No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
WAW captain walker (allies) vs dawgoneit (axis)
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 3 Bunkers, 2 Elites and 1 Tank; Remaining resources: 0 PUs; Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Timor 1 Bunker placed in East And South Borneo 2 Elites and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Territory Summary for Dutch :
West Papua : 1 Artillery, 2 Infantrys and 1 Tank Timor : 1 Bunker and 1 Infantry East And South Borneo : 1 Bunker Sumatra : 2 Artillerys, 2 Bunkers and 2 Infantrys Suriname : 2 Elites, 1 Factory and 1 Tank Celebes : 1 Infantry Tanimbar : 1 Infantry Amazon : 1 flag, 1 Infantry and 1 TankProduction/PUs Summary :
Germans : 95 / 103 Russians : 100 / 105 Italians : 59 / 59 French : 25 / 23 Yamamoto : 61 / 61 Chinese : 26 / 31 Hisaichi : 76 / 76 British : 102 / 102 Anzac : 36 / 36 Dutch : 15 / 15 Finns : 12 / 16 Romanians : 16 / 17 Thai : 17 / 19 Americans : 102 / 102 -
TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 3 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Lapland 1 Tank moved from Murmansk to Lapland 1 Infantry moved from N.Karelia to Lapland 1 Infantry moved from Murmansk to Lapland 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Lapland Finns attack with 2 Elites, 2 Infantrys and 1 Tank Russians defend with 1 Artillery and 2 Infantrys Finns roll dice for 2 Elites, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 2 Elites, 1 Infantry and 1 Tank in Lapland, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Lapland 4 Infantrys moved from Tampere to Oulu 4 Infantrys moved from Helsinki to Tampere 1 Fighter moved from Lapland to Oulu Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Finns : 3.33 Russians : -1.00 -
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 4 Infantrys moved from E.Romania to Odessa 1 Fighter moved from Vinnytsia to Odessa 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Fighter and 4 Infantrys Russians defend with 1 Artillery and 1 Elite Romanians roll dice for 1 Fighter and 4 Infantrys in Odessa, round 2 : 1/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Elite in Odessa, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians roll dice for 1 Fighter and 3 Infantrys in Odessa, round 3 : 0/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 3 Infantrys in Odessa, round 4 : 2/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Odessa, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Elite Battle in Kiev Romanians attack with 2 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 Infantrys and 1 Tank in Kiev, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to Vinnytsia Place Units - Romanians 1 Elite and 3 Infantrys placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians : 0.50 Russians : 0.33 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from West Borneo to British Borneo Thai take British Borneo from British 1 Artillery and 1 Infantry moved from Lombok to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 1 Artillery and 1 Infantry moved from Java to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo 1 Submarine moved from 110 Sea Zone to 113 Sea Zone 1 Elite, 1 Fighter, 8 Infantrys and 1 Tank moved from Bangkok to S.Thailand 1 Fighter and 1 Tank moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in East And South Borneo Thai attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Bunker Thai roll dice for 2 Artillerys and 2 Infantrys in East And South Borneo, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker in East And South Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in East And South Borneo Thai win, taking East And South Borneo from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Bunker Battle in N.Thailand Thai attack with 1 Fighter and 1 Tank British defend with 1 Tank Thai roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Fighter owned by the Thai lost in N.Thailand Thai win, taking N.Thailand from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Thai: 1 Fighter Casualties for British: 1 Tank Non Combat Move - Thai Place Units - Thai 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
British : 0.50 Thai : 1.83 Dutch : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 4 Infantrys and 1 Marine moved from Greenland to 8 Sea Zone 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 8 Sea Zone to 17 Sea Zone 4 Infantrys and 1 Marine moved from 17 Sea Zone to Azores 2 Bombers moved from Gibraltar to Azores 1 Artillery moved from Eniwetok to 103 Sea Zone 1 Infantry moved from Jaluit to 103 Sea Zone 1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap 2 Infantrys moved from Nauru to 104 Sea Zone 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 103 Sea Zone 2 Infantrys moved from 103 Sea Zone to Kusaie 1 Submarine moved from 103 Sea Zone to 109 Sea Zone 1 Fighter moved from 103 Sea Zone to Kusaie 1 Fighter moved from 103 Sea Zone to Rongelap 2 Fighters moved from 103 Sea Zone to 102 Sea Zone 1 Bomber moved from Pearl Harbor to 109 Sea Zone 1 Transport moved from 119 Sea Zone to 100 Sea Zone 2 Infantrys moved from Colombia to 100 Sea Zone 2 Infantrys and 1 Transport moved from 100 Sea Zone to 119 Sea Zone 2 Infantrys moved from 119 Sea Zone to Santiago 3 Artillerys, 3 Infantrys and 2 Tanks moved from N.Chile to Santiago 2 Tanks moved from Peru to Santiago 2 Infantrys moved from Amazon to 32 Sea Zone 2 Infantrys and 1 Transport moved