i feel like i got some sweet revenge there
OwlGod (Axis) vs Odonis (Allies) BML 2019 Game 2
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 artillery moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese Combat - Russians Battle in Tambov Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Italians defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in 110 Sea Zone Americans loiter and taunt; Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.83 Russians : 1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Sikang to Tsinghai 2 fighters and 2 tactical_bombers moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Shantung to Korea 1 fighter moved from Shantung to Shensi 3 bombers moved from Hopei to Russia 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Bryansk 1 fighter moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to Japan 1 bomber moved from Japan to Sikang Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 2 bombers and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50 Chinese : -0.33 Russians : 0.67 Japanese : 2.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 fighter moved from Amur to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Soviet Far East Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 5 Sea Zone to Siberia 1 fighter moved from Soviet Far East to Siberia 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone 3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.50 Americans : 2.67 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 fighter moved from Amur to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Soviet Far East Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 5 Sea Zone to Siberia 1 fighter moved from Soviet Far East to Siberia 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone 3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from 80 Sea Zone to Trans-Jordan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 infantry and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.50 British : 0.17 Americans : 2.67 Japanese : 0.17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 3 fighters moved from Egypt to 96 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship and 3 fighters British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Italians roll dice for 1 battleship and 3 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Italians : 0.83
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3 hits in z96. OOL?
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@OwlGod
lose AC and DD -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 3 fighters moved from Egypt to 96 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship and 3 fighters British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Italians roll dice for 1 battleship and 3 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 6 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 96 Sea Zone 1 battleship owned by the Italians retreated to 98 Sea Zone Americans win, taking Crete from Neutral_Allies with 2 fighters and 6 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier and 1 destroyer 2 fighters owned by the Americans forced to land in Tobruk Non Combat Move - Italians 3 fighters moved from 96 Sea Zone to Egypt 2 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -1.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 fighter moved from Iraq to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 99 Sea Zone to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Northwest Persia to Iraq Germans take Iraq from British 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 artillery and 1 infantry moved from Bryansk to Belarus 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Volgograd to Samara 2 armour and 2 mech_infantrys moved from Caucasus to Persia 1 artillery and 3 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 bomber moved from Egypt to Persia 1 fighter moved from Egypt to Belgian Congo 1 bomber moved from Egypt to Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo 2 fighters moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 2 fighters British defend with 2 transports; Americans defend with 4 transports 2 transports owned by the British and 4 transports owned by the Americans lost in 96 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 42 Casualties for Americans: 4 transports Casualties for British: 2 transports Battle in Samara Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Tambov, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Tambov 1 artillery owned by the Germans retreated to Bryansk Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 4 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 2 armour, 2 bombers and 2 mech_infantrys British defend with 1 factory_minor, 1 infantry and 2 mech_infantrys Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Persia, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry and 2 mech_infantrys Battle in Belgian Congo Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 armour owned by the British lost in Belgian Congo Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt 2 bombers moved from Persia to Egypt 2 fighters moved from 96 Sea Zone to Egypt 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 6 mech_infantrys moved from Yugoslavia to Eastern Poland 10 mech_infantrys moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 fighters placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4 Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -3.17 British : -0.83 Russians : 1.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 artillery moved from Tambov to Samara 1 tactical_bomber moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 aaGun moved from Amur to Siberia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Manchuria to Chahar 1 bomber moved from Sikang to Russia 1 bomber moved from Bryansk to Russia 2 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Suiyuyan to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to 5 Sea Zone 1 fighter moved from Japan to 4 Sea Zone 2 fighters moved from Japan to 5 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 5 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 4 Sea Zone to 6 Sea Zone 3 fighters moved from 5 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 3 fighters, 4 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Sikang to Persia 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 bombers moved from Yunnan to Szechwan 2 bombers moved from Russia to Bryansk 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shantung to Kweichow Place Units - Japanese 2 bombers placed in Japan 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 47 PUs (4 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Tobruk to Anglo Egyptian Sudan 1 bomber moved from United Kingdom to 97 Sea Zone 1 bomber moved from Malta to Southern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern Italy causes 3 damage total. Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan Americans attack with 2 fighters Italians defend with 1 infantry Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Anglo Egyptian Sudan to Kenya 1 bomber moved from Southern Italy to Malta 1 bomber moved from 97 Sea Zone to Malta 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 fighters placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Southern Italy : : -0.17 Americans : 1.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Tobruk to Anglo Egyptian Sudan 1 bomber moved from United Kingdom to 97 Sea Zone 1 bomber moved from Malta to Southern Italy 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern Italy causes 3 damage total. Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan Americans attack with 2 fighters Italians defend with 1 infantry Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Anglo Egyptian Sudan to Kenya 1 bomber moved from Southern Italy to Malta 1 bomber moved from 97 Sea Zone to Malta 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 fighters placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 3 fighters moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Trans-Jordan to Iraq 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from India to Yunnan Combat - British Battle in Anglo Egyptian Sudan Battle in 98 Sea Zone British attack with 3 fighters Italians defend with 1 battleship British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 battleship in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 98 Sea Zone British win, taking Anglo Egyptian Sudan from Italians with 3 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Battle in Yunnan British attack with 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 3 mech_infantrys British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Japanese: 3 mech_infantrys Battle in Iraq British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Iraq to Trans-Jordan 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India 2 mech_infantrys moved from India to Shan State Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 British : -0.17 AA fire in Southern Italy : : -0.17 Americans : 1.33 Japanese : 1.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:17:25 PM
Savegame -
@OwlGod I am having trouble uploading the file
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 1 artillery and 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 1 artillery and 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :