@ManuC23 reposting this from the message i sent you regarding posting the text:
once you place units, save and then copy and paste the “view turn summary” contents and the save file. good hunting
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 3,3 and gets 0 hits
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
1 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in Norway
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 fighter
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 fighter
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Mechanized Infantry
Activate Technology - Japanese
Japanese activating Mechanized Infantry
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Hupeh
1 artillery moved from Fukien to Hupeh
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from Manchuria to Ningxia
1 fighter moved from Manchuria to Hupeh
1 infantry moved from Kwangtung to French Indo-China Thailand
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 fighters moved from 61 Sea Zone to French Indo-China Thailand
1 infantry moved from Yunnan to Sikang
1 bomber moved from Japan to Sikang
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Okinawa to Wake Island
2 fighters moved from 51 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 battleship moved from 50 Sea Zone to 38 Sea Zone
1 cruiser moved from 50 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
3 infantry moved from 62 Sea Zone to Manchuria
1 bomber moved from Sikang to Manchuria
1 carrier moved from 61 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo-China Thailand to 36 Sea Zone
2 fighters moved from 41 Sea Zone to 51 Sea Zone
1 fighter moved from 51 Sea Zone to 52 Sea Zone
1 fighter moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Hupeh to Yunnan
1 fighter moved from Ningxia to Yunnan
Place Units - Japanese
1 armour and 2 infantry placed in Japan
1 factory placed in Borneo
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese rolls : : 1.00
Americans : 0.33
Chinese : -1.00
Japanese : 3.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 15 on tech rolls
British roll 5,5,6,5,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Mechanized Infantry
Activate Technology - British
British activating Mechanized Infantry
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery moved from Egypt to Libya
1 armour, 1 fighter and 4 infantry moved from Egypt to Libya
1 destroyer moved from 2 Sea Zone to 9 Sea Zone
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 cruiser moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 29 Sea Zone
1 transport moved from 35 Sea Zone to 29 Sea Zone
Combat - British
Battle in 9 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 9 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Libya
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Libya, round 2 : 3/7 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 4 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Libya to Egypt
Place Units - British
1 armour placed in Persia
British undo move 1.
1 fighter placed in Persia
3 armour, 1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 1.67
Italians : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Ukraine to Libya
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Libya
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 fighter moved from Libya to Morocco Algeria
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
1 cruiser moved from 15 Sea Zone to 13 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 6,5,2,1,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Morocco Algeria
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 18 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to Baltic States
1 carrier moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 3 fighters in 52 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 52 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
Americans roll dice for 2 fighters in 52 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 transport in 52 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 52 Sea Zone
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Battle in Baltic States
Americans attack with 1 fighter
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 fighter in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Baltic States
Americans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 fighter
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Americans roll dice for 1 bomber in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Morocco Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Americans
1 bomber moved from Morocco Algeria to United Kingdom
1 fighter moved from Baltic States to Karelia S.S.R.
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Eastern United States to 3 Sea Zone
1 bomber moved from 3 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
1 artillery and 2 fighters placed in Western United States
1 carrier placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from East Poland to Caucasus
1 fighter moved from East Poland to Caucasus
1 armour moved from East Poland to Baltic States
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Poland
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
1 bomber moved from Germany to Caucasus
Place Units - Germans
1 destroyer placed in 16 Sea Zone
1 submarine placed in 5 Sea Zone
3 infantry placed in Caucasus
1 bomber, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
Germans rolls : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Russians spend 10 on tech rolls
Russians roll 3,4,3,4 and gets 0 hits
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Russians
1 armour moved from Russia to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 artillery moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 armour moved from Russia to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Norway
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Norway
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in East Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
1 armour owned by the Russians retreated to Eastern Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Russians
1 infantry moved from Eastern Ukraine to Belorussia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
6 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Manchuria to Buryatia S.S.R.
1 artillery moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
2 fighters moved from 36 Sea Zone to 53 Sea Zone
1 fighter moved from Caroline Islands to 53 Sea Zone
2 fighters moved from 51 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber and 6 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 bomber and 6 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
2 infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Manchuria
Russians win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 53 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport
Japanese roll dice for 5 fighters in 53 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 53 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport
Non Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to Borneo
1 artillery moved from Hupeh to Kiangsu
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Ningxia to Chinghai
1 infantry moved from Sikang to Chinghai
1 bomber moved from Buryatia S.S.R. to Japan
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
Place Units - Japanese
4 infantry placed in Borneo
2 armour and 1 bomber placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese rolls : : 0.00
Americans : -0.67
Russians : 2.00
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 10 on tech rolls
British roll 4,1 and gets 0 hits
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 artillery moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 29 Sea Zone to 27 Sea Zone
1 armour moved from Eastern Canada to Eastern United States
1 infantry moved from Western Canada to Western United States
1 fighter moved from United Kingdom to Baltic States
1 bomber moved from United Kingdom to Baltic States
Combat - British
Battle in Baltic States
British attack with 1 bomber and 1 fighter
Germans defend with 1 armour
British roll dice for 1 bomber and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Baltic States to Belorussia
1 bomber moved from Baltic States to Russia
Place Units - British
1 fighter placed in Persia
1 artillery placed in United Kingdom
1 destroyer and 1 transport placed in 6 Sea Zone
British undo move 3.
British undo move 2.
British undo move 1.
1 fighter placed in Persia
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
1 armour moved from Libya to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 fighter moved from Italy to Trans-Jordan
2 cruisers moved from 13 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 1,6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 armour moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Gibraltar to Morocco Algeria
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from United Kingdom to Balkans
1 bomber moved from United Kingdom to Balkans
1 fighter moved from Karelia S.S.R. to Ukraine
1 fighter moved from Western United States to 59 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
Combat - Americans
Battle in Ukraine
Americans attack with 1 fighter
Germans defend with 2 infantry
Americans roll dice for 1 fighter in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Battle in Balkans
Americans attack with 2 bombers
Italians defend with 2 infantry
Americans roll dice for 2 bombers in Balkans, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Balkans
Americans roll dice for 1 bomber in Balkans, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Balkans, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Balkans, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Balkans, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Balkans, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Balkans, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Balkans
Italians win with no units remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from 59 Sea Zone to 57 Sea Zone
1 fighter moved from 59 Sea Zone to 57 Sea Zone
1 fighter moved from Morocco Algeria to Gibraltar
Place Units - Americans
2 fighters placed in Western United States
1 cruiser placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Americans : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 4 artilleries, 1 cruiser, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
3 armour moved from Caucasus to Russia
4 infantry moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Germany to Russia
2 fighters moved from Caucasus to Russia
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 6 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Russia
Germans attack with 3 armour, 2 bombers, 2 fighters and 4 infantry
British defend with 1 bomber; Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
AA fire in Russia : 0/4 hits, 0.67 expected hits
Germans roll dice for 3 armour, 2 bombers, 2 fighters and 4 infantry in Russia, round 2 : 7/11 hits, 4.50 expected hits
Russians roll dice for 3 armour, 1 bomber and 4 infantry in Russia, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians, 2 armour owned by the Russians, 4 infantry owned by the Germans and 1 bomber owned by the British lost in Russia
Germans roll dice for 3 armour, 2 bombers and 2 fighters in Russia, round 3 : 3/7 hits, 3.83 expected hits
Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 4 infantry
Casualties for British: 1 bomber
Casualties for Russians: 3 armour and 4 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 aaGun moved from Poland to Germany
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Germany
2 fighters moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
Place Units - Germans
2 artilleries and 2 infantry placed in Caucasus
2 artilleries and 2 infantry placed in Germany
1 cruiser and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 68 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : -0.67
British : 0.00
Russians : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 armour moved from Eastern Ukraine to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from East Poland to Eastern Ukraine
Combat - Russians
Battle in Russia
Russians attack with 1 armour and 6 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour and 6 infantry in Russia, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour and 4 infantry in Russia, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 10 PUs; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
