WAW captain walker (allies) vs dawgoneit (axis)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            2 Infantrys moved from Greece to Bulgaria
            1 Infantry moved from Tunis to S.Tunisia
            1 Infantry moved from Tunis to S.Tunisia
            2 Infantrys moved from Tunis to N.Tunisia
            3 Infantrys moved from Hun to Kufra
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            6 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            1 Infantry and 1 T.Boat moved from 51 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Cyprus
            2 Fighters moved from 51 Sea Zone to Bulgaria
            2 Fighters moved from 51 Sea Zone to 55 Sea Zone
            6 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Infantrys moved from Mersa Matruh to Kufra
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 2 Elites, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in Bulgaria, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in 55 Sea Zone
                Italians attack with 2 Fighters and 1 T.Boat
                British defend with 1 T.Boat
                    Italians roll dice for 2 Fighters and 1 T.Boat in 55 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 T.Boat in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 55 Sea Zone
                Italians win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Cyprus
    
        Non Combat Move - Italians
            2 Fighters moved from 55 Sea Zone to 51 Sea Zone
            2 Fighters moved from Bulgaria to 51 Sea Zone
            7 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            1 S.Submarine and 1 Submarine placed in 51 Sea Zone
            1 Bunker placed in Kufra
            1 Bunker placed in Mersa Matruh
            2 Elites placed in Greece
            3 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            Italians undo move 4.
            Italians undo move 5.
            2 Elites and 2 Infantrys placed in Tunis
            2 Infantrys placed in Greece
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : -0.17
    Russians : -0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Destroyer and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Adv.Fighter moved from Syria to 55 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 3 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 55 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 T.Boat
                    French roll dice for 1 Adv.Fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 T.Boat in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Adv.Fighter in 55 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 T.Boat in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Adv.Fighter in 55 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 T.Boat in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 55 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in 21 Sea Zone
                French attack with 1 Destroyer and 1 Transport
                Germans defend with 1 Destroyer
                    French roll dice for 1 Destroyer and 1 Transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Transport owned by the French lost in 21 Sea Zone
                French win with 1 Destroyer remaining. Battle score for attacker is 2
                Casualties for French: 1 Transport
                Casualties for Germans: 1 Destroyer
    
        Non Combat Move - French
            1 Adv.Fighter moved from 55 Sea Zone to Syria
    
        Place Units - French
            1 Infantry and 1 Tank placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.50
    French : 0.17
    

    Territory Summary for French :

    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    N.Algeria : 1 Infantry
    Keewatin : 1 Infantry
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Bunkers, 1 Factory, 6 Infantrys and 2 Tanks
    French Equatorial Africa : 3 Infantrys
    E.Morocco : 1 AAGun, 4 Artillerys, 3 Elites, 1 Factory, 11 Infantrys and 4 Tanks
    S.Algeria : 1 Infantry
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Wales : 1 Artillery
    21 Sea Zone : 1 Destroyer
    1 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 95 / 101
    Russians : 102 / 104
    Italians : 61 / 61
    French : 21 / 21
    Yamamoto : 55 / 61
    Chinese : 27 / 32
    Hisaichi : 80 / 80
    British : 96 / 101
    Anzac : 36 / 36
    Dutch : 8 / 13
    Finns : 13 / 16
    Romanians : 17 / 20
    Thai : 27 / 27
    Americans : 117 / 117
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            3 Carriers, 4 Destroyers, 5 Fighters and 2 Submarines moved from 107 Sea Zone to 101 Sea Zone
            1 Transport moved from 107 Sea Zone to 101 Sea Zone
            1 Infantry moved from Saipan to 101 Sea Zone
            1 Infantry moved from Yap to 101 Sea Zone
            1 Fighter and 1 Infantry moved from 101 Sea Zone to Ulithi
            4 Fighters and 1 Infantry moved from 101 Sea Zone to Ulithi
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Cruiser, 1 Destroyer and 1 S.Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Battleship moved from 111 Sea Zone to 101 Sea Zone
            2 ArmoredCars moved from Kolyma to Koryakia
            1 ArmoredCar moved from Okhotsk to Yakutsk
                  Yamamoto take Yakutsk from Russians
            5 Artillerys, 1 Elite, 5 Infantrys and 2 Marines moved from Okhotsk to Ayan
            1 ArmoredCar moved from Yakutsk to Ayan
            1 Infantry moved from Anhwei to Shansi
            1 ArmoredCar moved from Anhwei to Hupeh
            1 Marine moved from Anhwei to Hupeh
            1 ArmoredCar and 1 Marine moved from Anhwei to Shansi
            1 Bomber moved from Tokyo to Shansi
            1 Bomber moved from Tokyo to Hupeh
            2 S.Submarines moved from 75 Sea Zone to 101 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 1 Elite, 2 Infantrys, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ulithi
                Yamamoto attack with 5 Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Ulithi, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Americans lost in Ulithi
                Yamamoto win, taking Ulithi from Americans with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hupeh
                Yamamoto attack with 1 ArmoredCar, 1 Bomber and 1 Marine
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar, 1 Bomber and 1 Marine in Hupeh, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 1 Bomber and 1 Marine in Hupeh, round 3 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Ayan
                Yamamoto attack with 1 ArmoredCar, 5 Artillerys, 1 Elite, 5 Infantrys and 2 Marines
                Russians defend with 1 Bunker and 2 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar, 5 Artillerys, 1 Elite, 5 Infantrys and 2 Marines in Ayan, round 2 : 4/14 hits, 5.00 expected hits
                    Russians roll dice for 1 Bunker and 2 Infantrys in Ayan, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
                Yamamoto win, taking Ayan from Russians with 1 ArmoredCar, 5 Artillerys, 1 Elite, 3 Infantrys and 2 Marines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Bunker and 2 Infantrys
            Battle in Koryakia
                Yamamoto attack with 2 ArmoredCars
                British defend with 1 Tank
                    Yamamoto roll dice for 2 ArmoredCars in Koryakia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Koryakia, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Koryakia
                    Yamamoto roll dice for 1 ArmoredCar in Koryakia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Tank in Koryakia, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Koryakia
                Russians win with 1 Tank remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 2 ArmoredCars
            Battle in Shansi
                Yamamoto attack with 1 ArmoredCar, 1 Bomber, 1 Infantry and 1 Marine
                Chinese defend with 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 1 Infantry and 1 Marine in Shansi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shansi
                    Yamamoto roll dice for 1 Bomber and 1 Marine in Shansi, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Yamamoto and 1 Tank owned by the Chinese lost in Shansi
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 ArmoredCar, 1 Infantry and 1 Marine
                Casualties for Chinese: 2 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Shansi to Peking
            1 Tank moved from Anhwei to Shantung
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            2 ArmoredCars, 1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
            2 ArmoredCars, 1 B.Transport, 1 Elite and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            2 ArmoredCars, 1 Elite and 1 Infantry moved from 75 Sea Zone to Ayan
            1 Bomber moved from Hupeh to Kiangsi
            5 Fighters moved from Ulithi to 101 Sea Zone
    
