Whack Allies WAW vs dawg Axis #?

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    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Infantry moved from Hun to Kufra
                  Italians take Kufra from British
            6 Artillerys, 1 HeavyTank and 15 Infantrys moved from Tobruk to Mersa Matruh
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            2 Artillerys moved from Greece to 48 Sea Zone
            1 Elite and 1 Infantry moved from Greece to 48 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys, 1 Battleship, 2 Carriers, 4 Destroyers, 1 Elite, 4 Fighters, 3 Infantrys, 3 Submarines and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            5 Infantrys moved from Rome to Campania
            2 Infantrys moved from Hun to El Agheila
            1 Elite moved from El Agheila to Tobruk
            2 Infantrys moved from 48 Sea Zone to Tobruk
            1 ArmoredCar moved from E.Morocco to 41 Sea Zone
            1 ArmoredCar and 1 Cruiser moved from 41 Sea Zone to 31 Sea Zone
            3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks moved from E.Morocco to W.Morocco
            1 ArmoredCar moved from 31 Sea Zone to Mauritania
                  Italians take Mauritania from French
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 Elite moved from 51 Sea Zone to Crete
            1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Artillery moved from 51 Sea Zone to Crete
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 9 Elites, 1 HeavyTank, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 7 Artillerys, 1 HeavyTank and 18 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 7 Artillerys, 1 HeavyTank and 18 Infantrys in Mersa Matruh, round 2 : 13/26 hits, 7.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 HeavyTank and 17 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Crete
                Italians attack with 1 Artillery and 1 Elite
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 1 Battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Crete, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Elite
                Casualties for Neutral: 1 Artillery
            Battle in W.Morocco
                Italians attack with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks in W.Morocco, round 2 : 3/12 hits, 4.50 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Morocco
                Italians win, taking W.Morocco from French with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Infantrys moved from Lombardy to Tuscany
    
        Place Units - Italians
            1 Elite, 1 HeavyTank and 1 Tank placed in Hun
            4 Elites placed in Tunis
            2 Artillerys and 2 Elites placed in Greece
            Italians undo move 3.
            1 Artillery, 2 Elites and 1 Infantry placed in E.Morocco
            1 Artillery, 2 Elites and 1 Infantry placed in Greece
            10 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : 3.83
    British : 0.67
    French : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Darfur to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            2 Infantrys moved from South Central USA to E.Mexico
    
        Purchase Units - French
            French buy 2 Bunkers, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Bunker, 2 Infantrys and 1 Tank placed in Normandy
    
