkent Romanians win, taking Tashkent from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 3 Infantrys Non Combat Move - Romanians 1 AAGun moved from Saratov to Kuybyshev 1 AAGun moved from Donetsk to Rostov Place Units - Romanians 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Stalingrad 2 Mech.Infs placed in Vinnytsia Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Romanians : 0.83 Russians : 0.00
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TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Americans 1 Tank moved from N.Sakhalin to S.Sakhalin Americans take S.Sakhalin from Hisaichi 1 Marine moved from Kamchatka to Koryakia 2 Marines moved from Wake to 95 Sea Zone 1 Marine moved from Minamitori to 95 Sea Zone 5 Marines moved from Formosa to 93 Sea Zone 1 Marine and 1 S.Submarine moved from 93 Sea Zone to 106 Sea Zone 1 Marine moved from 106 Sea Zone to Palawan Americans take Palawan from Thai 4 Marines and 4 S.Submarines moved from 93 Sea Zone to 105 Sea Zone 4 Marines moved from 105 Sea Zone to S.Thailand 3 Marines and 3 S.Submarines moved from 95 Sea Zone to 93 Sea Zone 3 Marines moved from 93 Sea Zone to Formosa 1 Battleship moved from 93 Sea Zone to 106 Sea Zone 1 Carrier moved from 93 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone 1 Battleship moved from 93 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone 1 Destroyer moved from 72 Sea Zone to 71 Sea Zone 1 Marine moved from Peleliu to 93 Sea Zone 1 Marine and 1 S.Submarine moved from 93 Sea Zone to 105 Sea Zone 1 Marine moved from 105 Sea Zone to S.Thailand Purchase Units - Americans Americans buy 5 Adv.Fighters, 20 ArmoredCars, 1 B.Carrier, 1 Elite, 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone 7 Infantrys moved from Darfur to New Valley 1 AAGun, 17 ArmoredCars and 6 Tanks moved from Tripoli to Ghadames 8 ArmoredCars moved from Kufra to Ghadames 6 ArmoredCars, 6 Infantrys and 3 Tanks moved from French Equatorial Africa to Darfur 6 ArmoredCars and 3 Tanks moved from Darfur to Kufra 1 Elite and 5 Infantrys moved from Belgian Congo to French Equatorial Africa 14 ArmoredCars moved from Angola to French Equatorial Africa 10 Transports moved from 40 Sea Zone to 39 Sea Zone 2 Marines moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 4 ArmoredCars moved from Argentina to 39 Sea Zone 12 ArmoredCars and 1 Infantry moved from Rio De Janeiro to 39 Sea Zone 1 B.Transport moved from 35 Sea Zone to 39 Sea Zone 4 Infantrys moved from Rio De Janeiro to 39 Sea Zone 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 ArmoredCars moved from N.Chile to Rio De Janeiro 2 ArmoredCars moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Peru to Rio De Janeiro 2 ArmoredCars moved from Colombia to Rio De Janeiro 2 ArmoredCars moved from Venezuela to Rio De Janeiro 16 ArmoredCars, 1 B.Transport, 5 Infantrys, 2 Marines, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone 16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from 40 Sea Zone to Angola Place Units - Americans 1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone 2 Adv.Fighters placed in 35 Sea Zone 2 Adv.Fighters placed in 93 Sea Zone 1 Marine placed in Formosa 1 Elite placed in Minamitori 1 Infantry placed in Wake 1 ArmoredCar and 1 Tank placed in Kufra 2 ArmoredCars placed in S.Chile 2 ArmoredCars placed in Argentina 2 ArmoredCars placed in Rio De Janeiro 3 ArmoredCars placed in Santiago 2 ArmoredCars placed in N.Chile 2 ArmoredCars placed in Bolivia 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Colombia 2 ArmoredCars placed in Venezuela 1 Infantry placed in Wake 1 Infantry placed in Midway 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 159 PUs; end with 159 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 2 HeavyTanks moved from Perm to Sverdlovsk 15 ArmoredCars moved from Kuybyshev to Sverdlovsk Germans take Ufa from Russians 10 Mech.Infs moved from Moscow to Chimkent 5 ArmoredCars moved from Kuybyshev to Sverdlovsk 5 ArmoredCars and 5 HeavyTanks moved from Kuybyshev to Alma Ata Germans take Alma Ata from Russians 3 Artillerys and 3 Elites moved from Komi to Salekhard 2 Mech.Infs moved from Perm to Alma Ata Germans take Karaganda from Russians 1 Artillery and 1 Elite moved from Penza to Kuybyshev 4 Mech.Infs moved from Kursk to Kuybyshev 5 Infantrys moved from Georgia to Erzurum 1 HeavyTank moved from Adana to W.Iran 1 Elite moved from Rostov to Georgia 1 Battleship, 1 Cruiser and 1 Destroyer moved from 16 Sea