@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 scramble 97.tsvg
The Mafia is too busy to fly today so no scramble
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
4 ArmoredCars moved from Gobi Altai to Suiyuan
4 ArmoredCars moved from Ningsia to Shansi
1 ArmoredCar moved from Shensi to Shansi
1 Adv.Fighter and 1 Fighter moved from Shensi to Shansi
1 Tank moved from Lanchow to Shansi
1 Artillery and 1 Elite moved from Lanchow to Shensi
1 Mech.Inf moved from Hsining to Shensi
1 Mech.Inf moved from Shensi to Shansi
1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Ningsia
2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuan
Chinese attack with 4 ArmoredCars, 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Yamamoto with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank
Yamamoto defend with 2 Elites, 4 Infantrys and 2 Marines
Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 2 : 4/9 hits, 3.33 expected hits
Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 5/8 hits, 2.67 expected hits
4 Infantrys owned by the Yamamoto and 5 ArmoredCars owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 3 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 2 Elites and 2 Marines in Shansi, round 3 : 1/4 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese and 2 Elites owned by the Yamamoto lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 4 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 2 Marines in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 5 : 1/3 hits, 1.33 expected hits
Yamamoto roll dice for 2 Marines in Shansi, round 5 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Yamamoto lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 6 : 1/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 Marine in Shansi, round 6 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto and 1 Fighter owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -12
Casualties for Chinese: 5 ArmoredCars, 1 Fighter and 1 Mech.Inf
Casualties for Yamamoto: 2 Elites, 4 Infantrys and 2 Marines
Non Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto : 2.00
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 ArmoredCar moved from Hupeh to Kweichow
Hisaichi take Kweichow from Chinese
1 ArmoredCar moved from Kweichow to Szechwan
Hisaichi take Szechwan from Chinese
1 Artillery moved from Anhwei to Shansi
1 Infantry moved from Shantung to Shansi
1 Fighter moved from Peking to Shansi
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Transport moved from 107 Sea Zone to 92 Sea Zone
1 Transport moved from 107 Sea Zone to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Kiangsi to 92 Sea Zone
5 Infantrys moved from 92 Sea Zone to Formosa
3 Adv.Fighters moved from 107 Sea Zone to Formosa
1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Submarine moved from 107 Sea Zone to 110 Sea Zone
1 Infantry moved from N.French Indochina to Kweichow
1 Tank moved from Anhwei to N.French Indochina
2 Infantrys moved from Kirin to Khabarovsk
1 Marine moved from Kolyma to Okhotsk
Hisaichi take Okhotsk from Russians
Purchase Units - Hisaichi
Hisaichi buy 4 Destroyers, 1 Elite, 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Formosa
Hisaichi attack with 3 Adv.Fighters and 5 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 3 Adv.Fighters and 5 Infantrys in Formosa, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Formosa, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Formosa
Hisaichi win, taking Formosa from Americans with 3 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 2 Infantrys
Russians defend with 1 Mech.Rocket
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Mech.Rocket
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Shansi to Chahar
2 Infantrys moved from Shantung to Chahar
2 Infantrys moved from Kiangsi to Hunan
3 Adv.Fighters moved from Formosa to 107 Sea Zone
Place Units - Hisaichi
4 Submarines placed in 107 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 107 Sea Zone: 1 Battleship
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship
EDIT: Turning off Edit Mode
4 Destroyers placed in 110 Sea Zone
3 Infantrys placed in Peking
1 Elite and 1 Infantry placed in Liaoning
Turn Complete - Hisaichi
Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17
Americans : 0.33
Chinese : -0.50
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 Infantrys moved from Dover to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Normandy
3 Cruisers moved from 20 Sea Zone to 18 Sea Zone
2 Transports moved from 20 Sea Zone to 18 Sea Zone
EDIT: 1 Transport moved from 20 Sea Zone to 18 Sea Zone
EDIT: 7 Infantrys moved from Manchester to 18 Sea Zone
EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
EDIT: British undo move 7.
EDIT: 2 Infantrys moved from Manchester to Picardy
EDIT: British undo move 7.
EDIT: 2 Infantrys moved from Manchester to Normandy
EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
EDIT: 7 Infantrys moved from 20 Sea Zone to Normandy
8 Infantrys moved from London to Dover
1 ArmoredCar moved from Equatoria to French Sudan
2 ArmoredCars moved from Equatoria to French Equatorial Africa
3 Mech.Infs moved from Italian East Africa to Darfur
3 Mech.Infs moved from Italian East Africa to Cairo
1 ArmoredCar and 6 Infantrys moved from Assam to Burma
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Elite moved from Madras to 60 Sea Zone
2 Infantrys moved from Hyderabad to 60 Sea Zone
1 Elite, 2 Infantrys, 3 Tanks and 3 Transports moved from 60 Sea Zone to 61 Sea Zone
5 Infantrys moved from Yunnan to N.Thailand
4 Infantrys moved from Yunnan to N.Thailand
1 Elite moved from 61 Sea Zone to Burma
2 Infantrys moved from 61 Sea Zone to S.Thailand
1 Tank moved from 61 Sea Zone to Burma
2 Tanks moved from 61 Sea Zone to S.Thailand
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
1 Submarine moved from 65 Sea Zone to 61 Sea Zone
1 Infantry moved from 61 Sea Zone to Burma
2 Infantrys moved from Hyderabad to Calcutta
2 Artillerys and 2 Elites moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Baluchistan
1 Transport moved from 108 Sea Zone to 109 Sea Zone
1 Infantry moved from Tarawa to 109 Sea Zone
1 Infantry moved from Nauru to 109 Sea Zone
2 Infantrys and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Hollandia
Purchase Units - British
British buy 1 Adv.Fighter, 3 Bunkers, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank
Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
British roll dice for 1 Cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits
2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
British roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 3 : 2/9 hits, 2.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Burma, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
British win, taking Burma from Hisaichi with 1 ArmoredCar, 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 9
Casualties for British: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
Battle in S.Thailand
British attack with 2 Infantrys and 2 Tanks
Thai defend with 1 Infantry
British roll dice for 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in N.Thailand
British attack with 4 Infantrys
Thai defend with 1 Elite
British roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits
Thai roll dice for 1 Elite in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in N.Thailand
British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 3
Casualties for Thai: 1 Elite
Battle in 31 Sea Zone
British attack with 1 Bomber
Italians defend with 1 Cruiser
British roll dice for 1 Bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 Cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Bomber owned by the British and 1 Cruiser owned by the Italians lost in 31 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 Bomber
Casualties for Italians: 1 Cruiser
Non Combat Move - British
2 Infantrys moved from Central America to Colombia
2 Tanks moved from Amazon to Rio De Janeiro
Place Units - British
1 Bunker placed in Palestine
1 Bunker and 3 Tanks placed in Italian East Africa
6 Tanks placed in Cairo
1 Bunker placed in Cairo
1 Adv.Fighter placed in Bombay
5 Infantrys placed in Madras
4 Infantrys placed in Wales
4 Infantrys placed in Manchester
Turn Complete - British
British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : 0.33
Hisaichi : -0.33
Italians : 0.50
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
3 Transports moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
3 Infantrys moved from Northern Territory to 113 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
4 Infantrys moved from Canberra to New South Wales
3 Infantrys moved from Port Moresby to West Papua
6 Infantrys moved from 113 Sea Zone to Aroe
4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Tanimbar
2 Infantrys moved from 113 Sea Zone to Tanimbar
Purchase Units - Anzac
Anzac buy 1 Bomber, 5 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Broome
1 Bomber, 1 Infantry and 1 L.Fighter placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
1 Adv.Fighter moved from Java to 105 Sea Zone
1 Adv.Fighter moved from Sumatra to 105 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Fighter; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 105 Sea Zone
Dutch attack with 2 Adv.Fighters
Thai defend with 1 T.Boat and 2 Transports
Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Thai roll dice for 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 Transport owned by the Thai lost in 105 Sea Zone
Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone
Dutch roll dice for 1 Adv.Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone
Thai win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -14
Casualties for Thai: 1 Transport
Casualties for Dutch: 2 Adv.Fighters
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Tanimbar
1 Bunker placed in Aroe
1 Fighter placed in Java
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai : 0.83
Dutch : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
2 Artillerys and 4 Infantrys moved from Tampere to Oulu
6 Infantrys moved from Oulu to N.Karelia
1 Tank moved from Helsinki to Oulu
5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Artillery and 1 Fighter moved from Kiev to Donetsk
2 Elites moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery, 2 Elites and 1 Fighter
Russians defend with 2 Infantrys
Romanians roll dice for 1 Artillery, 2 Elites and 1 Fighter in Donetsk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Romanians: 1 Elite
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Kiev
Place Units - Romanians
1 Artillery and 2 Infantrys placed in Kiev
Romanians undo move 1.
1 Artillery and 2 Elites placed in Kiev
Turning on Edit Mode
EDIT: Removing units owned by Romanians from Vinnytsia: 2 Elites
EDIT: Adding units owned by Romanians to Kiev: 2 Elites
EDIT: Removing units owned by Romanians from E.Romania: 1 Artillery and 3 Infantrys
EDIT: Adding units owned by Romanians to Vinnytsia: 1 Artillery and 3 Infantrys
EDIT: Removing units owned by Romanians from Bucharest: 4 Infantrys
EDIT: Adding units owned by Romanians to E.Romania: 4 Infantrys
EDIT: Turning off Edit Mode
1 Artillery and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians : -0.67
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Thai take Panay from Americans
1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Submarine moved from 111 Sea Zone to 107 Sea Zone
1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
British defend with 1 Infantry and 2 Tanks
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 Infantry and 2 Tanks in S.Thailand, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 2 Tanks in S.Thailand, round 3 : 2/2 hits, 1.00 expected hits
1 Infantry owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
Thai roll dice for 1 Elite and 1 Fighter in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Fighter owned by the Thai lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is -4