        Turn Complete - French
            French collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 93 Sea Zone
            1 Fighter moved from 85 Sea Zone to 94 Sea Zone
            2 Marines moved from Tokyo to 85 Sea Zone
            2 Marines moved from 85 Sea Zone to Kyushu
            2 Infantrys moved from Shantung to Shansi
            1 Marine moved from Chahar to Shansi
            1 Infantry moved from Chahar to Suiyuan
                  Yamamoto take Suiyuan from Chinese
            2 Elites, 2 Infantrys and 1 Marine moved from Chahar to Shansi
            1 Infantry moved from Shanghai to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Submarine
                Americans defend with 2 Transports
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 93 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Transports
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Fighter and 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in 94 Sea Zone
                    Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 94 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Transport
            Battle in Kyushu
                Yamamoto attack with 2 Marines
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Marines in Kyushu, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
                    Yamamoto roll dice for 1 Marine in Kyushu, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Marine
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Shansi
                Yamamoto attack with 2 Elites, 4 Infantrys and 2 Marines
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 0/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 3 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 2 Elites, 4 Infantrys and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 B.Carrier moved from 85 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
            1 Fighter moved from 94 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier and 1 Submarine placed in 85 Sea Zone
            3 Adv.Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : 0.33
    Chinese : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            4 ArmoredCars moved from Ningsia to Shansi
            1 ArmoredCar moved from Shensi to Shansi
            1 Adv.Fighter and 1 Fighter moved from Shensi to Shansi
            1 Tank moved from Lanchow to Shansi
            1 Artillery and 1 Elite moved from Lanchow to Shensi
            1 Mech.Inf moved from Hsining to Shensi
            1 Mech.Inf moved from Shensi to Shansi
            1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Ningsia
            2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 4 ArmoredCars, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Yamamoto with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank
                Yamamoto defend with 2 Elites, 4 Infantrys and 2 Marines
                    Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 2 : 4/9 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 5/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Yamamoto and 5 ArmoredCars owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 3 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Elites and 2 Marines in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Elites owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 4 : 0/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Marines in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 5 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Marines in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 6 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Marine in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Fighter owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 ArmoredCars, 1 Fighter and 1 Mech.Inf
                Casualties for Yamamoto: 2 Elites, 4 Infantrys and 2 Marines
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Chinese : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Hupeh to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 ArmoredCar moved from Kweichow to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Artillery moved from Anhwei to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Fighter moved from Peking to Shansi
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Transport moved from 107 Sea Zone to 92 Sea Zone
            1 Transport moved from 107 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from Kiangsi to 92 Sea Zone
            5 Infantrys moved from 92 Sea Zone to Formosa
            3 Adv.Fighters moved from 107 Sea Zone to Formosa
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Submarine moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from N.French Indochina to Kweichow
            1 Tank moved from Anhwei to N.French Indochina
            2 Infantrys moved from Kirin to Khabarovsk
            1 Marine moved from Kolyma to Okhotsk
                  Hisaichi take Okhotsk from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Destroyers, 1 Elite, 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Formosa
                Hisaichi attack with 3 Adv.Fighters and 5 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 Adv.Fighters and 5 Infantrys in Formosa, round 2 : 2/8 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Formosa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Formosa
                Hisaichi win, taking Formosa from Americans with 3 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 2 Infantrys
                Russians defend with 1 Mech.Rocket
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
                1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Russians win with no units remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Mech.Rocket
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shansi to Chahar
            2 Infantrys moved from Shantung to Chahar
            2 Infantrys moved from Kiangsi to Hunan
            3 Adv.Fighters moved from Formosa to 107 Sea Zone
    
        Place Units - Hisaichi
            4 Submarines placed in 107 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 107 Sea Zone: 1 Battleship
            EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship
            EDIT: Turning off Edit Mode
            4 Destroyers placed in 110 Sea Zone
            3 Infantrys placed in Peking
            1 Elite and 1 Infantry placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Americans : 0.33
    Chinese : -0.50
    Russians : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 Infantrys moved from Dover to 20 Sea Zone
            5 Infantrys moved from 20 Sea Zone to Normandy
            3 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            EDIT: 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            EDIT: 7 Infantrys moved from Manchester to 18 Sea Zone
            EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
            EDIT: British undo move 7.
            EDIT: 2 Infantrys moved from Manchester to Picardy
            EDIT: British undo move 7.
            EDIT: 2 Infantrys moved from Manchester to Normandy
            EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
            EDIT: 7 Infantrys moved from 20 Sea Zone to Normandy
            8 Infantrys moved from London to Dover
            1 ArmoredCar moved from Equatoria to French Sudan
            2 ArmoredCars moved from Equatoria to French Equatorial Africa
            3 Mech.Infs moved from Italian East Africa to Darfur
            3 Mech.Infs moved from Italian East Africa to Cairo
            1 ArmoredCar and 6 Infantrys moved from Assam to Burma
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Elite moved from Madras to 60 Sea Zone
            2 Infantrys moved from Hyderabad to 60 Sea Zone
            1 Elite, 2 Infantrys, 3 Tanks and 3 Transports moved from 60 Sea Zone to 61 Sea Zone
            5 Infantrys moved from Yunnan to N.Thailand
            4 Infantrys moved from Yunnan to N.Thailand
            1 Elite moved from 61 Sea Zone to Burma
            2 Infantrys moved from 61 Sea Zone to S.Thailand
            1 Tank moved from 61 Sea Zone to Burma
            2 Tanks moved from 61 Sea Zone to S.Thailand
            1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
            1 Submarine moved from 65 Sea Zone to 61 Sea Zone
            1 Infantry moved from 61 Sea Zone to Burma
            2 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys and 2 Elites moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Baluchistan
            1 Transport moved from 108 Sea Zone to 109 Sea Zone
            1 Infantry moved from Tarawa to 109 Sea Zone
            1 Infantry moved from Nauru to 109 Sea Zone
            2 Infantrys and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Hollandia
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 3 Bunkers, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
                    British roll dice for 1 Cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                    British roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 3 : 2/9 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Hisaichi with 1 ArmoredCar, 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in S.Thailand
                British attack with 2 Infantrys and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in N.Thailand
                British attack with 4 Infantrys
                Thai defend with 1 Elite
                    British roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Elite in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Elite
            Battle in 31 Sea Zone
                British attack with 1 Bomber
                Italians defend with 1 Cruiser
                    British roll dice for 1 Bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the British and 1 Cruiser owned by the Italians lost in 31 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 Bomber
                Casualties for Italians: 1 Cruiser
    
