@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
trulpen (X) vs 666 (A+8) BM3
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Sorry for all the edits all the time, but I guess I’m stressed out.
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@trulpen as an FYI, some would not be so keen on all the editing. It is hard to track it all and mistakes can be made, I know, I make them all the time, trying to limit them serves everyone well.
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Yes, I try as well. And fail.
Perhaps I’ll save after combats to be able to just reload and try to be more stringent when doing NCMs.
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 3 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor; Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 3 armour, 4 artilleries, 14 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 armour, 4 artilleries, 14 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 5/23 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 armour, 4 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Kazakhstan 3 fighters and 1 tactical_bomber moved from Yugoslavia to 81 Sea Zone 3 fighters moved from Yugoslavia to Norway Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.83 Japanese : 0.67
Territory Summary for Russians :
Kazakhstan : 4 aaGuns, 3 armour, 4 artilleries, 13 infantry and 2 mech_infantrys Norway : 3 fighters Volgograd : 1 artillery, 1 factory_minor and 1 infantry 81 Sea Zone : 3 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 40 / 62 Russians : 4 / 0 Japanese : 71 / 99 Americans : 77 / 115 Chinese : 0 / 3 British : 39 / 46 UK_Pacific : 0 / 0 Italians : 0 / 0 ANZAC : 18 / 21 French : 16 / 16 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Yes, I try as well. And fail.
Perhaps I’ll save after combats to be able to just reload and try to be more stringent when doing NCMs.
I say this at the beginning of each year, i will play less games and focus on each more…always fail, but this is the year!
Against players rated low I just move, what my gut says, might not even check the math of the battles. I did that against you at the beginning of play, assuming you weren’t as strong a player as you now appear. That set’s me back all the time, I.E. Anzac capital falling and the allied fleet destruction. Against the top players I do test runs of my ideas, using the file while not in play by mail mode, I have been doing this lately against you and that is why my moves are taking longer. It is a good practice, but it slows down play but I find I don’t second guess my NCM’s as much…
anyway, fair luck with JPN…you will notice a huge spend increase for the Americans in the Pacific for the remainder of the game…quite confident I can grind Germany down with little USA investment now as the UK and France will equal or exceed German IPC going forward.
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@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Yes, I try as well. And fail.
Perhaps I’ll save after combats to be able to just reload and try to be more stringent when doing NCMs.
I say this at the beginning of each year, i will play less games and focus on each more…always fail, but this is the year!
Against players rated low I just move, what my gut says, might not even check the math of the battles. I did that against you at the beginning of play, assuming you weren’t as strong a player as you now appear. That set’s me back all the time, I.E. Anzac capital falling and the allied fleet destruction. Against the top players I do test runs of my ideas, using the file while not in play by mail mode, I have been doing this lately against you and that is why my moves are taking longer. It is a good practice, but it slows down play but I find I don’t second guess my NCM’s as much…
anyway, fair luck with JPN…you will notice a huge spend increase for the Americans in the Pacific for the remainder of the game…quite confident I can grind Germany down with little USA investment now as the UK and France will equal or exceed German IPC going forward.
Let me add, that even doing this against the top players they still beat me, all the team. I think I am 0-5 against JDOW & Adam this year. LOL
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I’ll try to learn from you.
With test runs, do you mean that you play around on a local game or the battle calculator?
It’s an interesting game. You might very well be right, but Japan is still in a strong position. If I just let US be, then I’ll lose, so have to push some here and there.
