TheShrike (X) vs. AetV (L) BM3


  • I always play too fast. Forgot to move some air into Hopei to ensure win with max loss of 1inf and instead get wiped. This game is so low margin for error as it is without making dumb mistakes!


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Egypt to Belgian Congo
            1 tactical_bomber moved from Egypt to Belgian Congo
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 cruisers moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 2 : 4/7 hits, 2,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Belgian Congo
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 119 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 119 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
            1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 fighters moved from Iraq to 80 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 63 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 bomber and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 3,00
    Italians : 0,00
    Neutral_Axis : 1,00
    

    Savegame


  • @TheShrike said in TheShrike (X) vs. AetV (L) BM3:

    I always play too fast. Forgot to move some air into Hopei to ensure win with max loss of 1inf and instead get wiped. This game is so low margin for error as it is without making dumb mistakes!

    You should allways take your time before battles and double check.
    Happend to me a lot, too.
    Wouldn’t be problem to adjust that, but since you rolled the dice allready…:slightly_frowning_face:

    But hey, I got Air company and lost as well:weary:


  • I am just realizing that my US/Chi turn is not showing.
    Normally it get posted together.
    Will ask someone if they know why that is.

    Hope you are ok with it for now, since I can’t repost the whole file with US/CHI again.


  • @TheShrike wait a minute.
    What triple a version are you using?

    An older one?


  • I am using the most current one; I know because I had to update two weeks ago to be able to play in the league, so I don’t think it’s that.


  • Should I wait before going?


  • @TheShrike you don’t have to wait.
    Just continue.
    Will post then seperately.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Eastern Poland to Western Ukraine
            1 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
            1 armour and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 93 Sea Zone
            1 infantry moved from Tobruk to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
    
        Place Units - Italians
            1 carrier placed in 93 Sea Zone
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to 93 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            1 aaGun, 3 fighters and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 3 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 cruiser and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            4 bombers moved from Western Germany to Belarus
            2 infantry and 5 tactical_bombers moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 4 bombers, 2 infantry and 5 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 4 bombers, 2 infantry and 5 tactical_bombers in Belarus, round 2 : 5/11 hits, 5.50 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
                Germans win with 4 bombers and 4 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 2 infantry and 1 tactical_bomber
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Belarus to Eastern Poland
            4 bombers moved from Belarus to Germany
            3 aaGuns, 13 armour, 5 artilleries, 21 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
            4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Finland to Karelia
    
        Place Units - Germans
            6 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            20 infantry moved from Bryansk to Russia
            7 artilleries moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            5 infantry moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 aaGun, 1 artillery, 1 fighter and 8 infantry moved from Archangel to Vologda
            1 fighter moved from Vologda to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries and 3 infantry moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 56 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Yunnan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Combat - Japanese
            Battle in Western Australia
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Burma from UK_Pacific to Japanese
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Kwangsi to Java
            2 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
            2 marines moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 2 marines moved from 6 Sea Zone to Japan
            1 aaGun and 1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 carriers, 1 fighter and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            3 cruisers moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Java
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 2 bombers
                    Americans roll dice for 1 battleship and 3 cruisers in Java, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 bombers in Java, round 2 : 1/2 hits, 0,33 expected hits
                    2 bombers owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 21
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 bombers
            Battle in Algeria
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
            4 bombers moved from Western United States to New Zealand
            3 bombers moved from Queensland to India
            4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 bombers and 1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 infantry and 1 marine placed in Central United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    Americans : 1,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Sikang
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British repair damage of 8x factory_major; Remaining resources: 30 PUs; 
            British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Belgian Congo to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour moved from Tanganyika Territory to Rhodesia
            2 mech_infantrys moved from Union of South Africa to Rhodesia
            1 bomber moved from Union of South Africa to Rhodesia
            18 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 cruisers moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Rhodesia
                British attack with 1 armour, 1 bomber and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 7/23 hits, 5,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 39 Sea Zone
                British attack with 2 cruisers, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to India
            2 aaGuns moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from West India to India
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 destroyer moved from 119 Sea Zone to 108 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Rhodesia to West India
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            British undo move 1.
            2 fighters and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 marine
    

    Combat Hit Differential Summary :

    British : 1,83
    Italians : -0,33
    Japanese : -0,50
    

    Savegame


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Southern Italy to 92 Sea Zone
    

    Savegame


  • Scramble in 92?


  • @TheShrike No Thank you.

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