I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?19L Giallo(x) vs Sovietishcat(allies) bm3
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i’ll have to think about japan for a while
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@Giallo Take the time you need!
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TripleA Turn Summary: Japanese round 34
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34 Purchase Units - Japanese Japanese buy 5 artilleries, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Germany to Yugoslavia 1 infantry and 1 mech_infantry moved from Albania to Yugoslavia 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 7 fighters moved from 6 Sea Zone to 25 Sea Zone 5 fighters moved from 6 Sea Zone to 23 Sea Zone 4 fighters moved from 6 Sea Zone to 22 Sea Zone 3 fighters moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 mech_infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Americans 2 bombers moved from Yunnan to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 97 Sea Zone Battle in Yugoslavia Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yugoslavia retreated to Yugoslavia Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 fighter ANZAC defend with 1 carrier, 1 fighter and 3 transports Japanese roll dice for 2 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 carrier, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits ANZAC roll dice for 1 fighter and 3 transports in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 35 Sea Zone 3 transports owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 bomber and 1 fighter Casualties for ANZAC: 1 carrier, 1 fighter and 3 transports Battle in 23 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/8 hits, 4,00 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Japanese roll dice for 6 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 2/7 hits, 3,67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Japanese attack with 7 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 7 fighters in 25 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 7 fighters moved from 25 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from 35 Sea Zone to Yunnan 3 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 submarine moved from 39 Sea Zone to 72 Sea Zone 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 2 bombers moved from Yugoslavia to Rostov Place Units - Japanese 3 artilleries placed in West India 3 mech_infantrys placed in India 3 destroyers placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,3,1,4,2,5 Japanese collect 54 PUs (10 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 2,83 ANZAC : 1,67 Japanese : -7,33 -
TripleA Turn Summary: French round 34
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 34 Purchase Units - ANZAC ANZAC buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 37 Sea Zone to 39 Sea Zone ANZAC take 37 Sea Zone from Japanese ANZAC take 39 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 33 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese Combat - ANZAC Battle in Shan State Battle in Malaya Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Purchase Units - French French buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Romania French take Romania from Germans 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Bulgaria French take Bulgaria from Germans 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from France to Western Germany 1 armour moved from France to Western Germany 2 armour moved from France to Yugoslavia Combat - French Non Combat Move - French Place Units - French 3 mech_infantrys placed in Southern France 2 infantry and 1 mech_infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2 French collect 20 PUs (1 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 35
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 35 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Americans 1 mech_infantry moved from Germany to Eastern Poland Germans take Eastern Poland from Americans 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Greater Southern Germany 2 bombers moved from Rostov to Caucasus 1 bomber moved from Rostov to Caucasus 1 bomber moved from Rostov to Bryansk 1 bomber moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany 8 fighters moved from Germany to Slovakia Hungary 4 fighters moved from Germany to Greater Southern Germany 1 bomber moved from Germany to Northern Italy 1 bomber moved from Germany to Greater Southern Germany Combat - Germans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Northern Italy causes 5 damage total. Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 armour and 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 1/4 hits, 1,50 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 5 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Bryansk Germans win, taking Bryansk from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 2 mech_infantrys Battle in Greater Southern Germany Germans attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 5/9 hits, 4,17 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Slovakia Hungary Germans attack with 8 fighters and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 8 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/10 hits, 4,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 8 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Caucasus Germans attack with 4 bombers and 3 infantry British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Germans 1 bomber, 5 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany 8 fighters moved from Slovakia Hungary to Germany 4 bombers moved from Caucasus to Germany 1 bomber moved from Bryansk to Germany 14 armour and 28 mech_infantrys moved from Germany to Baltic States 4 mech_infantrys moved from Rostov to Bessarabia 7 infantry moved from Rostov to Bryansk 2 aaGuns moved from Rostov to Bryansk 1 bomber moved from Northern Italy to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -3,83 British : -1,17 Americans : -3,00 AA fire in Northern Italy : : -0,17 -
TripleA Turn Summary: Japanese round 35
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 35 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 2 destroyers, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Yunnan to 37 Sea Zone 1 mech_infantry moved from Kazakhstan to Northwest Persia Japanese take Northwest Persia from British 3 artilleries moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 18 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Yunnan to Shan State 2 artilleries moved from French Indo China to Shan State 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 armour moved from Kazakhstan to Rostov 1 bomber moved from Rostov to Novgorod 1 fighter moved from India to Shan State Combat - Japanese Japanese creates battle in territory 97 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 97 Sea Zone Japanese attack with 2 submarines British defend with 4 submarines 2 submarines owned by the Japanese Submerged 4 submarines owned by the British Submerged Battle in 18 Sea Zone Japanese attack with 1 destroyer and 6 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese winBritish win with no units remaining with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Shan State, round 3 : 2/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 25 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 6 fighters in 19 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from 19 Sea Zone to 6 Sea Zone 6 fighters moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 bomber moved from 37 Sea Zone to India 1 fighter moved from Shan State to India 1 bomber moved from Rostov to Germany Place Units - Japanese 3 infantry placed in West India 1 fighter placed in India 2 destroyers placed in 39 Sea Zone 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,1,1,4,2 Japanese collect 52 PUs (9 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1,33 ANZAC : -1,67 Japanese : -3,17 AA fire in Novgorod : : 0,83 -
TripleA Turn Summary: French round 35
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 35 Purchase Units - ANZAC ANZAC buy 1 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 2 fighters moved from Borneo to Shan State 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 39 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 2 artilleries and 1 mech_infantry ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Shan State, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries and 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to Malaya 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 2 infantry placed in Malaya 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Purchase Units - French French buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Romania to Poland French take Poland from Germans 1 infantry moved from Yugoslavia to Romania Combat - French Non Combat Move - French 1 mech_infantry moved from Bulgaria to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from France to Yugoslavia 3 mech_infantrys moved from Southern France to Yugoslavia 6 artilleries and 21 infantry moved from Western Germany to Northern Italy 2 infantry moved from France to Western Germany Place Units - French Turning on Edit Mode EDIT: Removing units owned by British from 127 Sea Zone: 2 carriers EDIT: Adding units owned by British to 124 Sea Zone: 2 carriers EDIT: Turning off Edit Mode 3 mech_infantrys placed in Southern France 2 mech_infantrys placed in France Turn Complete - French French collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 1,67 Japanese : 0,00 -
TripleA Turn Summary: Japanese round 36
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 36 Purchase Units - Japanese Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Japanese take 39 Sea Zone from ANZAC 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from India to 37 Sea Zone 1 mech_infantry moved from Szechwan to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters moved from India to Shan State 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 6 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 6 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Germany to Finland Combat - Japanese Japanese creates battle in territory 97 Sea Zone Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0,17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 2 submarines and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 submarines and 1 transport Battle in 17 Sea Zone Japanese attack with 8 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 8 fighters in 17 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 fighters and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,17 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 2/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State retreated to Shan State ANZAC win with 2 artilleries remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 6 fighters Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 6 fighters in 19 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 1 destroyer and 6 fighters Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 6 fighters in 36 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Non Combat Move - Japanese 1 fighter moved from Shan State to India 3 infantry moved from West India to Eastern Persia 1 bomber moved from 37 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 8 fighters moved from 17 Sea Zone to 6 Sea Zone 6 fighters moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to Kwangsi 3 fighters moved from 36 Sea Zone to French Indo China 1 bomber moved from Finland to Germany Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in India 3 infantry placed in Shantung 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,4,6 Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : 0,83 Americans : 1,83 AA fire in Finland : : -0,17 Japanese : -1,83 -
TripleA Turn Summary: French round 36
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 36 Purchase Units - ANZAC ANZAC buy 2 armour, 4 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Shan State to Siam ANZAC take Siam from Japanese 1 artillery moved from Shan State to Burma ANZAC take Burma from Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 destroyers moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers and 2 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 2 armour and 1 infantry placed in Malaya 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 28 PUs; end with 33 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs Purchase Units - French French buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French 1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 armour and 1 mech_infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Romania to Eastern Poland Combat - French Battle in Slovakia Hungary French attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 infantry French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary French win, taking Slovakia Hungary from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland French attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry French roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland French win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - French 1 mech_infantry moved from Yugoslavia to Romania 13 infantry moved from Northern Italy to Yugoslavia 6 artilleries moved from Northern Italy to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 3 mech_infantrys moved from Southern France to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Western Germany Place Units - French 3 armour placed in Southern France 1 mech_infantry placed in France Turn Complete - French French collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0,67 French : 0,50 ANZAC : 0,33 Japanese : 0,50 -