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Midway 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 3 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kenya to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 marine moved from French Madagascar to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa 7 armour, 12 artilleries, 21 infantry and 15 mech_infantrys moved from West India to Eastern Persia 1 bomber moved from Bryansk to Yugoslavia 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 bomber moved from Bryansk to Eastern Persia 3 armour moved from India to Eastern Persia 1 infantry moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Midway 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 6 submarines moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in Yugoslavia AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits Bombing raid in Yugoslavia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Yugoslavia causes 6 damage total. Battle in Union of South Africa Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Union of South Africa from British, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 4 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 5 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 6 : 1/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 10 armour, 12 artilleries, 1 bomber, 21 infantry and 15 mech_infantrys British defend with 1 infantry Japanese roll dice for 10 armour, 12 artilleries, 1 bomber, 21 infantry and 15 mech_infantrys in Eastern Persia, round 2 : 13/59 hits, 17,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 10 armour, 12 artilleries, 1 bomber, 21 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 3/9 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Midway, round 2 : 3/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Midway to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 9 carriers moved from 33 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 aaGuns and 3 infantry moved from India to West India 1 bomber moved from Eastern Persia to India 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 71 Sea Zone 1 bomber moved from Yugoslavia to Germany 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang 3 artilleries moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour and 1 mech_infantry moved from Szechwan to Kansu 2 mech_infantrys moved from Shensi to Kansu 1 mech_infantry moved from Tambov to Rostov 3 mech_infantrys moved from French Indo China to Szechwan 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Novosibirsk Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 fighters and 1 tactical_bomber placed in Japan 1 carrier placed in 6 Sea Zone Japanese undo move 3. 2 fighters placed in 6 Sea Zone 1 fighter and 2 tactical_bombers placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. 2 fighters and 2 tactical_bombers placed in Japan 1 carrier placed in 39 Sea Zone 1 fighter and 1 tactical_bomber placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : -1,00 Americans : -0,67 Japanese : -7,67 AA fire in Yugoslavia : : -0,17
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Midway 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 3 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kenya to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 marine moved from French Madagascar to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa 7 armour, 12 artilleries, 21 infantry and 15 mech_infantrys moved from West India to Eastern Persia 1 bomber moved from Bryansk to Yugoslavia 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 bomber moved from Bryansk to Eastern Persia 3 armour moved from India to Eastern Persia 1 infantry moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Japan to Midway 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 6 submarines moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in Yugoslavia AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits Bombing raid in Yugoslavia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Yugoslavia causes 6 damage total. Battle in Union of South Africa Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Union of South Africa from British, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 4 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 5 : 0/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 6 : 1/3 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 10 armour, 12 artilleries, 1 bomber, 21 infantry and 15 mech_infantrys British defend with 1 infantry Japanese roll dice for 10 armour, 12 artilleries, 1 bomber, 21 infantry and 15 mech_infantrys in Eastern Persia, round 2 : 13/59 hits, 17,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 10 armour, 12 artilleries, 1 bomber, 21 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 3/9 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 destroyers, 5 fighters, 9 submarines, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Midway, round 2 : 3/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Midway to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 9 carriers moved from 33 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 aaGuns and 3 infantry moved from India to West India 1 bomber moved from Eastern Persia to India 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 71 Sea Zone 1 bomber moved from Yugoslavia to Germany 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang 3 artilleries moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour and 1 mech_infantry moved from Szechwan to Kansu 2 mech_infantrys moved from Shensi to Kansu 1 mech_infantry moved from Tambov to Rostov 3 mech_infantrys moved from French Indo China to Szechwan 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Novosibirsk Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 fighters and 1 tactical_bomber placed in Japan 1 carrier placed in 6 Sea Zone Japanese undo move 3. 2 fighters placed in 6 Sea Zone 1 fighter and 2 tactical_bombers placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. 2 fighters and 2 tactical_bombers placed in Japan 1 carrier placed in 39 Sea Zone 1 fighter and 1 tactical_bomber placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 2 infantry EDIT: Adding units owned by Japanese to Kansu: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33 ANZAC : -1,00 Americans : -0,67 Japanese : -7,67 AA fire in Yugoslavia : : -0,17
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
I’ll try to learn from you.
With test runs, do you mean that you play around on a local game or the battle calculator?