from 32 Sea Zone to 35 Sea Zone 2 Infantrys moved from 35 Sea Zone to Salvador 1 Artillery and 2 Tanks moved from Bahia to Salvador 1 Fighter moved from Amazon to Salvador Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 1 Elite, 3 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 102 Sea Zone Americans attack with 2 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 2 Fighters in 102 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans lost in 102 Sea Zone retreated to 102 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 Fighter Battle in 109 Sea Zone Americans attack with 1 Bomber and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 109 Sea Zone Americans win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Kusaie Americans attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Kusaie, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Fighter and 2 Infantrys in Kusaie, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Rongelap Americans attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Cruiser in Rongelap, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Rongelap, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Azores Americans attack with 2 Bombers, 4 Infantrys and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Azores, round 2 : 2/2 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 2 Bombers, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Salvador Americans attack with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks AA fire in Salvador : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/6 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Salvador, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 Tanks in Salvador, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in Santiago Americans attack with 3 Artillerys, 5 Infantrys and 4 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 3 Artillerys, 5 Infantrys and 4 Tanks in Santiago, round 2 : 4/12 hits, 4.33 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits 2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 3 Artillerys, 3 Infantrys and 4 Tanks in Santiago, round 3 : 4/10 hits, 4.00 expected hits Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 3 Artillerys, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 16 Casualties for Americans: 3 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 Fighter moved from Salvador to Bahia 1 Transport moved from 32 Sea Zone to 26 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 3 Infantrys and 1 Marine moved from Washington to 13 Sea Zone 1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Marine moved from 13 Sea Zone to 8 Sea Zone 3 Infantrys and 1 Marine moved from 8 Sea Zone to Greenland 2 Bombers moved from Azores to Wales 1 Bomber moved from 109 Sea Zone to Phoenix 1 Destroyer and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone 1 Fighter moved from Kusaie to 103 Sea Zone 1 Fighter moved from Rongelap to 103 Sea Zone 1 Fighter moved from 102 Sea Zone to 103 Sea Zone 1 Adv.Fighter moved from San Francisco to 91 Sea Zone 1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone 3 Infantrys and 1 Marine moved from San Francisco to 83 Sea Zone 1 Artillery, 1 B.Transport, 1 Destroyer, 4 Infantrys, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery, 4 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor Place Units - Americans 1 Battleship and 1 Carrier placed in 91 Sea Zone 1 Adv.Fighter placed in 91 Sea Zone 1 B.Transport and 1 Destroyer placed in 13 Sea Zone 1 Elite, 1 Infantry and 1 Marine placed in Washington 1 Destroyer and 1 Submarine placed in 83 Sea Zone 1 Bomber placed in San Francisco 2 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Neutral : -1.33 Yamamoto : -0.33 Americans : -0.17 AA fire in Salvador : : -0.17Territory Summary for Americans :
Kusaie : 1 flag, 2 Infantrys Kwajalein : 1 flag Eniwetok : 1 flag Rongelap : 1 flag, 1 Artillery and 1 Infantry Jaluit : 1 flag Wales : 2 Bombers New Caledonia : 1 Infantry Washington : 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine San Francisco : 1 AAGun, 1 Bomber and 1 Factory Pearl Harbor : 1 AAGun, 1 Artillery, 1 Factory, 6 Infantrys and 1 Marine South Central USA : 1 AAGun and 1 Factory Wake : 1 Artillery and 1 Infantry Phoenix : 1 Bomber Midway : 1 Infantry Kermandec : 1 Infantry South Atlantic USA : 1 AAGun, 1 Factory and 3 Infantrys Bahia : 1 flag, 1 Fighter and 2 Infantrys W.Mexico : 1 flag Salvador : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Tanks Peru : 1 flag Central America : 1 flag Azores : 1 flag, 4 Infantrys and 1 Marine E.Mexico : 1 flag N.Chile : 1 flag Greenland : 3 Infantrys and 1 Marine Venezuela : 1 flag Santiago : 1 flag, 1 AAGun, 3 Artillerys, 1 Factory, 2 Infantrys and 4 Tanks 17 Sea Zone : 1 B.Transport, 1 Battleship, 1 Cruiser and 1 Destroyer 35 Sea Zone : 1 Transport 13 Sea Zone : 1 B.Transport and 1 Destroyer 32 Sea Zone : 1 Transport 91 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer and 1 Transport 119 Sea Zone : 2 Transports 71 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 83 Sea Zone : 1 Destroyer and 1 Submarine 103 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 3 Fighters and 2 Transports 109 Sea Zone : 1 Submarine 104 Sea Zone : 1 Destroyer and 2 Submarines 8 Sea Zone : 1 B.Transport and 1 DestroyerProduction/PUs Summary :
