@pacifiersboard GL&HF
assumed no scram to 110
BM3 Adam514 (Axis) vs ksmckay (Allies+11)
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@ksmckay If you prefer staying in sz54 I won’t attack, I already started my moves. If you want me to use the new map I will though.
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Id rather just use the new map.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Philippines to New Guinea 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 bomber moved from Philippines to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Guam Battle in New Guinea Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Caroline Islands from Americans, taking Guam from Americans, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from New Guinea to Paulau Island 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 8 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Shantung to Kweichow 3 artilleries and 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Chahar 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.33 Chinese : 0.33 UK_Pacific : 1.00 Japanese : 3.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 submarines moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 5 fighters and 1 tactical_bomber moved from Wake Island to 30 Sea Zone 1 bomber and 4 fighters moved from Morocco to 99 Sea Zone 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber and 4 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 4 fighters moved from 99 Sea Zone to 96 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Sikang from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry moved from Tsinghai to Sikang 5 infantry moved from Tsinghai to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Syria 1 fighter moved from Egypt to Syria 1 bomber moved from Egypt to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Egypt to Syria 3 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma Combat - British Battle in Burma British attack with 3 artilleries, 18 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 5/22 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Syria British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Tanganyika Territory to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 marine moved from Italian Somaliland to 76 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour and 1 marine moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 armour, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt 2 fighters moved from Syria to Egypt 2 submarines moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 1 destroyer placed in 109 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
British : 0.17 Italians : -1.00 Chinese : 1.00 Japanese : 2.00 -
I calc’d all the odds this time around so anything vulnerable feel free to have at it. Sorry again about last round.
Also, I somehow only sent one inf to Sik. Im good with 2 on 1 inf battles with a retreat if I lose the first inf, but never going to do a 1 on 1 unless the game depends on it. So somehow I forgot that second inf and edited in after the fact since the battle would have been won. Let me know if thats a problem.
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@ksmckay Yeah no worries, found that one odd lol.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Greece to Caucasus 2 armour moved from Ukraine to Caucasus 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia 1 fighter moved from Greece to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 2 armour and 2 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Rostov 1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 aaGun and 4 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Libya to Tunisia 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -0.33 -
forgot to move the egypt guys (6 inf 1 art) to TrJ. I dont think it really matters but either way let me know.
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Go for it.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 30 Sea Zone 1 fighter moved from Queensland to 30 Sea Zone 1 fighter moved from Queensland to 30 Sea Zone 1 carrier moved from 62 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Queensland to South Australia 1 marine moved from Queensland to South Australia 1 aaGun moved from South Australia to New South Wales 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 71 Sea Zone to 81 Sea Zone EDIT: 1 artillery and 6 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Greece to Tambov 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 bomber moved from Greece to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Smolensk to Western Germany 1 bomber moved from Smolensk to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery and 1 infantry moved from Finland to Vyborg 1 artillery and 2 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Poland to Western Ukraine 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 6 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 2 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Greece to Western Germany 1 bomber moved from Greece to Western Germany 1 bomber moved from French Indo China to Guam 1 infantry moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern Italy 13 mech_infantrys moved from Rostov to Northwest Persia 8 armour moved from Rostov to Northwest Persia 1 armour moved from Rostov to Caucasus Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Western Germany 1 infantry placed in France 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry and 1 tactical_bomber moved from Russia to Bryansk 2 artilleries and 32 infantry moved from Samara to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 32 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 32 infantry in Tambov, round 2 : 9/34 hits, 6.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 32 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Samara to Tambov 2 infantry moved from Russia to Tambov 5 infantry moved from Vologda to Smolensk 3 artilleries and 11 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Volgograd to Russia 2 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 2.50 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry and 1 tactical_bomber moved from Russia to Bryansk 2 artilleries and 32 infantry moved from Samara to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 32 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 32 infantry in Tambov, round 2 : 9/34 hits, 6.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 32 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Samara to Tambov 2 infantry moved from Russia to Tambov 5 infantry moved from Vologda to Smolensk 3 artilleries and 11 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Volgograd to Russia 2 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Smolensk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 Russians : 2.50 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry, 1 marine, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Shensi 3 artilleries moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 2 infantry moved from Szechwan to Shensi 1 bomber moved from French Indo China to Sikang 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 2 destroyers moved from 33 Sea Zone to 26 Sea Zone -
Scramble sz26?
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jeez, i should just concede. Not sure what the heck I am doing in this game. But thinking isnt one of them.
No scramble
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meh I will concede. I probably meant to block in wake but it doesnt really matter. Not sure why I cant think straight this game but this was embarassing.
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@ksmckay Your Allied play in the beginning was strong. I don’t think you should be sacrificing a transport for things like Marianas when you spent a lot in Europe as the US, Japan will be too strong to let you get those islands for more than 1-2 turns. A good Axis player won’t let you get away with that for sure.
Marine is an interesting bid for India though.
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yeah i agree, i realized marianas was a bad play but I am used to spending money in the pac earlier. I completely botched UK2 I could have easily defended all the necessary targets. After I realized how ugly that was, I think it screwed up my mindset in the game. It really delayed everything I wanted to do, I wanted to spend money in the pac but I was worried I wouldnt get gib back and then everything just fell apart and not sure why I made so many silly mistakes.
I tend to play a little cavalier when I make silly mistakes and feel behind which I did. Just sloppy play. But either way I got some good out of this game. Thanks for the game and I will try to make the next one better.
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Thanks for the game, good luck in the playoffs!





