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Wiz (X) vs The Shrike (L) BM3 G1
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in Morocco Battle in 93 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Morocco from Germans, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 submarines Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 bomber moved from 93 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 destroyer moved from 106 Sea Zone to 123 Sea Zone British take 106 Sea Zone from Germans 1 bomber moved from Gibraltar to 123 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 fighter and 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 123 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from 123 Sea Zone to Iceland 2 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq Place Units - British 1 destroyer placed in 106 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,3,2,5,1,4,3,5,6,4,1,5,6 British collect 29 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 British : -0.17 Americans : 0.67 Chinese : 1.17 Japanese : 0.67
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Crete Battle in Cyprus Battle in 94 Sea Zone Italians attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Trans-Jordan Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Trans-Jordan to Egypt 2 cruisers and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Malta to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Karelia to Belarus Place Units - Italians 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 1.00 AA fire in Malta : : -0.17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Combat - ANZAC Battle in French West Africa Non Combat Move - ANZAC 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 ANZAC collect 11 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Combat - ANZAC Battle in French West Africa Non Combat Move - ANZAC 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 ANZAC collect 11 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Gibraltar to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 94 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50
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Made a gametime call to submerge your sub but if you want to do something else p]lease edit, no worries.
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 mech_infantry moved from Vyborg to Finland Germans take Finland from Russians 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 infantry moved from Belarus to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Vologda
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 mech_infantry moved from Vyborg to Finland Germans take Finland from Russians 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 infantry moved from Belarus to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Vologda Combat - Germans Battle in Syria Battle in 110 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win, taking Syria from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 123 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Bryansk Germans attack with 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys Russians defend with 4 infantry Germans roll dice for 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys in Bryansk, round 2 : 18/47 hits, 14.50 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 fighter EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Turning off Edit Mode 3 aaGuns moved from Belarus to Bryansk 1 bomber moved from Vologda to Novgorod 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Archangel to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to Egypt Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 2 artilleries placed in France 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 3.83 British : 0.67 Russians : 3.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 mech_infantry moved from Vyborg to Finland Germans take Finland from Russians 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 infantry moved from Belarus to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Novgorod to Vologda Combat - Germans Battle in Syria Battle in 110 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win, taking Syria from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 123 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Bryansk Germans attack with 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys Russians defend with 4 infantry Germans roll dice for 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys in Bryansk, round 2 : 18/47 hits, 14.50 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 fighter EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Turning off Edit Mode 3 aaGuns moved from Belarus to Bryansk 1 bomber moved from Vologda to Novgorod 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Bryansk 1 armour moved from Archangel to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to Egypt Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 2 artilleries placed in France 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.83 British : 0.67 Russians : 3.00
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@TheShrike please use second save file…made a cockup with my placement :face_with_rolling_eyes:
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Timguska 8 infantry moved from Samara to Russia 2 aaGuns and 8 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda Place Units - Russians 3 armour and 2 fighters placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 2 bombers moved from Yunnan to Sikang 2 infantry moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 49 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone 2 marines moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 45 Sea Zone to 49 Sea Zone 2 artilleries moved from 49 Sea Zone to Solomon Islands 4 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 submarine moved from 58 Sea Zone to 73 Sea Zone
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 2 bombers moved from Yunnan to Sikang 2 infantry moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 49 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone 2 marines moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 45 Sea Zone to 49 Sea Zone 2 artilleries moved from 49 Sea Zone to Solomon Islands 4 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 submarine moved from 58 Sea Zone to 73 Sea Zone Combat - Japanese Battle in New Britain Battle in Midway Battle in Wake Island Battle in Solomon Islands Battle in 32 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 2 submarines Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 32 Sea Zone Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 2 aaGuns, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Yunnan to Burma 3 mech_infantrys moved from Kweichow to Burma 2 fighters and 2 tactical_bombers moved from Shensi to Burma 2 bombers moved from Sikang to French Indo China 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Olgiy to Yenisey 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China 2 artilleries and 2 infantry placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.67 Japanese : 1.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 2 bombers moved from Yunnan to Sikang 2 infantry moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 49 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone 2 marines moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 45 Sea Zone to 49 Sea Zone 2 artilleries moved from 49 Sea Zone to Solomon Islands 4 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 submarine moved from 58 Sea Zone to 73 Sea Zone Combat - Japanese Battle in New Britain Battle in Midway Battle in Wake Island Battle in Solomon Islands Battle in 32 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 2 submarines Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 32 Sea Zone Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 2 aaGuns, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Yunnan to Burma 3 mech_infantrys moved from Kweichow to Burma 2 fighters and 2 tactical_bombers moved from Shensi to Burma 2 bombers moved from Sikang to French Indo China 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Olgiy to Yenisey 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China 2 artilleries and 2 infantry placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.67 Japanese : 1.83
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@TheShrike please use second japanese save file to show the german edit on placement thanks
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone
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Submerge in 94?
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@TheShrike yes please
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports Germans defend with 1 destroyer Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 93 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Battle in 104 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 32 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from 104 Sea Zone to United Kingdom 1 bomber moved from 96 Sea Zone to Gibraltar 1 bomber moved from 94 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 1 cruiser and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Americans : -1.67 Japanese : 1.33