TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
3 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from Soviet Far East to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Malaya to Sumatra
2 fighters moved from French Indo China to Celebes
1 bomber moved from Philippines to 30 Sea Zone
1 submarine moved from 46 Sea Zone to 30 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
3 fighters moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Japan to 30 Sea Zone
1 bomber moved from Japan to 30 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra
Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -0,50
Japanese : -1,50
Savegame