It’s an interesting game. You might very well be right, but Japan is still in a strong position. If I just let US be, then I’ll lose, so have to push some here and there.
yes, local game, using battle calc
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TripleA Manual Gamesave Post: Americans round 23
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 105 PUs; Americans buy 2 artilleries, 2 carriers, 1 destroyer and 19 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 3 fighters moved from Norway to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 3 bombers moved from Southern Italy to 114 Sea Zone 1 mech_infantry moved from Bulgaria to Slovakia Hungary 1 mech_infantry moved from Albania to Slovakia Hungary 2 bombers moved from Southern Italy to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 2 infantry moved from Northern Italy to Greater Southern Germany 2 fighters moved from United Kingdom to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Greater Southern Germany 1 fighter moved from Southern Italy to Slovakia Hungary 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to 4 Sea Zone 4 fighters moved from Western United States to 1 Sea Zone
Combat Hit Differential Summary :
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@trulpen scramble out of germany?, USA attacking 2 ten w/3bombers & 5 fighters
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No scramble, thanks.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
No scramble, thanks.
changing my purchase slightly, no CV’s in Pacific…attacks in Europe aren’t changing so I will proceed with no scramble.
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 105 PUs; Americans buy 4 bombers, 9 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 mech_infantry moved from Bulgaria to Slovakia Hungary 1 mech_infantry moved from Albania to Slovakia Hungary 2 infantry moved from Northern Italy to Greater Southern Germany 3 bombers moved from Southern Italy to 114 Sea Zone 3 fighters moved from Norway to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Southern Italy to Slovakia Hungary 1 bomber moved from Southern Italy to Slovakia Hungary 2 fighters moved from United Kingdom to Greater Southern Germany 1 tactical_bomber moved from Southern Italy to Greater Southern Germany 1 fighter moved from Southern Italy to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Greater Southern Germany 1 fighter moved from Southern Italy to Slovakia Hungary 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to 4 Sea Zone 4 fighters moved from Western United States to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone Combat - Americans Battle in 114 Sea Zone Americans attack with 3 bombers and 5 fighters Germans defend with 2 transports 2 transports owned by the Germans lost in 114 Sea Zone Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 4 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 1 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 1 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Slovakia Hungary Americans attack with 2 bombers, 3 fighters and 2 mech_infantrys Germans defend with 2 mech_infantrys Americans roll dice for 2 bombers, 3 fighters and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Greater Southern Germany Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 2 aaGuns, 1 artillery and 3 infantry moved from Finland to Vyborg 2 bombers moved from Slovakia Hungary to Western Germany 3 fighters moved from Slovakia Hungary to Northern Italy 2 fighters moved from Greater Southern Germany to Western Germany 1 tactical_bomber moved from Greater Southern Germany to Western Germany 1 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 114 Sea Zone to 110 Sea Zone 3 bombers and 3 fighters moved from 114 Sea Zone to Western Germany 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Persia to Iraq 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 transport moved from 89 Sea Zone to 28 Sea Zone 1 transport moved from 89 Sea Zone to 28 Sea Zone 1 transport moved from 89 Sea Zone to 64 Sea Zone 1 transport moved from 89 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to British Columbia 2 fighters moved from Western United States to Hawaiian Islands 5 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 5 fighters moved from 1 Sea Zone to Western United States 1 bomber moved from 4 Sea Zone to British Columbia 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 infantry placed in Western Germany 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy 5 submarines placed in 10 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Americans collect 83 PUs (2 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.17 Japanese : -0.17
Territory Summary for Americans :
Marshall Islands : 1 flag Marianas : 1 flag, 1 infantry British Columbia : 1 bomber and 1 infantry Queensland : 1 artillery and 1 marine Wake Island : 1 airfield and 1 infantry Western United States : 1 airfield, 4 bombers, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 mech_infantry Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry Sumatra : 1 flag, 1 infantry 44 Sea Zone : 1 flag 26 Sea Zone : 5 carriers, 1 cruiser, 7 destroyers, 14 fighters and 11 submarines 22 Sea Zone : 1 flag 28 Sea Zone : 2 transports 11 Sea Zone : 1 destroyer 10 Sea Zone : 5 submarines 1 Sea Zone : 1 flag, 1 destroyer Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Morocco : 1 aaGun Greater Southern Germany : 1 flag, 2 infantry Slovakia Hungary : 1 flag, 2 mech_infantrys Western Germany : 1 flag, 1 airfield, 6 armour, 1 artillery, 5 bombers, 1 factory_minor, 5 fighters, 1 harbour, 16 infantry, 6 mech_infantrys and 1 tactical_bomber Holland Belgium : 1 flag, 1 mech_infantry Albania : 1 flag Northern Italy : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters and 3 infantry Sicily : 1 flag, 1 mech_infantry Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Karelia : 1 flag, 1 infantry Vyborg : 1 flag, 2 aaGuns, 1 artillery and 4 infantry 80 Sea Zone : 3 carriers, 1 destroyer, 2 fighters and 2 transports Bulgaria : 1 flag 64 Sea Zone : 2 transports Iraq : 1 flag, 1 airfield, 1 artillery and 1 factory_minor 92 Sea Zone : 1 transport 101 Sea Zone : 2 transports Brazil : 1 flag 91 Sea Zone : 1 transport Finland : 1 flag, 1 factory_minor 110 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 32 / 62 Russians : 3 / 0 Japanese : 83 / 92 Americans : 85 / 113 Chinese : 0 / 3 British : 36 / 46 UK_Pacific : 0 / 0 Italians : 0 / 0 ANZAC : 10 / 21 French : 16 / 16 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 105 PUs; Americans buy 4 bombers, 9 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 mech_infantry moved from Bulgaria to Slovakia Hungary 1 mech_infantry moved from Albania to Slovakia Hungary 2 infantry moved from Northern Italy to Greater Southern Germany 3 bombers moved from Southern Italy to 114 Sea Zone 3 fighters moved from Norway to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Southern Italy to Slovakia Hungary 1 bomber moved from Southern Italy to Slovakia Hungary 2 fighters moved from United Kingdom to Greater Southern Germany 1 tactical_bomber moved from Southern Italy to Greater Southern Germany 1 fighter moved from Southern Italy to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Greater Southern Germany 1 fighter moved from Southern Italy to Slovakia Hungary 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to 4 Sea Zone 4 fighters moved from Western United States to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone Combat - Americans Battle in 114 Sea Zone Americans attack with 3 bombers and 5 fighters Germans defend with 2 transports 2 transports owned by the Germans lost in 114 Sea Zone Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 4 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 1 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 1 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Slovakia Hungary Americans attack with 2 bombers, 3 fighters and 2 mech_infantrys Germans defend with 2 mech_infantrys Americans roll dice for 2 bombers, 3 fighters and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Greater Southern Germany Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 2 aaGuns, 1 artillery and 3 infantry moved from Finland to Vyborg 2 bombers moved from Slovakia Hungary to Western Germany 3 fighters moved from Slovakia Hungary to Northern Italy 2 fighters moved from Greater Southern Germany to Western Germany 1 tactical_bomber moved from Greater Southern Germany to Western Germany 1 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 114 Sea Zone to 110 Sea Zone 3 bombers and 3 fighters moved from 114 Sea Zone to Western Germany 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Persia to Iraq 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 transport moved from 89 Sea Zone to 28 Sea Zone 1 transport moved from 89 Sea Zone to 28 Sea Zone 1 transport moved from 89 Sea Zone to 64 Sea Zone 1 transport