Scramble 114?
BM3 Adam514 (Axis) vs ksmckay (Allies+11)
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 9 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 infantry and 1 marine moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry and 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Egypt 4 fighters moved from Gibraltar to Egypt 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 103 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone 1 fighter moved from United Kingdom to 103 Sea Zone 1 infantry moved from Eastern Persia to Persia Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 1 armour and 5 infantryCombat Hit Differential Summary :
British : 2.83 Italians : -1.00 Chinese : -2.17 Japanese : -0.33 -
sorry use last one. changed my mind on a NCM but then unchanged it.
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Double sorry :). Might actually have one change, will confirm a little later
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 9 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 infantry and 1 marine moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry and 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Egypt 4 fighters moved from Gibraltar to Egypt 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 103 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone 1 fighter moved from United Kingdom to 103 Sea Zone 1 infantry moved from Eastern Persia to Persia Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Some Units in India change ownership: 1 armour and 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 103 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 2.83 Italians : -1.00 Chinese : -2.17 Japanese : -0.33 -
ok done. thanks.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Crete Battle in Gibraltar Battle in Cyprus Non Combat Move - Italians 1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Alexandria to Libya 1 artillery and 1 infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 fighter moved from Western Germany to Greece 1 aaGun and 1 infantry moved from Northern Italy to France 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Italians 1 airfield placed in Greece Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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@ksmckay Feel free to edit the Guam fighter if you forgot it.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Java to India 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone EDIT: 1 fighter moved from Guam to 26 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 marine placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Romania to Bessarabia 3 artilleries and 2 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 5 artilleries and 22 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 6 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from 92 Sea Zone to Gibraltar 3 fighters and 3 tactical_bombers moved from Southern Italy to Gibraltar 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to Greece 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Baltic States to Western Germany 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 7 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Russia 8 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians : -0.33 -
@ksmckay Sorry I didn’t notice before, but you aren’t allowed to take control of a friendly territory with only an AA gun (Dutch New Guinea). Edit however you prefer.
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pretty sure I read the rules pretty carefully, unless their is a faq/ruling that address it. Ill look.
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It came up a few years ago, but I’m certain of it. Not sure if it’s in the rulebook or in a FAQ though.
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100% its not in the latest rulebook. I thought they covered most things with the second edition. Havent seen a faq since that one was released.
If that is true, what about the NOs that include land unit? For example the US presence in North Africa?
I thought this was true as well and so combed through the rulebook and nothing in the rulebook says thats the case, I did a search on forum but didnt see anything but I didnt look super carefully in forum. A bunch of people have been doing it to me so I started doing it since I couldnt find a rule opposing it.
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I thought the loop hole for the indies and DNG is that they werent considered friendly neutrals.
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But either way its not a big deal to me, just people have been doing it to me so I included it. I am fine with disallowing it if I can swap it with an inf. I wouldnt have taken it to Java otherwise.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Russia 8 infantry placed in Russia Russians undo move 2. Russians undo move 1. 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 aaGun EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians : -0.33 -
posted an edit but I still cant find anything that shows its not allowed. Friendly neutrals I agree with (though people do that to me as well) but the dutch territories are different (which is why air is allowed to land in them, unlike friendly neutrals).
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@ksmckay Can’t take control of a territory with a unit with no combat value, that’s the general rule.
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Im fine with that and it makes sense, its just not in the rules. Feels like a loophole so I am fine unofficially closing it. But they completely rewrote the rules for the second edition, and then came out with an errata and according to those rules/errata nothing excludes taking guardianship of the dutch territories with an AAA gun and it seems to be a typical play that people use so was just hoping for an official rule/ruling.
Hopefully you are ok with the edit.