TripleA Turn Summary: Japanese round 37
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37 Purchase Units - Japanese Japanese buy 3 artilleries, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Eastern Persia to Kazakhstan Japanese take Kazakhstan from Americans 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Americans 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Shantung to Anhwe 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State Japanese take Shan State from ANZAC 1 infantry moved from French Indo China to Yunnan 3 fighters moved from Kwangsi to Yunnan 3 mech_infantrys moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from French Indo China to Siam 1 fighter moved from French Indo China to Burma 1 fighter moved from French Indo China to Siam 1 bomber moved from French Indo China to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Japanese take 36 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 6 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from Rostov to Russia 1 bomber moved from Germany to Finland Combat - Japanese Japanese creates battle in territory 80 Sea Zone Strategic bombing raid in Finland AA fire in Finland : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Finland causes 0 damage total. Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siam Japanese attack with 2 fighters and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam Japanese win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters and 3 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 2 fighters and 3 mech_infantrys in Burma, round 2 : 2/5 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Burma Japanese win, taking Burma from ANZAC with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer and 9 fighters Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 1 destroyer and 9 fighters in 19 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 8 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer and 2 submarines Non Combat Move - Japanese 8 fighters moved from 19 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 3 fighters moved from Yunnan to French Indo China 2 fighters moved from Siam to French Indo China 2 fighters moved from Burma to French Indo China 10 armour and 57 mech_infantrys moved from Eastern Persia to Kazakhstan 31 artilleries and 26 infantry moved from Eastern Persia to West India Place Units - Japanese 3 artilleries placed in French Indo China 3 mech_infantrys placed in India 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : 1,33 ANZAC : 0,00 Chinese : -0,33 AA fire in Finland : : 0,83 Japanese : 0,83 -
TripleA Turn Summary: French round 37
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone ANZAC take 43 Sea Zone from Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Kwangtung Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to Malaya 2 submarines moved from 33 Sea Zone to 36 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 armour and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 33 PUs; end with 33 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs Purchase Units - French French buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Yugoslavia to Bessarabia French take Bessarabia from Germans 1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Poland French take Poland from Germans Combat - French Battle in Eastern Poland French attack with 1 armour and 2 mech_infantrys Germans defend with 1 infantry French roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland French win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 6 artilleries, 15 infantry and 3 mech_infantrys moved from Yugoslavia to Romania 4 infantry moved from Northern Italy to Yugoslavia 3 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from France to Yugoslavia Place Units - French 3 armour placed in Southern France 2 mech_infantrys placed in France Turn Complete - French French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0,33 French : 0,17 ANZAC : -2,33 Japanese : 0,67 -
TripleA Turn Summary: Japanese round 38
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Americans 3 mech_infantrys moved from India to Shan State 1 artillery moved from French Indo China to Siam Japanese take Siam from ANZAC 2 artilleries moved from French Indo China to Shan State 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi 1 bomber moved from French Indo China to 44 Sea Zone 3 fighters moved from French Indo China to Szechwan 3 fighters moved from French Indo China to Shan State 1 fighter moved from French Indo China to 20 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 31 artilleries and 26 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Kazakhstan to Szechwan Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 17 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Eastern Persia Japanese attack with 31 artilleries and 26 infantry British defend with 2 artilleries and 2 infantry Japanese roll dice for 31 artilleries and 26 infantry in Eastern Persia, round 2 : 22/57 hits, 19,00 expected hits British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 31 artilleries and 24 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 2 infantry Battle in Szechwan Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 3/6 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 18 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 3 fighters and 5 mech_infantrys ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 3 fighters and 5 mech_infantrys in Shan State, round 2 : 5/10 hits, 3,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 2 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 6 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Shan State to India 3 fighters moved from Szechwan to French Indo China 1 submarine moved from 80 Sea Zone to 39 Sea Zone 10 armour and 57 mech_infantrys moved from Kazakhstan to Tambov 1 bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 2 destroyers and 1 submarine placed in 39 Sea Zone 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,5,4,4,5,4,4 Japanese collect 52 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : 0,67 Americans : -0,17 ANZAC : -0,83 Chinese : 0,33 Japanese : 7,17 -
TripleA Turn Summary: French round 38