Zone to 8 Sea Zone 1 Elite moved from Iceland to 10 Sea Zone 1 Elite and 1 S.Submarine moved from 10 Sea Zone to 8 Sea Zone 6 Transports moved from 11 Sea Zone to 20 Sea Zone 6 Artillerys moved from Normandy to 20 Sea Zone 6 Transports moved from 22 Sea Zone to 20 Sea Zone 5 Artillerys moved from Netherlands to 20 Sea Zone 1 Artillery moved from Belgium to 20 Sea Zone 1 Cruiser moved from 11 Sea Zone to 20 Sea Zone 1 Elite moved from Netherlands to 20 Sea Zone 1 Elite moved from Belgium to 20 Sea Zone 11 Elites moved from Normandy to 20 Sea Zone 12 Artillerys and 13 Elites moved from 20 Sea Zone to Wales 1 Destroyer moved from 22 Sea Zone to 20 Sea Zone 1 Carrier moved from 21 Sea Zone to 20 Sea Zone 6 Elites moved from Paris to Normandy 2 Artillerys, 1 Elite and 1 Infantry moved from Rhine to Belgium 1 Artillery, 1 Elite and 1 Tank moved from La Mancha to Madrid 2 ArmoredCars moved from Aragon to Madrid 1 Fighter, 1 JetFighter and 2 Stukas moved from Andalusia to Madrid 1 Elite moved from Aragon to La Mancha 1 S.Submarine moved from 31 Sea Zone to 43 Sea Zone 1 Elite moved from Languedoc to 43 Sea Zone 1 Elite moved from 43 Sea Zone to Valencia 1 Elite moved from Andalusia to Valencia 4 Fighters moved from Provence to Valencia 3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to Valencia Purchase Units - Germans Germans buy 6 ArmoredCars, 12 Artillerys, 2 Carriers, 9 Elites, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Madrid Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks AA fire in Madrid : 0/4 hits, 0.67 expected hits Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits 1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 3 : 1/5 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Madrid, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Neutral lost in Madrid Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 4 : 2/5 hits, 2.67 expected hits Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Germans and 1 Tank owned by the Neutral lost in Madrid Germans loses 0 PUs for violating Madrids neutrality. Germans win, taking Madrid from Neutral with 1 JetFighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in Sverdlovsk Germans attack with 20 ArmoredCars and 2 HeavyTanks Russians defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantrys and 1 Tank Germans roll dice for 20 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 2 : 8/22 hits, 8.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 14 Infantrys and 1 Tank in Sverdlovsk, round 2 : 5/16 hits, 5.67 expected hits 5 ArmoredCars owned by the Germans and 7 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 15 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 3 : 5/17 hits, 6.33 expected hits Russians roll dice for 1 Bunker, 7 Infantrys and 1 Tank in Sverdlovsk, round 3 : 2/9 hits, 3.33 expected hits 2 ArmoredCars owned by the Germans and 5 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 4 : 2/15 hits, 5.67 expected hits Russians roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Sverdlovsk, round 4 : 0/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians lost in Sverdlovsk Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 5 : 6/15 hits, 5.67 expected hits Russians roll dice for 1 Bunker and 1 Tank in Sverdlovsk, round 5 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Sverdlovsk Germans captures 35PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 12 ArmoredCars and 2 HeavyTanks remaining. Battle score for attacker is 7 Casualties for Germans: 8 ArmoredCars Casualties for Russians: 1 Bunker, 14 Infantrys and 1 Tank Battle in Wales Germans attack with 12 Artillerys and 13 Elites British defend with 1 Factory and 23 Infantrys Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Wales Germans roll dice for 12 Artillerys and 13 Elites in Wales, round 2 : 9/25 hits, 10.33 expected hits British roll dice for 22 Infantrys in Wales, round 2 : 5/22 hits, 7.33 expected hits 3 Elites owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales Germans roll dice for 10 Artillerys and 10 Elites in Wales, round 3 : 14/20 hits, 8.33 expected hits British roll dice for 13 Infantrys in Wales, round 3 : 2/13 hits, 4.33 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 13 Infantrys owned by the British lost in Wales Germans win, taking Wales from British with 9 Artillerys and 9 Elites remaining. Battle score for attacker is 22 Casualties for British: 23 Infantrys Casualties for Germans: 3 