A couple of things come to mind in reading these surprising responses. Pedagogy is tricky. Learning takes place in stages that can seem wooden, dull, boring. These stages are, nevertheless, important.
Secondly, My strategic objectives, both defensive and offensive, are goals. Taamvan’s summary is a list of what’s in the toolbox to accomplish those goals.
Thirdly, in my view, Oob is a great starting point. Throw in some variation like YGs point system, time or turn limits, house rules, bids or handicaps and some of these tools that are currently unhelpful become actionable.
I also think fun has got to be a thing. There’s a lot of orthodoxy around here. A lot of pressure to conform to dogma. And attitude and pride. I suppose it comes naturally. To play the game you have to be smart. To be the best you have to be gifted. To have fun you just have to relax and show up. And that is why I’m here. And that will keep new people coming and regulars staying.
These guides or playbooks are not for the elites. “Ruskies don’t take a dump without a plan, son!” Everyone needs a goal or two, a big plan, tools, and the willingness to abandon the plan when the situation calls for it and go with a different scheme.
Btw, some of these plans should work because they did work. That would be the game we want. G40 is the wonderful, yet incomplete game we have. G40 was literally driven by a need to make sealion possible. That twisted the set up, the map and the rules. Someday we will either get a mechanic from on high that brings "balance to the force"s or we will communally agree to one. Gl,hf! Enjoying the robust discussion!