        Non Combat Move - British
            2 Infantrys moved from Central America to Colombia
            2 Tanks moved from Amazon to Rio De Janeiro
    
        Place Units - British
            1 Bunker placed in Palestine
            1 Bunker and 3 Tanks placed in Italian East Africa
            6 Tanks placed in Cairo
            1 Bunker placed in Cairo
            1 Adv.Fighter placed in Bombay
            5 Infantrys placed in Madras
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Hisaichi : -0.33
    Italians : 0.50
    Thai : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            3 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from Northern Territory to 113 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            4 Infantrys moved from Canberra to New South Wales
            3 Infantrys moved from Port Moresby to West Papua
            6 Infantrys moved from 113 Sea Zone to Aroe
            4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Tanimbar
            2 Infantrys moved from 113 Sea Zone to Tanimbar
    
        Purchase Units - Anzac
            Anzac buy 1 Bomber, 5 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            1 Bomber, 1 Infantry and 1 L.Fighter placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Adv.Fighter moved from Java to 105 Sea Zone
            1 Adv.Fighter moved from Sumatra to 105 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 105 Sea Zone
                Dutch attack with 2 Adv.Fighters
                Thai defend with 1 T.Boat and 2 Transports
                    Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone
                    Dutch roll dice for 1 Adv.Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone
                Thai win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -14
                Casualties for Thai: 1 Transport
                Casualties for Dutch: 2 Adv.Fighters
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Tanimbar
            1 Bunker placed in Aroe
            1 Fighter placed in Java
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.83
    Dutch : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            2 Artillerys and 4 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Oulu to N.Karelia
            1 Tank moved from Helsinki to Oulu
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Artillery and 1 Fighter moved from Kiev to Donetsk
            2 Elites moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 2 Elites and 1 Fighter
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 2 Elites and 1 Fighter in Donetsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            1 Artillery and 2 Infantrys placed in Kiev
            Romanians undo move 1.
            1 Artillery and 2 Elites placed in Kiev
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from Vinnytsia: 2 Elites
            EDIT: Adding units owned by Romanians to Kiev: 2 Elites
            EDIT: Removing units owned by Romanians from E.Romania: 1 Artillery and 3 Infantrys
            EDIT: Adding units owned by Romanians to Vinnytsia: 1 Artillery and 3 Infantrys
            EDIT: Removing units owned by Romanians from Bucharest: 4 Infantrys
            EDIT: Adding units owned by Romanians to E.Romania: 4 Infantrys
            EDIT: Turning off Edit Mode
            1 Artillery and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
                  Thai take Panay from Americans
            1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Submarine moved from 111 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry and 2 Tanks
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 2 Tanks in S.Thailand, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 3 : 2/2 hits, 1.00 expected hits
                    1 Infantry owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                    Thai roll dice for 1 Elite and 1 Fighter in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Fighter owned by the Thai lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery, 1 Fighter and 2 Infantrys
                Casualties for British: 1 Infantry and 2 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Marine and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Thai : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 B.Transport, 2 Destroyers, 4 Infantrys and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            4 Infantrys moved from 104 Sea Zone to Nauru
            2 Battleships moved from 109 Sea Zone to 101 Sea Zone
            2 Battleships moved from 108 Sea Zone to 101 Sea Zone
            1 Infantry moved from West Papua to 108 Sea Zone
            1 Artillery moved from Yap to 108 Sea Zone
            3 Infantrys moved from Yap to 108 Sea Zone
            3 S.Submarines moved from 109 Sea Zone to 101 Sea Zone
            1 Artillery, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 3 Submarines and 2 Transports moved from 108 Sea Zone to 101 Sea Zone
            1 Artillery and 4 Infantrys moved from 101 Sea Zone to Saipan
            1 S.Bomber moved from Yap to Saipan
            1 L.Fighter moved from Jaluit to Saipan
            1 Bomber moved from Hollandia to Saipan
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            2 Infantrys moved from 98 Sea Zone to Johnston
            4 Tanks moved from Rio De Janeiro to Argentina
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 3 Battleships, 1 Bunker, 1 Destroyer and 2 Submarines; Remaining resources: 4 PUs; 
    
