• '20 '18 '17 '15

    TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Americans
            40 ArmoredCars and 4 Tanks moved from Hun to Tripoli
            2 Tanks moved from Kufra to Tripoli
            11 Infantrys moved from Darfur to New Valley
            6 ArmoredCars and 7 Infantrys moved from French Equatorial Africa to Darfur
            6 ArmoredCars moved from Darfur to Kufra
            6 Infantrys moved from Belgian Congo to French Equatorial Africa
            6 ArmoredCars, 1 Elite, 5 Infantrys and 3 Tanks moved from Angola to Belgian Congo
            6 ArmoredCars and 3 Tanks moved from Belgian Congo to French Equatorial Africa
            2 ArmoredCars moved from S.Chile to 39 Sea Zone
            2 ArmoredCars moved from Argentina to 39 Sea Zone
            4 ArmoredCars and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            8 Transports moved from 40 Sea Zone to 39 Sea Zone
            2 ArmoredCars moved from Rio De Janeiro to 39 Sea Zone
            8 ArmoredCars moved from Argentina to 39 Sea Zone
            10 ArmoredCars and 8 Transports moved from 39 Sea Zone to 40 Sea Zone
            14 ArmoredCars moved from 40 Sea Zone to Angola
            5 Infantrys moved from Amazon to Rio De Janeiro
            2 ArmoredCars moved from Venezuela to Rio De Janeiro
            2 ArmoredCars moved from Colombia to Rio De Janeiro
            2 ArmoredCars moved from Peru to Rio De Janeiro
            2 ArmoredCars moved from Bolivia to Rio De Janeiro
            2 ArmoredCars moved from N.Chile to Rio De Janeiro
            2 ArmoredCars and 1 Tank moved from Santiago to Argentina
            2 Destroyers and 1 Submarine moved from 26 Sea Zone to 35 Sea Zone
            1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hainan to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
                  French take N.French Indochina from Hisaichi
            1 Marine moved from Samar to Mindanao
            1 Marine moved from Panay to Mindanao
            1 Adv.Fighter, 1 Carrier and 5 S.Submarines moved from 101 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to Mindanao
            4 S.Submarines moved from 93 Sea Zone to 94 Sea Zone
            4 Marines moved from Saipan to 94 Sea Zone
            4 Marines and 4 S.Submarines moved from 94 Sea Zone to 93 Sea Zone
            4 Marines moved from 93 Sea Zone to Formosa
            3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 1 Elite, 1 Factory, 6 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tripoli
                Americans attack with 40 ArmoredCars and 6 Tanks
                Italians defend with 1 AAGun, 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys
                    Americans roll dice for 40 ArmoredCars and 6 Tanks in Tripoli, round 2 : 14/46 hits, 16.33 expected hits
                Units damaged: 2 Bunkers owned by the Italians
                    Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys in Tripoli, round 2 : 14/37 hits, 12.67 expected hits
                    12 Infantrys owned by the Italians and 14 ArmoredCars owned by the Americans lost in Tripoli
                    Americans roll dice for 26 ArmoredCars and 6 Tanks in Tripoli, round 3 : 12/32 hits, 11.67 expected hits
                    Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 19 Infantrys in Tripoli, round 3 : 5/25 hits, 8.67 expected hits
                    12 Infantrys owned by the Italians and 5 ArmoredCars owned by the Americans lost in Tripoli
                    Americans roll dice for 21 ArmoredCars and 6 Tanks in Tripoli, round 4 : 13/27 hits, 10.00 expected hits
                    Italians roll dice for 2 Artillerys, 2 Bunkers, 2 Elites and 7 Infantrys in Tripoli, round 4 : 4/13 hits, 4.67 expected hits
                    2 Elites owned by the Italians, 2 Bunkers owned by the Italians, 7 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 4 ArmoredCars owned by the Americans lost in Tripoli
                Americans win, taking Tripoli from Italians with 17 ArmoredCars and 6 Tanks remaining. Battle score for attacker is -4
                Casualties for Americans: 23 ArmoredCars
                Casualties for Italians: 2 Artillerys, 2 Bunkers, 2 Elites and 31 Infantrys
            Battle in Mindanao
                Americans attack with 2 Adv.Fighters and 2 Marines
                Yamamoto defend with 1 Elite
                    Americans roll dice for 2 Adv.Fighters and 2 Marines in Mindanao, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Elite in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Mindanao
                Americans win, taking Mindanao from Yamamoto with 2 Adv.Fighters and 2 Marines remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Elite
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from Mindanao to 93 Sea Zone
    
        Place Units - Americans
            1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Bolivia
            2 ArmoredCars placed in Rio De Janeiro
            2 ArmoredCars placed in Argentina
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in S.Chile
            2 ArmoredCars and 1 Tank placed in Santiago
            2 ArmoredCars placed in Venezuela
            2 ArmoredCars placed in Colombia
            1 Factory placed in Formosa
            Americans undo move 11.
            2 ArmoredCars placed in Kufra
            Americans undo move 8.
            2 Marines placed in S.Chile
            2 ArmoredCars placed in Colombia
            2 Marines placed in Wake
            2 Marines placed in Minamitori
            1 Elite placed in Washington
    
        Turn Complete - Americans
            Americans collect 162 PUs; end with 162 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    Yamamoto : -0.33
    Americans : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 Artillerys and 3 Elites moved from Arkhangelsk to Komi
            2 HeavyTanks moved from Saratov to Perm
            8 ArmoredCars moved from Tula to Kuybyshev
            12 ArmoredCars and 5 HeavyTanks moved from Moscow to Kuybyshev
            1 Artillery and 1 Elite moved from Moscow to Penza
            3 Mech.Infs moved from Rostov to Perm
            5 ArmoredCars moved from Rostov to Kuybyshev
            1 HeavyTank and 2 Tanks moved from Georgia to Adana
            1 JetFighter moved from Erzurum to Adana
            2 Infantrys moved from Rostov to Georgia
            1 Elite moved from Kursk to Rostov
            4 Mech.Infs moved from Warsaw to Kursk
            EDIT: 1 Infantry moved from 56 Sea Zone to Palestine
            1 Elite and 1 Infantry moved from Andalusia to La Mancha
            1 Fighter and 2 Stukas moved from Navarre to La Mancha
            1 Artillery moved from Aragon to La Mancha
            1 Tank moved from Aquitaine to La Mancha
            1 Elite moved from Gibraltar to Andalusia
            2 ArmoredCars moved from Provence to Aragon
            1 Elite moved from Languedoc to Aragon
            1 Elite moved from Provence to Languedoc
            2 Adv.Fighters, 1 Fighter and 1 JetFighter moved from 31 Sea Zone to 34 Sea Zone
            1 S.Submarine moved from 30 Sea Zone to 16 Sea Zone
            1 Elite moved from Azores to 16 Sea Zone
            1 Elite and 1 S.Submarine moved from 16 Sea Zone to 8 Sea Zone
            1 Elite moved from 8 Sea Zone to Greenland
                  Germans take Greenland from French
            1 Elite moved from Netherlands to 22 Sea Zone
            1 Elite and 1 S.Submarine moved from 22 Sea Zone to 10 Sea Zone
            1 Elite moved from 10 Sea Zone to Iceland
                  Germans take Iceland from British
            6 Artillerys and 5 Elites moved from Hamburg to 22 Sea Zone
            6 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 5 Elites, 1 JetFighter and 6 Transports moved from 22 Sea Zone to 21 Sea Zone
            8 Elites moved from Paris to Normandy
            3 Infantrys moved from Picardy to Normandy
            3 Artillerys moved from Rhine to Netherlands
            1 Elite moved from Rhine to Netherlands
            6 Artillerys, 4 Elites and 6 Transports moved from 21 Sea Zone to 11 Sea Zone
            1 Cruiser and 1 Elite moved from 21 Sea Zone to 11 Sea Zone
            6 Artillerys and 5 Elites moved from 11 Sea Zone to Scotland
            1 JetFighter moved from 21 Sea Zone to Scotland
            1 Adv.Fighter moved from Provence to 31 Sea Zone
    
        Purchase Units - Germans
            Germans buy 6 Artillerys, 2 Battleships, 9 Elites, 4 Fighters, 4 Infantrys, 10 Mech.Infs and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Adana
                Germans attack with 1 HeavyTank, 1 JetFighter and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 HeavyTank, 1 JetFighter and 2 Tanks in Adana, round 2 : 3/4 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Germans lost in Adana
                Germans loses 0 PUs for violating Adanas neutrality.
                Germans win, taking Adana from Neutral with 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is -2
                Casualties for Germans: 2 Tanks
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Komi
                Germans attack with 3 Artillerys and 3 Elites
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Artillerys and 3 Elites in Komi, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Komi
                Germans win, taking Komi from Russians with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in La Mancha
                Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry, 2 Stukas and 1 Tank
                Neutral defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry, 2 Stukas and 1 Tank in La Mancha, round 2 : 1/7 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in La Mancha
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank in La Mancha, round 3 : 4/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Infantry in La Mancha, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in La Mancha
                Germans loses 0 PUs for violating La Manchas neutrality.
                Germans win, taking La Mancha from Neutral with 1 Artillery, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Perm
                Germans attack with 2 HeavyTanks and 3 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 HeavyTanks and 3 Mech.Infs in Perm, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Perm
                Germans win, taking Perm from Russians with 2 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Scotland
                Germans attack with 6 Artillerys, 5 Elites and 1 JetFighter
                British defend with 17 Infantrys and 1 Tank
                    Germans roll dice for 1 Cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 6 Artillerys, 5 Elites and 1 JetFighter in Scotland, round 2 : 5/12 hits, 5.17 expected hits
                    British roll dice for 17 Infantrys and 1 Tank in Scotland, round 2 : 6/18 hits, 6.17 expected hits
                    3 Elites owned by the Germans, 3 Artillerys owned by the Germans and 5 Infantrys owned by the British lost in Scotland
                    Germans roll dice for 3 Artillerys, 2 Elites and 1 JetFighter in Scotland, round 3 : 4/6 hits, 2.67 expected hits
                    British roll dice for 12 Infantrys and 1 Tank in Scotland, round 3 : 7/13 hits, 4.50 expected hits
                    1 JetFighter owned by the Germans, 2 Elites owned by the Germans, 3 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Scotland
                British win with 8 Infantrys and 1 Tank remaining. Battle score for attacker is -33
                Casualties for Germans: 6 Artillerys, 5 Elites and 1 JetFighter
                Casualties for British: 9 Infantrys
            Battle in 34 Sea Zone
                Germans attack with 2 Adv.Fighters, 1 Fighter and 1 JetFighter
                Americans defend with 1 Destroyer
                    Germans roll dice for 2 Adv.Fighters, 1 Fighter and 1 JetFighter in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 34 Sea Zone
                Germans win with 2 Adv.Fighters, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Adv.Fighters and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone
            1 JetFighter moved from 34 Sea Zone to Andalusia
            1 Battleship, 1 Cruiser and 1 Destroyer moved from 30 Sea Zone to 16 Sea Zone
            4 Battleships moved from 30 Sea Zone to 31 Sea Zone
            EDIT: 1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            1 JetFighter moved from Adana to Palestine
            1 Fighter and 2 Stukas moved from La Mancha to Andalusia
    
