I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
axis-dominion vs ksmckay (allies) bm3
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 marine moved from Java to 42 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 38 Sea Zone 2 battleships, 1 cruiser and 1 marine moved from 41 Sea Zone to 38 Sea Zone 2 marines moved from 38 Sea Zone to Burma 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Szechwan 1 artillery moved from French Indo China to Shan State 1 armour moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Kwangsi 1 fighter moved from Japan to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from Japan to Korea 2 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Japan to Korea 2 fighters moved from Japan to Korea 1 fighter moved from Japan to Korea 1 bomber moved from French Indo China to Jehol 1 mech_infantry moved from Hopei to Szechwan 1 armour moved from Anhwe to Szechwan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Shan State 1 mech_infantry moved from Anhwe to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 5 fighters and 10 tactical_bombers moved from French Indo China to Burma 1 mech_infantry moved from Anhwe to Szechwan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 3 submarines and 1 transport; ANZAC defend with 2 submarines 3 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Japanese attack with 9 fighters and 6 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 9 fighters and 6 tactical_bombers in Korea, round 2 : 9/15 hits, 8.50 expected hits Americans roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Americans lost in Korea Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is -14 Casualties for Japanese: 2 fighters Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 bomber and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 artilleries, 9 fighters, 4 infantry, 2 marines and 12 tactical_bombers British defend with 2 aaGuns, 6 artilleries and 9 infantry AA fire in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 8 fighters, 4 infantry, 2 marines and 12 tactical_bombers in Burma, round 2 : 14/28 hits, 13.67 expected hits UK_Pacific roll dice for 2 aaGuns, 6 artilleries and 9 infantry in Burma, round 2 : 6/15 hits, 5.00 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the British, 6 artilleries owned by the British and 9 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 8 fighters, 2 marines and 12 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry Casualties for British: 2 aaGuns, 6 artilleries and 9 infantry Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 7 fighters and 6 tactical_bombers moved from Korea to Japan 1 bomber moved from Jehol to Japan 2 carriers moved from 41 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from Yunnan to French Indo China 1 aaGun moved from Malaya to Shan State 2 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone 1 carrier, 2 destroyers and 3 submarines moved from 41 Sea Zone to 36 Sea Zone 1 bomber moved from Shan State to French Indo China 1 bomber moved from Szechwan to French Indo China 3 fighters moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China 1 fighter moved from Burma to 36 Sea Zone 3 fighters moved from Burma to 38 Sea Zone 1 tactical_bomber moved from Burma to 38 Sea Zone 1 tactical_bomber moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 9 tactical_bombers moved from Burma to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Hunan Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 destroyer placed in 19 Sea Zone 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,4,5,2,1,1,4,3,5,6,3,2,6,5,2,2,5,3,6,6,3,6,1,3,2,5,6,4,6,6,4,4,5,3,1,6,4,1,2,4,6,1,3,3,5,4,3,1,6,6,2,5,4,6,3,5,6,5,5,5,1,4,5,6,5,4,6,5,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,3,6,5,6,2,5 Japanese collect 45 PUs (15 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Burma : : 0.00 Americans : 1.33 Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.67
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sloppy, shouldnt have dropped both units in Man. But I thought I was going to take out Kia with Anzac but forgot you could kami the cruiser. I also wonder if I should have abandoned India to defend all those units.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
sloppy, shouldnt have dropped both units in Man. But I thought I was going to take out Kia with Anzac but forgot you could kami the cruiser. I also wonder if I should have abandoned India to defend all those units.
yah I am relying on the Kamis for that
and yah, that was quite a blow to uk pac, really weakened its ability to pose a threat now
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we will keep this going but I think it was still a competitive game a few rounds back. I wasnt sure if things were just completely lost a few rounds ago but I think the allies still had a chance. I think if I hadnt let Russia get sacked, hadnt wasted china and that UK stack I think I could have kept this interesting. I still think Germany was going to get crazy out of control but if Japan gets shut down then US can start creating some problems too. Not sure I would have enough in europe but I dont think it was an auto loss either.
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But every time I make a little mistake and let you slaughter some units I remove some options for the allies.
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gotta go for a bit. will resume later tonight.
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if at any point you think this is a waste and that the allies have no chance, let me know and we can stop. But game experience like this is a little rare and I am learning a few things and maybe you are too?
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
if at any point you think this is a waste and that the allies have no chance, let me know and we can stop. But game experience like this is a little rare and I am learning a few things and maybe you are too?
Yah we can keep going, don’t think allies are done for at all. They have quite an economic lead and haven’t lost any capitols. And for the moment anyway, you have some good pressure on japan.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 carriers, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 fighters moved from 110 Sea Zone to France 1 bomber moved from United Kingdom to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from United Kingdom to Holland Belgium 1 battleship, 11 carriers, 2 cruisers, 8 destroyers, 2 submarines and 2 transports moved from 19 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Jehol 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 6 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Air Battle in France Americans attacks with 3 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Holland Belgium Americans attack with 2 bombers and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 20 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 6 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 4/10 hits, 5.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 19 Sea Zone British loiter and taunt; Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 6 fighters and 3 tactical_bombers moved from Jehol to 22 Sea Zone 6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone 3 carriers and 1 submarine moved from 31 Sea Zone to 22 Sea Zone 3 submarines moved from 6 Sea Zone to 22 Sea Zone 4 fighters moved from Wake Island to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 2 bombers moved from Holland Belgium to United Kingdom 2 fighters moved from France to 110 Sea Zone 1 bomber moved from France to United Kingdom 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone Place Units - Americans 2 carriers and 1 fighter placed in 110 Sea Zone 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States Americans undo move 3. Americans undo move 2. 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 harbour placed in Marianas 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese EDIT: 1 artillery moved from Marianas to 22 Sea Zone Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 infantry and 5 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Malaya 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 2 fighters moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 battleship moved from 19 Sea Zone to 22 Sea Zone Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 72 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Burma British attack with 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 marines British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 2 marines in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 marines owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 marines Non Combat Move - British 3 fighters and 2 tactical_bombers moved from Burma to India 1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 aaGun, 3 armour, 2 artilleries, 11 infantry and 26 mech_infantrys moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from 72 Sea Zone to 76 Sea Zone 1 fighter moved from 72 Sea Zone to 76 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 5 fighters moved from Normandy Bordeaux to United Kingdom 3 aaGuns and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 bomber moved from Malaya to India Place Units - British 5 submarines placed in 110 Sea Zone 3 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50 AA fire in France : : -0.17 Americans : -2.17 AA fire in Malaya : : -0.17 Japanese : -1.17
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I’m really disgusted by how much you’re able to bomb me, this is now two games in a row where your bombing is perfect. how can that be?
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first bomber this game got shot down. Always nice to shoot down the first one. But yeah since then you have whiffed on AA guns. I think you are about 1-12 or 13 on AA gun shots.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 2 fighters moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun and 2 infantry moved from Romania to Eastern Poland 2 marines moved from France to Western Germany 1 infantry moved from France to Western Germany 1 aaGun and 1 artillery moved from Volgograd to Samara 1 armour and 2 mech_infantrys moved from Caucasus to Samara 3 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,6,2,5,4,3 Italians collect 2 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 2 fighters moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun and 2 infantry moved from Romania to Eastern Poland 2 marines moved from France to Western Germany 1 infantry moved from France to Western Germany 1 aaGun and 1 artillery moved from Volgograd to Samara 1 armour and 2 mech_infantrys moved from Caucasus to Samara 3 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,6,2,5,4,3 Italians collect 2 PUs (8 lost to blockades); end with 7 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Northern Italy: 2 fighters EDIT: Removing units owned by Italians from France: 3 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 3 mech_infantrys EDIT: Changing PUs for Italians from 7 to 3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to Queensland 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 19 Sea Zone to 22 Sea Zone 1 fighter and 2 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter and 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Southern France 1 fighter moved from Germany to Southern France 1 tactical_bomber moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to Southern France 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Samara 1 bomber moved from Northwest Persia to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 fighter moved from Archangel to Belarus 1 tactical_bomber moved from Archangel to Belarus 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Belarus 2 tactical_bombers moved from Archangel to Belarus 1 tactical_bomber moved from Western Germany to Southern France Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Russia causes 5 damage total. Battle in Belarus Germans attack with 3 fighters, 3 infantry and 5 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Belarus, round 2 : 7/11 hits, 5.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Southern France, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Turkmenistan to Samara 1 mech_infantry moved from Nenetsia to Samara 5 artilleries and 3 infantry moved from Volgograd to Samara 2 armour and 9 mech_infantrys moved from Caucasus to Samara 1 armour and 9 mech_infantrys moved from Northwest Persia to Kazakhstan 15 armour and 35 mech_infantrys moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Volgograd to Samara 1 fighter moved from Belarus to Samara 2 fighters and 5 tactical_bombers moved from Belarus to Romania 1 bomber moved from Russia to Samara 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter moved from Germany to Southern Italy 1 fighter moved from Germany to 113 Sea Zone 1 aaGun moved from Northern Italy to Southern France 1 fighter moved from Southern France to Northern Italy 2 infantry moved from Norway to Finland 1 submarine moved from 126 Sea Zone to 127 Sea Zone 1 aaGun and 3 infantry moved from Archangel to Vologda 3 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska 6 mech_infantrys moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Eastern Poland 3 tactical_bombers moved from Southern France to Germany 1 tactical_bomber moved from 113 Sea Zone to Germany 6 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from Northern Italy to Germany Place Units - Germans 1 airfield placed in Romania 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 3 infantry placed in Volgograd 1 fighter and 2 tactical_bombers placed in Novgorod 3 infantry placed in Germany 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,1,1,1,5,2,3 Germans collect 64 PUs (4 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 1.50 Americans : -0.33 Russians : 0.33
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ouch forgot I lose my factory!
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
ouch forgot I lose my factory!
you mean Moscow?
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yeah, forgot it was just a minor now.
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yeppers :)
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bigger blow to Russia than you maybe first realized