        Place Units - Yamamoto
            2 Destroyers, 1 S.Submarine and 2 Submarines placed in 85 Sea Zone
            Yamamoto undo move 1.
            2 Destroyers and 2 Submarines placed in 85 Sea Zone
            1 S.Submarine placed in 85 Sea Zone
            2 ArmoredCars, 2 Artillerys, 1 Elite and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.67
    Chinese : 1.00
    Russians : 1.83
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 1 Elite and 1 Infantry moved from Suiyuan to Chahar
            1 Artillery and 1 Elite moved from Shensi to Hupeh
            1 Adv.Fighter moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Artillery and 1 Elite
                Yamamoto defend with 1 Marine
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Marine in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Elite owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 Elite
                Casualties for Yamamoto: 1 Marine
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Elite and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Marine in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Marine in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Marine in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Elite and 1 Marine
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
            1 Adv.Fighter moved from Chahar to Shensi
            1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            1 Artillery, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            3 Tanks moved from Gobi Altai to Shensi
            2 Artillerys moved from Hsining to E.Qinghai
            2 Elites moved from Hsining to E.Qinghai
            2 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Infantry and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Yamamoto : 0.67
    Chinese : -1.33
    

    Territory Summary for Chinese :

    Shansi : 1 Infantry
    Suiyuan : 1 Artillery and 2 Infantrys
    E.Qinghai : 2 Artillerys, 2 Elites and 2 Infantrys
    Hupeh : 1 Artillery
    E.Sinkiang : 1 Infantry
    Urumqi : 1 Factory, 1 Infantry and 3 Tanks
    Lanchow : 1 Artillery, 1 Elite and 2 Infantrys
    Shensi : 1 AAGun, 1 Adv.Fighter, 1 Elite, 3 Infantrys and 5 Tanks
    Ningsia : 1 Artillery and 2 Infantrys
    Chahar : 1 Artillery, 1 Elite and 1 Infantry
    Szechwan : 1 Artillery and 2 Infantrys
    Hsining : 1 AAGun, 2 Artillerys, 1 Factory and 4 Infantrys
    Gobi Altai : 1 flag, 2 ArmoredCars, 1 Infantry and 1 Tank
    

    Production/PUs Summary :

    Germans : 95 / 101
    Russians : 99 / 104
    Italians : 61 / 61
    French : 21 / 21
    Yamamoto : 59 / 62
    Chinese : 29 / 29
    Hisaichi : 78 / 80
    British : 96 / 101
    Anzac : 36 / 36
    Dutch : 8 / 13
    Finns : 13 / 16
    Romanians : 17 / 20
    Thai : 27 / 27
    Americans : 116 / 117
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            3 Infantrys moved from Peking to Chahar
            1 Adv.Fighter moved from Hulunbuir to 101 Sea Zone
            1 Carrier moved from 107 Sea Zone to 101 Sea Zone
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 112 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
            3 Tanks moved from Sumatra to 110 Sea Zone
            1 Artillery moved from Sumatra to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Marine moved from Sumatra to 110 Sea Zone
            2 Artillerys, 1 Battleship, 3 Infantrys, 1 Marine, 3 Tanks and 5 Transports moved from 110 Sea Zone to 60 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks moved from 60 Sea Zone to Madras
            1 Marine moved from Yunnan to N.French Indochina
            2 ArmoredCars moved from Kiangsi to Hupeh
            1 Infantry moved from Hunan to Hupeh
            1 Bomber moved from Hulunbuir to Chahar
            1 Artillery moved from Peking to Chahar
            1 ArmoredCar moved from Peking to 84 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from 75 Sea Zone to Koryakia
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry and 1 Tank moved from Changchun to 84 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry and 1 Tank moved from 75 Sea Zone to Koryakia
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Destroyer, 13 Infantrys, 1 Marine and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Madras
                Hisaichi attack with 2 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks
                British defend with 1 AAGun, 1 Elite, 1 Factory and 7 Infantrys
                    Hisaichi roll dice for 1 Battleship in Madras, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys, 1 Marine and 3 Tanks in Madras, round 2 : 4/9 hits, 3.50 expected hits
                    British roll dice for 1 Elite and 7 Infantrys in Madras, round 2 : 1/8 hits, 2.67 expected hits
                    4 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Madras
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Madras, round 3 : 5/8 hits, 3.33 expected hits
                    British roll dice for 1 Elite and 3 Infantrys in Madras, round 3 : 0/4 hits, 1.33 expected hits
                    1 Elite owned by the British and 3 Infantrys owned by the British lost in Madras
                Hisaichi win, taking Madras from British with 2 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Elite and 7 Infantrys
            Battle in 112 Sea Zone
                Hisaichi attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac lost in 112 Sea Zone
                Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
            Battle in Hupeh
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Koryakia
                Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                British defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Koryakia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Tank in Koryakia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Koryakia
                Hisaichi win, taking Koryakia from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Tank
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 1 Artillery, 1 Elite and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Chahar, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Chahar, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Chahar, round 4 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Artillery, 1 Elite and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Chahar to Peking
            6 Tanks moved from Anhwei to Shantung
            2 Infantrys moved from Peking to Shantung
            1 Tank moved from Peking to Shantung
            1 ArmoredCar moved from Hulunbuir to Chita
            1 Artillery and 1 Infantry moved from Hulunbuir to Chita
            5 Infantrys moved from Heilungchiang to Ayan
            1 Infantry moved from Khabarovsk to Ayan
            7 Infantrys moved from Kirin to Heilungchiang
            1 Tank moved from Changchun to Heilungchiang
            5 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Destroyer and 1 Submarine placed in 110 Sea Zone
            1 Artillery placed in Banjarmasin
            4 Submarines placed in 107 Sea Zone
            1 Infantry placed in Banjarmasin
            Hisaichi undo move 4.
            1 Artillery, 1 Infantry and 1 Marine placed in Peking
            3 Infantrys placed in Hulunbuir
            8 Infantrys placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Kiangsi: 1 Artillery and 3 Infantrys
            EDIT: Adding units owned by Hisaichi to Hunan: 1 Artillery and 3 Infantrys
            EDIT: Removing units owned by Hisaichi from Hong Kong: 4 Infantrys
            EDIT: Adding units owned by Hisaichi to Kiangsi: 4 Infantrys
            EDIT: Turning off Edit Mode
            Hisaichi undo move 6.
            4 Infantrys placed in Hong Kong
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    British : -3.00
    Anzac : -1.00
    Chinese : 1.67
    Russians : 0.50
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
                British loses 0 PUs for violating Munsters neutrality.
            1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Munster
                  British take Munster from Neutral
            3 Infantrys moved from Wales to 20 Sea Zone
            2 Battleships, 2 Cruisers, 3 Infantrys and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Netherlands
            2 Adv.Fighters moved from 20 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Netherlands
            1 Carrier and 3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
            1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Syria to 55 Sea Zone
            1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Crete
                  British take Crete from Italians
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 11 Infantrys, 2 Mot.Infs, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Netherlands
                British attack with 2 Adv.Fighters, 1 Bomber and 4 Infantrys
                Germans defend with 3 Infantrys
                    British roll dice for 2 Battleships and 2 Cruisers in Netherlands, round 2 : 1/4 hits, 2.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 2 Adv.Fighters, 1 Bomber and 4 Infantrys in Netherlands, round 2 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 2 Adv.Fighters, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 3 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from Netherlands to 21 Sea Zone
            1 Bomber moved from Netherlands to Manchester
            1 Fighter moved from Azores to Wales
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 Fighters moved from 56 Sea Zone to Bombay
            1 Tank moved from Cairo to 56 Sea Zone
            1 Tank and 3 Transports moved from 56 Sea Zone to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            2 Artillerys and 2 Infantrys moved from Iraq to 58 Sea Zone
            1 Artillery and 6 Infantrys moved from Lower Egypt to Cairo
            1 Infantry moved from New Valley to Lower Egypt
            2 Mot.Infs moved from Kordofan to Cairo
            1 AAGun moved from Kordofan to Equatoria
            2 Artillerys, 3 Infantrys and 1 Tank moved from 58 Sea Zone to Baluchistan
            1 Infantry moved from Bihar to Assam
            1 Infantry moved from Delhi to Hyderabad
            1 Infantry moved from Delhi to Rajputana
            1 Infantry moved from Delhi to Bihar
            1 Artillery moved from Bihar to Delhi
    