        Place Units - Germans
            2 Battleships placed in 31 Sea Zone
            6 Transports placed in 22 Sea Zone
            4 Fighters placed in Provence
            10 Mech.Infs placed in Moscow
            3 Infantrys placed in Georgia
            3 Artillerys placed in Normandy
            1 Artillery and 2 Elites placed in Belgium
            2 Artillerys, 1 Elite and 1 Infantry placed in Rhine
            6 Elites placed in Paris
    
        Turn Complete - Germans
            Germans collect 173 PUs; end with 173 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Neutral : 1.00
    British : 2.33
    Americans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Elite, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Place Units - Russians
            2 Infantrys placed in Tashkent
            1 Bunker, 4 Infantrys and 1 Tank placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
            1 Elite and 1 Infantry placed in N.Buryat Mongolia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Italians
            2 Infantrys moved from Syria to Palestine
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            4 Infantrys moved from 56 Sea Zone to Palestine
            2 Transports moved from 47 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
            4 Infantrys moved from 47 Sea Zone to Tunis
            2 Infantrys moved from Serbia to Greece
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
            4 Infantrys moved from 47 Sea Zone to Tunis
            2 Infantrys moved from Campania to 48 Sea Zone
            2 Infantrys and 2 T.Boats moved from 48 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tunis
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 3 HeavyTanks and 17 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Palestine
            1 Bunker and 3 HeavyTanks placed in W.Iran
            2 Infantrys placed in Syria
            4 Infantrys placed in Tunis
            4 Infantrys placed in Greece
            7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Purchase Units - French
            French buy 1 Destroyer, 2 Elites, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            2 Infantrys and 2 Transports moved from 2 Sea Zone to 1 Sea Zone
            2 Infantrys moved from 1 Sea Zone to Churchill
    
        Place Units - French
            1 Destroyer and 1 Submarine placed in 1 Sea Zone
            2 Elites and 2 Tanks placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Yamamoto
            1 Fighter and 2 Infantrys moved from Manila to Mindoro
            2 Infantrys and 1 Tank moved from Davao to Mindanao
            2 Infantrys moved from Tokyo to Tohoku
            2 Infantrys moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Chubu
            2 Infantrys moved from Chubu to Kyushu
            1 Infantry moved from Kyushu to Shikoku
            2 Infantrys moved from Tohoku to Hokkaido
            2 Adv.Fighters moved from Tokyo to 92 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 10 Infantrys and 2 L.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Mindoro
                Yamamoto attack with 1 Fighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in Mindoro, round 2 : 1/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindoro
                Yamamoto win, taking Mindoro from Americans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Mindanao
                Yamamoto attack with 2 Infantrys and 1 Tank
                Americans defend with 2 Marines
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 Marines in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans lost in Mindanao
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Marine in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 2 Marines
                Casualties for Yamamoto: 1 Infantry
            Battle in 92 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 2 Adv.Fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Americans lost in 92 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from 92 Sea Zone to Tokyo
            1 Fighter moved from Mindoro to Manila
    
        Place Units - Yamamoto
            3 Infantrys placed in Manila
            1 Bunker placed in Shikoku
            6 Infantrys and 2 L.Fighters placed in Tokyo
            1 Infantry placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.67
    Americans : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            1 Infantry moved from Ningsia to Gobi Altai
            2 Infantrys moved from E.Sinkiang to C.Sinkiang
                  Hisaichi take C.Sinkiang from Chinese
            1 Infantry moved from Kweichow to N.French Indochina
            1 Infantry moved from Szechwan to Yunnan
            1 S.Bomber moved from Hupeh to Yunnan
            1 S.Bomber moved from Hupeh to N.French Indochina
            7 Infantrys moved from Anhwei to Hupeh
            2 Infantrys moved from Heilungchiang to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers and 25 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Yunnan
                Hisaichi attack with 1 Infantry and 1 S.Bomber
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 S.Bomber in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 S.Bomber owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
                British win with no units remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 1 Infantry and 1 S.Bomber
                Casualties for British: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 1 Infantry and 1 S.Bomber
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 S.Bomber in N.French Indochina, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 S.Bomber moved from N.French Indochina to Hupeh
            1 Infantry moved from Lanchow to E.Qinghai
            1 Infantry moved from E.Qinghai to Hsining
    
        Place Units - Hisaichi
            1 Bunker and 8 Infantrys placed in Changchun
            1 Bunker and 3 Infantrys placed in Peking
            1 Bunker and 3 Infantrys placed in Shantung
            4 Infantrys placed in Liaoning
            6 Infantrys placed in Hsining
            Hisaichi undo move 3.
            1 Bunker placed in Hsining
            3 Infantrys placed in Shantung
            1 Infantry placed in Hupeh
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    British : 1.33
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - British
            2 S.Submarines moved from 26 Sea Zone to 8 Sea Zone
            1 Mech.Inf moved from Cape Town to Belgian Congo
            1 Infantry moved from E.Iran to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to Iraq
                  British take Iraq from Italians
            1 Infantry moved from Baluchistan to E.Iran
            1 Elite and 11 Infantrys moved from Rajputana to Baluchistan
            5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks moved from W.Qinghai to Hsining
            4 Adv.Fighters and 1 Fighter moved from Assam to Hsining
            6 Infantrys moved from Malaya to S.Thailand
            1 Infantry moved from S.Thailand to S.French Indochina
            1 Infantry moved from N.Thailand to N.French Indochina
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Adv.Fighters moved from French Equatorial Africa to Cairo
            2 Mech.Infs moved from New Valley to Cairo
            1 Mech.Inf moved from Tobruk to Cairo
            3 Mech.Infs moved from Ghadames to New Valley
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 6 Artillerys, 1 Elite, 28 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.French Indochina
                British attack with 1 Infantry
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in S.French Indochina, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.French Indochina
                Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in 8 Sea Zone
                British attack with 2 S.Submarines
                Germans defend with 1 S.Submarine
                    British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Germans lost in 8 Sea Zone
                British win with 2 S.Submarines remaining. Battle score for attacker is 10
                Casualties for Germans: 1 S.Submarine
            Battle in Hsining
                British attack with 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 6 Tanks
                Hisaichi defend with 1 AAGun, 2 Bunkers, 1 Factory, 20 Infantrys, 1 Mech.Inf and 7 Tanks
                    AA fire in Hsining : 1/5 hits, 0.83 expected hits
                    1 Fighter owned by the British lost in Hsining
                    British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks in Hsining, round 2 : 8/38 hits, 11.17 expected hits
                Units damaged: 2 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 2 : 13/30 hits, 11.50 expected hits
                    13 Infantrys owned by the British and 6 Infantrys owned by the Hisaichi lost in Hsining
                    British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 7 Infantrys and 6 Tanks in Hsining, round 3 : 8/25 hits, 9.00 expected hits
                    Hisaichi roll dice for 2 Bunkers, 14 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 3 : 8/24 hits, 9.50 expected hits
                    1 Elite owned by the British, 7 Infantrys owned by the British and 8 Infantrys owned by the Hisaichi lost in Hsining
                    British roll dice for 4 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 1 Elite and 6 Tanks in Hsining, round 4 : 8/17 hits, 7.50 expected hits
                    Hisaichi roll dice for 2 Bunkers, 6 Infantrys, 1 Mech.Inf and 7 Tanks in Hsining, round 4 : 7/16 hits, 6.83 expected hits
                    5 ArmoredCars owned by the British, 1 Elite owned by the British, 1 Tank owned by the Hisaichi, 1 Artillery owned by the British, 1 Mech.Inf owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Hsining
                    British roll dice for 4 Adv.Fighters and 6 Tanks in Hsining, round 5 : 4/10 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Bunkers and 6 Tanks in Hsining, round 5 : 4/8 hits, 4.00 expected hits
                    4 Tanks owned by the Hisaichi and 4 Tanks owned by the British lost in Hsining
                    British roll dice for 4 Adv.Fighters and 2 Tanks in Hsining, round 6 : 3/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Bunkers and 2 Tanks in Hsining, round 6 : 3/4 hits, 2.00 expected hits
                    2 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Tank owned by the British and 2 Adv.Fighters owned by the British lost in Hsining
                    British roll dice for 2 Adv.Fighters and 1 Tank in Hsining, round 7 : 3/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Bunker in Hsining, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Hsining
                British win, taking Hsining from Hisaichi, taking Hainan from Americans, taking W.Qinghai from British, taking Yunnan from British with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -30
                Casualties for British: 2 Adv.Fighters, 5 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 5 Tanks
                Casualties for Hisaichi: 2 Bunkers, 20 Infantrys, 1 Mech.Inf and 7 Tanks
            Battle in N.French Indochina
                British attack with 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French Indochina
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from Hsining to W.Qinghai
            5 Infantrys moved from Assam to Sikang
            5 Infantrys moved from Delhi to Rajputana
            5 Infantrys moved from Hyderabad to Rajputana
            2 Infantrys moved from Bombay to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            8 Infantrys moved from London to Manchester
            4 Infantrys moved from Manchester to Dover
            6 Infantrys moved from Manchester to Scotland
            2 Infantrys moved from Manchester to Scotland
            1 Tank moved from Northern Ireland to Scotland
    
        Place Units - British
            6 Infantrys placed in Malaya
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            6 Artillerys placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 Adv.Fighters placed in Montreal
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            1 Elite and 2 Infantrys placed in London
    
        Turn Complete - British
            British collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -3.00
    Hisaichi : 1.00
    AA fire in Hsining : : 0.17
    

    Savegame

  • '20 '18 '17 '15

    Anzac and Dutch!


  • TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Anzac
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            2 Marines moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Artillerys moved from Merauke to 113 Sea Zone
            4 Infantrys moved from Merauke to 113 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            5 Transports moved from 105 Sea Zone to 67 Sea Zone
            2 Artillerys, 6 Infantrys, 2 Marines and 5 Transports moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys, 2 Marines and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys and 2 Marines moved from 105 Sea Zone to S.French Indochina
            2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Malaya
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            4 Infantrys moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in S.French Indochina
                Anzac attack with 2 Infantrys and 2 Marines
                Hisaichi defend with 1 Mech.Inf
                    Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 3 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Infantrys and 2 Marines in S.French Indochina, round 4 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in S.French Indochina
                Anzac win, taking S.French Indochina from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys and 1 Marine placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            6 Infantrys placed in Canberra
            2 Infantrys placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Anzac : -2.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Dutch
            1 Artillery, 9 Infantrys, 2 Marines and 13 Tanks moved from Bangkok to S.Thailand
            13 Tanks moved from S.Thailand to N.Thailand
            1 Fighter moved from Malaya to N.Thailand
            4 Transports moved from 105 Sea Zone to 110 Sea Zone
            3 Infantrys moved from West Borneo to 110 Sea Zone
            1 Elite and 3 Marines moved from Banjarmasin to 110 Sea Zone
            1 Elite, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Malaya
    
        Purchase Units - Dutch
            Dutch buy 4 ArmoredCars, 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bangkok
            4 Infantrys placed in Banjarmasin
            3 Infantrys placed in West Borneo
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Finns
            2 ArmoredCars and 2 Tanks moved from S.Karelia to Komi
            2 Tanks moved from Gorky to Komi
            2 Tanks moved from Kirov to Salekhard
                  Finns take Salekhard from Russians
            1 Artillery and 1 Elite moved from Yaroslavl to Gorky
            2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in S.Karelia
            1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Romanians
            1 ArmoredCar, 1 Mech.Inf and 5 Tanks moved from Kuybyshev to Tashkent
                  Romanians take Chimkent from Russians
            1 ArmoredCar and 1 Tank moved from Penza to Chimkent
            4 Mech.Infs moved from Stalingrad to Chimkent
            3 Mech.Infs moved from Penza to Chimkent
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Tashkent
                Romanians attack with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Tashkent, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 3 Infantrys in Tashkent, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Russians lost in Tashkent
                Romanians win, taking Tashkent from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Romanians
            1 AAGun moved from Saratov to Kuybyshev
            1 AAGun moved from Donetsk to Rostov
    