Germans : 95 / 103 Russians : 92 / 105 Italians : 59 / 59 French : 25 / 23 Yamamoto : 59 / 61 Chinese : 26 / 31 Hisaichi : 76 / 76 British : 99 / 102 Anzac : 36 / 36 Dutch : 13 / 15 Finns : 16 / 16 Romanians : 20 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Infantry moved from Latvia to Novgorod 1 Artillery moved from Latvia to Novgorod 2 Infantrys moved from Latvia to Minsk 1 ArmoredCar moved from Warsaw to Minsk 1 Infantry moved from Latvia to Minsk 1 ArmoredCar moved from Warsaw to Minsk 1 Elite and 1 Infantry moved from Latvia to Estonia 1 Infantry moved from Lithuania to Latvia 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Bomber moved from Paris to 21 Sea Zone 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys and 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys and 4 Infantrys moved from 24 Sea Zone to Lapland 2 Artillerys and 1 Elite moved from Murmansk to Lapland 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Lapland 1 Destroyer moved from 22 Sea Zone to 21 Sea Zone 2 Infantrys moved from Lorraine to Picardy 1 Infantry moved from Belgium to Picardy 1 Infantry moved from Belgium to Picardy 2 Adv.Fighters, 2 Fighters and 2 Stukas moved from Paris to Picardy 5 Tanks moved from Normandy to Orleanais 1 Mech.Inf moved from Aquitaine to Brittany Germans take Brittany from French 1 Infantry moved from Paris to Picardy 1 Infantry and 3 Mech.Infs moved from Belgium to Netherlands 4 Infantrys moved from Rhine to Netherlands 1 Artillery moved from Lorraine to Rhine 3 Infantrys moved from Bavaria to Rhine 11 Infantrys moved from Brandenburg to Pomerania 4 Infantrys moved from Berlin to Brandenburg 2 Transports moved from 48 Sea Zone to 51 Sea Zone 4 Tanks moved from Kufra to Mersa Matruh 2 Artillerys and 1 Infantry moved from Vinnytsia to Donetsk 1 Tank moved from Vinnytsia to Donetsk Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Elite, 2 Fighters, 12 Infantrys, 2 JetFighters and 2 Stukas; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Bomber, 1 Destroyer and 1 Submarine British defend with 1 T.Boat Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Estonia Germans attack with 1 Elite and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Elite and 1 Infantry in Estonia, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Elite and 1 Infantry in Estonia, round 3 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Estonia Germans win, taking Estonia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 2 ArmoredCars and 3 Infantrys Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 2 ArmoredCars and 3 Infantrys in Minsk, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 ArmoredCars and 3 Infantrys in Minsk, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 5 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Minsk, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Battle in Donetsk Germans attack with 2 Artillerys, 1 Infantry and 1 Tank Russians defend with 1 Artillery, 1 Infantry and 1 Tank Germans roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Donetsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Donetsk, round 2 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Donetsk Germans roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Donetsk, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11 Casualties for Russians: 1 Artillery, 1 Infantry and 1 Tank Battle in Netherlands Germans attack with 5 Infantrys and 3 Mech.Infs Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 5 Infantrys and 3 Mech.Infs in Netherlands, round 2 : 6/8 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans, 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 3 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Picardy Germans attack with 2 Adv.Fighters, 2 Fighters, 5 Infantrys and 2 Stukas British defend with 1 Artillery, 1 Elite and 1 Infantry Germans roll dice for 2 Adv.Fighters, 2 Fighters, 5 Infantrys and 2 Stukas in Picardy, round 2 : 3/11 hits, 3.83 expected hits French roll dice for 1 Artillery, 1 Elite and 1 Infantry in Picardy, round 2 : 0/3 hits, 1.00 expected hits 1 Elite owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Picardy Germans win, taking Picardy from French with 2 Adv.Fighters, 2 Fighters, 5 Infantrys and 2 Stukas remaining. Battle score for attacker is 9 Casualties for British: 1 Artillery, 1 Elite and 1 Infantry Battle in Novgorod Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 Adv.Fighters, 2 Fighters and 2 Stukas moved from Picardy to Paris 3 Tanks moved from Orleanais to Paris 5 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 2 Tanks moved from Warsaw to Vinnytsia 1 Bomber moved from 21 Sea Zone to Paris Place Units - Germans 2 Adv.Fighters, 2 Fighters, 2 JetFighters and 2 Stukas placed in Paris 1 Elite and 3 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 4 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : 3.50 Neutral : 0.67 French : -1.00 Russians : -3.