Germany Turn 5 Complete Game 32.tsvg
I think you’ll get a heart attack when you see what Germany did. I let out such an evil laugh when I noticed this.
Test summary from TripleA, engine version: 1.9, time: 1:23:30 PM
Savegame
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Long Range Aircraft
Activate Technology - British
British activating Long Range Aircraft
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 0 techTokens; 40 PUs;
British buy 3 bombers; Remaining resources: 0 techTokens; 4 PUs;
Combat Move - British
2 bombers moved from United Kingdom to 14 Sea Zone
2 fighters moved from United Kingdom to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
3 armour moved from Persia to Egypt
1 armour moved from Belgian Congo to Anglo-Egypt Sudan
1 armour moved from Anglo-Egypt Sudan to Egypt
3 fighters moved from India to Egypt
1 destroyer moved from 50 Sea Zone to 62 Sea Zone
Combat - British
Battle in 14 Sea Zone
British attack with 2 bombers, 3 fighters and 2 submarines
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 2 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 14 Sea Zone
British roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 14 Sea Zone
British roll dice for 2 bombers in 14 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 14 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 19
Casualties for British: 3 fighters and 2 submarines
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Egypt
British attack with 4 armour and 3 fighters
Germans defend with 1 fighter and 1 infantry; Italians defend with 4 infantry
British roll dice for 4 armour and 3 fighters in Egypt, round 2 : 2/7 hits, 3.50 expected hits
Italians roll dice for 1 fighter and 5 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 3 armour and 3 fighters in Egypt, round 3 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 3 armour and 2 fighters
Casualties for Italians: 4 infantry
Casualties for Germans: 1 fighter and 1 infantry
Battle in 62 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 62 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Trans-Jordan
2 armour moved from Ningxia to Kazakh S.S.R.
3 armour moved from Suiyuan to Chinghai
1 armour moved from Sikang to Kazakh S.S.R.
1 aaGun moved from India to Persia
2 bombers moved from 14 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
3 bombers placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 armour
EDIT: Removing units owned by British from Persia: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun and 1 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -4.33
Italians : 0.83
British rolls : : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
2 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 fighter and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.00
Test summary from TripleA, engine version: 1.9, time: 11:40:36 PM
Savegame
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
1 transport moved from 50 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to East Indies
1 infantry moved from 38 Sea Zone to East Indies
1 battleship moved from 50 Sea Zone to 38 Sea Zone
3 bombers moved from Kwangtung to Japan
1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
1 battleship moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from Alaska to 65 Sea Zone
1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 1,3,1 and causes: 5 damage to unit: factory
Bombing raid in Japan causes 5 damage total.
Battle in East Indies
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 armour, 1 bomber, 1 factory and 2 infantry
Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 2 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Wake Island, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Western United States to Kwangtung
2 submarines moved from 59 Sea Zone to 52 Sea Zone
3 bombers moved from Japan to Kwangtung
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
2 bombers placed in Western United States
Americans undo move 3.
2 bombers placed in Western United States
Combat Move - Chinese
4 infantry moved from Fukien to Kwangtung
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Fukien
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.50
Americans : 0.17
Japanese : 1.50
I took your bomber as casualty assuming you need to maximize defense…but turned out your defense was really solid and I could be wrong… Feel free to switch the bomber with other unit if you have different thought
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 0 techTokens; 12 PUs;
Japanese buy 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 51 Sea Zone
1 fighter moved from Japan to 51 Sea Zone
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 51 Sea Zone
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 1 transport
Non Combat Move - Japanese
1 fighter moved from 51 Sea Zone to 48 Sea Zone
1 carrier moved from 30 Sea Zone to 48 Sea Zone
1 transport moved from 40 Sea Zone to 29 Sea Zone
Place Units - Japanese
1 submarine placed in 62 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Americans : -0.33
Japanese : 0.33
Test summary from TripleA, engine version: 1.9, time: 9:48:51 AM
Savegame
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
5 armour moved from Eastern Ukraine to Belorussia
2 artilleries and 1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to East Poland
1 bomber moved from Caucasus to East Poland
1 bomber moved from Russia to Belorussia
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Belorussia
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in East Poland
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
retreated to East Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 3 armour, 4 artilleries and 1 infantry
AA fire in Belorussia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Russians lost in Belorussia
Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/10 hits, 4.33 expected hits
Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Belorussia, round 2 : 7/8 hits, 3.17 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
2 armour owned by the Russians retreated to Russia
Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -34
Casualties for Russians: 3 armour, 2 artilleries, 1 bomber and 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Ukraine to Russia
1 infantry moved from Caucasus to Russia
1 bomber moved from Archangel to Russia
1 bomber moved from East Poland to Russia
1 fighter moved from Belorussia to Russia
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Ukraine to Eastern Ukraine
Place Units - Russians
4 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 5.17
AA fire in Belorussia : : 0.67
Russians : -3.50
Good defense!
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,5 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 2 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from East Poland to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
3 fighters moved from Germany to Belorussia
4 infantry moved from Poland to Baltic States
4 infantry moved from Poland to East Poland
2 armour moved from Germany to Baltic States
1 armour moved from Karelia S.S.R. to Belorussia
3 bombers moved from Poland to Baltic States
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 27 Sea Zone to 29 Sea Zone
Place Units - Germans
2 infantry placed in Karelia S.S.R.
Germans undo move 1.
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour, 2 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 0 techTokens; 45 PUs;
British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 bombers moved from India to Japan
2 armour moved from Kazakh S.S.R. to Ukraine
1 bomber moved from Trans-Jordan to Ukraine
1 bomber moved from Trans-Jordan to Ukraine
Combat - British
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 1.00 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 4,1 and causes: 5 damage to unit: factory
Bombing raid in Japan causes 5 damage total.
Battle in Egypt
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Ukraine
British attack with 2 armour and 2 bombers
Germans defend with 3 infantry
British roll dice for 2 armour and 2 bombers in Ukraine, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter moved from Egypt to 2 Sea Zone
1 armour moved from Kazakh S.S.R. to Russia
3 armour moved from Chinghai to Russia
2 bombers moved from Ukraine to Russia
2 bombers moved from Japan to Manchuria
2 bombers moved from Russia to Urals
1 armour moved from India to Caucasus
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
2 infantry placed in India
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
Italians : 0.33
AA fire in Japan : : 0.00
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs;
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
1 infantry moved from Italy to France
Place Units - Italians
1 armour and 1 fighter placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 submarines moved from 52 Sea Zone to 48 Sea Zone
1 battleship moved from 38 Sea Zone to 48 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
1 armour and 1 transport moved from 52 Sea Zone to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Okinawa
1 armour moved from 60 Sea Zone to Okinawa
1 bomber moved from Western United States to 48 Sea Zone
1 bomber moved from Western United States to 48 Sea Zone
4 bombers moved from Kwangtung to Japan
1 bomber moved from Kwangtung to 60 Sea Zone
1 bomber moved from 60 Sea Zone to Okinawa
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/4 hits, 1.33 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 2,4,3 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in 48 Sea Zone
Americans attack with 1 battleship, 2 bombers and 2 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 2 bombers in 48 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 48 Sea Zone
Americans win with 1 battleship, 2 bombers and 2 submarines remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Okinawa
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 bombers moved from Japan to Kwangtung
1 bomber moved from Okinawa to Kwangtung
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 carrier moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea Zone
2 bombers moved from 48 Sea Zone to 50 Sea Zone
2 bombers moved from 50 Sea Zone to Philippine Islands
1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 transport moved from 38 Sea Zone to 48 Sea Zone
Place Units - Americans
2 transports placed in 56 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Chinghai
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
AA fire in Japan : : -0.33
Americans : -2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 14x factory; Remaining resources: 0 techTokens; 7 PUs;
Japanese buy 1 armour; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 60 Sea Zone
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 15 PUs; end with 17 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 artillery moved from Archangel to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 artillery, 2 bombers and 1 fighter
Germans defend with 2 armour, 1 factory and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 2 bombers and 1 fighter in Karelia S.S.R., round 2 : 3/6 hits, 3.17 expected hits
Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Russians: 1 artillery
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
2 bombers moved from Karelia S.S.R. to Russia
2 infantry moved from Evenki National Okrug to Urals
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,1 and gets 0 hits
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 techTokens; 0 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Belorussia to Karelia S.S.R.
1 bomber moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Archangel
1 artillery moved from Belorussia to Archangel
1 bomber moved from Baltic States to Archangel
1 infantry moved from East Poland to Ukraine
1 armour moved from Belorussia to Ukraine
1 fighter moved from Belorussia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 armour and 1 factory
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour moved from Baltic States to Archangel
2 infantry moved from Baltic States to Belorussia
1 infantry moved from East Poland to Belorussia
1 infantry moved from East Poland to Ukraine
1 fighter moved from Ukraine to Belorussia
1 bomber moved from Archangel to Belorussia
1 bomber moved from Baltic States to Belorussia
1 armour moved from Germany to East Poland
1 fighter moved from Germany to East Poland
1 fighter moved from Germany to Belorussia
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 bomber moved from Karelia S.S.R. to Belorussia
Place Units - Germans
6 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 armour moved from Caucasus to Ukraine
1 artillery moved from Egypt to Libya
British take Libya from Italians
4 armour moved from Russia to Archangel
1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 bomber moved from Urals to Karelia S.S.R.
2 fighters moved from 2 Sea Zone to Karelia S.S.R.
1 bomber moved from Urals to Ukraine
2 bombers moved from Manchuria to Ukraine
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ukraine
British attack with 1 armour and 3 bombers
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour and 3 bombers in Ukraine, round 2 : 3/4 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine
British win with 2 bombers remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 bomber
Casualties for Germans: 1 armour and 1 infantry
Battle in Archangel
British attack with 4 armour
Germans defend with 2 armour, 1 artillery and 1 infantry
British roll dice for 4 armour in Archangel, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Archangel
British roll dice for 2 armour in Archangel, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the British lost in Archangel
Germans win with 2 armour remaining. Battle score for attacker is -13
Casualties for British: 4 armour
Casualties for Germans: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory and 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 1 artillery, 1 bomber and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
Casualties for British: 1 bomber, 1 fighter and 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to Russia
2 bombers moved from Ukraine to Russia
2 infantry moved from India to Persia
1 aaGun moved from India to Persia
Place Units - British
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 2 Sea Zone
1 transport placed in 35 Sea Zone
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from New Guinea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 48 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : 0.33
Good defense once again…
I edit 2 infantries and put them on US transport for non combat move…
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
2 infantry moved from Bulgaria Romania to Ukraine
2 fighters moved from Italy to 14 Sea Zone
Place Units - Italians
1 infantry placed in Italy
1 carrier placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :