I am unable to open the game file.
I am on…
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Yes please, all 3. Haven’t run the math but I think at this point I need a miracle. After this is over I’d appreciate a debrief on Allied play, seems like I let Japan get too big without mortally threatening Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 carrier, 6 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 armour moved from Persia to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 54 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
1 artillery and 3 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Kansu to Samara
1 mech_infantry moved from Rostov to Samara
1 infantry moved from Urals to Vologda
1 bomber moved from Shensi to Vologda
1 bomber moved from Kweichow to Vologda
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Johnston Island
Battle in French Madagascar
Battle in Solomon Islands
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Johnston Island from Americans, taking French Madagascar from French, taking Solomon Islands from ANZAC, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 submarines
Japanese roll dice for 7 submarines in 54 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 7/13 hits, 6,67 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 54 Sea Zone, round 2 : 6/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 9/12 hits, 6,33 expected hits
Americans roll dice for 5 fighters in 54 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
Americans roll dice for 1 battleship in 54 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Japanese: 2 destroyers, 3 fighters and 4 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 submarines
Battle in Queensland
Japanese attack with 1 marine
ANZAC defend with 1 airfield and 1 harbour
Battle in 45 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese winJapanese win, taking Queensland from ANZAC with 1 marine remaining with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Samara
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Union of South Africa
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 3/6 hits, 2,17 expected hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2,00 expected hits
British roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Vologda, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from Kweichow to Yunnan
1 armour moved from Shensi to Yunnan
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 aaGun, 2 artilleries and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 bomber moved from Vologda to Shensi
1 fighter and 1 tactical_bomber moved from Samara to Tsinghai
1 bomber moved from Vologda to Tsinghai
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Wake Island
1 fighter moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 infantry placed in Persia
2 armour placed in Kiangsu
2 tactical_bombers placed in Shantung
Turn Complete - Japanese
Japanese collect 91 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
British : 0,00
ANZAC : 0,83
Americans : -0,33
Russians : -1,00
Japanese : 3,83
@TheShrike said in trulpen (X) vs The Shrike (A+9) BM3 #1:
Yes please, all 3. Haven’t run the math but I think at this point I need a miracle. After this is over I’d appreciate a debrief on Allied play, seems like I let Japan get too big without mortally threatening Germany.
Yes, US must put atleast some pressure on Japan, which cannot be allowed to grow into a monster. I’ll try and get back to you on the analysis, but have to hurry off right now.
That is, I believe it’s game over now. We can continue if you like, no problem, but Japan can do whatever they want now in the Pacific. They can even easily take over all of the US if they want to.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Algeria to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
Just answer me this; I’m about to retake Hawaii, you’re about to get India. Moscow is safe for now. Can Japan Take Australia before I sack Berlin? If you’re even a little unsure, let’s continue and your scramble decision in W. Ger?
Not sure, actually.
Can’t look at the position, but only your post with the phone. I’ll check the scramble.
Ah, it’s a SBR. Yes, intercept with 3 figs.
@TheShrike said in trulpen (X) vs The Shrike (A+9) BM3 #1:
Just answer me this; I’m about to retake Hawaii, you’re about to get India. Moscow is safe for now. Can Japan Take Australia before I sack Berlin? If you’re even a little unsure, let’s continue and your scramble decision in W. Ger?
I can make a more detailed analysis later, but spontaneously I’d say that the US can’t hold Hawaii even if they take it back next round. Calcutta will fall for sure. Sydney is not so sure, but the Aussies will be shut out of income atleast and an easy prey later on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Algeria to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to France
2 bombers moved from Western Germany to France
4 fighters and 1 tactical_bomber moved from Western United States to 10 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 carriers, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
1 factory_minor placed in Holland Belgium
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from France: 2 armour and 1 infantry
EDIT: Adding units owned by Americans to Holland Belgium: 2 armour and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -1.00
AA fire in Western Germany : : -0.33
Attackers Fire, : : -0.33
I was going to fight on another turn, but I see what you mean. I’ll take it back, my fleet will be annihilated again and you’ll retake it for good and it’ll end with a pacific victory end of round. Well done. Would love to hear your thoughts on how you avoid this outcome as Allies. I almost wonder if KJF is easier given that all you have to do in the West is retake Paris or hold Cairo or hold Moscow to prevent 8 VC yes?
@TheShrike said in trulpen (X) vs The Shrike (A+9) BM3 #1:
I was going to fight on another turn, but I see what you mean. I’ll take it back, my fleet will be annihilated again and you’ll retake it for good and it’ll end with a pacific victory end of round. Well done. Would love to hear your thoughts on how you avoid this outcome as Allies. I almost wonder if KJF is easier given that all you have to do in the West is retake Paris or hold Cairo or hold Moscow to prevent 8 VC yes?
In short I’m not sure if either KJF or KGF is really applicable. I mean, US can’t go 100 % either direction. Perhaps something like 70 % against Japan is reasonable though? They need to push back Japan, or atleast threaten and disturb together along with mainly ANZAC.
My usual opening with US is 1 bs and 2 ac. Sometimes repeat US2. Of course depends when the JDOW comes.