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 3 armour and 3 infantry moved from Malaya to Shan State 1 armour and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Malaya to Kwangsi Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Kwangsi ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield and 1 mech_infantry ANZAC roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi ANZAC win, taking 36 Sea Zone from Japanese, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State ANZAC attack with 4 armour and 5 infantry Japanese defend with 2 artilleries and 5 mech_infantrys ANZAC roll dice for 4 armour and 5 infantry in Shan State, round 2 : 2/9 hits, 2,83 expected hits Japanese roll dice for 2 artilleries and 5 mech_infantrys in Shan State, round 2 : 1/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 armour and 4 infantry in Shan State, round 3 : 4/8 hits, 2,67 expected hits Japanese roll dice for 2 artilleries and 3 mech_infantrys in Shan State, round 3 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 armour and 2 infantry in Shan State, round 4 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 16 Casualties for ANZAC: 4 infantry Casualties for Japanese: 2 artilleries and 5 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Kwangsi to Kwangtung Place Units - ANZAC 1 factory_minor placed in Kwangtung 2 transports placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 armour placed in Queensland 1 artillery and 2 infantry placed in New South Wales ANZAC undo move 4. 1 artillery and 2 infantry placed in Malaya Turn Complete - ANZAC ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs Purchase Units - French French buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Romania to Poland French take Poland from Germans 1 armour, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary Combat - French Battle in Slovakia Hungary French attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 2 infantry French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary French win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - French 6 artilleries, 15 infantry and 2 mech_infantrys moved from Romania to Bessarabia 2 armour and 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from France to Yugoslavia 3 armour moved from Southern France to Yugoslavia Place Units - French 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Southern France 1 mech_infantry placed in France Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -1,00 French : 0,00 ANZAC : 0,83 Japanese : -0,67 -
TripleA Manual Gamesave Post: Japanese round 39
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - Japanese Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 31 artilleries and 24 infantry moved from Eastern Persia to Persia 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 3 fighters moved from India to Persia 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 10 armour and 57 mech_infantrys moved from Tambov to Russia 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kansu to Suiyuyan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines British defend with 4 submarines; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits 2 submarines owned by the British lost in 37 Sea Zone 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 2 submarines Casualties for British: 4 submarines Casualties for ANZAC: 2 transports Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Persia Japanese attack with 31 artilleries, 3 fighters and 24 infantry British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun AA fire in Persia : 0/3 hits, 0,50 expected hits Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hitsCombat Hit Differential Summary :
British : 0,67 AA fire in Persia : : -0,50 ANZAC : -0,67 Japanese : 1,33 -
Let’s see what the axis can do, please let me know your ool
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@Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
I think that should be best OOL what do you think? -
TripleA Manual Gamesave Post: Japanese round 39
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - Japanese Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 31 artilleries and 24 infantry moved from Eastern Persia to Persia 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 3 fighters moved from India to Persia 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 10 armour and 57 mech_infantrys moved from Tambov to Russia 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kansu to Suiyuyan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines British defend with 4 submarines; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits 2 submarines owned by the British lost in 37 Sea Zone 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 2 submarines Casualties for British: 4 submarines Casualties for ANZAC: 2 transports Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Persia Japanese attack with 31 artilleries, 3 fighters and 24 infantry British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun AA fire in Persia : 0/3 hits, 0,50 expected hits Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits British roll dice for 1 aaGun, 19 armour, 2 bombers, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 21/59 hits, 23,00 expected hits 21 infantry owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the Russians, 1 bomber owned by the Americans and 19 infantry owned by the British lost in Persia Japanese roll dice for 31 artilleries, 3 fighters and 3 infantry in Persia, round 3 : 12/37 hits, 12,83 expected hits British roll dice for 19 armour, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 18/38 hits, 16,33 expected hits 3 infantry owned by the Japanese, 15 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 9 infantry owned by the British lost in Persia Japanese roll dice for 16 artilleries and 3 fighters in Persia, round 4 : 5/19 hits, 6,83 expected hits British roll dice for 19 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 18/26 hits, 12,33 expected hits 2 fighters owned by the Japanese, 16 artilleries owned by the Japanese and 5 mech_infantrys owned by the British lost in Persia retreated to Persia British win with 19 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -71 Casualties for Japanese: 31 artilleries, 2 fighters and 24 infantry Casualties for Americans: 1 bomber Casualties for British: 1 bomber, 28 infantry and 8 mech_infantrys Casualties for Russians: 1 aaGun Battle in 17 Sea Zone Japanese attack with 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 26 fighters, 68 submarines and 6 tactical_bombers Americans defend with 1 battleship, 19 carriers, 29 destroyers, 31 fighters, 56 submarines, 8 tactical_bombers and 1 transport; ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 68 submarines in 17 Sea Zone, round 2 : 22/68 hits, 22,67 expected hitsCombat Hit Differential Summary :
British : 6,00 AA fire in Persia : : -0,50 ANZAC : -0,67 Japanese : -2,00 -
@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
I think that should be best OOL what do you think?well the 1st battle went your way big time, I have 22 hits with my subs, just remember that you don’t have a harbour to repair your ships… So maybe you want to change anything, at the other hand you will need all the power you have to win this battle
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@Giallo At this point, the only thing that matters is my planes are last, they can always land; but like you said I need all the power, so still best OOL.
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Well that was that, GG, I waited too long… Ill post it!