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 Artillery and 2 Infantrys moved from S.Karelia to Novgorod 2 Infantrys moved from Leningrad to Latvia 1 Adv.Fighter moved from S.Karelia to Latvia 1 Fighter moved from Leningrad to Novgorod 1 Artillery moved from Leningrad to Vyborg 2 Infantrys moved from Leningrad to Vyborg 1 Fighter moved from Leningrad to Vyborg 1 Infantry moved from S.Karelia to Vyborg 1 Artillery and 3 Infantrys moved from Kursk to Minsk 3 Artillerys and 6 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Kursk to Kiev 1 Tank moved from Kursk to Kiev 1 Bomber moved from Kursk to Kiev 1 Tank moved from Kursk to Donetsk 1 Tank moved from Kursk to Minsk 1 Tank moved from Kursk to Novgorod 1 Infantry moved from Ayan to Heilungchiang 2 Infantrys moved from Chita to Heilungchiang 1 Adv.Fighter and 1 Fighter moved from Chita to Heilungchiang 1 Artillery moved from Chita to Heilungchiang Purchase Units - Russians Russians buy 4 Artillerys, 1 Bunker, 1 HeavyTank, 31 Infantrys, 1 Mech.Rocket and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys Finns defend with 3 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/5 hits, 1.33 expected hits Finns roll dice for 3 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 4 : 2/3 hits, 1.00 expected hits Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Finns: 3 Infantrys Battle in Kiev Russians attack with 1 Bomber, 3 Infantrys and 1 Tank Romanians defend with 2 Infantrys and 1 Tank Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Kiev, round 2 : 3/5 hits, 1.67 expected hits Romanians roll dice for 2 Infantrys and 1 Tank in Kiev, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians, 1 Tank owned by the Romanians and 2 Infantrys owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for Russians: 2 Infantrys Casualties for Romanians: 2 Infantrys and 1 Tank Battle in Donetsk Russians attack with 3 Artillerys, 6 Infantrys and 1 Tank Germans defend with 2 Artillerys, 1 Infantry and 1 Tank Russians roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Donetsk, round 2 : 4/10 hits, 3.00 expected hits Germans roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Donetsk, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Artillerys, 1 Infantry and 1 Tank Battle in Heilungchiang Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Hisaichi defend with 2 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Heilungchiang, round 2 : 4/6 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Minsk Russians attack with 1 Artillery, 3 Infantrys and 1 Tank Germans defend with 2 ArmoredCars and 2 Infantrys Russians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Minsk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Minsk, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Minsk, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Minsk, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Minsk, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Minsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 ArmoredCars and 2 Infantrys Battle in Latvia Russians attack with 1 Adv.Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Latvia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Novgorod Russians attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Novgorod, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Germans: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 Fighter moved from Vyborg to Leningrad 1 Adv.Fighter moved from Latvia to Leningrad 1 Artillery and 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Yaroslavl to S.Karelia 1 Artillery and 6 Infantrys moved from Tula to Kursk 2 Mot.Infs moved from Arkhangelsk to Kursk 1 Bomber moved from Kiev to Kursk 1 Tank moved from Moscow to Kursk 2 Infantrys moved from Moscow to Yaroslavl 7 Infantrys moved from Moscow to Tula 1 Tank moved from Stalingrad to Kursk 4 Infantrys moved from Stalingrad to Rostov 1 Artillery and 2 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 1 Infantry moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Novosibirsk to Krasnoyarsk 3 Infantrys moved from Sverdlovsk to Novosibirsk 1 Mot.Inf moved from Sverdlovsk to Evenkia 1 Artillery, 1 Mot.Inf and 3 Tanks moved from Chita to N.Buryat Mongolia 1 Fighter moved from Heilungchiang to N.Buryat Mongolia 1 Adv.Fighter moved from Heilungchiang to N.Buryat Mongolia 3 Infantrys moved from Chita to N.Buryat Mongolia 7 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 AAGun and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Yakutsk to Ayan 5 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Artillery moved from Sibirsky to Evenkia 1 Mot.Inf moved from Sverdlovsk to Arkhangelsk Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky 2 Infantrys placed in Tashkent 1 Mech.Rocket placed in Sverdlovsk 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 4 Infantrys placed in Leningrad 1 HeavyTank and 9 Infantrys placed in Moscow 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Romanians : 0.83 Germans : -1.50 Hisaichi : 0.33 Finns : 0.00 Russians : 4.67Territory Summary for Russians :
Irkutsk : 1 Infantry Evenkia : 1 Artillery, 5 Infantrys and 1 Mot.Inf Novosibirsk : 3 Infantrys Arkhangelsk : 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Mot.Inf Donetsk : 3 Artillerys, 4 Infantrys and 1 Tank Olyokminsk : 5 Infantrys Astrakhan : 2 Infantrys Chita : 2 Bunkers and 2 Infantrys Kiev : 1 Infantry and 1 Tank Krasnoyarsk : 2 Infantrys Stalingrad : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Moscow : 1 AAGun, 1 Factory, 1 HeavyTank and 9 Infantrys Kursk : 1 AAGun, 1 Artillery, 1 Bomber, 6 Infantrys, 2 Mot.Infs and 8 Tanks Ayan : 1 Bunker and 2 Infantrys Latvia : 2 Infantrys Leningrad : 1 AAGun, 1 Adv.Fighter, 3 Bunkers, 1 Factory, 2 Fighters, 12 Infantrys, 2 Mot.Infs and 4 Tanks Tashkent : 1 AAGun, 1 Factory and 2 Infantrys Sverdlovsk : 1 AAGun, 1 Factory, 4 Infantrys and 1 Mech.Rocket Tula : 7 Infantrys N.Sakhalin : 1 Bunker Sibirsky : 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank Georgia : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys Chimkent : 2 Infantrys Rostov : 1 Artillery and 6 Infantrys N.Buryat Mongolia : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Fighter, 10 Infantrys, 1 Mot.Inf and 4 Tanks Yaroslavl : 2 Infantrys S.Karelia : 1 Artillery and 6 Infantrys Novgorod : 1 Artillery, 2 Infantrys and 1 Tank Minsk : 1 Artillery, 1 Infantry and 1 Tank Heilungchiang : 1 flag, 1 Artillery and 2 Infantrys Vyborg : 1 flag, 1 Artillery and 1 Infantry Azerbaijan : 1 flag Khobdo : 1 flag 53 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 126 Sea Zone : 1 Transport 6 Sea Zone : 1 Destroyer, 1 Submarine and 2 TransportsProduction/PUs Summary :