        Place Units - British
            1 Bunker placed in Cairo
            2 Submarines placed in 56 Sea Zone
            1 Adv.Fighter and 2 Mot.Infs placed in W.Iran
            1 Bunker placed in Assam
            1 Bunker and 2 Tanks placed in Bombay
            3 Infantrys and 2 Tanks placed in Delhi
            British undo move 6.
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            3 Infantrys and 1 Tank placed in Cairo
            1 Artillery and 3 Infantrys placed in Wales
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.67
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 AAGun and 1 Infantry
    New Valley : 1 Infantry
    Rhodes : 1 flag, 1 Infantry
    Assam : 2 Artillerys, 1 Bunker, 7 Infantrys and 2 Tanks
    Vancouver : 1 AAGun and 1 Factory
    Equatoria : 1 AAGun
    Rajputana : 1 Infantry
    Darfur : 1 Infantry
    Baluchistan : 2 Artillerys, 3 Infantrys and 1 Tank
    Bombay : 1 AAGun, 1 Bunker, 1 Factory, 2 Fighters and 2 Tanks
    Yukon : 1 Infantry
    Hyderabad : 1 Infantry
    Wales : 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 3 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Bomber, 1 Factory and 3 Infantrys
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 AAGun, 2 Artillerys, 1 Factory, 5 Infantrys and 1 Tank
    Malta : 3 Bunkers
    Bihar : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 5 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 24 Infantrys, 2 Mot.Infs and 4 Tanks
    Lower Egypt : 1 Infantry
    Gibraltar : 1 Bunker and 2 Infantrys
    Alaska : 1 Infantry
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 Infantry
    E.Iran : 1 flag
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Factory and 2 Mot.Infs
    Greenland : 1 flag
    Netherlands : 1 flag, 3 Infantrys
    Munster : 1 flag, 1 Infantry
    21 Sea Zone : 2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 T.Boat and 1 Transport
    18 Sea Zone : 1 T.Boat
    56 Sea Zone : 1 Adv.Fighter, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Destroyers, 1 Fighter and 8 Submarines
    71 Sea Zone : 1 Destroyer and 1 Transport
    58 Sea Zone : 3 Transports
    

    Production/PUs Summary :

    Germans : 92 / 101
    Russians : 97 / 104
    Italians : 59 / 61
    French : 21 / 21
    Yamamoto : 59 / 62
    Chinese : 24 / 29
    Hisaichi : 90 / 90
    British : 98 / 98
    Anzac : 36 / 36
    Dutch : 8 / 13
    Finns : 13 / 16
    Romanians : 17 / 20
    Thai : 27 / 27
    Americans : 116 / 117
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Infantry and 1 T.Boat moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry and 1 T.Boat moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Java
                  Dutch take Java from Thai
            1 Artillery and 3 Infantrys moved from West Papua to 113 Sea Zone
            1 Artillery, 1 Carrier, 2 Cruisers, 2 Destroyers, 3 Infantrys and 1 Transport moved from 113 Sea Zone to 66 Sea Zone
            1 Artillery and 3 Infantrys moved from 66 Sea Zone to Sumatra
            2 Adv.Fighters moved from 113 Sea Zone to 112 Sea Zone
            1 Adv.Fighter moved from Broome to Sumatra
            1 Adv.Fighter moved from Broome to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 112 Sea Zone
                Anzac attack with 3 Adv.Fighters
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Anzac roll dice for 3 Adv.Fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 112 Sea Zone
                Anzac win with 3 Adv.Fighters remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
            Battle in Sumatra
                Anzac attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Sumatra to 66 Sea Zone
            1 Adv.Fighter moved from 112 Sea Zone to 66 Sea Zone
            2 Adv.Fighters moved from 112 Sea Zone to 67 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            1 Infantry and 1 T.Boat moved from 122 Sea Zone to 70 Sea Zone
            1 Infantry moved from 70 Sea Zone to Perth
            1 Infantry moved from Queensland to Northern Territory
            3 Infantrys moved from Townsville to Northern Territory
            1 Artillery and 3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Carrier, 1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Transport placed in 122 Sea Zone
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Anzac : 1.00
    

    Territory Summary for Anzac :

    Western Australia : 1 Infantry
    West Papua : 1 Artillery and 4 Infantrys
    Port Moresby : 1 AAGun, 1 Factory, 1 Infantry and 1 Tank
    Wellington : 1 AAGun, 1 Factory and 1 Infantry
    Broome : 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys and 1 Tank
    Perth : 1 Infantry
    Northern Territory : 4 Infantrys
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys
    Townsville : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
    Timor : 1 Artillery and 2 Infantrys
    Soembawa : 1 Infantry
    Sumatra : 1 Artillery and 3 Infantrys
    Java : 1 Infantry
    66 Sea Zone : 2 Adv.Fighters, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 T.Boat and 1 Transport
    122 Sea Zone : 1 Transport
    70 Sea Zone : 1 T.Boat
    67 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport
    

    Production/PUs Summary :

    Germans : 92 / 101
    Russians : 97 / 104
    Italians : 59 / 61
    French : 21 / 21
    Yamamoto : 58 / 62
    Chinese : 24 / 29
    Hisaichi : 88 / 90
    British : 98 / 98
    Anzac : 36 / 36
    Dutch : 13 / 13
    Finns : 13 / 16
    Romanians : 17 / 20
    Thai : 25 / 27
    Americans : 116 / 117
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Mech.Inf moved from Suriname to Bolivia
            2 Elites and 1 Tank moved from Amazon to Bolivia
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Bunker; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 2 Elites, 1 Mech.Inf and 1 Tank
                Neutral defend with 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Elites, 1 Mech.Inf and 1 Tank in Bolivia, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 1 ArmoredCar, 2 Elites, 1 Mech.Inf and 1 Tank in Bolivia, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 ArmoredCar, 2 Elites, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in Hollandia
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Thai defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Hollandia
                Dutch win, taking Hollandia from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            2 ArmoredCars placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Thai : -0.67
    Dutch : -1.67
    

    Territory Summary for Dutch :

    Timor : 1 Bunker and 1 Infantry
    Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
    Sumatra : 1 Bunker
    Suriname : 2 ArmoredCars and 1 Factory
    Tanimbar : 1 Infantry
    Bolivia : 1 flag, 1 ArmoredCar, 2 Elites, 1 Mech.Inf and 1 Tank
    Amazon : 1 flag
    

    Production/PUs Summary :

    Germans : 92 / 101
    Russians : 97 / 104
    Italians : 59 / 61
    French : 21 / 21
    Yamamoto : 58 / 62
    Chinese : 24 / 29
    Hisaichi : 88 / 90
    British : 98 / 98
    Anzac : 36 / 36
    Dutch : 17 / 17
    Finns : 13 / 16
    Romanians : 17 / 20
    Thai : 23 / 27
    Americans : 116 / 117
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from N.Karelia to Murmansk
            1 Elite moved from Lapland to Murmansk
            1 Elite moved from Lapland to Murmansk
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Vyborg
            3 Infantrys moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Elite and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vyborg, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Vyborg, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 4 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 5 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery and 1 Elite in Vyborg, round 6 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Vyborg, round 6 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Artillery in Vyborg, round 7 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Vyborg, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Finns: 1 Elite and 3 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Murmansk
                Finns attack with 2 Elites and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 2 Elites and 1 Infantry in Murmansk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 2 Elites remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Finns
            1 Tank moved from Lapland to Oulu
            1 Artillery and 3 Infantrys moved from Tampere to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.50
    Russians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys, 1 Elite, 1 Fighter and 5 Infantrys moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Elite, 1 Fighter and 6 Infantrys
                Russians defend with 1 Artillery, 10 Infantrys and 1 Tank
                    Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 6 Infantrys in Donetsk, round 2 : 3/10 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery, 10 Infantrys and 1 Tank in Donetsk, round 2 : 5/12 hits, 4.17 expected hits
                    3 Infantrys owned by the Russians and 5 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Donetsk, round 3 : 4/9 hits, 3.17 expected hits
                    2 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 2 Artillerys owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                 retreated to Donetsk
                Russians win with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is -13
                Casualties for Romanians: 2 Artillerys, 1 Elite and 6 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
            1 Infantry moved from E.Romania to Odessa
            3 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.50
    Russians : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Celebes to 111 Sea Zone
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Elite and 2 Infantrys moved from S.Thailand to Burma
            2 ArmoredCars and 2 Tanks moved from Bangkok to Burma
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Transport moved from 107 Sea Zone to 108 Sea Zone
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 6 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai : -2.67
    Dutch : -0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 unit repaired.
            5 Infantrys and 2 Marines moved from Portugal to Leon
            2 Bombers moved from Wales to Leon
            1 Infantry moved from Ponape to Truk
                  Americans take Truk from Yamamoto
            1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 107 Sea Zone
            2 Bombers moved from Kwajalein to 107 Sea Zone
            1 Submarine moved from 76 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 96 Sea Zone to 95 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 2 Destroyers, 1 Factory, 14 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 Adv.Fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 107 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Bombers and 3 Fighters
                Hisaichi defend with 4 Submarines
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers and 3 Fighters in 107 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
                    1 Submarine owned by the Hisaichi lost in 107 Sea Zone
                3 Submarines owned by the Hisaichi Submerged
                Americans win with 1 Adv.Fighter, 2 Bombers and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in Leon
                Americans attack with 2 Bombers, 5 Infantrys and 2 Marines
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Bombers, 5 Infantrys and 2 Marines in Leon, round 2 : 1/9 hits, 3.17 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Leon
                    Americans roll dice for 2 Bombers, 4 Infantrys and 2 Marines in Leon, round 3 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys in Leon, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Leon
                Americans loses 0 PUs for violating Leons neutrality.
                Americans win, taking Leon from Neutral with 2 Bombers, 3 Infantrys and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Bombers moved from Leon to Portugal
            1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            1 AAGun, 1 Elite and 1 Marine moved from Greenland to 8 Sea Zone
            1 AAGun, 1 B.Transport, 1 Destroyer, 1 Elite and 1 Marine moved from 8 Sea Zone to 17 Sea Zone
            1 AAGun, 1 Elite and 1 Marine moved from 17 Sea Zone to Portugal
            1 Elite and 3 Infantrys moved from Washington to 13 Sea Zone
            1 L.Fighter moved from Washington to Portugal
            1 B.Transport, 1 Destroyer, 1 Elite, 3 Infantrys and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
            1 Elite and 3 Infantrys moved from 8 Sea Zone to Greenland
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 35 Sea Zone
            4 Infantrys moved from 35 Sea Zone to Bahia
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 38 Sea Zone to 35 Sea Zone
            2 Tanks moved from S.Chile to 39 Sea Zone
            2 Infantrys moved from Santiago to S.Chile
            2 Tanks moved from 39 Sea Zone to Bahia
            1 S.Submarine moved from 125 Sea Zone to 121 Sea Zone
            1 Transport moved from 102 Sea Zone to 103 Sea Zone
            2 Infantrys moved from Kwajalein to 103 Sea Zone
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            2 Bombers moved from 107 Sea Zone to Woleai
            1 Adv.Fighter and 3 Fighters moved from 107 Sea Zone to 109 Sea Zone
            1 Transport moved from 102 Sea Zone to 103 Sea Zone
            2 Infantrys moved from Kwajalein to 103 Sea Zone
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            1 Battleship, 2 Carriers, 1 Cruiser, 4 Destroyers and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Marine moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Marine and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to 109 Sea Zone
            1 B.Transport moved from 96 Sea Zone to 91 Sea Zone
            2 Destroyers and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone
            1 Artillery and 1 Marine moved from 109 Sea Zone to Woleai
    
        Place Units - Americans
            1 Factory placed in Portugal
            1 B.Transport and 1 Destroyer placed in 13 Sea Zone
            4 Infantrys placed in Washington
            2 Infantrys placed in South Atlantic USA
            1 B.Transport placed in 25 Sea Zone
            4 Infantrys placed in South Central USA
            1 S.Submarine placed in 125 Sea Zone
            1 S.Submarine placed in 71 Sea Zone
            2 Infantrys placed in Alaska
            1 Destroyer and 2 Submarines placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            2 Infantrys placed in San Francisco
            Americans undo move 9.
            1 Infantry placed in San Francisco
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Yamamoto : 0.33
    Americans : -3.33
    

    Territory Summary for Americans :

    Mauritania : 1 Artillery, 2 Infantrys and 1 Tank
    French Equatorial Africa : 1 Fighter, 1 Infantry and 1 Tank
    Kusaie : 1 flag
    Kwajalein : 1 flag
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Jaluit : 1 flag
    New Caledonia : 1 Infantry
    Washington : 1 Factory and 4 Infantrys
    San Francisco : 1 AAGun, 1 Factory and 4 Infantrys
    Pearl Harbor : 1 AAGun, 1 Factory and 2 Infantrys
    Truk : 1 Infantry
    South Central USA : 1 AAGun, 1 Factory and 4 Infantrys
    Wake : 1 Artillery and 1 Infantry
    Alaska : 1 Factory and 1 Infantry
    Woleai : 2 Artillerys, 2 Bombers, 4 Infantrys and 1 Marine
    Midway : 1 Infantry
    Kermandec : 1 Infantry
    South Atlantic USA : 1 AAGun, 1 Factory and 2 Infantrys
    Bahia : 1 flag, 4 Infantrys and 2 Tanks
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Factory and 1 Infantry
    Peru : 1 flag
    Portugal : 1 flag, 1 AAGun, 2 Bombers, 1 Elite, 1 Factory, 1 L.Fighter and 1 Marine
    Central America : 1 flag
    S.Chile : 1 flag, 1 Artillery, 2 Infantrys and 2 Tanks
    Azores : 1 flag
    Leon : 1 flag, 3 Infantrys and 2 Marines
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Greenland : 1 Elite and 3 Infantrys
    Venezuela : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    17 Sea Zone : 3 B.Transports, 1 Battleship, 1 Cruiser and 3 Destroyers
    35 Sea Zone : 1 B.Transport and 1 Transport
    36 Sea Zone : 1 Transport
    13 Sea Zone : 1 B.Transport and 1 Destroyer
    91 Sea Zone : 1 B.Transport, 1 Destroyer and 2 Submarines
    25 Sea Zone : 1 B.Transport
    125 Sea Zone : 1 S.Submarine
    71 Sea Zone : 1 Destroyer, 1 S.Submarine and 1 Transport
    83 Sea Zone : 1 B.Transport
    121 Sea Zone : 1 S.Submarine
    109 Sea Zone : 3 Adv.Fighters, 2 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 3 Fighters, 2 Submarines and 3 Transports
    104 Sea Zone : 2 Destroyers and 2 Submarines
    8 Sea Zone : 1 B.Transport, 1 Destroyer and 1 Submarine
    39 Sea Zone : 2 Transports
    

    Production/PUs Summary :

    Germans : 92 / 101
    Russians : 94 / 104
    Italians : 59 / 61
    French : 21 / 21
    Yamamoto : 57 / 62
    Chinese : 24 / 29
    Hisaichi : 88 / 90
    British : 98 / 98
    Anzac : 36 / 36
    Dutch : 15 / 17
    Finns : 16 / 16
    Romanians : 17 / 17
    Thai : 25 / 25
    Americans : 118 / 118
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Infantry moved from Lapland to N.Karelia
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
                  Germans take Latvia from Russians
            8 Infantrys moved from Danzig to Brest
            1 Elite moved from Hamburg to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            5 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Belgium to Netherlands
            1 Tank moved from Belgium to Netherlands
            1 Infantry moved from Belgium to Netherlands
            3 Infantrys moved from Picardy to Normandy
            3 Infantrys moved from Paris to Normandy
            3 Mech.Infs moved from Burgundy to Navarre
            1 Mech.Inf and 5 Tanks moved from Languedoc to Navarre
            3 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from 24 Sea Zone to East Prussia
            5 Infantrys moved from Vinnytsia to Kiev
            5 Infantrys moved from Vinnytsia to Donetsk
            5 Tanks moved from Vinnytsia to Kiev
            4 Tanks moved from Vinnytsia to Donetsk
            1 Infantry moved from Kufra to Darfur
            1 Infantry moved from Kufra to New Valley
            1 Tank moved from Mersa Matruh to Darfur
            1 Tank moved from Mersa Matruh to New Valley
    
        Purchase Units - Germans
            Germans buy 5 Carriers, 12 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Navarre
                Germans attack with 4 Mech.Infs and 5 Tanks
                Neutral defend with 2 Bunkers
                    Germans roll dice for 4 Mech.Infs and 5 Tanks in Navarre, round 2 : 3/9 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 0/2 hits, 1.00 expected hits
                    1 Bunker owned by the Neutral lost in Navarre
                    Germans roll dice for 4 Mech.Infs and 5 Tanks in Navarre, round 3 : 3/9 hits, 3.83 expected hits
                    Neutral roll dice for 1 Bunker in Navarre, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 Bunkers
                Casualties for Germans: 1 Mech.Inf
            Battle in Kiev
                Germans attack with 5 Infantrys and 5 Tanks
                Russians defend with 2 Artillerys, 5 Infantrys and 1 Tank
                    Germans roll dice for 5 Infantrys and 5 Tanks in Kiev, round 2 : 1/10 hits, 3.33 expected hits
                    Russians roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Kiev, round 2 : 2/8 hits, 2.83 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 3 Infantrys and 5 Tanks in Kiev, round 3 : 1/8 hits, 3.00 expected hits
                    Russians roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Kiev, round 3 : 0/7 hits, 2.50 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Germans roll dice for 3 Infantrys and 5 Tanks in Kiev, round 4 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Kiev, round 4 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 1 Infantry and 5 Tanks in Kiev, round 5 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Kiev, round 5 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Germans roll dice for 5 Tanks in Kiev, round 6 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 6 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kiev
                Germans win, taking Kiev from Russians with 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 5 Infantrys and 1 Tank
                Casualties for Russians: 2 Artillerys, 5 Infantrys and 1 Tank
            Battle in Darfur
                Germans attack with 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Germans roll dice for 1 Infantry and 1 Tank in Darfur, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Tank in Darfur, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Tank in Darfur, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in East Prussia
                Germans attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in East Prussia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in East Prussia, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 5 Infantrys and 4 Tanks
                Russians defend with 1 Artillery, 5 Infantrys and 1 Tank
                    Germans roll dice for 5 Infantrys and 4 Tanks in Donetsk, round 2 : 6/9 hits, 2.83 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Donetsk, round 2 : 1/7 hits, 2.50 expected hits
                    5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans roll dice for 4 Infantrys and 4 Tanks in Donetsk, round 3 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery, 5 Infantrys and 1 Tank
            Battle in New Valley
                Germans attack with 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Germans roll dice for 1 Infantry and 1 Tank in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Tank in New Valley, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Germans win, taking New Valley from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Artillery, 6 Infantrys and 1 Tank
                British defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Netherlands, round 2 : 0/8 hits, 2.00 expected hits
                    British roll dice for 3 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    Germans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Netherlands, round 3 : 0/6 hits, 1.67 expected hits
                    British roll dice for 3 Infantrys in Netherlands, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    Germans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Netherlands, round 4 : 3/5 hits, 1.50 expected hits
                    British roll dice for 3 Infantrys in Netherlands, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 4 Infantrys
                Casualties for British: 3 Infantrys
            Battle in Brest
                Germans attack with 8 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 8 Infantrys in Brest, round 2 : 3/8 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Brest, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Brest
                Germans win, taking Brest from Russians with 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            1 Elite and 7 Infantrys moved from Krakow to Vinnytsia
            2 HeavyTanks moved from Warsaw to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            4 Infantrys moved from Pomerania to Danzig
            6 Adv.Fighters and 4 Fighters moved from Paris to 22 Sea Zone
            1 Bomber, 1 Fighter and 6 Stukas moved from Paris to Languedoc
            2 JetFighters moved from Paris to Languedoc
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 24 Sea Zone: 1 Battleship
            EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Battleship
            EDIT: Turning off Edit Mode
            5 Carriers and 1 Submarine placed in 22 Sea Zone
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Normandy
            5 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.00
    Neutral : -0.50
    British : -0.67
    Russians : -5.83
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Artillery and 6 Infantrys moved from Rostov to Donetsk
            1 Tank moved from Stalingrad to Donetsk
            1 Artillery moved from Minsk to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            2 Infantrys moved from S.Karelia to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Tank moved from Kursk to Donetsk
            1 Bomber moved from Kursk to Bulgaria
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Elite moved from 53 Sea Zone to Bulgaria
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            1 Tank moved from Kursk to Kiev
            1 Tank moved from Kursk to Kiev
            1 Infantry moved from Kursk to Kiev
            1 Infantry moved from Kursk to Donetsk
            1 Adv.Fighter moved from Leningrad to N.Karelia
            2 Infantrys moved from S.Karelia to N.Karelia
            1 Infantry moved from Zhigansk to Kolyma
                  Russians take Kolyma from Yamamoto
            1 Infantry moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Yamamoto
            1 Infantry moved from Olyokminsk to Yakutsk
                  Russians take Yakutsk from Yamamoto
            1 Destroyer and 1 Submarine moved from 11 Sea Zone to 18 Sea Zone
    
        Purchase Units - Russians
            Russians buy 6 Artillerys, 1 Bunker, 2 Elites, 28 Infantrys, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 Fighters and 2 Infantrys
                Finns defend with 1 Artillery
                    Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 3 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Artillery
            Battle in N.Karelia
                Russians attack with 1 Adv.Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in N.Karelia, round 2 : 2/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Kiev
                Russians attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Germans defend with 4 Tanks
                    Russians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Kiev, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 4 Tanks in Kiev, round 2 : 2/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Kiev, round 3 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 3 Tanks in Kiev, round 3 : 2/3 hits, 1.50 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Germans lost in Kiev
                    Russians roll dice for 2 Tanks in Kiev, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Kiev, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
                Casualties for Germans: 4 Tanks
            Battle in Donetsk
                Russians attack with 1 Artillery, 7 Infantrys and 2 Tanks
                Germans defend with 3 Infantrys and 4 Tanks
                    Russians roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Donetsk, round 2 : 4/10 hits, 2.67 expected hits
                    Germans roll dice for 3 Infantrys and 4 Tanks in Donetsk, round 2 : 3/7 hits, 3.00 expected hits
                    3 Infantrys owned by the Russians, 3 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Donetsk, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 3 Infantrys and 4 Tanks
            Battle in Bulgaria
                Russians attack with 1 Artillery, 1 Bomber and 1 Elite
                Italians defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber and 1 Elite in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
                    Romanians roll dice for 2 Infantrys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 2 Infantrys owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Romanians with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Elite
                Casualties for Italians: 2 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Bulgaria to Kursk
            1 Tank moved from Lithuania to Kursk
            2 Fighters moved from Vyborg to Leningrad
            1 Adv.Fighter moved from N.Karelia to Leningrad
            7 Infantrys moved from Tula to Kursk
            1 Artillery and 1 Elite moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Yaroslavl to Kursk
            1 Tank moved from Moscow to Kursk
            2 Infantrys moved from Moscow to Yaroslavl
            7 Infantrys moved from Moscow to Tula
            4 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Arkhangelsk to S.Karelia
            1 Tank moved from Arkhangelsk to Salekhard
            1 Artillery, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            2 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Novosibirsk to Krasnoyarsk
            1 Artillery and 2 Infantrys moved from Khatanga to Olyokminsk
            1 HeavyTank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            3 Infantrys moved from Yeniseysk to Khatanga
            4 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Mech.Rocket moved from Sverdlovsk to Evenkia
            1 Infantry moved from Leningrad to Estonia
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
            4 Infantrys and 1 Mot.Inf placed in Sverdlovsk
            1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
            2 Artillerys and 2 Infantrys placed in Leningrad
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            2 Infantrys placed in Tashkent
            10 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Romanians : 0.33
    Finns : 1.00
    Russians : 2.33
    

    Territory Summary for Russians :

    Okhotsk : 1 Infantry
    Irkutsk : 1 Infantry
    Evenkia : 5 Infantrys and 2 Mech.Rockets
    Novosibirsk : 4 Infantrys
    Lithuania : 1 Infantry
    Arkhangelsk : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 2 Infantrys
    Donetsk : 1 Artillery, 2 Infantrys and 2 Tanks
    Olyokminsk : 1 Artillery, 1 HeavyTank and 4 Infantrys
    Astrakhan : 2 Infantrys
    Kiev : 2 Tanks
    Krasnoyarsk : 4 Infantrys
    Stalingrad : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Moscow : 1 AAGun, 1 Factory and 10 Infantrys
    Kursk : 1 AAGun, 1 Artillery, 1 Bomber, 1 HeavyTank, 12 Infantrys, 2 Mot.Infs and 8 Tanks
    Khatanga : 3 Infantrys
    Yakutsk : 1 Infantry
    Latvia : 1 Artillery and 2 Infantrys
    Leningrad : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 1 Factory, 2 Fighters, 15 Infantrys, 3 Mot.Infs and 4 Tanks
    Tashkent : 1 AAGun, 1 Factory and 2 Infantrys
    Sverdlovsk : 1 AAGun, 1 Factory, 4 Infantrys and 1 Mot.Inf
    Estonia : 1 Infantry
    Salekhard : 1 Tank
    Tula : 7 Infantrys
    N.Sakhalin : 1 Bunker
    Sibirsky : 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Georgia : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 3 Infantrys
    Chimkent : 2 Infantrys
    Rostov : 7 Infantrys
    N.Buryat Mongolia : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 1 Fighter, 11 Infantrys, 2 Mot.Infs and 5 Tanks
    Yaroslavl : 2 Infantrys
    S.Karelia : 1 Artillery, 1 Elite and 5 Infantrys
    N.Karelia : 1 Infantry
    Kolyma : 1 Infantry
    Minsk : 2 Infantrys
    Vyborg : 1 flag, 1 Infantry
    Bulgaria : 1 flag, 1 Artillery
    Azerbaijan : 1 flag
    Khobdo : 1 flag
    18 Sea Zone : 1 Destroyer and 1 Submarine
    53 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    126 Sea Zone : 1 Transport
    6 Sea Zone : 2 Transports
    

    Production/PUs Summary :

    Germans : 104 / 111
    Russians : 98 / 98
    Italians : 59 / 61
    French : 21 / 21
    Yamamoto : 54 / 62
    Chinese : 24 / 29
    Hisaichi : 88 / 90
    British : 92 / 98
    Anzac : 36 / 36
    Dutch : 15 / 17
    Finns : 13 / 16
    Romanians : 15 / 17
    Thai : 25 / 25
    Americans : 118 / 118
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 Infantrys moved from Mersa Matruh to Lower Egypt
            2 Fighters moved from 51 Sea Zone to Lower Egypt
            2 Fighters moved from 51 Sea Zone to Bulgaria
            2 Infantrys moved from Greece to Bulgaria
            3 Infantrys moved from Hun to Kufra
            2 Infantrys moved from N.Tunisia to N.Algeria
            1 ArmoredCar moved from S.Tunisia to N.Algeria
            1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank moved from N.Tunisia to S.Algeria
            9 Infantrys and 1 Tank moved from S.Tunisia to S.Algeria
            2 Elites moved from Tunis to N.Tunisia
            2 Infantrys moved from Tunis to N.Tunisia
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            7 Infantrys moved from Campania to 48 Sea Zone
            7 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone
            7 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from Kufra to Darfur
            1 Infantry moved from Kufra to Darfur
            2 Infantrys moved from Kufra to New Valley
            9 Infantrys moved from Kufra to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 20 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Bulgaria
                Italians attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Artillery
                    Italians roll dice for 2 Fighters and 2 Infantrys in Bulgaria, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for Russians: 1 Artillery
            Battle in N.Algeria
                Italians attack with 1 ArmoredCar and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in N.Algeria, round 2 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in N.Algeria, round 3 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in N.Algeria
                Italians win, taking N.Algeria from French with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in S.Algeria
                Italians attack with 1 ArmoredCar, 1 Artillery, 15 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 15 Infantrys and 2 Tanks in S.Algeria, round 2 : 5/19 hits, 4.33 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Algeria
                Italians win, taking S.Algeria from French with 1 ArmoredCar, 1 Artillery, 14 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            6 Infantrys moved from Rome to Campania
            2 Fighters moved from Bulgaria to 51 Sea Zone
            2 Fighters moved from Lower Egypt to 51 Sea Zone
    
        Place Units - Italians
            3 Infantrys placed in Hun
            3 Submarines placed in 51 Sea Zone
            1 Infantry placed in Greece
            4 Infantrys placed in Tunis
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    French : 1.00
    Russians : 0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            4 Artillerys, 3 Elites, 1 Infantry and 4 Tanks moved from E.Morocco to S.Algeria
            10 Infantrys moved from E.Morocco to S.Algeria
            1 Adv.Fighter and 2 Tanks moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Lower Egypt
                French attack with 1 Adv.Fighter and 2 Tanks
                Italians defend with 2 Infantrys
                    French roll dice for 1 Adv.Fighter and 2 Tanks in Lower Egypt, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Lower Egypt
                French win, taking Lower Egypt from Italians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in S.Algeria
                French attack with 4 Artillerys, 3 Elites, 11 Infantrys and 4 Tanks
                Italians defend with 1 ArmoredCar, 1 Artillery, 14 Infantrys and 2 Tanks
                    French roll dice for 4 Artillerys, 3 Elites, 11 Infantrys and 4 Tanks in S.Algeria, round 2 : 6/22 hits, 6.83 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 14 Infantrys and 2 Tanks in S.Algeria, round 2 : 3/18 hits, 6.17 expected hits
                    1 ArmoredCar owned by the Italians, 5 Infantrys owned by the Italians and 3 Infantrys owned by the French lost in S.Algeria
                    French roll dice for 4 Artillerys, 3 Elites, 8 Infantrys and 4 Tanks in S.Algeria, round 3 : 6/19 hits, 6.33 expected hits
                    Italians roll dice for 1 Artillery, 9 Infantrys and 2 Tanks in S.Algeria, round 3 : 3/12 hits, 4.33 expected hits
                    6 Infantrys owned by the Italians and 3 Infantrys owned by the French lost in S.Algeria
                    French roll dice for 4 Artillerys, 3 Elites, 5 Infantrys and 4 Tanks in S.Algeria, round 4 : 8/16 hits, 5.83 expected hits
                    Italians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in S.Algeria, round 4 : 3/6 hits, 2.33 expected hits
                    2 Tanks owned by the Italians, 3 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 3 Infantrys owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 4 Artillerys, 3 Elites, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 28
                Casualties for French: 9 Infantrys
                Casualties for Italians: 1 ArmoredCar, 1 Artillery, 14 Infantrys and 2 Tanks
    
        Non Combat Move - French
            1 Destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 Infantry moved from Keewatin to 1 Sea Zone
            1 Infantry moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
            1 Adv.Fighter moved from Lower Egypt to Cairo
            1 Infantry moved from French Equatorial Africa to Equatoria
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.50
    French : 1.50
    

    Territory Summary for French :

    Churchill : 1 AAGun and 1 Factory
    Syria : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory and 8 Infantrys
    French Equatorial Africa : 2 Infantrys
    E.Morocco : 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
    S.Algeria : 4 Artillerys, 3 Elites, 2 Infantrys and 4 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Equatoria : 1 Infantry
    Wales : 1 Artillery
    Cairo : 1 Adv.Fighter
    Lower Egypt : 2 Tanks
    Greenland : 2 Infantrys
    18 Sea Zone : 1 Destroyer
    8 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 104 / 111
    Russians : 96 / 98
    Italians : 60 / 62
    French : 20 / 20
    Yamamoto : 54 / 62
    Chinese : 24 / 29
    Hisaichi : 88 / 90
    British : 92 / 98
    Anzac : 36 / 36
    Dutch : 15 / 17
    Finns : 13 / 16
    Romanians : 17 / 17
    Thai : 25 / 25
    Americans : 118 / 118
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Infantrys moved from Ulithi to 101 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            1 Battleship, 3 Carriers, 1 Cruiser, 5 Destroyers, 5 Fighters, 2 Infantrys, 3 S.Submarines, 2 Submarines and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Peleliu
            1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 108 Sea Zone
            2 Destroyers and 2 Submarines moved from 85 Sea Zone to 76 Sea Zone
            2 Infantrys moved from Shantung to Shansi
            2 ArmoredCars and 1 Tank moved from Shantung to Suiyuan
            1 Bomber moved from Peking to Suiyuan
            1 Bomber moved from Kiangsi to Shansi
            1 Elite moved from Tokyo to 84 Sea Zone
            2 Artillerys moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 ArmoredCar moved from Hokkaido to 84 Sea Zone
            3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            1 Cruiser moved from 75 Sea Zone to 76 Sea Zone
            1 Infantry moved from Kamchatka to 75 Sea Zone
            3 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys moved from 75 Sea Zone to Ayan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Marine, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Suiyuan
                Yamamoto attack with 2 ArmoredCars, 1 Bomber and 1 Tank
                Chinese defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 ArmoredCars, 1 Bomber and 1 Tank in Suiyuan, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese, 1 Artillery owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in Suiyuan
                Yamamoto win, taking Suiyuan from Chinese with 1 Bomber and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 ArmoredCars
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Shansi
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Shansi to Hulunbuir
            1 Bomber moved from Suiyuan to Hulunbuir
    
        Place Units - Yamamoto
            1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.17
    Chinese : 0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Szechwan to Yunnan
            1 Elite and 1 Infantry moved from Shensi to Hupeh
            1 Tank moved from Shensi to Hupeh
            2 Infantrys and 1 Tank moved from Shensi to Shansi
            1 Infantry moved from Szechwan to Kweichow
            1 Tank moved from Shensi to Kweichow
            1 Adv.Fighter moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Suiyuan
                Chinese win, taking Suiyuan from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 2 Infantrys and 1 Tank
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Infantry and 1 Tank in Shansi, round 3 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
            Battle in Hupeh
                Chinese attack with 1 Elite, 1 Infantry and 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Elite and 1 Tank in Hupeh, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 3 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Tank in Hupeh, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 1/1 hits, 0.17 expected hits
                    1 Tank owned by the Chinese lost in Hupeh
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Elite, 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Kweichow
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                Chinese win, taking Yunnan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Shensi
            1 Infantry moved from Lanchow to Szechwan
            1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Shensi
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            1 Infantry moved from Gobi Altai to Ningsia
            1 Artillery moved from E.Qinghai to Ningsia
            1 Artillery moved from E.Qinghai to Lanchow
            2 Elites and 2 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            3 Tanks moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Yamamoto : 0.17
    Chinese : 0.50
    

    Territory Summary for Chinese :

    Shansi : 1 Tank
    Kweichow : 1 Infantry and 1 Tank
    Suiyuan : 1 Artillery and 2 Infantrys
    E.Qinghai : 2 Artillerys and 4 Infantrys
    E.Sinkiang : 1 Infantry
    Urumqi : 1 Factory, 2 Infantrys and 2 Tanks
    Lanchow : 1 Artillery, 2 Elites and 2 Infantrys
    Shensi : 1 AAGun, 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 3 Tanks
    Ningsia : 1 Artillery and 1 Infantry
    Szechwan : 1 Infantry
    Yunnan : 1 Artillery and 1 Infantry
    Hsining : 1 AAGun, 2 Artillerys, 1 Factory and 4 Infantrys
    Gobi Altai : 1 flag, 1 Infantry and 3 Tanks
    

    Production/PUs Summary :

    Germans : 104 / 111
    Russians : 96 / 98
    Italians : 60 / 62
    French : 20 / 20
    Yamamoto : 54 / 57
    Chinese : 27 / 27
    Hisaichi : 85 / 90
    British : 92 / 98
    Anzac : 36 / 36
    Dutch : 15 / 17
    Finns : 13 / 16
    Romanians : 17 / 17
    Thai : 25 / 25
    Americans : 118 / 118
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys, 1 Marine, 3 Tanks and 5 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Sumatra
            2 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from 65 Sea Zone to Sumatra
            2 Infantrys moved from Shantung to Shansi
            1 Bomber moved from Peking to Shansi
            1 ArmoredCar moved from Hupeh to Kweichow
            1 Marine moved from N.French Indochina to Kweichow
            1 Infantry moved from Hunan to N.French Indochina
            1 Infantry moved from Hunan to Hupeh
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
            1 ArmoredCar moved from Chita to Irkutsk
            1 Infantry moved from Chita to S.Buryat Mongolia
            3 Infantrys moved from Hulunbuir to Chita
            7 Infantrys and 1 Tank moved from Heilungchiang to Chita
            5 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Peking to Chahar
            1 Artillery moved from Chahar to Peking
            1 ArmoredCar and 1 Tank moved from Koryakia to Kolyma
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Kolyma
            1 Adv.Fighter, 1 Carrier and 1 Destroyer moved from 101 Sea Zone to 108 Sea Zone
            3 Submarines moved from 107 Sea Zone to 108 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 4 Destroyers, 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kolyma, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Kolyma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 ArmoredCar, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks
                Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Sumatra, round 2 : 3/9 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Sumatra, round 3 : 5/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 3 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Irkutsk
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Bomber and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            4 Infantrys moved from Kiangsi to Hunan
            4 Infantrys moved from Hong Kong to Kiangsi
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Infantrys moved from Changchun to Kirin
            1 Battleship moved from 60 Sea Zone to 65 Sea Zone
            1 Bomber moved from Shansi to Peking
            7 Tanks moved from Shantung to Anhwei
    
        Place Units - Hisaichi
            1 B.Transport placed in 110 Sea Zone
            4 Destroyers placed in 107 Sea Zone
            2 Infantrys and 1 Marine placed in Banjarmasin
            1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            3 Infantrys placed in Hulunbuir
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Chinese : -0.33
    Russians : -0.33
    Dutch : -1.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Infantry moved from Hyderabad to Madras
                  British take Madras from Hisaichi
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 13 Infantrys, 4 Mot.Infs, 2 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Infantrys moved from Baluchistan to 58 Sea Zone
            2 Mot.Infs moved from W.Iran to 58 Sea Zone
            2 Infantrys, 2 Mot.Infs and 2 Transports moved from 58 Sea Zone to 56 Sea Zone
            2 Infantrys and 2 Mot.Infs moved from 56 Sea Zone to Cairo
            1 Infantry moved from Bihar to Assam
            1 Tank moved from Delhi to Assam
            2 Artillerys and 5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Rajputana to Hyderabad
            2 Tanks moved from Bombay to Hyderabad
            2 Artillerys and 1 Infantry moved from Baluchistan to Rajputana
            1 Tank moved from Baluchistan to Bihar
            1 Adv.Fighter moved from W.Iran to 56 Sea Zone
            1 Fighter moved from Bombay to 56 Sea Zone
            1 Fighter moved from Bombay to Assam
            1 Infantry moved from Yukon to Alaska
            1 AAGun moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Italian East Africa to Kordofan
            1 Mot.Inf moved from Cairo to Nubia
    
        Place Units - British
            2 T.Boats placed in 56 Sea Zone
            4 Infantrys placed in Cairo
            1 Bunker placed in Assam
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 Infantry and 1 Tank placed in Bombay
            1 Infantry and 2 Mot.Infs placed in W.Iran
            2 Mot.Infs placed in Cape Town
            1 Artillery and 1 Infantry placed in Vancouver
            Turning on Edit Mode
            EDIT: Removing units owned by British from 21 Sea Zone: 2 Battleships and 3 Destroyers
            EDIT: Adding units owned by British to 18 Sea Zone: 2 Battleships and 3 Destroyers
            EDIT: Removing units owned by British from 21 Sea Zone: 2 Adv.Fighters, 1 Carrier, 2 Cruisers and 1 Transport
            EDIT: Adding units owned by British to 18 Sea Zone: 1 Adv.Fighter, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Transport
            EDIT: Turning off Edit Mode
            1 Adv.Fighter and 3 Infantrys placed in Manchester
            2 Artillerys placed in Wales
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 AAGun
    French Equatorial Africa : 1 AAGun
    Rhodes : 1 flag, 1 Infantry
    Assam : 2 Artillerys, 2 Bunkers, 1 Fighter, 8 Infantrys and 3 Tanks
    Vancouver : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
    Rajputana : 2 Artillerys and 1 Infantry
    Kordofan : 1 Infantry
    Bombay : 1 AAGun, 1 Bunker, 1 Factory, 1 Infantry and 1 Tank
    Hyderabad : 1 Infantry and 2 Tanks
    Wales : 1 AAGun, 3 Artillerys, 1 Factory, 1 Fighter and 3 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Adv.Fighter, 1 Bomber, 1 Factory and 5 Infantrys
    Nubia : 1 Mot.Inf
    Madras : 1 AAGun, 1 Factory and 1 Infantry
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Malta : 3 Bunkers
    Bihar : 2 Artillerys, 5 Infantrys and 1 Tank
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 5 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 30 Infantrys, 3 Mot.Infs and 4 Tanks
    Gibraltar : 1 Bunker and 2 Infantrys
    Alaska : 2 Infantrys
    Cape Town : 1 Factory and 2 Mot.Infs
    Dublin : 1 flag
    Crete : 1 flag, 1 Infantry
    E.Iran : 1 flag
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Mot.Infs
    Belgium : 1 flag, 1 Infantry
    Greenland : 1 flag
    Munster : 1 flag, 1 Infantry
    18 Sea Zone : 1 Adv.Fighter, 2 Battleships, 1 Carrier, 2 Cruisers, 4 Destroyers, 1 Fighter, 1 T.Boat and 1 Transport
    20 Sea Zone : 1 T.Boat
    56 Sea Zone : 2 Adv.Fighters, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Destroyers, 2 Fighters, 8 Submarines, 2 T.Boats and 2 Transports
    71 Sea Zone : 1 Destroyer and 1 Transport
    58 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 101 / 111
    Russians : 94 / 98
    Italians : 60 / 62
    French : 20 / 20
    Yamamoto : 54 / 57
    Chinese : 25 / 27
    Hisaichi : 86 / 91
    British : 100 / 100
    Anzac : 36 / 36
    Dutch : 13 / 17
    Finns : 13 / 16
    Romanians : 17 / 17
    Thai : 25 / 25
    Americans : 118 / 118
    

    Savegame

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