Artillerys and 4 Elites Battle in 8 Sea Zone Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine British defend with 2 S.Submarines Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 S.Submarines owned by the British lost in 8 Sea Zone Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20 Casualties for British: 2 S.Submarines Battle in Valencia Germans attack with 3 Adv.Fighters, 2 Elites and 5 Fighters Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry Germans roll dice for 3 Adv.Fighters, 2 Elites and 5 Fighters in Valencia, round 2 : 6/10 hits, 3.83 expected hits Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 1 Elite owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia Germans loses 0 PUs for violating Valencias neutrality. Germans win, taking Valencia from Neutral with 3 Adv.Fighters, 1 Elite and 5 Fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 Elite Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry Non Combat Move - Germans 3 Adv.Fighters and 5 Fighters moved from Valencia to 31 Sea Zone 1 JetFighter and 2 Stukas moved from Madrid to Andalusia 1 AAGun moved from Georgia to Erzurum 1 AAGun moved from Kursk to Rostov 1 AAGun moved from Moscow to Penza 1 AAGun moved from Brest to Kiev 1 AAGun moved from Arkhangelsk to Komi 1 AAGun moved from S.Karelia to Arkhangelsk 1 AAGun moved from Saxony to Hamburg 1 AAGun moved from Danzig to Brest 1 AAGun moved from Leon to Andalusia Place Units - Germans 2 Carriers placed in 31 Sea Zone 2 Fighters placed in Provence 3 Artillerys placed in Normandy 3 Artillerys placed in Belgium 3 Artillerys placed in Netherlands 3 Artillerys and 3 Elites placed in Hamburg 6 Elites and 2 Infantrys placed in Paris 3 Infantrys placed in Georgia 2 Infantrys placed in Rostov 6 ArmoredCars, 1 Infantry and 3 Tanks placed in Moscow 3 Infantrys placed in Kursk Germans undo move 11. 4 Infantrys placed in Arkhangelsk Turn Complete - Germans Germans collect 189 PUs; end with 224 PUs
Combat Hit Differential Summary :
Germans : -0.00 Neutral : 0.83 British : -5.67 AA fire in Madrid : : -0.67 Russians : -3.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Infantry moved from Sibirsky to Khatanga 1 Infantry moved from Sibirsky to Yeniseysk 1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky 2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 2 Infantrys moved from Syria to Palestine 3 Transports moved from 56 Sea Zone to 51 Sea Zone 6 Infantrys moved from Greece to 51 Sea Zone 6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Palestine 3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran 3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran 2 Fighters moved from Palestine to E.Iran 2 Infantrys and 1 Tank moved from Palestine to Iraq 4 Transports moved from 47 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone 33 Infantrys moved from Tunis to S.Tunisia 8 Infantrys moved from 47 Sea Zone to S.Tunisia 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Tripoli Italians take Tripoli from Americans Purchase Units - Italians Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Iraq Italians attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in E.Iran Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank British defend with 1 Artillery and 12 Infantrys Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits 5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3 Casualties for Italians: 10 Infantrys and 1 Tank Casualties for British: 1 Artillery and 12 Infantrys Battle in S.Tunisia Italians attack with 41 Infantrys Dutch defend with 1 Infantry Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in S.Tunisia Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 2 Fighters moved from E.Iran to W.Iran Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker placed in Palestine 2 Infantrys placed in Syria 4 Infantrys placed in Greece 4 Infantrys placed in Tunis 8 Infantrys placed in Rome 3 Infantrys placed in Serbia Turn Complete - Italians Italians collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 1.67 French : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia 1 Infantry moved from N.Algeria to E.Morocco 1 Submarine moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone 4 Infantrys moved from 2 Sea Zone to Montreal 1 Infantry moved from Canadian Prairies to Churchill Purchase Units - French French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 4 Mech.Infs placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :