I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Owlgod Allies -VS- dawgoneit Axis 2020 season.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier, 1 destroyer and 1 fighter moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kiangsu to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from Kiangsu to Korea 1 transport moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Suiyuyan Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Sumatra from Americans with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Kiangsu to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.17 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery and 7 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 artillery and 1 factory_minor Chinese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -1.33 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 4 bombers, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 11 fighters moved from 25 Sea Zone to 16 Sea Zone 4 bombers moved from Western United States to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 107 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 13/20 hits, 11.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 2 fighters moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 4 artilleries, 1 cruiser, 5 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 aaGuns moved from Central United States to Eastern United States 5 bombers moved from 16 Sea Zone to Iwo Jima 11 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 1 battleship, 7 carriers, 11 destroyers and 19 submarines moved from 25 Sea Zone to 17 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Midway to 25 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Eastern United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery and 7 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 artillery and 1 factory_minor Chinese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 6 fighters and 6 mech_infantrys moved from Bryansk to Baltic States Combat - British Battle in Baltic States British attack with 6 fighters and 6 mech_infantrys Germans defend with 5 armour and 5 mech_infantrys British roll dice for 6 fighters and 6 mech_infantrys in Baltic States, round 2 : 3/12 hits, 4.00 expected hits Germans roll dice for 5 armour and 5 mech_infantrys in Baltic States, round 2 : 5/10 hits, 4.17 expected hits 5 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Baltic States 1 mech_infantry owned by the British retreated to Belarus Germans win with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for British: 5 mech_infantrys Casualties for Germans: 3 mech_infantrys Non Combat Move - British 6 fighters moved from Baltic States to Bryansk 3 artilleries moved from Rostov to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 3 artilleries and 2 infantry moved from Caucasus to Rostov 3 artilleries moved from Northwest Persia to Caucasus 3 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 3 artilleries moved from Trans-Jordan to Iraq 3 armour and 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun and 3 infantry moved from Anhwe to Jehol 1 armour and 5 mech_infantrys moved from Yunnan to Sikang 5 mech_infantrys moved from India to Eastern Persia 5 mech_infantrys moved from Kiangsi to Jehol 2 artilleries and 9 infantry moved from Kwangsi to Hunan 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 5 infantry placed in United Kingdom 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1 UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Germans : 0.83 British : -1.00 Americans : -0.67 Chinese : -1.33 Japanese : -1.33 -
TripleA Manual Gamesave Post: UK_Pacific round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 4 bombers, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 11 fighters moved from 25 Sea Zone to 16 Sea Zone 4 bombers moved from Western United States to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 107 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 0/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 13/20 hits, 11.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers, 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 2 fighters moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour, 4 artilleries, 1 cruiser, 5 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 aaGuns moved from Central United States to Eastern United States 5 bombers moved from 16 Sea Zone to Iwo Jima 11 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 1 battleship, 7 carriers, 11 destroyers and 19 submarines moved from 25 Sea Zone to 17 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Midway to 25 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Eastern United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery and 7 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 artillery and 1 factory_minor Chinese roll dice for 1 artillery and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 6 fighters and 6 mech_infantrys moved from Bryansk to Baltic States Combat - British Battle in Baltic States British attack with 6 fighters and 6 mech_infantrys Germans defend with 5 armour and 5 mech_infantrys British roll dice for 6 fighters and 6 mech_infantrys in Baltic States, round 2 : 3/12 hits, 4.00 expected hits Germans roll dice for 5 armour and 5 mech_infantrys in Baltic States, round 2 : 5/10 hits, 4.17 expected hits 5 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Baltic States 1 mech_infantry owned by the British retreated to Belarus Germans win with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for British: 5 mech_infantrys Casualties for Germans: 3 mech_infantrys Non Combat Move - British 6 fighters moved from Baltic States to Bryansk 3 artilleries moved from Rostov to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 3 artilleries and 2 infantry moved from Caucasus to Rostov 3 artilleries moved from Northwest Persia to Caucasus 3 artilleries moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 3 artilleries moved from Trans-Jordan to Iraq 3 armour and 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun and 3 infantry moved from Anhwe to Jehol 1 armour and 5 mech_infantrys moved from Yunnan to Sikang 5 mech_infantrys moved from India to Eastern Persia 5 mech_infantrys moved from Kiangsi to Jehol 2 artilleries and 9 infantry moved from Kwangsi to Hunan 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 5 infantry placed in United Kingdom 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1 UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from 25 Sea Zone: 1 battleship EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.83 British : -1.00 Americans : -0.67 Chinese : -1.33 Japanese : -1.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 2 fighters and 5 infantry moved from Southern France to Normandy Bordeaux 4 infantry moved from Southern Italy to Northern Italy 4 infantry moved from Albania to Yugoslavia Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 fighters and 5 infantry British defend with 6 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.33 expected hits Americans roll dice for 1 armour, 3 artilleries and 9 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.50 expected hits 3 infantry owned by the Americans, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Southern France Americans win with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 4 infantry Casualties for Americans: 3 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 1.67 Americans : -0.50 -
@OwlGod i don’t think this 1 is going to last until next year
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If you want to call it quits, we can just stop now and post the result after Jan 1
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@OwlGod its up to you.
but if i could, i wouldn’t mind starting clean for the new year. i have lost a ton this year and wouldn’t mind trying to improve my next season.
but, if you want to wait and start next year with a win i do understand. its up to you sir. -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to Philippines 4 armour, 1 artillery, 3 infantry and 3 marines moved from Midway to 25 Sea Zone 4 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 3 marines and 5 transports moved from 25 Sea Zone to 17 Sea Zone 3 fighters moved from Midway to Iwo Jima 4 armour, 1 artillery, 3 infantry and 3 marines moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Caucasus to Rostov 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
@dawgoneit I am ok either way. Whatever you want to do is fine.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Baltic States to Novgorod 3 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 6 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to France 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour moved from Baltic States to Novgorod 10 infantry moved from Poland to Eastern Poland 7 infantry moved from Germany to Poland Combat - Germans Battle in Belarus Germans attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 mech_infantry; Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Belarus retreated to Belarus Russians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 4 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Western Ukraine, round 4 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Germans attack with 6 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 5 infantry in Holland Belgium, round 3 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Holland Belgium, round 4 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 4 infantry in Holland Belgium, round 5 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 3 infantry in Holland Belgium, round 6 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 infantry in Holland Belgium, round 7 : 2/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 4 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber British defend with 5 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 3.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3.17 expected hits 5 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.17 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.83 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Germans, 2 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is -39 Casualties for Germans: 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber Casualties for British: 5 infantry Casualties for Americans: 2 artilleries Battle in Bessarabia Germans attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 4 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Novgorod Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 10 infantry placed in Western Germany 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -7.17 Americans : 4.50 Russians : -3.00 -
@OwlGod i posted your win.
not even my planes want to hit. -
OK thanks dawgoneit
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@OwlGod do you want to play for the 2020 season? or are you going to opt for the higher seeded games?
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sure, why not?
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I am too lazy to set up a game though, so if you want to go ahead and be axis thats fine