moved from 89 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to British Columbia 2 fighters moved from Western United States to Hawaiian Islands 5 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 5 fighters moved from 1 Sea Zone to Western United States 1 bomber moved from 4 Sea Zone to British Columbia 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 infantry placed in Western Germany 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy 5 submarines placed in 10 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Americans collect 83 PUs (2 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 40 PUs; British buy 2 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 113 Sea Zone 6 fighters moved from Finland to 113 Sea Zone 4 fighters moved from 112 Sea Zone to 113 Sea Zone 3 bombers moved from Western Germany to Romania 1 mech_infantry moved from Yugoslavia to Poland British take Poland from Germans 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Yugoslavia to Romania 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 5 fighters moved from Western Germany to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 carriers, 1 cruiser, 3 destroyers and 15 fighters Germans defend with 3 carriers and 2 destroyers British roll dice for 2 carriers, 1 cruiser, 3 destroyers and 15 fighters in 113 Sea Zone, round 2 : 8/19 hits, 9.00 expected hits Germans roll dice for 3 carriers and 2 destroyers in 113 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British and 3 carriers owned by the Germans lost in 113 Sea Zone British win with 2 carriers, 1 cruiser, 2 destroyers and 15 fighters remaining. Battle score for attacker is 56 Casualties for British: 1 destroyer Casualties for Germans: 3 carriers and 2 destroyers Battle in Romania British attack with 3 bombers and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 bombers and 2 mech_infantrys in Romania, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania British win, taking Romania from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 bombers moved from Romania to Western Germany 1 tactical_bomber moved from Egypt to Belgian Congo 2 armour and 8 mech_infantrys moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 2 submarines moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Egypt to Trans-Jordan 3 submarines moved from 98 Sea Zone to 80 Sea Zone 1 armour and 6 mech_infantrys moved from Iraq to Caucasus 1 aaGun, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 3 aaGuns, 4 artilleries and 31 infantry moved from Persia to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone 3 infantry moved from Denmark to Western Germany 2 infantry moved from Norway to 113 Sea Zone 1 aaGun and 5 infantry moved from 113 Sea Zone to Western Germany 2 aaGuns, 1 artillery, 12 infantry and 2 mech_infantrys moved from Finland to Vyborg 7 fighters moved from 113 Sea Zone to Vyborg 4 fighters moved from 113 Sea Zone to Western Germany 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from France to Western Germany Place Units - British 1 destroyer placed in 113 Sea Zone 2 artilleries placed in Norway 3 infantry placed in Egypt 3 mech_infantrys placed in Yugoslavia Turn Complete - British British collect 44 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.17 Japanese : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Marianas : 1 flag, 1 infantry British Columbia : 1 bomber and 1 infantry Queensland : 1 artillery, 1 fighter and 2 marines Wake Island : 1 airfield and 1 infantry Western United States : 1 airfield, 4 bombers, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 mech_infantry Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry Sumatra : 1 flag, 1 infantry 44 Sea Zone : 1 flag 26 Sea Zone : 6 carriers, 2 cruisers, 7 destroyers, 14 fighters, 11 submarines and 1 transport 22 Sea Zone : 1 flag 28 Sea Zone : 2 transports 11 Sea Zone : 1 destroyer 10 Sea Zone : 5 submarines 1 Sea Zone : 1 flag, 1 destroyer Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour Belgian Congo : 2 armour, 1 infantry, 8 mech_infantrys and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery and 1 infantry Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour and 3 infantry Scotland : 1 airfield Kenya : 1 infantry United Kingdom : 1 airfield, 1 factory_major and 1 harbour Morocco : 1 aaGun Greater Southern Germany : 1 flag, 2 infantry Slovakia Hungary : 1 flag, 2 mech_infantrys Western Germany : 1 flag, 1 aaGun, 1 airfield, 6 armour, 2 artilleries, 8 bombers, 