Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Paulau Island
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 7 submarines
Germans defend with 2 destroyers; Italians defend with 3 destroyers, 3 fighters and 1 submarine
Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
4 submarines owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 5 destroyers and 3 fighters in 97 Sea Zone, round 3 : 0/8 hits, 3,67 expected hits
2 destroyers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Italians roll dice for 3 destroyers and 3 fighters in 97 Sea Zone, round 4 : 3/6 hits, 3,00 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the Americans retreated to 99 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 7 submarines
Casualties for Italians: 3 destroyers and 1 submarine
Casualties for Germans: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Egypt
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 24 submarines and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
Place Units - Americans
4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 artilleries and 9 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Anhwe
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 3/14 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 armour moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Eastern Persia
3 fighters moved from Russia to Eastern Persia
Combat - British
Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to West India: 4 aaGuns, 14 artilleries and 29 infantry
EDIT: Removing units owned by British from India: 4 aaGuns, 14 artilleries and 29 infantry
EDIT: Turning off Edit Mode
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in West India change ownership: 4 aaGuns, 14 artilleries and 29 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3,50
Americans : -2,00
Chinese : -1,00
Japanese : -0,67
@samuel06 please take last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
1 fighter moved from India to Iraq
1 fighter moved from 40 Sea Zone to Iraq
1 fighter moved from 40 Sea Zone to Persia
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 40 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
1 fighter moved from India to Iraq
1 fighter moved from 40 Sea Zone to Iraq
1 fighter moved from 40 Sea Zone to Persia
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 40 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 4 infantry, 2 marines, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Russia
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 infantry moved from Smolensk to Russia
7 armour, 4 artilleries, 2 infantry and 39 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
3 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 artillery and 2 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 7 armour, 4 artilleries, 3 fighters, 3 infantry, 43 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Germans roll dice for 7 armour, 4 artilleries, 3 fighters, 3 infantry, 43 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/62 hits, 16.00 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 4 artilleries, 3 fighters, 1 infantry, 43 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Russia to Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
2 bombers moved from Bryansk to Western Germany
3 aaGuns moved from Bryansk to Russia
3 armour and 1 mech_infantry moved from Volgograd to Russia
1 artillery moved from Caucasus to Volgograd
5 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Yugoslavia
1 destroyer and 1 transport placed in 97 Sea Zone
3 submarines and 2 transports placed in 112 Sea Zone
2 marines placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Tambov
10 artilleries and 38 infantry moved from Samara to Volgograd
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 10 artilleries and 38 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Russians roll dice for 10 artilleries and 38 infantry in Volgograd, round 2 : 14/48 hits, 11,33 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 10 artilleries and 38 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Non Combat Move - Russians
3 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,33
Russians : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Manchuria to Jehol
2 bombers moved from Japan to Jehol
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Burma to Hunan
1 aaGun, 6 armour and 25 mech_infantrys moved from Burma to Yunnan
2 bombers moved from Jehol to Japan
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber, 9 fighters and 4 tactical_bombers moved from French Indo China to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Japanese undo move 1.
1 armour and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
7 fighters moved from 34 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 89 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Egypt to West India
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
6 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Hopei to Hunan
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
4 artilleries and 6 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 2,33
Japanese : -1,00
@Giallo Hey, I am still missing your UK turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
7 fighters moved from 34 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 89 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Egypt to West India
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
6 fighters placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Hopei to Hunan
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
4 artilleries and 6 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries, 3 infantry and 16 mech_infantrys moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 armour moved from Iraq to Caucasus
14 artilleries and 29 infantry moved from West India to India
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
5 fighters moved from Eastern Persia to West India
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Egypt to French Equatorial Africa
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Nigeria to French Central Africa
British take French Central Africa from Italians
1 fighter moved from Queensland to 33 Sea Zone
Combat - British
Battle in India
British attack with 14 artilleries and 29 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 14 artilleries and 29 infantry in India, round 2 : 10/43 hits, 11,83 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 14 artilleries and 29 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
4 aaGuns moved from West India to India
1 aaGun moved from Iraq to Northwest Persia
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -1,83
Americans : -2,00
Chinese : 2,33
Japanese : -2,33
@samuel06 said in Samuel06 (Axis) Vs Giallo (Allies +6):
@Giallo Hey, I am still missing your UK turn.
sorry about that
@Giallo No worries. Sorry too about the delay, this is my last game and I completely forgot to play for a while
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
1 mech_infantry moved from French West Africa to French Central Africa
1 artillery moved from French West Africa to Nigeria
Combat - Italians
Battle in French Central Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Central Africa
Italians win, taking French Central Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Persia to India
2 fighters moved from Iraq to India
1 submarine moved from 60 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Persia to India
2 fighters moved from Iraq to India
1 submarine moved from 60 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs;
Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 bombers moved from Western Germany to 92 Sea Zone
3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov
2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 113 PUs;
Germans buy 2 armour, 3 artilleries, 4 bombers, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 bombers moved from Western Germany to 92 Sea Zone
3 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry, 1 marine, 3 submarines and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
9 armour, 4 artilleries, 1 infantry and 44 mech_infantrys moved from Russia to Tambov
2 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
Combat - Germans
Battle in Malta
Battle in 92 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 4 bombers and 1 destroyer in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Germans win, taking Malta from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys in Tambov, round 2 : 14/66 hits, 16.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 10 armour, 6 artilleries, 3 infantry and 47 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gibraltar
Germans attack with 3 artilleries, 5 infantry and 1 marine
British defend with 1 airfield and 1 harbour; French defend with 1 fighter; Americans defend with 3 fighters and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 5 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2.67 expected hits
British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 5/6 hits, 3.33 expected hits
5 infantry owned by the Germans, 2 fighters owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the French lost in Gibraltar
Germans roll dice for 3 artilleries and 1 marine in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 3 fighters and 2 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
4 bombers moved from 92 Sea Zone to Southern Italy
1 marine moved from Western Germany to Northern Italy
2 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Russia to Tambov
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 4 bombers and 4 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 1 infantry placed in Yugoslavia
1 transport placed in 97 Sea Zone
1 artillery, 4 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 2.00
Russians : -0.50
@samuel06 I attacked Gibraltar this round and the russian sub. Both battle had bad odds for you and i did not scramble. Let me know if you disagree with that choice.