Wiz (X) vs The Shrike (L) BM3 G1

  • '20 '19

    @TheShrike please use second japanese save file to show the german edit on placement thanks


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
    

    Savegame


  • Submerge in 94?

  • '20 '19

    @TheShrike yes please


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer and 1 submarine
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 93 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Southern France
            Battle in 104 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Southern France from Germans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 32 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer and 2 submarines
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 32 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 bombers moved from 104 Sea Zone to United Kingdom
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 bomber moved from 94 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 battleship, 1 cruiser and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 infantry and 2 marines placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    Americans : -1.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer and 1 submarine
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 93 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Southern France
            Battle in 104 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Southern France from Germans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 32 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer and 2 submarines
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 32 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 bombers moved from 104 Sea Zone to United Kingdom
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 bomber moved from 94 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 battleship, 1 cruiser and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 infantry and 2 marines placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 4 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 bomber moved from Iceland to 125 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 4 infantry moved from Iraq to Syria
            5 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Trans-Jordan
                British attack with 7 infantry and 2 mech_infantrys
                Germans defend with 1 infantry; Italians defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 7 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/9 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 6 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 1/8 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                    British roll dice for 6 infantry and 2 mech_infantrys in Trans-Jordan, round 4 : 2/8 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Syria
                British attack with 1 armour and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Syria
                    British roll dice for 1 armour and 4 infantry in Syria, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from 125 Sea Zone to United Kingdom
    
        Place Units - British
            3 armour placed in Iraq
            2 infantry and 1 mech_infantry placed in Persia
            British undo move 2.
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            British undo move 2.
            1 armour and 2 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,1,6,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.00
    British : -2.67
    Americans : -1.67
    Chinese : 0.33
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour and 2 infantry moved from Egypt to Trans-Jordan
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
            2 cruisers moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Trans-Jordan
            2 fighters moved from Egypt to Trans-Jordan
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour and 2 infantry moved from Egypt to Trans-Jordan
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
            2 cruisers moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Trans-Jordan
            2 fighters moved from Egypt to Trans-Jordan
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                British defend with 5 infantry and 2 mech_infantrys
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 4/9 hits, 3.33 expected hits
                    British roll dice for 5 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 5 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 2/7 hits, 3.00 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 3 infantry
                Casualties for British: 5 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 carrier moved from 99 Sea Zone to 98 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            2 aaGuns, 2 armour and 2 infantry moved from Belarus to Bryansk
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.00
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French West Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 87 Sea Zone to 86 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French West Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 87 Sea Zone to 86 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 3 infantry moved from France to Southern France
            3 mech_infantrys moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from 99 Sea Zone to Southern France
            1 bomber moved from Novgorod to Southern France
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Tambov
            1 mech_infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Belarus to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 3 infantry moved from France to Southern France
            3 mech_infantrys moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from 99 Sea Zone to Southern France
            1 bomber moved from Novgorod to Southern France
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Tambov
            1 mech_infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Belarus to Vologda
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Southern France
                Germans attack with 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                Americans defend with 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Germans roll dice for 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 5.33 expected hits
                    Americans roll dice for 3 armour, 2 artilleries and 7 infantry in Southern France, round 2 : 6/12 hits, 4.50 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 6/8 hits, 3.67 expected hits
                    Americans roll dice for 3 armour and 2 artilleries in Southern France, round 3 : 3/5 hits, 2.17 expected hits
                    2 artilleries owned by the Germans, 3 armour owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 4 artilleries, 3 infantry and 2 mech_infantrys
                Casualties for Americans: 3 armour, 2 artilleries and 7 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            1 mech_infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern France to France
            1 fighter and 2 tactical_bombers moved from Southern France to France
            1 armour and 1 mech_infantry moved from Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Finland to Novgorod
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            3 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,2,4,1,6,1,4,3,1,4,1,4,1
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : -0.67
    Americans : 2.33
    Russians : -0.33
    

    Savegame

  • '20 '19

    @TheShrike Last turn for me tonight…pretty late here now.

    I will be attacking the pearl harbour fleet on the japanese go so have you got any preferred order of loss? Or just max def? Or a post after every round so you can see whats what? Entirely up to you :+1:


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Nenetsia to Vologda
            2 aaGuns and 8 infantry moved from Samara to Russia
    
        Place Units - Russians
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Max defense; what a mess this game is. I’m actually doing reasonably well against Trulpen although I think he may also nab a pacific win, but at least I actually am at Germany’s throat in that one. I never put a scratch on you in this one. Let me know at what point it would be delusional not to concede.

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Tsinghai
            1 bomber moved from French Indo China to Tsinghai
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries moved from Solomon Islands to 49 Sea Zone
            4 infantry moved from Solomon Islands to 49 Sea Zone
            2 marines moved from Solomon Islands to 49 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 4 infantry, 2 marines, 3 tactical_bombers and 3 transports moved from 49 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
            2 artilleries moved from 2 Sea Zone to Alaska
            2 infantry moved from 2 Sea Zone to Alaska
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Tsinghai
            1 bomber moved from French Indo China to Tsinghai
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries moved from Solomon Islands to 49 Sea Zone
            4 infantry moved from Solomon Islands to 49 Sea Zone
            2 marines moved from Solomon Islands to 49 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 4 infantry, 2 marines, 3 tactical_bombers and 3 transports moved from 49 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
            2 artilleries moved from 2 Sea Zone to Alaska
            2 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 4 carriers, 2 cruisers and 7 fighters
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 11/22 hits, 10.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 7 fighters in 26 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 cruisers owned by the Americans, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 tactical_bombers and 3 transports in 26 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits
                    Americans roll dice for 1 battleship and 7 fighters in 26 Sea Zone, round 3 : 6/8 hits, 5.33 expected hits
                    3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 92
                Casualties for Japanese: 1 carrier, 5 destroyers and 3 fighters
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 7 fighters
            Battle in Hawaiian Islands
            Battle in Caroline Islands
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Hawaiian Islands from Americans, taking Caroline Islands from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Alaska
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 2 mech_infantrys
                    Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                    Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 mech_infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 bomber moved from Tsinghai to Kweichow
            1 bomber moved from Sikang to Kweichow
            1 infantry moved from Kweichow to Shensi
            3 mech_infantrys moved from Shantung to Kweichow
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -0.67
    Japanese : 0.50
    

    Savegame

  • '20 '19

    @TheShrike Well I’m not sure I would play on at this point tbh…India will go in the next turn or so…and West coast America might even go.


  • Fair enough; how do I post my capitulation?

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