@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@gamerman01 No offense taken. I think you’re right. I’m still climbing the learning curve. 😊
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Yeah, good! Not only learning curve on the game itself, but how the league rules and rankings work… Will be an interesting 2020 for you
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Bobba hasn’t been online for the past 2 months, I found out.
Therefore, all 4 games in the league championship bracket may begin immediately! See the 2019 playoff sheet in the rankings spreadsheet.
JDOW plays ArtofWar
Adam plays 666
Farmboy plays ksmckay
AD plays OysteiloHigher seed should get any advantage in the bidding process, like first bid or whatever. Gentlemen, start your engines - it’s time to rumble
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I have 10 signups that are below the top 8 official playoff - I can do a nice bracket of 8 but then we have 2 left over. Maybe if we get 2 more signups we can have a 3rd bracket for the bottom 4… Or if 2 players decide they don’t really care if they’re in… so we’ll hold off a bit and see what happens, for the 2nd bracket, thanks for your patience and understanding
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@gamerman01 we need one more to sign up. Karl7 posted above to join as well.
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@aequitas-et-veritas said in League General Discussion Thread:
@gamerman01 we need one more to sign up. Karl7 posted above to join as well.
Good catch, but Karl private messaged with me today and isn’t interested in the 2nd playoff.
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@gamerman01 said in League General Discussion Thread:
@aequitas-et-veritas said in League General Discussion Thread:
@gamerman01 we need one more to sign up. Karl7 posted above to join as well.
Good catch, but Karl private messaged with me today and isn’t interested in the 2nd playoff.
Yeah, sorry guys. Normally I would but work work work is my game these days. If I had made the top 8, I’d try to make it work…
Things should calm down by Spring and I will get back into it Karl7 Style… Kill Kill Kill!
But for now I am trying to wind down my games. AV is catching me short right and left in our current game!
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Are there established bid rules for league games?
I always thought bid rules were
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Can place units in territories that you (the power that is placing units i.e. russia, uk, etc.) control and occupy. e.g russia cant place units in territories that arent controlled by Russia. e.g. Anzac inf NG.
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Can place units in friendly sea zones where you already have units. e.g. Russia cant place a sub in z21.
Maybe this is somewhere else but hard to find since you cant search in the league thread.
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@ksmckay this is what the rules say:
4b Bidding - Bidding is normally used to ensure that both players are satisfied with the side they are playing. Bidding is not required - whatever the players agree to, for mutually satisfactory rules and starting conditions, is allowed.
Default settings for bidding:
Limit one bid unit in a territory or sea zone.
The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
China is limited to bid units of: Infantry, Artillery and/or Fighters (the units China is legally able to purchase or start the game with.) These units are still limited to movement/placement restrictions of Chinese units.Based on that, there are situations where you could place a bid unit in land territories that you don’t control but in which you have units. That is limited to France, Egypt, and Malaya I think. But there aren’t many of those. As these are default rules, it also depends on what is mutually agreeable to the two players.
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@ksmckay said in League General Discussion Thread:
Are there established bid rules for league games?
I always thought bid rules were
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Can place units in territories that you (the power that is placing units i.e. russia, uk, etc.) control and occupy. e.g russia cant place units in territories that arent controlled by Russia. e.g. Anzac inf NG.
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Can place units in friendly sea zones where you already have units. e.g. Russia cant place a sub in z21.
Maybe this is somewhere else but hard to find since you cant search in the league thread.
sorry meaning that Anzac inf NG is not an allowable placement.
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ok great.
Mainly thinking about anzac inf NG which I think is a common bid but according to the rules is not allowed.
But if both players agree to it than its fine.
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@ksmckay said in League General Discussion Thread:
ok great.
Mainly thinking about anzac inf NG which I think is a common bid but according to the rules is not allowed.
But if both players agree to it than its fine.
Yeah. I’ve seen that a number of times and haven’t thought much about it but it does look like one can argue against it and insist on default bidding rules. I’m newish to the league so there may be others that have a better sense of whether the rules were adjusted to allow for that.
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@ksmckay said in League General Discussion Thread:
sorry meaning that Anzac inf NG is not an allowable placement.
I think this should be enforced for the playoffs.
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Bidding rules have been territory-based over unit-based in all my games I think, and NG inf is a classic. I see no reason to change how most people have been bidding. It doesn’t break the game, far from it.
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I am fine with it, but I dont think its ok for the rules to be unclear.
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Mutual agreement is key. If both players agree upon a diversion from the rules, of any kind within the general rules, it’s of course ok.
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@ksmckay said in League General Discussion Thread:
I am fine with it, but I dont think its ok for the rules to be unclear.
I think they’re actually quite clear and straight-forward. A player can always push for the default rules to be active.
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Distinction: League rules and game rules (general above).
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@trulpen said in League General Discussion Thread:
@ksmckay said in League General Discussion Thread:
I am fine with it, but I dont think its ok for the rules to be unclear.
I think they’re actually quite clear and straight-forward. A player can always push for the default rules to be active.
I meant I am fine with adjusting things. The existing rule is not unclear. But if it needs to be changed (or players want it changed), then it should be changed. And I think the beginning of the year is an appropriate time for such a discussion.
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Years and years ago, bidding was wide open, players could place anything, anywhere they wanted, which led to multiple units being stacked or placed in strategic locations. That was changed to the one unit only, being allowed to be placed in territories which already had a unit of that country…
I for one, wouldn’t mind go back to a wide open bid placement, w/BM, bids are much less, so stacking would be minimized anyway…