Casualties for Thai: 1 Artillery, 1 Fighter and 2 Infantrys
Casualties for British: 1 Infantry and 2 Tanks
Non Combat Move - Thai
Place Units - Thai
3 Infantrys, 1 Marine and 2 Tanks placed in Bangkok
Turn Complete - Thai
Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : 1.17
Thai : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 B.Transport, 2 Destroyers, 4 Infantrys and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
4 Infantrys moved from 104 Sea Zone to Nauru
2 Battleships moved from 109 Sea Zone to 101 Sea Zone
2 Battleships moved from 108 Sea Zone to 101 Sea Zone
1 Infantry moved from West Papua to 108 Sea Zone
1 Artillery moved from Yap to 108 Sea Zone
3 Infantrys moved from Yap to 108 Sea Zone
3 S.Submarines moved from 109 Sea Zone to 101 Sea Zone
1 Artillery, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 3 Submarines and 2 Transports moved from 108 Sea Zone to 101 Sea Zone
1 Artillery and 4 Infantrys moved from 101 Sea Zone to Saipan
1 S.Bomber moved from Yap to Saipan
1 L.Fighter moved from Jaluit to Saipan
1 Bomber moved from Hollandia to Saipan
2 Infantrys moved from San Francisco to 83 Sea Zone
2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
2 Infantrys moved from 98 Sea Zone to Johnston
4 Tanks moved from Rio De Janeiro to Argentina
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 3 Battleships, 1 Bunker, 1 Destroyer and 2 Submarines; Remaining resources: 4 PUs;
Combat - Americans
Battle in Argentina
Americans attack with 4 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 4 Tanks in Argentina, round 2 : 4/4 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 3 Tanks remaining. Battle score for attacker is 1
Casualties for Americans: 1 Tank
Casualties for Neutral: 3 Infantrys
Battle in 101 Sea Zone
Americans attack with 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports
Yamamoto defend with 1 Destroyer
Americans roll dice for 3 S.Submarines and 3 Submarines in 101 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Americans
1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
Americans win with 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Saipan
Americans attack with 1 Artillery, 1 Bomber, 4 Infantrys, 1 L.Fighter and 1 S.Bomber
Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
AA fire in Saipan : 1/3 hits, 0.50 expected hits
1 S.Bomber owned by the Americans lost in Saipan
Americans roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 L.Fighter in Saipan, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Saipan, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
Americans roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 1 L.Fighter in Saipan, round 3 : 2/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Bunker, 1 Infantry and 1 Tank in Saipan, round 3 : 2/3 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan
Americans roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter in Saipan, round 4 : 1/4 hits, 1.83 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -9
Casualties for Americans: 3 Infantrys and 1 S.Bomber
Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank
Non Combat Move - Americans
1 Bomber and 1 L.Fighter moved from Saipan to Yap
Place Units - Americans
1 Bunker placed in Yap
1 Adv.Fighter and 1 Battleship placed in 101 Sea Zone
2 Adv.Fighters placed in Ponape
1 Destroyer and 1 Submarine placed in 35 Sea Zone
Americans undo move 4.
2 Battleships placed in 35 Sea Zone
1 Destroyer and 2 Submarines placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 Submarine
EDIT: Adding units owned by Americans to Ponape: 1 Bunker
EDIT: Changing PUs for Americans from 4 to 5
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 119 PUs; end with 124 PUs
Combat Hit Differential Summary :
Neutral : 0.00
AA fire in Saipan : : 0.50
Yamamoto : 0.17
Americans : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
2 Infantrys moved from Burgundy to Languedoc
2 Infantrys moved from Burgundy to Orleanais
3 Mech.Infs moved from Bavaria to Paris
2 Mech.Infs moved from Rhine to Languedoc
2 Mech.Infs moved from Rhine to Orleanais
2 Infantrys moved from Burgundy to Lorraine
2 Destroyers moved from 24 Sea Zone to 23 Sea Zone
3 Submarines moved from 24 Sea Zone to 23 Sea Zone
1 Elite and 1 Tank moved from Finnmark to Nordland
1 Tank moved from Finnmark to Middle Norrland
1 Elite and 2 Tanks moved from Upper Norrland to Middle Norrland
2 Artillerys, 2 Elites and 1 Infantry moved from Lapland to N.Karelia
4 Infantrys moved from Warsaw to Brest
1 Transport moved from 48 Sea Zone to 44 Sea Zone
5 Submarines moved from 34 Sea Zone to 35 Sea Zone
Purchase Units - Germans
Germans buy 7 HeavyTanks, 4 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Orleanais
Germans attack with 2 Infantrys and 2 Mech.Infs
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 2 Mech.Infs in Orleanais, round 2 : 3/4 hits, 1.33 expected hits
French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Orleanais
Germans win, taking Orleanais from French with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Middle Norrland
Germans attack with 1 Elite and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Elite and 3 Tanks in Middle Norrland, round 2 : 3/4 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 3 Tanks remaining. Battle score for attacker is 5
Casualties for Germans: 1 Elite
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Languedoc
Germans attack with 2 Infantrys and 2 Mech.Infs
British defend with 1 Artillery
Germans roll dice for 2 Infantrys and 2 Mech.Infs in Languedoc, round 2 : 3/4 hits, 1.33 expected hits
French roll dice for 1 Artillery in Languedoc, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Languedoc
Germans win, taking Languedoc from French with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in 35 Sea Zone
Germans attack with 5 Submarines
Americans defend with 2 Battleships, 1 Destroyer and 1 Transport
Germans roll dice for 5 Submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 2 Battleships, 1 Destroyer and 1 Transport in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 Submarine owned by the Germans lost in 35 Sea Zone
Germans roll dice for 4 Submarines in 35 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 Battleships, 1 Destroyer and 1 Transport in 35 Sea Zone, round 3 : 4/4 hits, 1.83 expected hits
4 Submarines owned by the Germans, 1 Battleship owned by the Americans and 1 Transport owned by the Americans lost in 35 Sea Zone
Americans win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is -9
Casualties for Germans: 5 Submarines
Casualties for Americans: 1 Battleship and 1 Transport
Battle in 23 Sea Zone
Germans attack with 2 Destroyers and 3 Submarines
Russians defend with 1 Destroyer
Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Russians lost in 23 Sea Zone
Germans win with 2 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
Casualties for Russians: 1 Destroyer
Battle in Nordland
Germans attack with 1 Elite and 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 1 Elite and 1 Tank in Nordland, round 2 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
Germans loses 0 PUs for violating Nordlands neutrality.
Germans win, taking Nordland from Neutral with 1 Tank remaining. Battle score for attacker is -1
Casualties for Germans: 1 Elite
Casualties for Neutral: 1 Infantry
Non Combat Move - Germans
3 Infantrys moved from Bohemia to Krakow
5 Transports moved from 24 Sea Zone to 23 Sea Zone
10 Infantrys moved from Pomerania to 23 Sea Zone
10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
10 Infantrys moved from 24 Sea Zone to East Prussia
2 Infantrys moved from Pomerania to Danzig
2 Artillerys moved from Brest to East Prussia
2 Infantrys moved from Brest to East Prussia
5 Infantrys moved from Vinnytsia to Kiev
Place Units - Germans
7 HeavyTanks and 1 Infantry placed in Paris
4 Mech.Infs placed in Rhine
3 Mech.Infs placed in Bavaria
3 Infantrys placed in Vinnytsia
Turn Complete - Germans
Germans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 5.67
Neutral : 0.67
French : 0.33
Americans : 1.33
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Mech.Inf and 1 Mot.Inf moved from Irkutsk to Heilungchiang
2 Infantrys moved from Chita to Hulunbuir
2 Mech.Rockets moved from Chita to Hulunbuir
1 Mot.Inf moved from Chita to Khabarovsk
1 Mot.Inf moved from Khabarovsk to Kirin
Russians take Kirin from Hisaichi
2 Bombers moved from N.Buryat Mongolia to Hulunbuir
6 Infantrys moved from N.Buryat Mongolia to Chita
2 Infantrys moved from Khatanga to Zhigansk
2 Infantrys moved from Olyokminsk to Zhigansk
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Khatanga
1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Mech.Inf moved from Khobdo to Chita
1 Bomber moved from Sverdlovsk to Chita
3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Latvia to Lithuania
Russians take Lithuania from Germans
2 Infantrys moved from Latvia to Minsk
1 Bomber moved from Rostov to Minsk
6 Infantrys moved from Latvia to Leningrad
1 Infantry moved from Estonia to Leningrad
12 Infantrys moved from Rostov to Kursk
3 Mot.Infs moved from Kursk to S.Karelia
10 Infantrys moved from Yaroslavl to S.Karelia
10 Infantrys moved from Moscow to Yaroslavl
1 Fighter moved from Leningrad to Vyborg
2 Infantrys moved from S.Karelia to Vyborg
Purchase Units - Russians
Russians buy 5 Bunkers, 26 Infantrys, 2 Mech.Infs and 2 Mot.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Heilungchiang
Russians attack with 1 Mech.Inf and 1 Mot.Inf
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 2 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Minsk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
Romanians roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Elite
Battle in Hulunbuir
Russians attack with 2 Bombers, 2 Infantrys and 2 Mech.Rockets
Hisaichi defend with 2 Artillerys, 1 Elite and 1 Infantry
Russians roll dice for 2 Bombers, 2 Infantrys and 2 Mech.Rockets in Hulunbuir, round 2 : 2/6 hits, 3.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Hulunbuir, round 2 : 2/4 hits, 1.33 expected hits
1 Elite owned by the Hisaichi, 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Bombers and 2 Mech.Rockets in Hulunbuir, round 3 : 1/4 hits, 2.33 expected hits
Hisaichi roll dice for 2 Artillerys in Hulunbuir, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Rocket owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Bombers and 1 Mech.Rocket in Hulunbuir, round 4 : 0/3 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery in Hulunbuir, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Bombers and 1 Mech.Rocket in Hulunbuir, round 5 : 1/3 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery in Hulunbuir, round 5 : 1/1 hits, 0.33 expected hits
1 Mech.Rocket owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
Russians win with 2 Bombers remaining. Battle score for attacker is -3
Casualties for Russians: 2 Infantrys and 2 Mech.Rockets
Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Infantry
Battle in Vyborg
Russians attack with 1 Fighter and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Vyborg to Leningrad
1 Bomber moved from Minsk to Leningrad
1 AAGun moved from Erzurum to Georgia
1 AAGun moved from Khobdo to Gobi Altai
2 Bombers moved from Hulunbuir to Chita
Place Units - Russians
1 Bunker placed in Rostov
1 Bunker placed in Kursk
1 Bunker placed in Yaroslavl
1 Bunker placed in S.Karelia
1 Bunker and 4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Mech.Infs placed in Khobdo
2 Mot.Infs placed in Sibirsky
Turn Complete - Russians
Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Romanians : 0.67
Hisaichi : 1.00
Finns : 0.33
Russians : -3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from W.Morocco to Rio de Oro
1 ArmoredCar, 3 Mech.Infs and 1 Tank moved from W.Morocco to French Sudan
1 ArmoredCar moved from Mauritania to French Sudan
1 Artillery moved from W.Morocco to Mauritania
1 Artillery, 2 Elites and 1 Infantry moved from E.Morocco to W.Morocco
4 Infantrys moved from Provence to Languedoc
1 Infantry moved from Mersa Matruh to Lower Egypt
Italians take Lower Egypt from British
1 Infantry moved from Mersa Matruh to New Valley
Italians take New Valley from British
1 Elite moved from Hun to Kufra
1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
2 Infantrys moved from El Agheila to Kufra
2 Infantrys moved from Tobruk to Kufra
3 Infantrys moved from Tobruk to Kufra
1 Elite and 1 Infantry moved from Tobruk to Mersa Matruh
2 Transports moved from 48 Sea Zone to 47 Sea Zone
4 Elites moved from Tunis to 47 Sea Zone
4 Elites and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Tuscany to 46 Sea Zone
1 Artillery moved from Crete to 51 Sea Zone
1 Artillery moved from Greece to 51 Sea Zone
2 Elites moved from Greece to 51 Sea Zone
1 Infantry moved from Greece to 51 Sea Zone
1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
4 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk
10 Infantrys moved from Rome to Campania
2 Infantrys moved from Tuscany to Rome
Purchase Units - Italians
Italians buy 2 Destroyers, 22 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Sudan
Italians attack with 2 ArmoredCars, 3 Mech.Infs and 1 Tank
British defend with 1 ArmoredCar
Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 1 Tank in French Sudan, round 2 : 3/6 hits, 2.17 expected hits
French roll dice for 1 ArmoredCar in French Sudan, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in French Sudan
Italians win, taking French Sudan from French with 2 ArmoredCars, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Rio de Oro
Italians attack with 2 ArmoredCars, 2 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Italians roll dice for 2 ArmoredCars, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Neutral lost in Rio de Oro
Italians loses 0 PUs for violating Rio de Oros neutrality.
Italians win, taking Rio de Oro from Neutral with 1 ArmoredCar, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 ArmoredCar
Casualties for Neutral: 3 Infantrys
Non Combat Move - Italians
Place Units - Italians
2 Destroyers placed in 48 Sea Zone
2 Transports placed in 46 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 51 Sea Zone: 1 Battleship and 1 Destroyer
EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Battleship and 1 Destroyer
EDIT: Turning off Edit Mode
2 Infantrys placed in Greece
3 Infantrys placed in Hun
4 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
4 Infantrys placed in Provence
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Italians : 2.50
French : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from W.Morocco to Rio de Oro
1 ArmoredCar, 3 Mech.Infs and 1 Tank moved from W.Morocco to French Sudan
1 ArmoredCar moved from Mauritania to French Sudan
1 Artillery moved from W.Morocco to Mauritania
1 Artillery, 2 Elites and 1 Infantry moved from E.Morocco to W.Morocco
4 Infantrys moved from Provence to Languedoc
1 Infantry moved from Mersa Matruh to Lower Egypt
Italians take Lower Egypt from British
1 Infantry moved from Mersa Matruh to New Valley
Italians take New Valley from British
1 Elite moved from Hun to Kufra
1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
2 Infantrys moved from El Agheila to Kufra
2 Infantrys moved from Tobruk to Kufra
3 Infantrys moved from Tobruk to Kufra
1 Elite and 1 Infantry moved from Tobruk to Mersa Matruh
2 Transports moved from 48 Sea Zone to 47 Sea Zone
4 Elites moved from Tunis to 47 Sea Zone
4 Elites and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Tuscany to 46 Sea Zone
1 Artillery moved from Crete to 51 Sea Zone
1 Artillery moved from Greece to 51 Sea Zone
2 Elites moved from Greece to 51 Sea Zone
1 Infantry moved from Greece to 51 Sea Zone
1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
4 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk
10 Infantrys moved from Rome to Campania
2 Infantrys moved from Tuscany to Rome
Purchase Units - Italians
Italians buy 2 Destroyers, 22 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Sudan
Italians attack with 2 ArmoredCars, 3 Mech.Infs and 1 Tank
British defend with 1 ArmoredCar
Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 1 Tank in French Sudan, round 2 : 3/6 hits, 2.17 expected hits
French roll dice for 1 ArmoredCar in French Sudan, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in French Sudan
Italians win, taking French Sudan from French with 2 ArmoredCars, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Rio de Oro
Italians attack with 2 ArmoredCars, 2 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Italians roll dice for 2 ArmoredCars, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Neutral lost in Rio de Oro
Italians loses 0 PUs for violating Rio de Oros neutrality.
Italians win, taking Rio de Oro from Neutral with 1 ArmoredCar, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 ArmoredCar
Casualties for Neutral: 3 Infantrys
Non Combat Move - Italians
Place Units - Italians
2 Destroyers placed in 48 Sea Zone
2 Transports placed in 46 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 51 Sea Zone: 1 Battleship and 1 Destroyer
EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Battleship and 1 Destroyer
EDIT: Turning off Edit Mode
2 Infantrys placed in Greece
3 Infantrys placed in Hun
4 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
4 Infantrys placed in Provence
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 75 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 51 Sea Zone: 2 Artillerys, 2 Elites, 2 Infantrys and 3 Transports
EDIT: Adding units owned by Italians to Mersa Matruh: 2 Artillerys, 2 Elites and 2 Infantrys
EDIT: Adding units owned by Italians to 51 Sea Zone: 3 Transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.00
Italians : 2.50
French : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
2 Infantrys moved from E.Mexico to Central America
Purchase Units - French
French buy 2 Bunkers, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
1 Bunker and 3 Tanks placed in Normandy
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
2 Adv.Fighters, 1 B.Carrier, 7 Destroyers and 1 Fighter moved from 107 Sea Zone to 101 Sea Zone
1 Submarine moved from 93 Sea Zone to 101 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 2 S.Submarines and 1 Submarine moved from 85 Sea Zone to 101 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 101 Sea Zone
Yamamoto attack with 5 Adv.Fighters, 2 B.Carriers, 7 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
Americans defend with 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports
Yamamoto roll dice for 2 S.Submarines and 2 Submarines in 101 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
Units damaged: 4 Battleships owned by the Americans
Americans roll dice for 3 S.Submarines and 3 Submarines in 101 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 2 B.Carriers owned by the Yamamoto
Yamamoto roll dice for 5 Adv.Fighters, 2 B.Carriers, 7 Destroyers and 1 Fighter in 101 Sea Zone, round 2 : 8/15 hits, 5.50 expected hits
Americans roll dice for 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports in 101 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
2 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 2 B.Carriers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 101 Sea Zone
Yamamoto roll dice for 2 S.Submarines in 101 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 5 Adv.Fighters, 5 Destroyers and 1 Fighter in 101 Sea Zone, round 3 : 4/11 hits, 4.50 expected hits
Americans roll dice for 1 Adv.Fighter, 5 Battleships, 1 Carrier and 1 Cruiser in 101 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 1 Cruiser owned by the Americans, 3 Destroyers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 2 S.Submarines owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 101 Sea Zone
Yamamoto roll dice for 5 Adv.Fighters, 2 Destroyers and 1 Fighter in 101 Sea Zone, round 4 : 4/8 hits, 3.50 expected hits
Americans roll dice for 4 Battleships in 101 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
4 Battleships owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 101 Sea Zone
Yamamoto win with 5 Adv.Fighters remaining. Battle score for attacker is 77
Casualties for Yamamoto: 2 B.Carriers, 7 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
Casualties for Americans: 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports
Non Combat Move - Yamamoto
5 Adv.Fighters moved from 101 Sea Zone to Mindanao
Place Units - Yamamoto
2 Destroyers and 5 Submarines placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Yamamoto : 5.83
Americans : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Elite, 2 Infantrys and 1 Marine moved from Lanchow to Szechwan
4 ArmoredCars and 1 Artillery moved from Suiyuan to Chahar
1 Tank moved from Ningsia to Chahar
1 Adv.Fighter and 1 Mech.Inf moved from Shensi to Chahar
1 Artillery and 1 Elite moved from Shensi to Hupeh
4 ArmoredCars moved from Gobi Altai to Suiyuan
2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai
1 Tank moved from Hsining to Ningsia
4 ArmoredCars moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank
Hisaichi defend with 1 Fighter and 6 Infantrys; Yamamoto defend with 1 AAGun
AA fire in Chahar : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank in Chahar, round 2 : 1/8 hits, 3.00 expected hits
Yamamoto roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 4/7 hits, 2.50 expected hits
4 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Mech.Inf and 1 Tank in Chahar, round 3 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Fighter and 5 Infantrys in Chahar, round 3 : 1/6 hits, 2.17 expected hits
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Chahar
Chinese roll dice for 1 Adv.Fighter, 1 Mech.Inf and 1 Tank in Chahar, round 4 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 Fighter and 3 Infantrys in Chahar, round 4 : 1/4 hits, 1.50 expected hits
1 Mech.Inf owned by the Chinese lost in Chahar
Chinese roll dice for 1 Adv.Fighter and 1 Tank in Chahar, round 5 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Fighter and 3 Infantrys in Chahar, round 5 : 1/4 hits, 1.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 Adv.Fighter in Chahar, round 6 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Fighter and 2 Infantrys in Chahar, round 6 : 2/3 hits, 1.17 expected hits
1 Adv.Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Yamamoto win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -31
Casualties for Chinese: 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank
Casualties for Hisaichi: 5 Infantrys
Battle in Szechwan
Chinese attack with 1 Elite, 2 Infantrys and 1 Marine
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Szechwan, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Hupeh, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 Artillery and 1 Elite
Non Combat Move - Chinese
1 AAGun moved from Shensi to Suiyuan
Place Units - Chinese
1 Bunker placed in Suiyuan
3 Artillerys, 1 Elite and 2 Infantrys placed in Hsining
1 Artillery placed in Urumqi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Urumqi: 1 Factory
EDIT: Adding units owned by Chinese to Urumqi: 1 ArmoredCar
EDIT: Removing units owned by Chinese from Hsining: 3 Artillerys
EDIT: Adding units owned by Chinese to Hsining: 3 ArmoredCars
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50
AA fire in Chahar : : -0.17
Yamamoto : 0.17
Chinese : -4.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
3 Adv.Fighters moved from 107 Sea Zone to Yap
1 Elite and 1 Infantry moved from Liaoning to Kirin
1 Infantry moved from Peking to Liaoning
1 Destroyer and 4 Submarines moved from 107 Sea Zone to 108 Sea Zone
2 Tanks moved from N.French Indochina to 92 Sea Zone
2 Infantrys moved from Formosa to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 101 Sea Zone
2 Infantrys and 2 Tanks moved from 101 Sea Zone to Yap
1 Infantry moved from Formosa to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Hisaichi take Samar from Americans
2 Tanks moved from N.French Indochina to Hunan
1 Infantry moved from Hunan to N.French Indochina
1 Infantry moved from Shansi to Shensi
Hisaichi take Shensi from Chinese
1 Infantry moved from Hunan to Hupeh
1 Artillery moved from Hupeh to Anhwei
1 Infantry moved from Chahar to Shansi
1 Artillery moved from Shansi to Anhwei
1 Fighter moved from Chahar to Anhwei
1 Infantry moved from Peking to Chahar
1 Infantry moved from Peking to Hulunbuir
1 Marine moved from Okhotsk to Yakutsk
Hisaichi take Yakutsk from Russians
1 Submarine moved from 110 Sea Zone to 112 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 8 Infantrys, 3 L.Fighters, 3 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Destroyer and 4 Submarines
British defend with 1 Destroyer, 1 Submarine and 1 Transport
Hisaichi roll dice for 4 Submarines in 108 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone
Hisaichi roll dice for 3 Submarines in 108 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone
Hisaichi roll dice for 2 Submarines in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone
Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 0
Casualties for Hisaichi: 3 Submarines
Casualties for British: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Kirin
Hisaichi attack with 1 Elite and 1 Infantry
Russians defend with 1 Mot.Inf
Hisaichi roll dice for 1 Elite and 1 Infantry in Kirin, round 2 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Mot.Inf in Kirin, round 2 : 1/1 hits, 0.50 expected hits
1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi win, taking Kirin from Russians with 1 Elite remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mot.Inf
Battle in Yap
Hisaichi attack with 3 Adv.Fighters, 2 Infantrys and 2 Tanks
Americans defend with 1 Bomber, 2 Bunkers, 1 Factory and 1 L.Fighter
Hisaichi roll dice for 3 Adv.Fighters, 2 Infantrys and 2 Tanks in Yap, round 2 : 3/7 hits, 2.83 expected hits
Units damaged: 2 Bunkers owned by the Americans
Americans roll dice for 1 Bomber, 2 Bunkers and 1 L.Fighter in Yap, round 2 : 1/4 hits, 1.83 expected hits
1 Bomber owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yap
Hisaichi roll dice for 3 Adv.Fighters, 1 Infantry and 2 Tanks in Yap, round 3 : 2/6 hits, 2.67 expected hits
Americans roll dice for 2 Bunkers and 1 L.Fighter in Yap, round 3 : 0/3 hits, 1.67 expected hits
2 Bunkers owned by the Americans lost in Yap
Hisaichi roll dice for 3 Adv.Fighters, 1 Infantry and 2 Tanks in Yap, round 4 : 5/6 hits, 2.67 expected hits
Americans roll dice for 1 L.Fighter in Yap, round 4 : 1/1 hits, 0.67 expected hits
1 L.Fighter owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yap
Hisaichi win, taking Yap from Americans with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 34
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Bomber, 2 Bunkers and 1 L.Fighter
Non Combat Move - Hisaichi
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
1 B.Carrier moved from 107 Sea Zone to 101 Sea Zone
3 Adv.Fighters moved from Yap to 101 Sea Zone
Place Units - Hisaichi
3 Marines placed in Peking
3 L.Fighters and 1 Tank placed in Liaoning
4 Infantrys placed in Changchun
2 Infantrys placed in Hong Kong
1 Infantry placed in Davao
1 Infantry placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : 2.67
British : 1.17
Americans : -2.17
Russians : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
3 Transports moved from 61 Sea Zone to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
1 Infantry moved from Calcutta to 60 Sea Zone
6 Infantrys and 3 Transports moved from 60 Sea Zone to 61 Sea Zone
1 Cruiser moved from 61 Sea Zone to 60 Sea Zone
1 Infantry moved from Calcutta to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
7 Infantrys moved from 61 Sea Zone to S.Thailand
2 Infantrys moved from Baluchistan to E.Iran
1 Adv.Fighter moved from Bombay to Palestine
2 Fighters moved from Syria to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Infantry moved from Yunnan to Kweichow
1 ArmoredCar moved from Burma to Kweichow
1 Infantry moved from N.Thailand to S.French Indochina
French take S.French Indochina from Thai
2 Infantrys moved from N.Thailand to N.French Indochina
1 Infantry moved from N.Thailand to S.Thailand
1 Elite and 5 Infantrys moved from Burma to S.Thailand
1 Tank moved from Burma to N.French Indochina
2 Artillerys and 2 Elites moved from Assam to Burma
5 Infantrys moved from Bihar to Assam
2 Artillerys and 1 Infantry moved from Lombok to Java
