@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 armour and 1 artillery moved from Archangel to Belarus
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 96 Sea Zone
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to Libya
Italians take Libya from British
Combat - Italians
posting for scramble orders. Will assume none since its easy to redo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 armour and 1 artillery moved from Archangel to Belarus
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 96 Sea Zone
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to Libya
Italians take Libya from British
Combat - Italians
Battle in Trans-Jordan
Battle in Holland Belgium
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Trans-Jordan from British, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Archangel to Belarus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
3 fighters moved from Holland Belgium to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Bulgaria to Greece
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Northern Italy
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.33
Russians : -0.33
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
also, I can’t complain about luck anymore, seems to have balanced out :)
Do you think so? My sense was that you had a decent round (except for Burma) but nothing spectacular. I feel like all that is keeping me playing right now has been a few rounds of good dice.
It took me a while to figure out this turn. I’m feeling like I am giving you the Italian fleet on a silver platter by sending it out, but it seemed equally suicidal to hold it in 97. With the right Italy/German build, I thought I could do enough to maybe discourage an attack, but that seemed to be the wrong use of money.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Wake Island
1 fighter moved from 33 Sea Zone to Wake Island
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from Northern Territory to Caroline Islands
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,6
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
@farmboy said in AD (allies +6) vs Farmboy (Axis):
It took me a while to figure out this turn. I’m feeling like I am giving you the Italian fleet on a silver platter by sending it out, but it seemed equally suicidal to hold it in 97. With the right Italy/German build, I thought I could do enough to maybe discourage an attack, but that seemed to be the wrong use of money.
yah the fleet is doomed, just a matter of time. maybe this helps at least delay it, especially the convoy that usually follows. you might even get some of air in exchange, depending on how things unfold from here.
@farmboy said in AD (allies +6) vs Farmboy (Axis):
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
also, I can’t complain about luck anymore, seems to have balanced out :)
Do you think so? My sense was that you had a decent round (except for Burma) but nothing spectacular. I feel like all that is keeping me playing right now has been a few rounds of good dice.
that’s true, good point. I guess I was riding a high lol
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
@farmboy said in AD (allies +6) vs Farmboy (Axis):
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
also, I can’t complain about luck anymore, seems to have balanced out :)
Do you think so? My sense was that you had a decent round (except for Burma) but nothing spectacular. I feel like all that is keeping me playing right now has been a few rounds of good dice.
that’s true, good point. I guess I was riding a high lol
those Italians that keep gobbling up a Russian guy each turn without consequences… lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 11x factory_major; Remaining resources: 40 PUs;
Germans buy 1 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 aaGun, 1 artillery and 4 infantry moved from Archangel to Belarus
1 aaGun and 3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Vyborg to Belarus
3 armour moved from Vyborg to 115 Sea Zone
3 armour, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
3 armour moved from 113 Sea Zone to Western Germany
2 armour and 18 mech_infantrys moved from Denmark to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to France
1 armour and 2 mech_infantrys moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Yugoslavia to France
3 fighters moved from Greece to Western Germany
10 artilleries moved from Western Germany to France
16 infantry moved from Western Germany to France
2 bombers moved from Western Germany to Belarus
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
3 tactical_bombers moved from Novgorod to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
18 artilleries and 35 infantry moved from Eastern Poland to Belarus
5 armour moved from Poland to Western Germany
12 mech_infantrys moved from Poland to Belarus
4 mech_infantrys moved from Poland to Western Germany
1 mech_infantry moved from Greece to Yugoslavia
2 fighters moved from Yugoslavia to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 marine moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Yugoslavia
1 armour, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
@farmboy said in AD (allies +6) vs Farmboy (Axis):
@axis-dominion said in AD (allies +6) vs Farmboy (Axis):
also, I can’t complain about luck anymore, seems to have balanced out :)
Do you think so? My sense was that you had a decent round (except for Burma) but nothing spectacular. I feel like all that is keeping me playing right now has been a few rounds of good dice.
that’s true, good point. I guess I was riding a high lol
those Italians that keep gobbling up a Russian guy each turn without consequences… lol
sorry for the delay on that. Expect I can get at least one more turn in tonight.
And yes, those Italian units have been pretty lucky. It must be at least 5 or 6 combats without a loss.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 artilleries moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Sikang to Shensi
4 armour and 2 mech_infantrys moved from Sikang to Novosibirsk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 8 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Burma
Japanese attack with 5 armour, 6 artilleries, 8 infantry and 4 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 5 armour, 6 artilleries, 8 infantry and 4 mech_infantrys in Burma, round 2 : 6/23 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 6 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 marine moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 marine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
3 carriers, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from French Indo China to Java
1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Hunan to Yunnan
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yunnan to Burma
1 fighter moved from 36 Sea Zone to Java
1 marine moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 41 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : -1.50
forgot to strat bomb India so will reopen the combat move to do that and then finish the ncms. Also forgot to hit the transport off Iwo Jima so i edited that out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 8 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Burma
Japanese attack with 5 armour, 6 artilleries, 8 infantry and 4 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 5 armour, 6 artilleries, 8 infantry and 4 mech_infantrys in Burma, round 2 : 6/23 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 6 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 20
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Java
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers and 5 submarines moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
3 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry and 1 marine placed in French Indo China
1 transport placed in 36 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : -1.50
see my comments below. You will see from the strat bombing dice that my luck continues.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 8 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 artilleries, 8 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Burma
Japanese attack with 5 armour, 6 artilleries, 8 infantry and 4 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 5 armour, 6 artilleries, 8 infantry and 4 mech_infantrys in Burma, round 2 : 6/23 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 6 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 20
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Java
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers and 5 submarines moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
3 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry and 1 marine placed in French Indo China
1 transport placed in 36 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : -1.50
made an ncm edit, but no worries if it is too late. Just added a mec to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
4 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Kansu to Kweichow
2 bombers moved from India to Kweichow
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Aleutian Islands
Battle in Midway
Battle in Kweichow
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 fighter in Kweichow, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Aleutian Islands from Japanese, taking Midway from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter
Casualties for Italians: 1 battleship and 1 destroyer
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 carrier and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
4 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 2 armour and 3 artilleries moved from Southern France to 93 Sea Zone
3 infantry and 1 marine moved from Southern France to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Syria
2 carriers, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
5 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
5 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
2 carriers moved from 31 Sea Zone to 33 Sea Zone
2 destroyers moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 mech_infantry moved from India to West India
2 armour, 3 artilleries, 3 infantry, 1 marine and 5 transports moved from 93 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 armour, 3 artilleries, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Kweichow to Shensi
2 bombers moved from Kweichow to West India
Place Units - Americans
3 submarines placed in 93 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : -0.67
Americans : 2.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Suiyuyan, round 3 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Kweichow from Japanese, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.33