2 bombers moved from Japan to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to Australia
3 infantry moved from 39 Sea Zone to Australia
1 artillery moved from 39 Sea Zone to Australia
1 cruiser moved from 36 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 2 bombers, 2 fighters and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 4 : 1/5 hits, 1.83 expected hits
British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers moved from Buryatia S.S.R. to Japan
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Australia to 48 Sea Zone
1 carrier moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from Australia to 48 Sea Zone
1 fighter moved from Borneo to Chinghai
1 infantry moved from Ningxia to Chinghai
1 artillery moved from Kiangsu to Manchuria
Place Units - Japanese
1 destroyer placed in 62 Sea Zone
1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0.67
AA fire in Australia : : -0.33
Russians : -0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 10 on tech rolls
British roll 2,4,4,1 and gets 0 hits
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 27 Sea Zone to 17 Sea Zone
1 destroyer moved from 27 Sea Zone to 17 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to Russia
Non Combat Move - British
Place Units - British
1 armour placed in Persia
1 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from 13 Sea Zone to Morocco Algeria
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Egypt to Morocco Algeria
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 13 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco Algeria
Italians attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 1 armour and 1 fighter in Morocco Algeria, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Italians lost in Morocco Algeria
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from Morocco Algeria to 14 Sea Zone
1 armour moved from Italy to Bulgaria Romania
Place Units - Italians
3 infantry placed in Italy
1 carrier placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians : -2.33
British : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 5,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Paratroopers
Activate Technology - Americans
Americans activating Paratroopers
Purchase Units - Americans
Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour moved from Morocco Algeria to Egypt
Americans take Libya from Italians
British take Egypt from Italians
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Gibraltar to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 transport moved from 12 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 13 Sea Zone
1 transport owned by the Americans retreated to 12 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
Place Units - Americans
2 armour and 2 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 40 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 bombers, 8 infantry and 2 transports; Remaining resources: 11 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Caucasus to 16 Sea Zone
1 artillery moved from Caucasus to 16 Sea Zone
1 artillery moved from Caucasus to Russia
2 infantry moved from Caucasus to Russia
2 bombers moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 artillery moved from 5 Sea Zone to Finland
1 fighter moved from 5 Sea Zone to Finland
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
1 fighter moved from Germany to Trans-Jordan
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Russia, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Russia, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from Russia to Germany
1 fighter moved from Finland to 5 Sea Zone
1 infantry moved from Ukraine to Caucasus
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
Place Units - Germans
2 bombers placed in Germany
2 transports placed in 5 Sea Zone
4 infantry placed in Caucasus
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 81 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2.17
AA fire in Russia : : 0.33
Americans : 0.33
Germans rolls : : 0.00
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Belorussia to Russia
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 artillery moved from East Poland to Belorussia
Combat - Russians
Battle in Russia
Russians attack with 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 factory
Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 2 infantry in Russia, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Russia, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Russia, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,4,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 14 PUs; 3 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Stanovoj Chrebet from Russians
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Chinghai to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 fighter moved from Chinghai to Soviet Far East
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 fighters moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 62 Sea Zone to 57 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 artillery moved from 57 Sea Zone to Midway
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 infantry moved from Australia to 39 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 46 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Soviet Far East, round 5 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in 57 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 57 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 57 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
Japanese win with 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 carrier moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 48 Sea Zone to 46 Sea Zone
1 transport moved from 39 Sea Zone to 49 Sea Zone
1 battleship moved from 39 Sea Zone to 49 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 fighter moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 armour and 3 infantry placed in Borneo
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 63 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
Russians : 1.33
Japanese : -1.50