1 Infantry and 1 Tank moved from Java to Sumatra
6 Infantrys moved from Dover to 20 Sea Zone
3 Transports moved from 20 Sea Zone to 18 Sea Zone
4 Infantrys moved from Wales to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
2 Infantrys moved from Manchester to Dover
6 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
12 Infantrys moved from 20 Sea Zone to Normandy
2 Artillerys and 3 Infantrys moved from Normandy to Orleanais
1 Artillery and 4 Infantrys moved from Darfur to French Equatorial Africa
3 Tanks moved from Italian East Africa to French Equatorial Africa
Purchase Units - British
British buy 4 Artillerys, 3 Bunkers, 2 Elites and 28 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in S.Thailand
British attack with 1 Elite and 13 Infantrys
Thai defend with 1 Elite
British roll dice for 1 Cruiser in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Elite and 13 Infantrys in S.Thailand, round 2 : 2/14 hits, 2.50 expected hits
Thai roll dice for 1 Elite in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Elite and 13 Infantrys remaining. Battle score for attacker is 3
Casualties for Thai: 1 Elite
Battle in Kweichow
British attack with 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
British win, taking Kweichow from Hisaichi with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar
Casualties for Hisaichi: 1 Infantry
Battle in Lower Egypt
British attack with 2 Fighters and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Orleanais
British attack with 2 Artillerys and 3 Infantrys
Germans defend with 1 Infantry and 2 Mech.Infs
British roll dice for 2 Artillerys and 3 Infantrys in Orleanais, round 2 : 5/5 hits, 1.50 expected hits
Germans roll dice for 1 Infantry and 2 Mech.Infs in Orleanais, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans, 2 Mech.Infs owned by the Germans and 1 Infantry owned by the British lost in Orleanais
British win, taking Orleanais from Germans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 Infantry
Casualties for Germans: 1 Infantry and 2 Mech.Infs
Battle in N.French Indochina
British attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
British win, taking N.French Indochina from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
1 AAGun moved from Bihar to Assam
1 AAGun moved from Rajputana to Baluchistan
1 AAGun moved from Rhodesia to Kenya
2 Infantrys moved from Colombia to Amazon
2 Tanks moved from Rio De Janeiro to Amazon
1 Infantry moved from Lombok to Java
2 Fighters moved from Lower Egypt to Syria
Place Units - British
1 Bunker placed in Palestine
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker and 3 Infantrys placed in Italian East Africa
3 Artillerys and 2 Elites placed in Madras
1 Artillery and 4 Infantrys placed in Delhi
2 Infantrys placed in Bombay
4 Infantrys placed in Wales
4 Infantrys placed in Manchester
5 Infantrys placed in London
Turn Complete - British
British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 3.17
Hisaichi : 0.33
Italians : 0.67
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Bomber and 1 L.Fighter moved from Townsville to 110 Sea Zone
4 Cruisers and 3 Transports moved from 113 Sea Zone to 110 Sea Zone
2 Infantrys moved from Java to Lombok
1 Infantry moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 2 Cruisers, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 1 Bomber, 4 Cruisers, 1 L.Fighter and 3 Transports
Hisaichi defend with 1 Battleship, 4 Destroyers and 1 Transport; Thai defend with 1 T.Boat
Anzac roll dice for 1 Bomber, 4 Cruisers, 1 L.Fighter and 3 Transports in 110 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 4 Destroyers, 1 T.Boat and 1 Transport in 110 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
2 Transports owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 1 Bomber, 4 Cruisers, 1 L.Fighter and 1 Transport in 110 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
Hisaichi roll dice for 1 Battleship, 4 Destroyers, 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
2 Cruisers owned by the Anzac, 1 Transport owned by the Anzac, 1 Transport owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Anzac roll dice for 1 Bomber, 2 Cruisers and 1 L.Fighter in 110 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Hisaichi roll dice for 1 Battleship and 2 Destroyers in 110 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
1 Cruiser owned by the Anzac and 2 Destroyers owned by the Hisaichi lost in 110 Sea Zone
Anzac roll dice for 1 Bomber, 1 Cruiser and 1 L.Fighter in 110 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
Hisaichi roll dice for 1 Battleship in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 Cruiser owned by the Anzac and 1 Battleship owned by the Hisaichi lost in 110 Sea Zone
Anzac win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is -2
Casualties for Anzac: 4 Cruisers and 3 Transports
Casualties for Hisaichi: 1 Battleship, 4 Destroyers and 1 Transport
Casualties for Thai: 1 T.Boat
Non Combat Move - Anzac
1 Bomber and 1 L.Fighter moved from 110 Sea Zone to Soembawa
Place Units - Anzac
2 Cruisers and 1 S.Submarine placed in 67 Sea Zone
1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Anzac : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Fighter moved from Java to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Fighter and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 1 Fighter
Thai defend with 1 Transport
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Fighter in 111 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in 111 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in 111 Sea Zone
Dutch win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Non Combat Move - Dutch
1 Fighter moved from 111 Sea Zone to Soembawa
Place Units - Dutch
2 Transports placed in 67 Sea Zone
1 Fighter placed in Sumatra
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai : -1.17
Dutch : -1.33