Owlgod Allies -VS- dawgoneit Axis 2020 season.


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery and 7 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsu
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    Chinese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 4 bombers, 5 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
            11 fighters moved from 25 Sea Zone to 16 Sea Zone
            4 bombers moved from Western United States to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            4 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 0/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 13/20 hits, 11.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 91 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 armour, 4 artilleries, 1 cruiser, 5 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
            5 bombers moved from 16 Sea Zone to Iwo Jima
            11 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
            1 battleship, 7 carriers, 11 destroyers and 19 submarines moved from 25 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Midway to 25 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 4 artilleries and 5 infantry placed in Eastern United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery and 7 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsu
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    Chinese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            6 fighters and 6 mech_infantrys moved from Bryansk to Baltic States
    
        Combat - British
            Battle in Baltic States
                British attack with 6 fighters and 6 mech_infantrys
                Germans defend with 5 armour and 5 mech_infantrys
                    British roll dice for 6 fighters and 6 mech_infantrys in Baltic States, round 2 : 3/12 hits, 4.00 expected hits
                    Germans roll dice for 5 armour and 5 mech_infantrys in Baltic States, round 2 : 5/10 hits, 4.17 expected hits
                    5 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Baltic States
                1 mech_infantry owned by the British retreated to Belarus
                Germans win with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for British: 5 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            6 fighters moved from Baltic States to Bryansk
            3 artilleries moved from Rostov to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            3 artilleries and 2 infantry moved from Caucasus to Rostov
            3 artilleries moved from Northwest Persia to Caucasus
            3 artilleries moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            3 artilleries moved from Trans-Jordan to Iraq
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun and 3 infantry moved from Anhwe to Jehol
            1 armour and 5 mech_infantrys moved from Yunnan to Sikang
            5 mech_infantrys moved from India to Eastern Persia
            5 mech_infantrys moved from Kiangsi to Jehol
            2 artilleries and 9 infantry moved from Kwangsi to Hunan
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            5 infantry placed in United Kingdom
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -1.00
    Americans : -0.67
    Chinese : -1.33
    Japanese : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 4 bombers, 5 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
            11 fighters moved from 25 Sea Zone to 16 Sea Zone
            4 bombers moved from Western United States to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 91 Sea Zone to Holland Belgium
            4 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 0/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 13/20 hits, 11.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 91 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 armour, 4 artilleries, 1 cruiser, 5 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
            5 bombers moved from 16 Sea Zone to Iwo Jima
            11 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
            1 battleship, 7 carriers, 11 destroyers and 19 submarines moved from 25 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Midway to 25 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 4 artilleries and 5 infantry placed in Eastern United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery and 7 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsu
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 artillery and 1 factory_minor
                    Chinese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            6 fighters and 6 mech_infantrys moved from Bryansk to Baltic States
    
        Combat - British
            Battle in Baltic States
                British attack with 6 fighters and 6 mech_infantrys
                Germans defend with 5 armour and 5 mech_infantrys
                    British roll dice for 6 fighters and 6 mech_infantrys in Baltic States, round 2 : 3/12 hits, 4.00 expected hits
                    Germans roll dice for 5 armour and 5 mech_infantrys in Baltic States, round 2 : 5/10 hits, 4.17 expected hits
                    5 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Baltic States
                1 mech_infantry owned by the British retreated to Belarus
                Germans win with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for British: 5 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            6 fighters moved from Baltic States to Bryansk
            3 artilleries moved from Rostov to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            3 artilleries and 2 infantry moved from Caucasus to Rostov
            3 artilleries moved from Northwest Persia to Caucasus
            3 artilleries moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            3 artilleries moved from Trans-Jordan to Iraq
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun and 3 infantry moved from Anhwe to Jehol
            1 armour and 5 mech_infantrys moved from Yunnan to Sikang
            5 mech_infantrys moved from India to Eastern Persia
            5 mech_infantrys moved from Kiangsi to Jehol
            2 artilleries and 9 infantry moved from Kwangsi to Hunan
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            5 infantry placed in United Kingdom
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from 25 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -1.00
    Americans : -0.67
    Chinese : -1.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 2 fighters and 5 infantry moved from Southern France to Normandy Bordeaux
            4 infantry moved from Southern Italy to Northern Italy
            4 infantry moved from Albania to Yugoslavia
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 2 fighters and 5 infantry
                British defend with 6 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.33 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 9 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.50 expected hits
                    3 infantry owned by the Americans, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux
                1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Southern France
                Americans win with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 4 infantry
                Casualties for Americans: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern France
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -0.50
    

    Savegame


  • @OwlGod i don’t think this 1 is going to last until next year


  • If you want to call it quits, we can just stop now and post the result after Jan 1


  • @OwlGod its up to you.
    but if i could, i wouldn’t mind starting clean for the new year. i have lost a ton this year and wouldn’t mind trying to improve my next season.
    but, if you want to wait and start next year with a win i do understand. its up to you sir.


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Yunnan
            1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to Philippines
            4 armour, 1 artillery, 3 infantry and 3 marines moved from Midway to 25 Sea Zone
            4 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 3 marines and 5 transports moved from 25 Sea Zone to 17 Sea Zone
            3 fighters moved from Midway to Iwo Jima
            4 armour, 1 artillery, 3 infantry and 3 marines moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Caucasus to Rostov
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • @dawgoneit I am ok either way. Whatever you want to do is fine.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Baltic States to Novgorod
            3 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            6 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to France
            1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 fighter moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 armour moved from Baltic States to Novgorod
            10 infantry moved from Poland to Eastern Poland
            7 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 mech_infantry; Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans lost in Belarus
                 retreated to Belarus
                Russians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries, 1 fighter and 2 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Western Ukraine, round 4 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 6 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 5 infantry in Holland Belgium, round 3 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Holland Belgium, round 4 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 4 infantry in Holland Belgium, round 5 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 3 infantry in Holland Belgium, round 6 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 infantry in Holland Belgium, round 7 : 2/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 4 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
                British defend with 5 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 3.67 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3.17 expected hits
                    5 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.17 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.83 expected hits
                    1 fighter owned by the Germans, 1 bomber owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is -39
                Casualties for Germans: 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
                Casualties for British: 5 infantry
                Casualties for Americans: 2 artilleries
            Battle in Bessarabia
                Germans attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Novgorod to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            10 infantry placed in Western Germany
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.17
    Americans : 4.50
    Russians : -3.00
    

    Savegame


  • @OwlGod i posted your win.
    not even my planes want to hit.


  • OK thanks dawgoneit


  • @OwlGod do you want to play for the 2020 season? or are you going to opt for the higher seeded games?


  • sure, why not?


  • I am too lazy to set up a game though, so if you want to go ahead and be axis thats fine

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