That one was crazy.
L19/20 henryV (L) vs AetV (X) BM3 game 1
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -18 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 artillery and 3 infantry moved from Tobruk to Libya 1 infantry moved from Italian Somaliland to Kenya 1 armour moved from Albania to Romania 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : -0,50 French : -1,33
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@henryV said in L19/20 henryV (L) vs AetV (X) BM3 game 1:
I guess you can take a hit on one of my fighters. I took your bomber hit on my destroyer, so it’s my carrier with no hits and one british fighter vs one italian bomber and one italian fighter.
I swapped my casualty choice and kept my Ftr’s.
FYI: normally you will have the map like I posted it and will be asked of an Ool.
The Attacker performs then, after having the Ool information the rest of the battle to ensure that no mix up or wrong casualty choices will be made.Basically I am cool with the way we handled the combat by posting back and forth and we can continue like that in our game.
Other players will prob. handle it the way I explained above b/c it takes to much memory space for all our battles to post back and forth, so I am just letting you know about it when you will start your next games:wink:
You are good to go @henryV
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Yeah that makes more sense to have a OOL. Thanks for explaining all that! :)
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Non Combat Move - French 1 fighter moved from United Kingdom to Iceland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 carrier and 1 fighter; French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits
Combat Hit Differential Summary :
Germans : -1,33 British : 0,50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 carrier and 1 fighter; French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 1 destroyer owned by the French, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 cruiser owned by the French, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 carrier and 1 fighter Battle in 123 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 123 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 123 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - Germans 1 submarine moved from 106 Sea Zone to 90 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 bombers moved from 97 Sea Zone to Southern Italy 2 infantry moved from Bulgaria to Romania 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 2 armour moved from Yugoslavia to Poland 5 armour and 2 mech_infantrys moved from France to Yugoslavia 1 armour moved from Normandy Bordeaux to Northern Italy 2 artilleries moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to Germany 2 infantry moved from Norway to Finland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter and 2 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1,00 British : 1,00
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I assumed no scramble in sz123. And I went max Def in sz97 @henryV.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 1 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha 6 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Western Ukraine 5 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to Malaya Combat - Japanese Battle in Java Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 3,00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 4/4 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour and 1 bomber in Malaya, round 3 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -34 Casualties for Japanese: 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3,50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hunan, round 2 : 0/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hunan, round 3 : 2/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China 1 bomber moved from Hopei to French Indo China 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield and 1 factory_minor placed in French Indo China 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -1,00 UK_Pacific : 3,33 Japanese : -1,50
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 123 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 25 Sea Zone Americans attack with 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 123 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 123 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.00 Japanese : 0.67
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I assumed you would like to not submerge your subs in the iceland sea battle to protect your higher value units. OOL?
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@henryV DD and TacB.
then all Subs for this round. If you should continue roll combat and post a map, please.
Will give you an Ool after that again.
Thank you. -
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 123 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 25 Sea Zone Americans attack with 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 123 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 123 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 123 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 123 Sea Zone Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 2 fighters in 123 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.17 Japanese : 0.67
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@aequitas-et-veritas post a map? I am a little confused , but happy to help if I can. Only got one hit with battleship so only one sub was taken.
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@henryV said in L19/20 henryV (L) vs AetV (X) BM3 game 1:
@aequitas-et-veritas post a map? I am a little confused , but happy to help if I can. Only got one hit with battleship so only one sub was taken.
Map/ file means the same b/c you are able to download it and see for your self.
Please sink the CV.
Then max def.
Thank you. -
Sinked carrier and then went for max defense as you requested. I am sorry, you had some terrible luck in this battle. very unfortunate. Didn’t really deserve it.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 123 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 25 Sea Zone Americans attack with 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 battleship, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 123 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 123 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 123 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 123 Sea Zone Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 2 fighters in 123 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship and 1 cruiser in 123 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 123 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 123 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 123 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 123 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 64 Casualties for Americans: 1 carrier, 1 cruiser and 1 fighter Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport Non Combat Move - Americans 1 fighter moved from 123 Sea Zone to Iceland 1 bomber moved from 123 Sea Zone to United Kingdom 1 carrier moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa Place Units - Americans 2 submarines placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 2. 1 infantry placed in Western United States 2 fighters and 1 infantry placed in Eastern United States Americans undo move 3. 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 1. 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : 2.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33