Germans : 101 / 108 Russians : 101 / 101 Italians : 59 / 59 French : 21 / 23 Yamamoto : 59 / 61 Chinese : 26 / 31 Hisaichi : 73 / 76 British : 99 / 102 Anzac : 36 / 36 Dutch : 13 / 15 Finns : 14 / 16 Romanians : 17 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery moved from Greece to 48 Sea Zone 3 Infantrys moved from Campania to 48 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Infantrys moved from Hun to Kufra 1 Artillery moved from Kufra to Mersa Matruh 1 Artillery and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Italians take Crete from British 1 Infantry moved from Tobruk to Mersa Matruh 2 Infantrys moved from Tunis to S.Tunisia 2 Infantrys moved from Tunis to N.Tunisia 6 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 1 Battleship, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians Place Units - Italians 1 Battleship and 1 Submarine placed in 51 Sea Zone 2 Infantrys placed in Greece 3 Infantrys placed in Hun 4 Infantrys placed in Tunis 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Normandy French take Normandy from Germans Purchase Units - French French buy 1 Bunker, 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 Infantry moved from Equatoria to French Equatorial Africa Place Units - French 1 Bunker and 2 Infantrys placed in Syria 2 Elites, 1 Infantry and 1 Tank placed in E.Morocco Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Territory Summary for French :
Churchill : 1 AAGun, 1 Factory and 1 Infantry Normandy : 1 AAGun, 1 Factory and 1 Infantry N.Algeria : 1 Infantry Keewatin : 1 Infantry Syria : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank French Equatorial Africa : 3 Infantrys E.Morocco : 1 AAGun, 2 Artillerys, 3 Elites, 1 Factory, 9 Infantrys and 4 Tanks S.Algeria : 1 Infantry French Guiana : 1 Infantry Madagascar : 1 Infantry Wales : 1 Artillery 20 Sea Zone : 1 Destroyer and 1 TransportProduction/PUs Summary :
Germans : 98 / 108 Russians : 101 / 101 Italians : 61 / 61 French : 24 / 24 Yamamoto : 59 / 61 Chinese : 26 / 31 Hisaichi : 73 / 76 British : 97 / 102 Anzac : 36 / 36 Dutch : 13 / 15 Finns : 14 / 16 Romanians : 17 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Artillery moved from Kamchatka to 75 Sea Zone 2 Infantrys moved from Kamchatka to 75 Sea Zone 1 Elite moved from Kolyma to Zhigansk Yamamoto take Zhigansk from Russians 2 Artillerys and 1 Marine moved from Kolyma to Okhotsk Yamamoto take Okhotsk from Russians 2 Artillerys moved from Tokyo to 84 Sea Zone 1 Elite and 1 Marine moved from Tokyo to 84 Sea Zone 1 ArmoredCar moved from Tokyo to 84 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 B.Transport, 1 Elite, 1 Marine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 ArmoredCar, 3 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from 75 Sea Zone to Okhotsk 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone 5 Fighters moved from 107 Sea Zone to 109 Sea Zone 2 Bombers moved from Banjarmasin to Tokyo 2 ArmoredCars moved from Kamchatka to Kolyma 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Infantry moved from Kyushu to 85 Sea Zone 1 Cruiser, 3 Infantrys and 2 S.Submarines moved from 85 Sea Zone to 75 Sea Zone 3 Infantrys moved from 75 Sea Zone to Okhotsk 1 Artillery moved from Soembawa to 111 Sea Zone 1 Artillery and 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 ArmoredCars, 1 Infantry, 2 Marines and 1 Tank moved from Shantung to Anhwei 1 Artillery moved from 107 Sea Zone to Celebes 1 ArmoredCar moved from Tokyo to Hokkaido Purchase Units - Yamamoto Yamamoto buy 4 ArmoredCars, 1 Cruiser, 2 Destroyers, 1 Elite, 3 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Celebes Yamamoto attack with 1 Artillery Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Celebes Dutch win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery Battle in 109 Sea Zone Yamamoto attack with 1 Destroyer and 5 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 5 Fighters in 109 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 109 Sea Zone Yamamoto win with 5 Fighters remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Submarine Non Combat Move - Yamamoto 5 Fighters moved from 109 Sea Zone to 107 Sea Zone 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone 1 Artillery moved from Truk to Woleai Place Units - Yamamoto 4 ArmoredCars, 1 Elite and 3 Infantrys placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 3 Destroyers and 2 Submarines EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 3 Destroyers and 2 Submarines EDIT: Turning off Edit Mode 1 Cruiser, 2 Destroyers and 1 S.Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Yamamoto : -1.67 Americans : 0.67 Dutch : 0.33 -
@captainwalker HAPPY NEW YEARS! best wishes for the new year.
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@dawgoneit you have a great new year also!
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Tank moved from Shensi to Chahar 1 Infantry moved from Suiyuan to Chahar 1 Adv.Fighter moved from Shensi to Chahar 1 Artillery and 1 Infantry moved from Shensi to Hupeh 1 Tank moved from Shensi to Chahar 2 Infantrys and 1 Tank moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Adv.Fighter, 1 Infantry and 2 Tanks Hisaichi defend with 1 Elite and 1 Tank Chinese roll dice for 1 Adv.Fighter, 1 Infantry and 2 Tanks in Chahar, round 2 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Elite and 1 Tank in Chahar, round 2 : 2/2 hits, 0.83 expected hits 1 Elite owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter and 1 Tank in Chahar, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Elite and 1 Tank Battle in Shansi Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Hupeh Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 2 Elites moved from Lanchow to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 Tanks moved from Gobi Altai to Shensi 2 Artillerys moved from Hsining to E.Qinghai 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang 3 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining 2 ArmoredCars, 1 Infantry and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -0.00 Chinese : -0.83Territory Summary for Chinese :
Shansi : 2 Infantrys and 1 Tank Kweichow : 1 Infantry Suiyuan : 1 Artillery, 1 Elite and 1 Infantry E.Qinghai : 2 Artillerys, 1 Elite and 3 Infantrys Hupeh : 1 Artillery and 1 Infantry E.Sinkiang : 1 Infantry Urumqi : 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank Lanchow : 1 Artillery and 2 Infantrys Shensi : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Elites, 3 Infantrys and 2 Tanks Ningsia : 1 Artillery and 2 Infantrys Chahar : 1 Tank Szechwan : 1 Infantry Hsining : 1 AAGun, 2 Artillerys, 2 Elites, 1 Factory and 2 Infantrys Gobi Altai : 1 flag, 1 Infantry and 3 TanksProduction/PUs Summary :
Germans : 98 / 108 Russians : 99 / 101 Italians : 61 / 61 French : 24 / 24 Yamamoto : 61 / 61 Chinese : 32 / 32 Hisaichi : 67 / 76 British : 97 / 102 Anzac : 36 / 36 Dutch : 13 / 15 Finns : 14 / 16 Romanians : 17 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 6 Infantrys moved from Kirin to Heilungchiang 1 Elite and 1 Marine moved from Peking to Chahar 1 Adv.Fighter, 1 Artillery, 9 Infantrys and 5 Tanks moved from Hulunbuir to Chita 4 Infantrys moved from Liaoning to Peking 1 Bomber moved from Kirin to Heilungchiang 7 Infantrys moved from Changchun to Kirin 1 Submarine moved from 122 Sea Zone to 120 Sea Zone 1 Infantry and 1 Marine moved from N.French Indochina to Yunnan 1 Infantry moved from N.French Indochina to Kweichow 1 Infantry moved from N.French Indochina to Kweichow 1 Infantry moved from N.French Indochina to Kweichow 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 2 Tanks moved from Malaya to 110 Sea Zone 1 Marine moved from Malaya to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Transports moved from 110 Sea Zone to 106 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery, 5 Infantrys, 1 Marine and 3 Tanks moved from 110 Sea Zone to Sumatra 2 Transports moved from 106 Sea Zone to 92 Sea Zone 2 ArmoredCars, 1 Artillery and 3 Infantrys moved from Hong Kong to Kiangsi 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 4 Artillerys, 19 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Yunnan Hisaichi attack with 1 Infantry and 1 Marine British defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Heilungchiang Hisaichi attack with 1 Bomber and 6 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Bomber and 6 Infantrys in Heilungchiang, round 2 : 2/7 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi roll dice for 1 Bomber and 5 Infantrys in Heilungchiang, round 3 : 2/6 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Sumatra Hisaichi attack with 1 Artillery, 5 Infantrys, 1 Marine and 3 Tanks Dutch defend with 2 Artillerys, 2 Bunkers and 2 Infantrys Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 3 Tanks in Sumatra, round 2 : 4/10 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Artillerys, 2 Bunkers and 2 Infantrys in Sumatra, round 2 : 2/6 hits, 2.33 expected hits 1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks in Sumatra, round 3 : 3/8 hits, 3.00 expected hits Dutch roll dice for 1 Artillery and 2 Bunkers in Sumatra, round 3 : 2/3 hits, 1.33 expected hits 1 Artillery owned by the Dutch, 2 Bunkers owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from Dutch with 1 Artillery, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 16 Casualties for Hisaichi: 4 Infantrys Casualties for Dutch: 2 Artillerys, 2 Bunkers and 2 Infantrys Battle in 120 Sea Zone Hisaichi attack with 1 Submarine Anzac defend with 1 T.Boat Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in 120 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in 120 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Hisaichi lost in 120 Sea Zone Anzac win with 1 T.Boat remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Submarine Battle in Chahar Hisaichi attack with 1 Elite and 1 Marine Chinese defend with 1 Tank Hisaichi roll dice for 1 Elite and 1 Marine in Chahar, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Elite and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Kweichow Hisaichi attack with 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys in Kweichow, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 9 Infantrys and 5 Tanks Russians defend with 2 Bunkers and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 9 Infantrys and 5 Tanks in Chita, round 2 : 8/16 hits, 5.00 expected hits Russians roll dice for 2 Bunkers and 2 Infantrys in Chita, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians, 2 Bunkers owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita Hisaichi win, taking Chita from Russians with 1 Adv.Fighter, 1 Artillery, 7 Infantrys and 5 Tanks remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 2 Bunkers and 2 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter moved from Chita to Hulunbuir 1 Bomber moved from Heilungchiang to Hulunbuir Place Units - Hisaichi 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Hulunbuir 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 1 Submarine placed in 107 Sea Zone 2 Artillerys and 2 Infantrys placed in Banjarmasin 6 Infantrys placed in Hong Kong 6 Infantrys and 2 Tanks placed in Changchun 3 Infantrys placed in Davao Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Hisaichi : 3.83 Anzac : -0.17 Chinese : 0.17 Russians : -0.00 Dutch : 0.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 2 Adv.Fighters and 1 Destroyer moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from Manchester to 21 Sea Zone 1 Fighter moved from Northeast USA to Azores 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry and 1 T.Boat moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 1 Bunker, 1 Cruiser, 1 Destroyer, 10 Infantrys, 4 Submarines, 3 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 21 Sea Zone British attack with 2 Adv.Fighters, 1 Bomber and 1 Destroyer Germans defend with 1 Destroyer and 1 Submarine Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Adv.Fighters, 1 Bomber and 1 Destroyer in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 21 Sea Zone British win with 2 Adv.Fighters, 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 Destroyer and 1 Submarine Battle in Koryakia British attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Koryakia, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Koryakia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tank in Koryakia, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Koryakia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Koryakia British win, taking Koryakia from Yamamoto with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 Fighter moved from French Equatorial Africa to Cairo 2 Artillerys and 5 Infantrys moved from Lower Egypt to Cairo 1 Artillery and 6 Infantrys moved from New Valley to Lower Egypt 1 AAGun moved from Nubia to Kordofan 2 Mot.Infs moved from Kenya to Kordofan 1 Infantry moved from Iraq to Syria 2 Artillerys and 2 Infantrys moved from W.Iran to Iraq 1 Artillery, 3 Infantrys and 1 Tank moved from Calcutta to Assam 1 Artillery and 3 Infantrys moved from Bihar to Assam 1 Tank moved from Punjab to Assam 1 Artillery and 1 Infantry moved from Hyderabad to Bihar 2 Infantrys moved from Hyderabad to Madras 2 Adv.Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from 21 Sea Zone to Manchester Place Units - British 1 Cruiser, 1 Destroyer and 2 T.Boats placed in 20 Sea Zone 1 Bunker and 2 Tanks placed in Cairo 3 Submarines placed in 56 Sea Zone 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 1 Submarine placed in 56 Sea Zone British undo move 4. 1 T.Boat placed in 60 Sea Zone 4 Infantrys placed in Madras 1 Infantry placed in W.Iran Turn Complete - British British collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.33 Yamamoto : 0.33Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Koryakia : 1 Tank Italian East Africa : 1 flag, 1 AAGun and 1 Infantry Syria : 1 Infantry New Valley : 2 Infantrys Rhodes : 1 flag, 1 Infantry Assam : 2 Artillerys, 6 Infantrys and 2 Tanks Vancouver : 1 AAGun and 1 Factory Darfur : 1 Infantry Kordofan : 1 AAGun and 2 Mot.Infs Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 1 Infantry Wales : 1 AAGun, 1 Factory and 3 Infantrys Fiji : 1 Artillery and 1 Infantry Iraq : 2 Artillerys and 2 Infantrys Manchester : 1 AAGun, 1 Bomber, 1 Factory and 2 Infantrys Madras : 1 AAGun, 1 Elite, 1 Factory and 7 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 AAGun, 1 Factory and 5 Infantrys Malta : 3 Bunkers Bihar : 1 Artillery and 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 4 Artillerys, 1 Bunker, 1 Factory, 2 Fighters, 15 Infantrys and 4 Tanks Lower Egypt : 1 Artillery and 6 Infantrys Gibraltar : 1 Bunker and 2 Infantrys Alaska : 1 Infantry Cape Town : 1 Factory Dublin : 1 flag E.Iran : 1 flag Iceland : 1 flag Azores : 1 Fighter W.Iran : 1 flag, 1 AAGun, 1 Factory and 1 Infantry Belgium : 1 flag, 1 Infantry Greenland : 1 flag 21 Sea Zone : 1 Destroyer 20 Sea Zone : 2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 T.Boats and 1 Transport 56 Sea Zone : 1 Adv.Fighter, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 Fighters, 6 Submarines and 3 Transports 55 Sea Zone : 1 T.Boat 60 Sea Zone : 1 T.Boat 72 Sea Zone : 1 Destroyer and 1 TransportProduction/PUs Summary :
Germans : 95 / 108 Russians : 94 / 101 Italians : 60 / 61 French : 24 / 24 Yamamoto : 60 / 61 Chinese : 27 / 32 Hisaichi : 80 / 80 British : 101 / 101 Anzac : 36 / 36 Dutch : 11 / 15 Finns : 14 / 16 Romanians : 17 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Adv.Fighter moved from Broome to 113 Sea Zone 2 Adv.Fighters moved from 114 Sea Zone to 113 Sea Zone 1 Destroyer and 1 T.Boat moved from 114 Sea Zone to 113 Sea Zone Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 1 T.Boat; Remaining resources: 0 PUs; Combat - Anzac Battle in 113 Sea Zone Anzac attack with 3 Adv.Fighters, 1 Destroyer and 1 T.Boat Thai defend with 1 Submarine Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 Adv.Fighters, 1 Destroyer and 1 T.Boat in 113 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 1 Submarine owned by the Thai lost in 113 Sea Zone Anzac win with 3 Adv.Fighters, 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 7 Casualties for Thai: 1 Submarine Non Combat Move - Anzac 1 Adv.Fighter moved from 113 Sea Zone to Broome 1 Submarine moved from 114 Sea Zone to 112 Sea Zone 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Artillery, 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 1 Artillery and 2 Infantrys moved from 113 Sea Zone to Timor 1 T.Boat moved from 120 Sea Zone to 122 Sea Zone Place Units - Anzac 1 T.Boat placed in 67 Sea Zone 1 Adv.Fighter placed in Broome 1 Cruiser and 1 Destroyer placed in 113 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac : 0.83 Thai : -0.33Territory Summary for Anzac :
