Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 fighter and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
11 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour, 1 artillery and 2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 fighter and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
11 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
Combat - British
Battle in Iraq
British attack with 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 0.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Syria
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from India to Persia
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Malta to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,2,5,4,4,5
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.33
Chinese : 0.17
Neutral_Axis : 1.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Egypt
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
@TheShrike scramble sz92?
No thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Egypt
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 infantry and 2 marines
British defend with 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 2 marines in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
British roll dice for 3 fighters and 1 tactical_bomber in Gibraltar, round 2 : 1/4 hits, 2.50 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 infantry and 2 marines in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Italians, 2 fighters owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 marines remaining. Battle score for attacker is 31
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 3 fighters and 1 tactical_bomber
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 0/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 4 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from 92 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -3.50
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 53 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 53 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
3 armour, 5 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
3 armour, 5 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 7 artilleries, 25 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 7 artilleries, 25 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 14/42 hits, 12.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Baltic States to Western Germany
4 artilleries and 6 infantry moved from Germany to Poland
1 armour and 9 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Holland Belgium to France
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Novgorod to Vyborg
4 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Bryansk to Karelia
1 fighter moved from Bryansk to Vyborg
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Casualties for Germans: 6 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
3 armour, 1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
3 infantry placed in Novgorod
3 armour and 1 fighter placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour and 2 infantry placed in Novgorod
2 armour, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
2 fighters and 2 tactical_bombers moved from Jehol to Central Mongolia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Manchuria to Central Mongolia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
2 fighters and 2 tactical_bombers moved from Jehol to Central Mongolia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Manchuria to Central Mongolia
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Buryatia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Buryatia to Manchuria
1 tactical_bomber moved from Central Mongolia to Manchuria
1 fighter moved from Central Mongolia to Manchuria
2 fighters and 1 tactical_bomber moved from Central Mongolia to Chahar
2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Russians : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 cruiser and 1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 15 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 cruiser and 1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 15 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 2 infantry moved from United Kingdom to Scotland
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Syria to Egypt
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 91 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Egypt
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Burma to India
1 infantry moved from Rhodesia to Tanganyika Territory
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,6
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.83
British : -0.33
Italians : -0.33
AA fire in Normandy Bordeaux : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 marines moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 marines moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry
British defend with 2 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 3/13 hits, 4.00 expected hits
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 6/10 hits, 3.67 expected hits
3 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.83 expected hits
British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 4/7 hits, 2.67 expected hits
1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the British lost in Egypt
1 armour retreated to Alexandria
British win, taking Trans-Jordan from British with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Italians: 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry
Casualties for British: 5 infantry
Battle in Baltic States
Italians attack with 2 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Egypt to 97 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Baltic States to Germany
2 aaGuns and 2 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -4.17
British : 3.67
Russians : -0.33