        Combat - Americans
            Battle in Argentina
                Americans attack with 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 Tanks in Argentina, round 2 : 4/4 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 3 Tanks remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Tank
                Casualties for Neutral: 3 Infantrys
            Battle in 101 Sea Zone
                Americans attack with 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 3 S.Submarines and 3 Submarines in 101 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Saipan
                Americans attack with 1 Artillery, 1 Bomber, 4 Infantrys, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
                    AA fire in Saipan : 1/3 hits, 0.50 expected hits
                1 S.Bomber owned by the Americans lost in Saipan
                    Americans roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 L.Fighter in Saipan, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Saipan, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 1 L.Fighter in Saipan, round 3 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Bunker, 1 Infantry and 1 Tank in Saipan, round 3 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan
                    Americans roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter in Saipan, round 4 : 1/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -9
                Casualties for Americans: 3 Infantrys and 1 S.Bomber
                Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            1 Bomber and 1 L.Fighter moved from Saipan to Yap
    
        Place Units - Americans
            1 Bunker placed in Yap
            1 Adv.Fighter and 1 Battleship placed in 101 Sea Zone
            2 Adv.Fighters placed in Ponape
            1 Destroyer and 1 Submarine placed in 35 Sea Zone
            Americans undo move 4.
            2 Battleships placed in 35 Sea Zone
            1 Destroyer and 2 Submarines placed in 98 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 98 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Americans to Ponape: 1 Bunker
            EDIT: Changing PUs for Americans from 4 to 5
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    AA fire in Saipan : : 0.50
    Yamamoto : 0.17
    Americans : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            2 Infantrys moved from Burgundy to Languedoc
            2 Infantrys moved from Burgundy to Orleanais
            3 Mech.Infs moved from Bavaria to Paris
            2 Mech.Infs moved from Rhine to Languedoc
            2 Mech.Infs moved from Rhine to Orleanais
            2 Infantrys moved from Burgundy to Lorraine
            2 Destroyers moved from 24 Sea Zone to 23 Sea Zone
            3 Submarines moved from 24 Sea Zone to 23 Sea Zone
            1 Elite and 1 Tank moved from Finnmark to Nordland
            1 Tank moved from Finnmark to Middle Norrland
            1 Elite and 2 Tanks moved from Upper Norrland to Middle Norrland
            2 Artillerys, 2 Elites and 1 Infantry moved from Lapland to N.Karelia
            4 Infantrys moved from Warsaw to Brest
            1 Transport moved from 48 Sea Zone to 44 Sea Zone
            5 Submarines moved from 34 Sea Zone to 35 Sea Zone
    
        Purchase Units - Germans
            Germans buy 7 HeavyTanks, 4 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Orleanais
                Germans attack with 2 Infantrys and 2 Mech.Infs
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Mech.Infs in Orleanais, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Orleanais
                Germans win, taking Orleanais from French with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Middle Norrland
                Germans attack with 1 Elite and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Elite and 3 Tanks in Middle Norrland, round 2 : 3/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
                Germans loses 0 PUs for violating Middle Norrlands neutrality.
                Germans win, taking Middle Norrland from Neutral with 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Languedoc
                Germans attack with 2 Infantrys and 2 Mech.Infs
                British defend with 1 Artillery
                    Germans roll dice for 2 Infantrys and 2 Mech.Infs in Languedoc, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery in Languedoc, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Languedoc
                Germans win, taking Languedoc from French with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in 35 Sea Zone
                Germans attack with 5 Submarines
                Americans defend with 2 Battleships, 1 Destroyer and 1 Transport
                    Germans roll dice for 5 Submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 2 Battleships, 1 Destroyer and 1 Transport in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 Submarine owned by the Germans lost in 35 Sea Zone
                    Germans roll dice for 4 Submarines in 35 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Battleships, 1 Destroyer and 1 Transport in 35 Sea Zone, round 3 : 4/4 hits, 1.83 expected hits
                    4 Submarines owned by the Germans, 1 Battleship owned by the Americans and 1 Transport owned by the Americans lost in 35 Sea Zone
                Americans win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is -9
                Casualties for Germans: 5 Submarines
                Casualties for Americans: 1 Battleship and 1 Transport
            Battle in 23 Sea Zone
                Germans attack with 2 Destroyers and 3 Submarines
                Russians defend with 1 Destroyer
                    Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 23 Sea Zone
                Germans win with 2 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Destroyer
            Battle in Nordland
                Germans attack with 1 Elite and 1 Tank
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Elite and 1 Tank in Nordland, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Germans
            3 Infantrys moved from Bohemia to Krakow
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            10 Infantrys moved from Pomerania to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to East Prussia
            2 Infantrys moved from Pomerania to Danzig
            2 Artillerys moved from Brest to East Prussia
            2 Infantrys moved from Brest to East Prussia
            5 Infantrys moved from Vinnytsia to Kiev
    
        Place Units - Germans
            7 HeavyTanks and 1 Infantry placed in Paris
            4 Mech.Infs placed in Rhine
            3 Mech.Infs placed in Bavaria
            3 Infantrys placed in Vinnytsia
    
        Turn Complete - Germans
            Germans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.67
    Neutral : 0.67
    French : 0.33
    Americans : 1.33
    Russians : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Mech.Inf and 1 Mot.Inf moved from Irkutsk to Heilungchiang
            2 Infantrys moved from Chita to Hulunbuir
            2 Mech.Rockets moved from Chita to Hulunbuir
            1 Mot.Inf moved from Chita to Khabarovsk
            1 Mot.Inf moved from Khabarovsk to Kirin
                  Russians take Kirin from Hisaichi
            2 Bombers moved from N.Buryat Mongolia to Hulunbuir
            6 Infantrys moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Khatanga to Zhigansk
            2 Infantrys moved from Olyokminsk to Zhigansk
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Mech.Inf moved from Khobdo to Chita
            1 Bomber moved from Sverdlovsk to Chita
            3 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            2 Infantrys moved from Latvia to Minsk
            1 Bomber moved from Rostov to Minsk
            6 Infantrys moved from Latvia to Leningrad
            1 Infantry moved from Estonia to Leningrad
            12 Infantrys moved from Rostov to Kursk
            3 Mot.Infs moved from Kursk to S.Karelia
            10 Infantrys moved from Yaroslavl to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            1 Fighter moved from Leningrad to Vyborg
            2 Infantrys moved from S.Karelia to Vyborg
    
        Purchase Units - Russians
            Russians buy 5 Bunkers, 26 Infantrys, 2 Mech.Infs and 2 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Heilungchiang
                Russians attack with 1 Mech.Inf and 1 Mot.Inf
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Elite
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Elite
            Battle in Hulunbuir
                Russians attack with 2 Bombers, 2 Infantrys and 2 Mech.Rockets
                Hisaichi defend with 2 Artillerys, 1 Elite and 1 Infantry
                    Russians roll dice for 2 Bombers, 2 Infantrys and 2 Mech.Rockets in Hulunbuir, round 2 : 2/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Hulunbuir, round 2 : 2/4 hits, 1.33 expected hits
                    1 Elite owned by the Hisaichi, 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 2 Bombers and 2 Mech.Rockets in Hulunbuir, round 3 : 1/4 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in Hulunbuir, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Rocket owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 2 Bombers and 1 Mech.Rocket in Hulunbuir, round 4 : 0/3 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Hulunbuir, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Bombers and 1 Mech.Rocket in Hulunbuir, round 5 : 1/3 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Hulunbuir, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Rocket owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                Russians win with 2 Bombers remaining. Battle score for attacker is -3
                Casualties for Russians: 2 Infantrys and 2 Mech.Rockets
                Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            1 Bomber moved from Minsk to Leningrad
            1 AAGun moved from Erzurum to Georgia
            1 AAGun moved from Khobdo to Gobi Altai
            2 Bombers moved from Hulunbuir to Chita
    
        Place Units - Russians
            1 Bunker placed in Rostov
            1 Bunker placed in Kursk
            1 Bunker placed in Yaroslavl
            1 Bunker placed in S.Karelia
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Mech.Infs placed in Khobdo
            2 Mot.Infs placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Hisaichi : 1.00
    Finns : 0.33
    Russians : -3.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from W.Morocco to Rio de Oro
            1 ArmoredCar, 3 Mech.Infs and 1 Tank moved from W.Morocco to French Sudan
            1 ArmoredCar moved from Mauritania to French Sudan
            1 Artillery moved from W.Morocco to Mauritania
            1 Artillery, 2 Elites and 1 Infantry moved from E.Morocco to W.Morocco
            4 Infantrys moved from Provence to Languedoc
            1 Infantry moved from Mersa Matruh to Lower Egypt
                  Italians take Lower Egypt from British
            1 Infantry moved from Mersa Matruh to New Valley
                  Italians take New Valley from British
            1 Elite moved from Hun to Kufra
            1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            2 Infantrys moved from El Agheila to Kufra
            2 Infantrys moved from Tobruk to Kufra
            3 Infantrys moved from Tobruk to Kufra
            1 Elite and 1 Infantry moved from Tobruk to Mersa Matruh
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Elites moved from Tunis to 47 Sea Zone
            4 Elites and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Tuscany to 46 Sea Zone
            1 Artillery moved from Crete to 51 Sea Zone
            1 Artillery moved from Greece to 51 Sea Zone
            2 Elites moved from Greece to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            4 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk
            10 Infantrys moved from Rome to Campania
            2 Infantrys moved from Tuscany to Rome
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 22 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 2 ArmoredCars, 3 Mech.Infs and 1 Tank
                British defend with 1 ArmoredCar
                    Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 1 Tank in French Sudan, round 2 : 3/6 hits, 2.17 expected hits
                    French roll dice for 1 ArmoredCar in French Sudan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in French Sudan
                Italians win, taking French Sudan from French with 2 ArmoredCars, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
            Battle in Rio de Oro
                Italians attack with 2 ArmoredCars, 2 Mech.Infs and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 4/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Neutral lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 1 ArmoredCar, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 ArmoredCar
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 Destroyers placed in 48 Sea Zone
            2 Transports placed in 46 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 51 Sea Zone: 1 Battleship and 1 Destroyer
            EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Battleship and 1 Destroyer
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Greece
            3 Infantrys placed in Hun
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            4 Infantrys placed in Provence
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Italians : 2.50
    French : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from W.Morocco to Rio de Oro
            1 ArmoredCar, 3 Mech.Infs and 1 Tank moved from W.Morocco to French Sudan
            1 ArmoredCar moved from Mauritania to French Sudan
            1 Artillery moved from W.Morocco to Mauritania
            1 Artillery, 2 Elites and 1 Infantry moved from E.Morocco to W.Morocco
            4 Infantrys moved from Provence to Languedoc
            1 Infantry moved from Mersa Matruh to Lower Egypt
                  Italians take Lower Egypt from British
            1 Infantry moved from Mersa Matruh to New Valley
                  Italians take New Valley from British
            1 Elite moved from Hun to Kufra
            1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            2 Infantrys moved from El Agheila to Kufra
            2 Infantrys moved from Tobruk to Kufra
            3 Infantrys moved from Tobruk to Kufra
            1 Elite and 1 Infantry moved from Tobruk to Mersa Matruh
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Elites moved from Tunis to 47 Sea Zone
            4 Elites and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Tuscany to 46 Sea Zone
            1 Artillery moved from Crete to 51 Sea Zone
            1 Artillery moved from Greece to 51 Sea Zone
            2 Elites moved from Greece to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            4 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk
            10 Infantrys moved from Rome to Campania
            2 Infantrys moved from Tuscany to Rome
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 22 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 2 ArmoredCars, 3 Mech.Infs and 1 Tank
                British defend with 1 ArmoredCar
                    Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 1 Tank in French Sudan, round 2 : 3/6 hits, 2.17 expected hits
                    French roll dice for 1 ArmoredCar in French Sudan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in French Sudan
                Italians win, taking French Sudan from French with 2 ArmoredCars, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
            Battle in Rio de Oro
                Italians attack with 2 ArmoredCars, 2 Mech.Infs and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 4/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Neutral lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 1 ArmoredCar, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 ArmoredCar
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 Destroyers placed in 48 Sea Zone
            2 Transports placed in 46 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 51 Sea Zone: 1 Battleship and 1 Destroyer
            EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Battleship and 1 Destroyer
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Greece
            3 Infantrys placed in Hun
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            4 Infantrys placed in Provence
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 51 Sea Zone: 2 Artillerys, 2 Elites, 2 Infantrys and 3 Transports
            EDIT: Adding units owned by Italians to Mersa Matruh: 2 Artillerys, 2 Elites and 2 Infantrys
            EDIT: Adding units owned by Italians to 51 Sea Zone: 3 Transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Italians : 2.50
    French : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Infantrys moved from E.Mexico to Central America
    
        Purchase Units - French
            French buy 2 Bunkers, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Bunker and 3 Tanks placed in Normandy
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 1 B.Carrier, 7 Destroyers and 1 Fighter moved from 107 Sea Zone to 101 Sea Zone
            1 Submarine moved from 93 Sea Zone to 101 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 2 S.Submarines and 1 Submarine moved from 85 Sea Zone to 101 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 101 Sea Zone
                Yamamoto attack with 5 Adv.Fighters, 2 B.Carriers, 7 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
                Americans defend with 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports
                    Yamamoto roll dice for 2 S.Submarines and 2 Submarines in 101 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    Americans roll dice for 3 S.Submarines and 3 Submarines in 101 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                Units damaged: 2 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 5 Adv.Fighters, 2 B.Carriers, 7 Destroyers and 1 Fighter in 101 Sea Zone, round 2 : 8/15 hits, 5.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports in 101 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
                    2 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 2 B.Carriers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 101 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 101 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 5 Destroyers and 1 Fighter in 101 Sea Zone, round 3 : 4/11 hits, 4.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 5 Battleships, 1 Carrier and 1 Cruiser in 101 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 1 Cruiser owned by the Americans, 3 Destroyers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 2 S.Submarines owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 101 Sea Zone
                    Yamamoto roll dice for 5 Adv.Fighters, 2 Destroyers and 1 Fighter in 101 Sea Zone, round 4 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 4 Battleships in 101 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    4 Battleships owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 101 Sea Zone
                Yamamoto win with 5 Adv.Fighters remaining. Battle score for attacker is 77
                Casualties for Yamamoto: 2 B.Carriers, 7 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
                Casualties for Americans: 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports
    
        Non Combat Move - Yamamoto
            5 Adv.Fighters moved from 101 Sea Zone to Mindanao
    
        Place Units - Yamamoto
            2 Destroyers and 5 Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 5.83
    Americans : -1.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Elite, 2 Infantrys and 1 Marine moved from Lanchow to Szechwan
            4 ArmoredCars and 1 Artillery moved from Suiyuan to Chahar
            1 Tank moved from Ningsia to Chahar
            1 Adv.Fighter and 1 Mech.Inf moved from Shensi to Chahar
            1 Artillery and 1 Elite moved from Shensi to Hupeh
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Hsining to Ningsia
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Fighter and 6 Infantrys; Yamamoto defend with 1 AAGun
                    AA fire in Chahar : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank in Chahar, round 2 : 1/8 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 4/7 hits, 2.50 expected hits
                    4 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Mech.Inf and 1 Tank in Chahar, round 3 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Fighter and 5 Infantrys in Chahar, round 3 : 1/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Mech.Inf and 1 Tank in Chahar, round 4 : 0/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 3 Infantrys in Chahar, round 4 : 1/4 hits, 1.50 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter and 1 Tank in Chahar, round 5 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Fighter and 3 Infantrys in Chahar, round 5 : 1/4 hits, 1.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter in Chahar, round 6 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in Chahar, round 6 : 2/3 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Yamamoto win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -31
                Casualties for Chinese: 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank
                Casualties for Hisaichi: 5 Infantrys
            Battle in Szechwan
                Chinese attack with 1 Elite, 2 Infantrys and 1 Marine
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Szechwan, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Hupeh
                Chinese attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 Artillery and 1 Elite
    
        Non Combat Move - Chinese
            1 AAGun moved from Shensi to Suiyuan
    
        Place Units - Chinese
            1 Bunker placed in Suiyuan
            3 Artillerys, 1 Elite and 2 Infantrys placed in Hsining
            1 Artillery placed in Urumqi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Urumqi: 1 Factory
            EDIT: Adding units owned by Chinese to Urumqi: 1 ArmoredCar
            EDIT: Removing units owned by Chinese from Hsining: 3 Artillerys
            EDIT: Adding units owned by Chinese to Hsining: 3 ArmoredCars
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    AA fire in Chahar : : -0.17
    Yamamoto : 0.17
    Chinese : -4.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            3 Adv.Fighters moved from 107 Sea Zone to Yap
            1 Elite and 1 Infantry moved from Liaoning to Kirin
            1 Infantry moved from Peking to Liaoning
            1 Destroyer and 4 Submarines moved from 107 Sea Zone to 108 Sea Zone
            2 Tanks moved from N.French Indochina to 92 Sea Zone
            2 Infantrys moved from Formosa to 92 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 101 Sea Zone
            2 Infantrys and 2 Tanks moved from 101 Sea Zone to Yap
            1 Infantry moved from Formosa to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Hisaichi take Samar from Americans
            2 Tanks moved from N.French Indochina to Hunan
            1 Infantry moved from Hunan to N.French Indochina
            1 Infantry moved from Shansi to Shensi
                  Hisaichi take Shensi from Chinese
            1 Infantry moved from Hunan to Hupeh
            1 Artillery moved from Hupeh to Anhwei
            1 Infantry moved from Chahar to Shansi
            1 Artillery moved from Shansi to Anhwei
            1 Fighter moved from Chahar to Anhwei
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Hulunbuir
            1 Marine moved from Okhotsk to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Submarine moved from 110 Sea Zone to 112 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Infantrys, 3 L.Fighters, 3 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 108 Sea Zone
                Hisaichi attack with 1 Destroyer and 4 Submarines
                British defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 4 Submarines in 108 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 108 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone
                Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 3 Submarines
                Casualties for British: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Kirin
                Hisaichi attack with 1 Elite and 1 Infantry
                Russians defend with 1 Mot.Inf
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Kirin, round 2 : 2/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Mot.Inf in Kirin, round 2 : 1/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kirin
                Hisaichi win, taking Kirin from Russians with 1 Elite remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Mot.Inf
            Battle in Yap
                Hisaichi attack with 3 Adv.Fighters, 2 Infantrys and 2 Tanks
                Americans defend with 1 Bomber, 2 Bunkers, 1 Factory and 1 L.Fighter
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Infantrys and 2 Tanks in Yap, round 2 : 3/7 hits, 2.83 expected hits
                Units damaged: 2 Bunkers owned by the Americans
                    Americans roll dice for 1 Bomber, 2 Bunkers and 1 L.Fighter in Yap, round 2 : 1/4 hits, 1.83 expected hits
                    1 Bomber owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yap
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Infantry and 2 Tanks in Yap, round 3 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 2 Bunkers and 1 L.Fighter in Yap, round 3 : 0/3 hits, 1.67 expected hits
                    2 Bunkers owned by the Americans lost in Yap
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Infantry and 2 Tanks in Yap, round 4 : 5/6 hits, 2.67 expected hits
                    Americans roll dice for 1 L.Fighter in Yap, round 4 : 1/1 hits, 0.67 expected hits
                1 L.Fighter owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yap
                Hisaichi win, taking Yap from Americans with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 34
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Americans: 1 Bomber, 2 Bunkers and 1 L.Fighter
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            1 B.Carrier moved from 107 Sea Zone to 101 Sea Zone
            3 Adv.Fighters moved from Yap to 101 Sea Zone
    
        Place Units - Hisaichi
            3 Marines placed in Peking
            3 L.Fighters and 1 Tank placed in Liaoning
            4 Infantrys placed in Changchun
            2 Infantrys placed in Hong Kong
            1 Infantry placed in Davao
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    British : 1.17
    Americans : -2.17
    Russians : 0.50
    

    Savegame

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