@ManuC23 reposting this from the message i sent you regarding posting the text:
once you place units, save and then copy and paste the “view turn summary” contents and the save file. good hunting
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
2 armour, 1 artillery, 1 fighter and 2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Germany to Archangel
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Germany to Ukraine
Combat - Germans
Battle in East Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour and 1 infantry in East Poland, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R.
Russians win with 1 artillery and 5 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Baltic States, round 3 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Bulgaria Romania
1 fighter moved from Baltic States to Poland
Place Units - Germans
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.83
AA fire in Karelia S.S.R. : : 0.67
Russians : 1.00
I’m glad you decided to try the axis! It will probably be a little easier.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 artillery moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 artillery
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 aaGun moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Russians
2 artilleries placed in Caucasus
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from 61 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Japan to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
2 infantry moved from Kiangsu to Hupeh
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 carrier moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Combat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 carriers and 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 50 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 infantry in Philippine Islands, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 infantry in Philippine Islands, round 6 : 1/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 3 infantry in Philippine Islands, round 7 : 2/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
Place Units - Japanese
2 armour placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 27 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese rolls : : 0.00
Americans : -4.67
Chinese : -0.33
Japanese : -5.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 factory and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Egypt to 13 Sea Zone
1 bomber moved from United Kingdom to Norway
1 infantry moved from Australia to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - British
Battle in 13 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 1 submarine and 1 transport
British roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in 5 Sea Zone
retreated to 5 Sea Zone
Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 7 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour and 1 bomber in Norway, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 13 Sea Zone to Gibraltar
1 infantry moved from Western Canada to Eastern Canada
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from India to Persia
Place Units - British
1 factory placed in India
3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -1.33
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 battleship moved from 53 Sea Zone to 56 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 bomber moved from Western United States to 56 Sea Zone
1 bomber moved from Eastern United States to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 fighter moved from 44 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 2 carriers and 4 fighters
Americans roll dice for 1 battleship, 2 bombers, 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Japanese roll dice for 2 carriers and 4 fighters in 56 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 56 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Americans: 1 battleship, 2 bombers, 1 destroyer and 3 fighters
Casualties for Japanese: 2 carriers and 3 fighters
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 carrier moved from 44 Sea Zone to 56 Sea Zone
Non Combat Move - Chinese
1 fighter moved from Yunnan to Ningxia
Place Units - Americans
1 fighter and 1 submarine placed in 56 Sea Zone
1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.17
Japanese : 3.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,2 and gets 0 hits
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 artillery, 1 fighter and 3 infantry moved from Germany to Poland
1 fighter moved from Poland to Baltic States
1 fighter moved from Poland to Belorussia
1 infantry moved from East Poland to Baltic States
1 armour moved from East Poland to Belorussia
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Belorussia
1 fighter moved from Bulgaria Romania to Eastern Ukraine
1 infantry moved from Morocco Algeria to Libya
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from East Poland to Ukraine
Combat - Germans
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Belorussia
Germans attack with 2 armour and 1 fighter
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 fighter in Belorussia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 2 armour and 1 fighter in Belorussia, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 fighter in Belorussia, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Poland
1 fighter moved from Belorussia to East Poland
1 fighter moved from Eastern Ukraine to Ukraine
Place Units - Germans
4 armour, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
2 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Eastern Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Belorussia
1 aaGun moved from Caucasus to Eastern Ukraine
2 infantry moved from Kazakh S.S.R. to Russia
1 submarine moved from 2 Sea Zone to 6 Sea Zone
Place Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
2 artilleries placed in Caucasus
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Suiyuan to Ningxia
1 fighter moved from Kiangsu to Ningxia
1 infantry moved from Hupeh to Ningxia
1 armour moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Sikang
1 infantry moved from Fukien to Yunnan
1 infantry moved from Kwangtung to French Indo-China Thailand
1 artillery moved from Kwangtung to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to Sikang
1 fighter moved from French Indo-China Thailand to Sikang
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 battleship moved from 50 Sea Zone to 48 Sea Zone
1 cruiser moved from 50 Sea Zone to 49 Sea Zone
1 destroyer moved from 50 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Sikang, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 fighters in Sikang, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to Burma
1 infantry moved from Fukien to Yunnan
1 infantry moved from Fukien to Kiangsu
1 fighter moved from Ningxia to Suiyuan
1 fighter moved from Sikang to Burma
1 fighter moved from Buryatia S.S.R. to Japan
Place Units - Japanese
2 armour, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Chinese : -0.67
Russians : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 battleship moved from 3 Sea Zone to 5 Sea Zone
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from Gibraltar to Caucasus
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 armour moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 7 Sea Zone to 12 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 cruiser, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 5 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 5 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Non Combat Move - British
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 57 Sea Zone
1 destroyer moved from 46 Sea Zone to 57 Sea Zone
Place Units - British
2 armour and 1 fighter placed in India
1 armour, 2 artilleries and 1 bomber placed in United Kingdom
1 carrier placed in 2 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -1.00
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Libya to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 armour and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Morocco Algeria
Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 bomber moved from Western United States to 48 Sea Zone
1 fighter moved from 56 Sea Zone to 48 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 48 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 48 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 48 Sea Zone
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Australia
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
2 fighters and 1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,6,2,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 armour moved from Germany to East Poland
1 armour moved from Germany to East Poland
1 fighter moved from East Poland to Eastern Ukraine
1 artillery moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 fighter and 1 infantry moved from Ukraine to Eastern Ukraine
Combat - Germans
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 3 infantry
British defend with 2 infantry; Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 fighter and 3 infantry in Baltic States, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Baltic States, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
AA fire in Eastern Ukraine : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans roll dice for 1 armour and 2 fighters in Eastern Ukraine, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Ukraine to Ukraine
1 fighter moved from Eastern Ukraine to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Germany to Ukraine
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Poland to Baltic States
Place Units - Germans
4 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Eastern Ukraine : : -0.33
Russians : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits, 0.00 expected hits
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery Support
Activate Technology - Russians
Russians activating Improved Artillery Support
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
2 infantry moved from Russia to Eastern Ukraine
1 armour moved from Belorussia to Baltic States
1 infantry moved from Belorussia to Baltic States
1 infantry moved from Belorussia to Baltic States
1 bomber moved from Russia to Baltic States
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 4 fighters
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Ukraine, round 2 : 1/7 hits, 2.50 expected hits
Germans roll dice for 4 fighters in Ukraine, round 2 : 2/4 hits, 2.67 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 fighters in Ukraine, round 3 : 0/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Ukraine, round 4 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 fighter in Ukraine, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 30
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 4 fighters
Battle in Baltic States
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 1 bomber in Baltic States, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 2 infantry
Casualties for Germans: 2 armour and 1 artillery
Battle in Eastern Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 armour
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Norway to Finland
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Place Units - Russians
1 armour placed in Caucasus
1 armour placed in Russia
1 artillery placed in Karelia S.S.R.
1 fighter and 2 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians rolls : : 1.00
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,2,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 armour, 2 cruisers and 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Japanese
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Japan to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from Japan to Stanovoj Chrebet
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 infantry moved from Ningxia to Chinghai
1 armour moved from Sikang to Burma
1 infantry moved from Suiyuan to Ningxia
1 infantry moved from Kiangsu to Fukien
1 fighter moved from Suiyuan to Burma
1 artillery and 1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 cruiser moved from 49 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour and 1 fighter
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 1 fighter in Soviet Far East, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Stanovoj Chrebet
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Stanovoj Chrebet, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Buryatia S.S.R.
1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Japanese
2 armour and 2 infantry placed in Japan
2 cruisers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 battleship moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to France
2 infantry moved from 7 Sea Zone to France
2 artilleries moved from 7 Sea Zone to France
Combat - British
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 3 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 armour, 1 artillery and 1 fighter in Trans-Jordan, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in France
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 2 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 carrier moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from France to 7 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from Trans-Jordan to India
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - British
1 infantry placed in United Kingdom
1 bomber placed in India
1 armour placed in India
1 infantry placed in India
1 infantry placed in United Kingdom
1 transport placed in 7 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.83
Italians : -1.00
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
4 armour, 1 artillery and 2 infantry moved from Italy to France
1 armour moved from Morocco Algeria to Egypt
1 infantry moved from Morocco Algeria to Libya
Combat - Italians
Battle in France
Italians attack with 4 armour, 1 artillery and 2 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 4 armour, 1 artillery and 2 infantry in France, round 2 : 5/7 hits, 2.83 expected hits
British roll dice for 2 artilleries and 1 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians win, taking France from British with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 armour and 2 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,1,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery moved from Eastern Canada to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Australia to 38 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
1 infantry moved from 46 Sea Zone to Solomon Islands
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 64 Sea Zone to 57 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 infantry and 1 transport
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transport
Non Combat Move - Americans
1 bomber moved from 38 Sea Zone to Australia
Place Units - Americans
1 battleship, 1 cruiser and 1 transport placed in 56 Sea Zone
1 fighter placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Germany to Baltic States
1 armour moved from Germany to East Poland
1 armour moved from Germany to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 armour moved from East Poland to Belorussia
1 armour moved from East Poland to Belorussia
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Belorussia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
6 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.67