Western Australia : 1 Infantry West Papua : 1 Artillery and 5 Infantrys Port Moresby : 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Wellington : 1 AAGun, 1 Factory and 1 Infantry Broome : 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory, 10 Infantrys and 1 Tank Queensland : 1 Infantry Northern Territory : 1 Infantry Canberra : 1 AAGun, 1 Bunker, 1 Factory and 6 Infantrys Townsville : 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys Timor : 1 Artillery and 2 Infantrys 112 Sea Zone : 1 Submarine 122 Sea Zone : 1 T.Boat 113 Sea Zone : 2 Adv.Fighters, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 T.Boat and 1 Transport 67 Sea Zone : 1 T.BoatProduction/PUs Summary :
Germans : 95 / 108 Russians : 94 / 101 Italians : 60 / 61 French : 24 / 24 Yamamoto : 60 / 61 Chinese : 27 / 32 Hisaichi : 80 / 80 British : 101 / 101 Anzac : 36 / 36 Dutch : 11 / 15 Finns : 14 / 16 Romanians : 17 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Bolivia 1 Tank moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 2 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 1 Infantry and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Infantry and 2 Tanks in Bolivia, round 2 : 0/3 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Infantry and 2 Tanks in Bolivia, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Bolivia 1 Tank retreated to Amazon Neutral win with 2 Infantrys remaining. Battle score for attacker is -5 Casualties for Dutch: 1 Infantry and 1 Tank Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 2 Elites moved from Suriname to Amazon Place Units - Dutch 2 ArmoredCars and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Neutral : 0.00 Dutch : -1.33Territory Summary for Dutch :
West Papua : 1 Artillery, 2 Infantrys and 1 Tank Timor : 1 Bunker and 1 Infantry Suriname : 2 ArmoredCars, 1 Factory and 1 Mech.Inf Celebes : 1 Infantry Tanimbar : 1 Infantry Amazon : 1 flag, 2 Elites and 1 TankProduction/PUs Summary :
Germans : 95 / 108 Russians : 94 / 101 Italians : 60 / 61 French : 24 / 24 Yamamoto : 60 / 61 Chinese : 27 / 32 Hisaichi : 80 / 80 British : 101 / 101 Anzac : 36 / 36 Dutch : 11 / 13 Finns : 14 / 16 Romanians : 17 / 20 Thai : 22 / 22 Americans : 110 / 110 -
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from N.Karelia to Vyborg 1 Fighter moved from Oulu to Vyborg 1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone 4 Infantrys moved from Tampere to Oulu 1 Artillery and 3 Infantrys moved from Helsinki to Tampere 1 Artillery and 1 Elite moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Finns and 1 Fighter owned by the Finns lost in Vyborg Finns roll dice for 1 Artillery and 1 Elite in Vyborg, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns roll dice for 1 Artillery and 1 Elite in Vyborg, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4 Casualties for Finns: 1 Fighter and 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 1 Infantry moved from Lapland to N.Karelia Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Finns : 0.00 Russians : 0.33 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Elite, 1 Fighter and 3 Infantrys moved from Vinnytsia to Kiev 3 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Odessa to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 1 Elite, 1 Fighter and 3 Infantrys Russians defend with 1 Infantry and 1 Tank Romanians roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kiev, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 Infantry and 1 Tank in Kiev, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Kiev, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry and 1 Tank Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians : 0.83 Russians : -0.33 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Destroyer moved from 110 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from East And South Borneo to 111 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 111 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes 1 Artillery and 1 Infantry moved from 107 Sea Zone to Hollandia Thai take Hollandia from Dutch 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Thai take Palawan from Americans 1 Tank moved from N.Thailand to Szechwan 1 Elite and 8 Infantrys moved from S.Thailand to Burma Thai take Burma from British 2 ArmoredCars and 1 Tank moved from Bangkok to Burma 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Celebes Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Thai win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 60 Sea Zone Thai attack with 1 Destroyer British defend with 1 T.Boat Thai roll dice for 1 Destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 T.Boat in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 T.Boat in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in 60 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 T.Boat in 60 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in 60 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 T.Boat in 60 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 60 Sea Zone Thai win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Szechwan Thai attack with 1 Tank Chinese defend with 1 Infantry Thai roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in Szechwan Chinese win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Tank Non Combat Move - Thai Place Units - Thai 2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
British : -0.67 Chinese : 0.33 Thai : 0.00 Dutch : -0.33





