TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 33
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Borneo to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 5 infantry in Philippines, round 2 : 4/7 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Borneo to 33 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from Sumatra to Borneo
2 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 2 PUs;
Combat Move - French
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
Combat - French
Battle in Slovakia Hungary
French attack with 1 armour and 2 mech_infantrys
Germans defend with 2 infantry
French roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
French roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
French win, taking Slovakia Hungary from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to France
Place Units - French
3 armour placed in France
Turn Complete - French
French collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1,00
French : 0,33
ANZAC : 2,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 bomber moved from Rostov to Vologda
1 armour moved from Novosibirsk to Urals
Germans take Urals from Americans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Poland
4 fighters moved from Germany to Slovakia Hungary
5 fighters moved from Germany to Greater Southern Germany
3 fighters moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Holland Belgium
2 bombers moved from Germany to Caucasus
2 infantry moved from Ukraine to Bryansk
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from British
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Poland
Combat - Germans
Strategic bombing raid in Holland Belgium
AA fire in Holland Belgium : 0/1 hits, 0,17 expected hits
Bombing raid in Holland Belgium rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Holland Belgium causes 6 damage total.
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 5 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 5 fighters and 2 infantry in Greater Southern Germany, round 2 : 5/7 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 4/4 hits, 2,00 expected hits
Americans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Poland
Germans win, taking Poland from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 7 fighters and 3 infantry
French defend with 1 armour and 2 mech_infantrys
Germans roll dice for 7 fighters and 3 infantry in Slovakia Hungary, round 2 : 3/10 hits, 4,00 expected hits
French roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/3 hits, 1,17 expected hits
2 mech_infantrys owned by the French, 1 infantry owned by the Germans and 1 armour owned by the French lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from French with 7 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for French: 1 armour and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 2/4 hits, 1,17 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Vologda
Germans win, taking Vologda from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 2 bombers and 3 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 3 : 2/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
5 fighters moved from Greater Southern Germany to Germany
7 fighters moved from Slovakia Hungary to Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Poland to Germany
1 artillery moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Rostov
1 mech_infantry moved from Tambov to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Vologda to Rostov
2 bombers moved from Caucasus to Rostov
2 bombers moved from Bryansk to Rostov
1 bomber moved from Holland Belgium to Germany
Place Units - Germans
8 artilleries and 2 infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,1,6,2,5
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3,67
British : -1,00
French : -0,17
Americans : 0,83
AA fire in Holland Belgium : : -0,17
i’ll have to think about japan for a while
@Giallo Take the time you need!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Germany to Yugoslavia
1 infantry and 1 mech_infantry moved from Albania to Yugoslavia
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
7 fighters moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 23 Sea Zone
4 fighters moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
2 bombers moved from Yunnan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Japanese creates battle in territory 97 Sea Zone
Battle in Yugoslavia
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yugoslavia
retreated to Yugoslavia
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 carrier, 1 fighter and 3 transports
Japanese roll dice for 2 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 carrier, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
ANZAC roll dice for 1 fighter and 3 transports in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 35 Sea Zone
3 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for ANZAC: 1 carrier, 1 fighter and 3 transports
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/8 hits, 4,00 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese roll dice for 6 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 2/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 7 fighters in 25 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters moved from 25 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from 35 Sea Zone to Yunnan
3 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 submarine moved from 39 Sea Zone to 72 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from Yugoslavia to Rostov
Place Units - Japanese
3 artilleries placed in West India
3 mech_infantrys placed in India
3 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,3,1,4,2,5
Japanese collect 54 PUs (10 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 2,83
ANZAC : 1,67
Japanese : -7,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 39 Sea Zone
ANZAC take 37 Sea Zone from Japanese
ANZAC take 39 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Shan State
Battle in Malaya
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Purchase Units - French
French buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
French take Romania from Germans
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Bulgaria
French take Bulgaria from Germans
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Western Germany
1 armour moved from France to Western Germany
2 armour moved from France to Yugoslavia
Combat - French
Non Combat Move - French
Place Units - French
3 mech_infantrys placed in Southern France
2 infantry and 1 mech_infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
French collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 35
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Americans
1 mech_infantry moved from Germany to Eastern Poland
Germans take Eastern Poland from Americans
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Greater Southern Germany
2 bombers moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
8 fighters moved from Germany to Slovakia Hungary
4 fighters moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Northern Italy
1 bomber moved from Germany to Greater Southern Germany
Combat - Germans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Northern Italy causes 5 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 5 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 5/9 hits, 4,17 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Slovakia Hungary
Germans attack with 8 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 8 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/10 hits, 4,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 8 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 4 bombers and 3 infantry
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
1 bomber, 5 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany
8 fighters moved from Slovakia Hungary to Germany
4 bombers moved from Caucasus to Germany
1 bomber moved from Bryansk to Germany
14 armour and 28 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Rostov to Bessarabia
7 infantry moved from Rostov to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 bomber moved from Northern Italy to Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3,83
British : -1,17
Americans : -3,00
AA fire in Northern Italy : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 35
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Yunnan to 37 Sea Zone
1 mech_infantry moved from Kazakhstan to Northwest Persia
Japanese take Northwest Persia from British
3 artilleries moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
2 artilleries moved from French Indo China to Shan State
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 armour moved from Kazakhstan to Rostov
1 bomber moved from Rostov to Novgorod
1 fighter moved from India to Shan State
Combat - Japanese
Japanese creates battle in territory 97 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 97 Sea Zone
Japanese attack with 2 submarines
British defend with 4 submarines
2 submarines owned by the Japanese Submerged
4 submarines owned by the British Submerged
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese winBritish win with no units remaining with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1,50 expected hits
ANZAC roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/4 hits, 1,50 expected hits
ANZAC roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 6 fighters in 19 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 fighter moved from Shan State to India
1 bomber moved from Rostov to Germany
Place Units - Japanese
3 infantry placed in West India
1 fighter placed in India
2 destroyers placed in 39 Sea Zone
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,1,1,4,2
Japanese collect 52 PUs (9 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1,33
ANZAC : -1,67
Japanese : -3,17
AA fire in Novgorod : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 35
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 fighters moved from Borneo to Shan State
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Shan State, round 2 : 4/6 hits, 2,33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to Malaya
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in Malaya
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Purchase Units - French
French buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Romania to Poland
French take Poland from Germans
1 infantry moved from Yugoslavia to Romania
Combat - French
Non Combat Move - French
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
3 mech_infantrys moved from Southern France to Yugoslavia
6 artilleries and 21 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Western Germany
Place Units - French
Turning on Edit Mode
EDIT: Removing units owned by British from 127 Sea Zone: 2 carriers
EDIT: Adding units owned by British to 124 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Southern France
2 mech_infantrys placed in France
Turn Complete - French
French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 36
Purchase Units - Japanese
Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Japanese take 39 Sea Zone from ANZAC
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
5 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Germany to Finland
Combat - Japanese
Japanese creates battle in territory 97 Sea Zone
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0,17 expected hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines and 1 transport
Battle in 17 Sea Zone
Japanese attack with 8 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 8 fighters in 17 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,17 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 2/3 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
retreated to Shan State
ANZAC win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 6 fighters in 19 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 6 fighters in 36 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
1 fighter moved from Shan State to India
3 infantry moved from West India to Eastern Persia
1 bomber moved from 37 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
8 fighters moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to Kwangsi
3 fighters moved from 36 Sea Zone to French Indo China
1 bomber moved from Finland to Germany
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in India
3 infantry placed in Shantung
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,4,6
Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Americans : 1,83
AA fire in Finland : : -0,17
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 36
Purchase Units - ANZAC
ANZAC buy 2 armour, 4 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from Shan State to Siam
ANZAC take Siam from Japanese
1 artillery moved from Shan State to Burma
ANZAC take Burma from Japanese
2 fighters moved from Malaya to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 2 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
2 armour and 1 infantry placed in Malaya
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 33 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Purchase Units - French
French buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
Combat - French
Battle in Slovakia Hungary
French attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
French win, taking Slovakia Hungary from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
French attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
French roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
French win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - French
1 mech_infantry moved from Yugoslavia to Romania
13 infantry moved from Northern Italy to Yugoslavia
6 artilleries moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from France to Yugoslavia
3 mech_infantrys moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Western Germany
Place Units - French
3 armour placed in Southern France
1 mech_infantry placed in France
Turn Complete - French
French collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,67
French : 0,50
ANZAC : 0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Kazakhstan from Americans
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Americans
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Amur
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from ANZAC
1 infantry moved from French Indo China to Yunnan
3 fighters moved from Kwangsi to Yunnan
3 mech_infantrys moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Siam
1 bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
6 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Rostov to Russia
1 bomber moved from Germany to Finland
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Strategic bombing raid in Finland
AA fire in Finland : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Finland causes 0 damage total.
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siam
Japanese attack with 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 3 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 3 mech_infantrys in Burma, round 2 : 2/5 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 9 fighters
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 destroyer and 9 fighters in 19 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 2 submarines
Non Combat Move - Japanese
8 fighters moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
3 fighters moved from Yunnan to French Indo China
2 fighters moved from Siam to French Indo China
2 fighters moved from Burma to French Indo China
10 armour and 57 mech_infantrys moved from Eastern Persia to Kazakhstan
31 artilleries and 26 infantry moved from Eastern Persia to West India
Place Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in India
6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 1,33
ANZAC : 0,00
Chinese : -0,33
AA fire in Finland : : 0,83
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Kwangtung
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
2 submarines moved from 33 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 armour and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 33 PUs; end with 33 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
Purchase Units - French
French buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Yugoslavia to Bessarabia
French take Bessarabia from Germans
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Poland
French take Poland from Germans
Combat - French
Battle in Eastern Poland
French attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
French roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
French win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
6 artilleries, 15 infantry and 3 mech_infantrys moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
3 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
Place Units - French
3 armour placed in Southern France
2 mech_infantrys placed in France
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0,33
French : 0,17
ANZAC : -2,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
3 mech_infantrys moved from India to Shan State
1 artillery moved from French Indo China to Siam
Japanese take Siam from ANZAC
2 artilleries moved from French Indo China to Shan State
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from Burma to Kwangsi
1 bomber moved from French Indo China to 44 Sea Zone
3 fighters moved from French Indo China to Szechwan
3 fighters moved from French Indo China to Shan State
1 fighter moved from French Indo China to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
31 artilleries and 26 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Kazakhstan to Szechwan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Eastern Persia
Japanese attack with 31 artilleries and 26 infantry
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 31 artilleries and 26 infantry in Eastern Persia, round 2 : 22/57 hits, 19,00 expected hits
British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 31 artilleries and 24 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 3/6 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 3 fighters and 5 mech_infantrys
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 5 mech_infantrys in Shan State, round 2 : 5/10 hits, 3,33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Shan State to India
3 fighters moved from Szechwan to French Indo China
1 submarine moved from 80 Sea Zone to 39 Sea Zone
10 armour and 57 mech_infantrys moved from Kazakhstan to Tambov
1 bomber moved from 44 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers and 1 submarine placed in 39 Sea Zone
6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,5,4,4,5,4,4
Japanese collect 52 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0,67
Americans : -0,17
ANZAC : -0,83
Chinese : 0,33
Japanese : 7,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
3 armour and 3 infantry moved from Malaya to Shan State
1 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Malaya to Kwangsi
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Kwangsi
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 mech_infantry
ANZAC roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking 36 Sea Zone from Japanese, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
ANZAC attack with 4 armour and 5 infantry
Japanese defend with 2 artilleries and 5 mech_infantrys
ANZAC roll dice for 4 armour and 5 infantry in Shan State, round 2 : 2/9 hits, 2,83 expected hits
Japanese roll dice for 2 artilleries and 5 mech_infantrys in Shan State, round 2 : 1/7 hits, 2,33 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 4 armour and 4 infantry in Shan State, round 3 : 4/8 hits, 2,67 expected hits
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Shan State, round 3 : 2/5 hits, 1,67 expected hits
1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 4 armour and 2 infantry in Shan State, round 4 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 4 infantry
Casualties for Japanese: 2 artilleries and 5 mech_infantrys
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to Kwangtung
Place Units - ANZAC
1 factory_minor placed in Kwangtung
2 transports placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 armour placed in Queensland
1 artillery and 2 infantry placed in New South Wales
ANZAC undo move 4.
1 artillery and 2 infantry placed in Malaya
Turn Complete - ANZAC
ANZAC collect 32 PUs; end with 32 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Purchase Units - French
French buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Romania to Poland
French take Poland from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
Combat - French
Battle in Slovakia Hungary
French attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
French win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - French
6 artilleries, 15 infantry and 2 mech_infantrys moved from Romania to Bessarabia
2 armour and 2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from France to Yugoslavia
3 armour moved from Southern France to Yugoslavia
Place Units - French
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Southern France
1 mech_infantry placed in France
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -1,00
French : 0,00
ANZAC : 0,83
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
31 artilleries and 24 infantry moved from Eastern Persia to Persia
1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
10 armour and 57 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
British defend with 4 submarines; ANZAC defend with 2 transports
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
2 submarines owned by the British lost in 37 Sea Zone
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines
Casualties for British: 4 submarines
Casualties for ANZAC: 2 transports
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Persia
Japanese attack with 31 artilleries, 3 fighters and 24 infantry
British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun
AA fire in Persia : 0/3 hits, 0,50 expected hits
Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
Combat Hit Differential Summary :
British : 0,67
AA fire in Persia : : -0,50
ANZAC : -0,67
Japanese : 1,33
Let’s see what the axis can do, please let me know your ool
@Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
I think that should be best OOL what do you think?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
31 artilleries and 24 infantry moved from Eastern Persia to Persia
1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
10 armour and 57 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
British defend with 4 submarines; ANZAC defend with 2 transports
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
2 submarines owned by the British lost in 37 Sea Zone
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines
Casualties for British: 4 submarines
Casualties for ANZAC: 2 transports
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Persia
Japanese attack with 31 artilleries, 3 fighters and 24 infantry
British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun
AA fire in Persia : 0/3 hits, 0,50 expected hits
Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
British roll dice for 1 aaGun, 19 armour, 2 bombers, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 21/59 hits, 23,00 expected hits
21 infantry owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the Russians, 1 bomber owned by the Americans and 19 infantry owned by the British lost in Persia
Japanese roll dice for 31 artilleries, 3 fighters and 3 infantry in Persia, round 3 : 12/37 hits, 12,83 expected hits
British roll dice for 19 armour, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 18/38 hits, 16,33 expected hits
3 infantry owned by the Japanese, 15 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 9 infantry owned by the British lost in Persia
Japanese roll dice for 16 artilleries and 3 fighters in Persia, round 4 : 5/19 hits, 6,83 expected hits
British roll dice for 19 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 18/26 hits, 12,33 expected hits
2 fighters owned by the Japanese, 16 artilleries owned by the Japanese and 5 mech_infantrys owned by the British lost in Persia
retreated to Persia
British win with 19 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -71
Casualties for Japanese: 31 artilleries, 2 fighters and 24 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 bomber, 28 infantry and 8 mech_infantrys
Casualties for Russians: 1 aaGun
Battle in 17 Sea Zone
Japanese attack with 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 26 fighters, 68 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 19 carriers, 29 destroyers, 31 fighters, 56 submarines, 8 tactical_bombers and 1 transport; ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 68 submarines in 17 Sea Zone, round 2 : 22/68 hits, 22,67 expected hits
Combat Hit Differential Summary :
British : 6,00
AA fire in Persia : : -0,50
ANZAC : -0,67
Japanese : -2,00
@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
I think that should be best OOL what do you think?
well the 1st battle went your way big time, I have 22 hits with my subs, just remember that you don’t have a harbour to repair your ships… So maybe you want to change anything, at the other hand you will need all the power you have to win this battle