        Place Units - Romanians
            2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Stalingrad
            2 Mech.Infs placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.83
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            1 Tank moved from N.Sakhalin to S.Sakhalin
                  Americans take S.Sakhalin from Hisaichi
            1 Marine moved from Kamchatka to Koryakia
            2 Marines moved from Wake to 95 Sea Zone
            1 Marine moved from Minamitori to 95 Sea Zone
            5 Marines moved from Formosa to 93 Sea Zone
            1 Marine and 1 S.Submarine moved from 93 Sea Zone to 106 Sea Zone
            1 Marine moved from 106 Sea Zone to Palawan
                  Americans take Palawan from Thai
            4 Marines and 4 S.Submarines moved from 93 Sea Zone to 105 Sea Zone
            4 Marines moved from 105 Sea Zone to S.Thailand
            3 Marines and 3 S.Submarines moved from 95 Sea Zone to 93 Sea Zone
            3 Marines moved from 93 Sea Zone to Formosa
            1 Battleship moved from 93 Sea Zone to 106 Sea Zone
            1 Carrier moved from 93 Sea Zone to 106 Sea Zone
            1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone
            1 Battleship moved from 93 Sea Zone to 106 Sea Zone
            1 Adv.Fighter moved from 93 Sea Zone to 106 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 71 Sea Zone
            1 Marine moved from Peleliu to 93 Sea Zone
            1 Marine and 1 S.Submarine moved from 93 Sea Zone to 105 Sea Zone
            1 Marine moved from 105 Sea Zone to S.Thailand
    
        Purchase Units - Americans
            Americans buy 5 Adv.Fighters, 20 ArmoredCars, 1 B.Carrier, 1 Elite, 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 S.Submarines moved from 93 Sea Zone to 95 Sea Zone
            7 Infantrys moved from Darfur to New Valley
            1 AAGun, 17 ArmoredCars and 6 Tanks moved from Tripoli to Ghadames
            8 ArmoredCars moved from Kufra to Ghadames
            6 ArmoredCars, 6 Infantrys and 3 Tanks moved from French Equatorial Africa to Darfur
            6 ArmoredCars and 3 Tanks moved from Darfur to Kufra
            1 Elite and 5 Infantrys moved from Belgian Congo to French Equatorial Africa
            14 ArmoredCars moved from Angola to French Equatorial Africa
            10 Transports moved from 40 Sea Zone to 39 Sea Zone
            2 Marines moved from S.Chile to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            4 ArmoredCars moved from Argentina to 39 Sea Zone
            12 ArmoredCars and 1 Infantry moved from Rio De Janeiro to 39 Sea Zone
            1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
            4 Infantrys moved from Rio De Janeiro to 39 Sea Zone
            2 ArmoredCars and 1 Tank moved from Santiago to Argentina
            2 ArmoredCars moved from N.Chile to Rio De Janeiro
            2 ArmoredCars moved from Bolivia to Rio De Janeiro
            2 ArmoredCars moved from Peru to Rio De Janeiro
            2 ArmoredCars moved from Colombia to Rio De Janeiro
            2 ArmoredCars moved from Venezuela to Rio De Janeiro
            16 ArmoredCars, 1 B.Transport, 5 Infantrys, 2 Marines, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone
            16 ArmoredCars, 5 Infantrys, 2 Marines and 1 Tank moved from 40 Sea Zone to Angola
    
        Place Units - Americans
            1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            2 Adv.Fighters placed in 93 Sea Zone
            1 Marine placed in Formosa
            1 Elite placed in Minamitori
            1 Infantry placed in Wake
            1 ArmoredCar and 1 Tank placed in Kufra
            2 ArmoredCars placed in S.Chile
            2 ArmoredCars placed in Argentina
            2 ArmoredCars placed in Rio De Janeiro
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Bolivia
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            2 ArmoredCars placed in Venezuela
            1 Infantry placed in Wake
            1 Infantry placed in Midway
            2 Infantrys placed in Alaska
    
        Turn Complete - Americans
            Americans collect 159 PUs; end with 159 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            2 HeavyTanks moved from Perm to Sverdlovsk
            15 ArmoredCars moved from Kuybyshev to Sverdlovsk
                  Germans take Ufa from Russians
            10 Mech.Infs moved from Moscow to Chimkent
            5 ArmoredCars moved from Kuybyshev to Sverdlovsk
            5 ArmoredCars and 5 HeavyTanks moved from Kuybyshev to Alma Ata
                  Germans take Alma Ata from Russians
            3 Artillerys and 3 Elites moved from Komi to Salekhard
            2 Mech.Infs moved from Perm to Alma Ata
                  Germans take Karaganda from Russians
            1 Artillery and 1 Elite moved from Penza to Kuybyshev
            4 Mech.Infs moved from Kursk to Kuybyshev
            5 Infantrys moved from Georgia to Erzurum
            1 HeavyTank moved from Adana to W.Iran
            1 Elite moved from Rostov to Georgia
            1 Battleship, 1 Cruiser and 1 Destroyer moved from 16 Sea Zone to 8 Sea Zone
            1 Elite moved from Iceland to 10 Sea Zone
            1 Elite and 1 S.Submarine moved from 10 Sea Zone to 8 Sea Zone
            6 Transports moved from 11 Sea Zone to 20 Sea Zone
            6 Artillerys moved from Normandy to 20 Sea Zone
            6 Transports moved from 22 Sea Zone to 20 Sea Zone
            5 Artillerys moved from Netherlands to 20 Sea Zone
            1 Artillery moved from Belgium to 20 Sea Zone
            1 Cruiser moved from 11 Sea Zone to 20 Sea Zone
            1 Elite moved from Netherlands to 20 Sea Zone
            1 Elite moved from Belgium to 20 Sea Zone
            11 Elites moved from Normandy to 20 Sea Zone
            12 Artillerys and 13 Elites moved from 20 Sea Zone to Wales
            1 Destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 Carrier moved from 21 Sea Zone to 20 Sea Zone
            6 Elites moved from Paris to Normandy
            2 Artillerys, 1 Elite and 1 Infantry moved from Rhine to Belgium
            1 Artillery, 1 Elite and 1 Tank moved from La Mancha to Madrid
            2 ArmoredCars moved from Aragon to Madrid
            1 Fighter, 1 JetFighter and 2 Stukas moved from Andalusia to Madrid
            1 Elite moved from Aragon to La Mancha
            1 S.Submarine moved from 31 Sea Zone to 43 Sea Zone
            1 Elite moved from Languedoc to 43 Sea Zone
            1 Elite moved from 43 Sea Zone to Valencia
            1 Elite moved from Andalusia to Valencia
            4 Fighters moved from Provence to Valencia
            3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to Valencia
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 12 Artillerys, 2 Carriers, 9 Elites, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Madrid
                Germans attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    AA fire in Madrid : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 2 : 4/9 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 4/6 hits, 2.50 expected hits
                    1 Fighter owned by the Germans, 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 3 : 1/5 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Madrid, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Neutral lost in Madrid
                    Germans roll dice for 1 Elite, 1 JetFighter, 2 Stukas and 1 Tank in Madrid, round 4 : 2/5 hits, 2.67 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Germans and 1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 1 JetFighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Sverdlovsk
                Germans attack with 20 ArmoredCars and 2 HeavyTanks
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantrys and 1 Tank
                    Germans roll dice for 20 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 2 : 8/22 hits, 8.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker, 14 Infantrys and 1 Tank in Sverdlovsk, round 2 : 5/16 hits, 5.67 expected hits
                    5 ArmoredCars owned by the Germans and 7 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 15 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 3 : 5/17 hits, 6.33 expected hits
                    Russians roll dice for 1 Bunker, 7 Infantrys and 1 Tank in Sverdlovsk, round 3 : 2/9 hits, 3.33 expected hits
                    2 ArmoredCars owned by the Germans and 5 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 4 : 2/15 hits, 5.67 expected hits
                    Russians roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Sverdlovsk, round 4 : 0/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians lost in Sverdlovsk
                    Germans roll dice for 13 ArmoredCars and 2 HeavyTanks in Sverdlovsk, round 5 : 6/15 hits, 5.67 expected hits
                    Russians roll dice for 1 Bunker and 1 Tank in Sverdlovsk, round 5 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Sverdlovsk
                Germans captures 35PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 12 ArmoredCars and 2 HeavyTanks remaining. Battle score for attacker is 7
                Casualties for Germans: 8 ArmoredCars
                Casualties for Russians: 1 Bunker, 14 Infantrys and 1 Tank
            Battle in Wales
                Germans attack with 12 Artillerys and 13 Elites
                British defend with 1 Factory and 23 Infantrys
                    Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Wales
                    Germans roll dice for 12 Artillerys and 13 Elites in Wales, round 2 : 9/25 hits, 10.33 expected hits
                    British roll dice for 22 Infantrys in Wales, round 2 : 5/22 hits, 7.33 expected hits
                    3 Elites owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales
                    Germans roll dice for 10 Artillerys and 10 Elites in Wales, round 3 : 14/20 hits, 8.33 expected hits
                    British roll dice for 13 Infantrys in Wales, round 3 : 2/13 hits, 4.33 expected hits
                    1 Elite owned by the Germans, 1 Artillery owned by the Germans and 13 Infantrys owned by the British lost in Wales
                Germans win, taking Wales from British with 9 Artillerys and 9 Elites remaining. Battle score for attacker is 22
                Casualties for British: 23 Infantrys
                Casualties for Germans: 3 Artillerys and 4 Elites
            Battle in 8 Sea Zone
                Germans attack with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite and 1 S.Submarine
                British defend with 2 S.Submarines
                    Germans roll dice for 1 S.Submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 S.Submarines in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                2 S.Submarines owned by the British lost in 8 Sea Zone
                Germans win with 1 Battleship, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20
                Casualties for British: 2 S.Submarines
            Battle in Valencia
                Germans attack with 3 Adv.Fighters, 2 Elites and 5 Fighters
                Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Elites and 5 Fighters in Valencia, round 2 : 6/10 hits, 3.83 expected hits
                    Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 1 Elite owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia
                Germans loses 0 PUs for violating Valencias neutrality.
                Germans win, taking Valencia from Neutral with 3 Adv.Fighters, 1 Elite and 5 Fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
    
        Non Combat Move - Germans
            3 Adv.Fighters and 5 Fighters moved from Valencia to 31 Sea Zone
            1 JetFighter and 2 Stukas moved from Madrid to Andalusia
            1 AAGun moved from Georgia to Erzurum
            1 AAGun moved from Kursk to Rostov
            1 AAGun moved from Moscow to Penza
            1 AAGun moved from Brest to Kiev
            1 AAGun moved from Arkhangelsk to Komi
            1 AAGun moved from S.Karelia to Arkhangelsk
            1 AAGun moved from Saxony to Hamburg
            1 AAGun moved from Danzig to Brest
            1 AAGun moved from Leon to Andalusia
    
        Place Units - Germans
            2 Carriers placed in 31 Sea Zone
            2 Fighters placed in Provence
            3 Artillerys placed in Normandy
            3 Artillerys placed in Belgium
            3 Artillerys placed in Netherlands
            3 Artillerys and 3 Elites placed in Hamburg
            6 Elites and 2 Infantrys placed in Paris
            3 Infantrys placed in Georgia
            2 Infantrys placed in Rostov
            6 ArmoredCars, 1 Infantry and 3 Tanks placed in Moscow
            3 Infantrys placed in Kursk
            Germans undo move 11.
            4 Infantrys placed in Arkhangelsk
    
        Turn Complete - Germans
            Germans collect 189 PUs; end with 224 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Neutral : 0.83
    British : -5.67
    AA fire in Madrid : : -0.67
    Russians : -3.67
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            1 Infantry moved from Sibirsky to Khatanga
            1 Infantry moved from Sibirsky to Yeniseysk
            1 Fighter and 2 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
            2 ArmoredCars, 4 HeavyTanks and 6 Tanks moved from N.Buryat Mongolia to Evenkia
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            2 Infantrys moved from Syria to Palestine
            3 Transports moved from 56 Sea Zone to 51 Sea Zone
            6 Infantrys moved from Greece to 51 Sea Zone
            6 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone
            6 Infantrys moved from 56 Sea Zone to Palestine
            3 HeavyTanks and 7 Infantrys moved from W.Iran to E.Iran
            3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran
            2 Fighters moved from Palestine to E.Iran
            2 Infantrys and 1 Tank moved from Palestine to Iraq
            4 Transports moved from 47 Sea Zone to 46 Sea Zone
            7 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone
            33 Infantrys moved from Tunis to S.Tunisia
            8 Infantrys moved from 47 Sea Zone to S.Tunisia
            1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Tripoli
                  Italians take Tripoli from Americans
    
        Purchase Units - Italians
            Italians buy 2 Bunkers and 24 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 Tank in Iraq, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in E.Iran
                Italians attack with 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank
                British defend with 1 Artillery and 12 Infantrys
                    Italians roll dice for 2 Fighters, 3 HeavyTanks, 10 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits, 4.83 expected hits
                    British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 2 : 5/13 hits, 4.33 expected hits
                    5 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in E.Iran
                    Italians roll dice for 2 Fighters, 3 HeavyTanks, 5 Infantrys and 1 Tank in E.Iran, round 3 : 4/11 hits, 4.00 expected hits
                    British roll dice for 1 Artillery and 9 Infantrys in E.Iran, round 3 : 3/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in E.Iran
                    Italians roll dice for 2 Fighters, 3 HeavyTanks, 2 Infantrys and 1 Tank in E.Iran, round 4 : 5/8 hits, 3.50 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in E.Iran, round 4 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in E.Iran
                    Italians roll dice for 2 Fighters, 3 HeavyTanks and 1 Tank in E.Iran, round 5 : 4/6 hits, 3.17 expected hits
                    British roll dice for 1 Artillery in E.Iran, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Artillery owned by the British lost in E.Iran
                Italians win, taking E.Iran from British with 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is 3
                Casualties for Italians: 10 Infantrys and 1 Tank
                Casualties for British: 1 Artillery and 12 Infantrys
            Battle in S.Tunisia
                Italians attack with 41 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 41 Infantrys in S.Tunisia, round 2 : 7/41 hits, 6.83 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 41 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from E.Iran to W.Iran
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in W.Iran
            1 Bunker placed in Palestine
            2 Infantrys placed in Syria
            4 Infantrys placed in Greece
            4 Infantrys placed in Tunis
            8 Infantrys placed in Rome
            3 Infantrys placed in Serbia
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 1.67
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            2 Adv.Fighters and 13 Tanks moved from E.Morocco to N.Tunisia
            1 Infantry moved from N.Algeria to E.Morocco
            1 Submarine moved from 1 Sea Zone to 2 Sea Zone
            4 Infantrys moved from Churchill to 1 Sea Zone
            1 Destroyer, 4 Infantrys and 2 Transports moved from 1 Sea Zone to 2 Sea Zone
            4 Infantrys moved from 2 Sea Zone to Montreal
            1 Infantry moved from Canadian Prairies to Churchill
    
        Purchase Units - French
            French buy 1 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            4 Mech.Infs placed in E.Morocco
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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