1 factory_minor, 16 fighters, 1 harbour, 27 infantry, 7 mech_infantrys and 1 tactical_bomber Romania : 1 flag, 1 mech_infantry Poland : 1 flag, 1 mech_infantry Norway : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry Denmark : 1 flag, 1 airfield Holland Belgium : 1 flag, 1 mech_infantry Tobruk : 1 flag Albania : 1 flag Northern Italy : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters and 3 infantry Libya : 1 flag Sicily : 1 flag, 1 mech_infantry Italian Somaliland : 1 flag Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Ethiopia : 1 flag Sardinia : 1 flag Karelia : 1 flag, 1 infantry Vyborg : 1 flag, 4 aaGuns, 2 artilleries, 7 fighters, 16 infantry and 2 mech_infantrys Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys 125 Sea Zone : 1 flag 80 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 transports 113 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 transports Crete : 1 flag Bulgaria : 1 flag 64 Sea Zone : 2 transports Greece : 1 flag 97 Sea Zone : 1 flag Iraq : 1 flag, 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters and 33 infantry 92 Sea Zone : 1 transport 72 Sea Zone : 1 destroyer 101 Sea Zone : 2 transports Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 infantry Yugoslavia : 1 flag, 1 factory_minor and 4 mech_infantrys 98 Sea Zone : 1 flag, 1 transport 91 Sea Zone : 1 transport Finland : 1 flag, 1 factory_minor 110 Sea Zone : 1 carrier, 2 fighters, 2 infantry and 1 transport
Production/PUs Summary :
Germans : 25 / 62 Russians : 3 / 0 Japanese : 82 / 92 Americans : 85 / 113 Chinese : 0 / 3 British : 44 / 56 UK_Pacific : 0 / 0 Italians : 0 / 0 ANZAC : 10 / 21 French : 16 / 16 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Non Combat Move - ANZAC 3 fighters moved from Finland to Denmark 2 fighters moved from Queensland to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 transport moved from 43 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun, 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry South Australia : 1 aaGun, 1 artillery and 2 infantry 45 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 3 submarines 54 Sea Zone : 1 submarine 62 Sea Zone : 1 destroyer and 1 transport Denmark : 3 fighters
Production/PUs Summary :
Germans : 25 / 62 Russians : 3 / 0 Japanese : 82 / 92 Americans : 85 / 113 Chinese : 0 / 3 British : 44 / 56 UK_Pacific : 0 / 0 Italians : 0 / 0 ANZAC : 10 / 13 French : 16 / 16 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Non Combat Move - ANZAC 3 fighters moved from Finland to Denmark 2 fighters moved from Queensland to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 transport moved from 43 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun, 1 artillery and 2 infantry EDIT: Turning off Edit Mode Purchase Units - French French buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 mech_infantrys placed in Southern France 1 mech_infantry placed in Normandy Bordeaux Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry South Australia : 1 aaGun, 1 artillery and 2 infantry 45 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 3 submarines 54 Sea Zone : 1 submarine 62 Sea Zone : 1 destroyer and 1 transport Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 mech_infantry Southern France : 1 factory_minor, 1 harbour and 3 mech_infantrys France : 1 airfield and 1 factory_minor Denmark : 3 fighters
Production/PUs Summary :
Germans : 25 / 62 Russians : 3 / 0 Japanese : 82 / 92 Americans : 85 / 113 Chinese : 0 / 3 British : 44 / 56 UK_Pacific : 0 / 0 Italians : 0 / 0 ANZAC : 10 / 13 French : 16 / 16 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@trulpen one use placement screw up…sorry hold on.
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TripleA Manual Gamesave Post: French round 23
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Non Combat Move - ANZAC 3 fighters moved from Finland to Denmark 2 fighters moved from Queensland to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 transport moved from 43 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun, 1 artillery and 2 infantry EDIT: Turning off Edit Mode Purchase Units - French French buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 mech_infantrys placed in Southern France 1 mech_infantry placed in Normandy Bordeaux Turn Complete - French French collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Southern Italy: 3 infantry EDIT: Adding units owned by Americans to Iraq: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :