Yes, hard decisions in E Poland. Glad the game is underway!
trulpen (X) vs simon33 (A+10) BM3 #5
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@simon33 said in trulpen (X) vs simon33 (A+10) BM3 #5:
you’ve actually built 5TTs this game. Wow. I think the disruptive strategy was the best call. Probably should have been the first move
Yes, I believe Japan really needs those trannies. Essential for island play. I wanted to do it earlier, but think I considered to becoming to exposed. When you moved into Iwo Jima, that freed up the move. Staying put and building a mIC was definitely an option, but the problem with that is that the troops would be tied up for 2-3 rounds and only gradually getting the transports into play. Or it would take 4 rounds to go back with them and get more men.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from New South Wales to 46 Sea Zone 2 bombers moved from Hawaiian Islands to 48 Sea Zone 1 destroyer and 2 fighters moved from 17 Sea Zone to 18 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 battleship and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 5 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 18 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 battleship, 2 cruisers and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 48 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 48 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from 18 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 2 bombers moved from 48 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 carriers moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 carrier and 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier and 4 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber and 2 fighters placed in Western United States Americans undo move 2. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 10 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour, 4 artilleries and 3 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Sikang to Northwest Persia EDIT: 1 infantry moved from Yunnan to Shan State EDIT: 1 submarine moved from 91 Sea Zone to 111 Sea Zone EDIT: British undo move 5. EDIT: 1 submarine moved from 91 Sea Zone to 111 Sea Zone 5 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 artillery, 3 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Burma to Shan State 1 bomber moved from West India to Shan State EDIT: 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 4 mech_infantrys moved from Persia to Trans-Jordan 2 fighters moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Combat - British Battle in Scotland British attack with 1 fighter and 2 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Scotland retreated to Scotland Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from West India to Burma 1 fighter moved from Sikang to Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from 109 Sea Zone to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Ontario to Quebec 3 infantry moved from India to Burma 1 carrier moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 fighter moved from 93 Sea Zone to Malta Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -2.00 Italians : 0.33 Americans : 0.83 Chinese : 0.33 Japanese : -2.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Iraq Italians take Iraq from British 1 armour moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to Egypt 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Tobruk to Egypt 1 aaGun, 2 artilleries and 3 infantry moved from Southern France to Northern Italy Place Units - Italians 1 airfield placed in Egypt 1 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 2 fighters and 1 infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to New South Wales 3 infantry moved from New South Wales to South Australia 4 infantry moved from New South Wales to South Australia 1 fighter moved from Hawaiian Islands to Midway 1 cruiser moved from 28 Sea Zone to 10 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 7 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 1 fighter, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to Eire Germans take Eire from British 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 8 armour and 3 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Western Germany to Persia 2 bombers, 1 fighter and 1 tactical_bomber moved from Rostov to Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia Germans take Eastern Persia from British 2 infantry moved from Volgograd to Tambov 1 artillery moved from Rostov to Tambov 2 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Urals to Bryansk Combat - Germans Battle in 111 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 111 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 8 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 1 tactical_bomber; ANZAC defend with 2 fighters Germans roll dice for 8 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 9/16 hits, 7,67 expected hits British roll dice for 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Persia, round 2 : 4/13 hits, 5,83 expected hits 1 tactical_bomber owned by the British, 1 armour owned by the Germans, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia Germans roll dice for 7 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 : 5/12 hits, 6,67 expected hits British roll dice for 4 fighters in Persia, round 3 : 3/4 hits, 2,67 expected hits 2 fighters owned by the ANZAC, 3 armour owned by the Germans and 2 fighters owned by the British lost in Persia Germans win, taking Persia from British with 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Germans: 4 armour and 3 mech_infantrys Casualties for British: 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Casualties for ANZAC: 2 fighters Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 1 bomber moved from Persia to Egypt 1 bomber moved from Persia to Egypt 1 bomber moved from Persia to Northwest Persia 4 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 4 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Samara 1 armour moved from Yakut S.S.R. to Timguska 2 armour and 1 mech_infantry moved from Urals to Kazakhstan 1 mech_infantry moved from Urals to Kazakhstan 1 infantry moved from Novgorod to Archangel 1 aaGun, 6 artilleries and 13 infantry moved from Novgorod to Belarus 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 3 artilleries and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 6 infantry moved from Western Germany to 112 Sea Zone 6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 6 infantry moved from 111 Sea Zone to Scotland 2 fighters and 1 tactical_bomber moved from Western Germany to Egypt 1 fighter moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Northwest Persia 4 armour moved from Rostov to Northwest Persia Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 fighter and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone 2 submarines placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone Germans undo move 7. 2 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1 Germans collect 68 PUs (1 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : -1,50 Americans : -0,17 Russians : -0,67
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That’s a tough blow in the ME. Sorry for that.
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@trulpen said in trulpen (X) vs simon33 (A+10) BM3 #5:
That’s a tough blow in the ME. Sorry for that.
I felt I had to gamble that you wouldn’t attack.
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With a 95 % battle and gaining a mIC and taking out all that air making Cairo rather safe, it was an obvious move. But I agree blunders do happen.
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Ok, I’ve posted your result.
Yeah, you had to go for it, I totally agree. There was always a very slim chance of either a major dicing or you somehow not noticing that you should attack. I’d pretty well lost this game already so I sort of had to try some strange things.
Thanks for the game, was still fun even though I didn’t get any real luck here.
Keen to go again when/if you’re ready. We can just say that it’s a game to be reported in 2020. Probably would be next season by the time it’s done.
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Thanks for the game! Maybe we can share some thoughts?
I think I have atleast one more game kickin’ in, so no worries.
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Thoughts? ok.
This game bucks some of the conventional wisdom. Normally, with a J3 DOW you don’t expect Japan to get out of control but they did. Obviously my focus on the Atlantic with USA was a large factor here. Also, with a ftr bid in Scotland, I expected only SZ110 to be attacked but you attacked both fleets pretty successfully. The other unexpected outcome was I did a SZ92 stack but still lost Egypt early. I suppose there were some other options here. The most obvious option would be Taranto. One option I didn’t really think about was keeping the CV in SZ98 but using the DD and one of the Cruisers to block. In this way you might be able to do a SZ92 stack UK2, although you do need to keep Gibraltar. Losing Gibraltar is a real problem so you may need to use the UK SZ109 TT to land troops to defend it which means its vulnerable to the Italian sub attacking it; then you may want to use the DD to defend it which means it can’t attack the sub in SZ106. It’s quite a weak option to move the CV through the Suez IMO. Having it join a fleet in SZ39 is an option but I don’t know how strong it is. I also wonder if it would be a good idea to stack up Sudan. That way you can’t corner Egypt with the Tobruk and Ethiopia forces.
I’m not really sure but I’m inclined to think that Taranto is a better option than most of these, even though I don’t like the idea much. At least only one Italian transport should survive. Just has a pretty high chance of a pretty nearly game ending failure.
I really disliked leaving Syria to go Vichy but I calculated that I couldn’t spare the mech in Egypt without leaving a blocker in Alexandria, which I also didn’t want to do. Not continuing the battle in Iraq proved to be a mistake but I was really keen on the idea of Iraq going ANZAC, I just don’t really know why because I saw that you were positioning for a possible early ANZAC crush so building an IC there would not have been a good idea.
So same sides and bid for the next game? If so, same placement.
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Oh, one more thing. I thought I had something with the S France beachhead, but I didn’t think that it would be enough. Had I kept that beachhead, then also landed on Korea, we could have still had a game. Maybe then I would have had to consolidate Persia and delay an attack on Egypt which I was obviously planning. I also think it was a mistake to move my entire E Siberia stack to meet the tank when the Korea landing was probable.
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From the Axis perspective, taking the Solomons early was certainly a mistake. USA just smashed your forces and they achieved nothing. Also, not enough forces were within range of Sumatra to take it J3. That should have been something which was intended to be done and stacking it should have been anticipated. As previously mentioned, the Germans over invested in navy IMHO even though they won. The heavy investment in Japanese transports was a bit unexpected but it seems to have enabled a lot of Japanese early action at sea.
On land, Japan was a bit weaker than I would have expected but it was probably a price worth paying. Good move there, I think.
One thing I didn’t love was the investment in ICs for both Shantung and Kiangsu. I think Shantung would be better omitted, otherwise much money gets absorbed and in a way which doesn’t help any major cause for Japan. Pushing China back is not that high a priority but Japan has little else to do for the first couple of turns in a J3 DOW scenario.
Perhaps you should consider taking FIC J2. It only costs you 8IPC and you can land a tank there which can take Malaya J3 if the Allies don’t block it and blocking costs another infantry.
I guess moving the US sub to the Indian Ocean was a waste of time. It might as well have been killed.
Perhaps that’s enough post game analysis.
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I will add another thing. I strongly agree with your J1 buy. Regardless of DOW, the 1IC 2TT buy is the strongest possible IMO. Without the IC, China gets too strong. The third TT makes little difference. While a single TT doesn’t allow enough expansion of Japan.
Paragraph breaks in the last post weren’t quite right.
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Grabbing the Solomons J3 was a consequence of something I’ll likely never try again - or atleast do differently - namely grabbing the New Hebrides J2 for an outpost towards the aussies were I’d be able to land air J3. Probably not very necessary, actually more stupid, but I guess I found the idea to be cool at the time. If I remember correctly, I simply had a choice J3 to abstain from DOW and save the tr or DOW and either crush ANZAC or grab a lot of income increase while pushing UK-Pac down into a hole. By J3 the choice was obvious. Wonder why it wasn’t so J2? Guess I wanted to put some unconventional pressure on the Allies. Actually, it made the USN displaced for one round, which made Japans life a bit easier. So it wasn’t too bad result with sacrificing that tr, I think. You are right about Sumatra and such though.
I will definitely change my standard G1 buy for BM3.
I think you’re right about not needing a full russian contingent to stop my meager tank. 2-3 inf would’ve been sufficient, and the rest could support a US landing in Korea. Ofc, I would likely have played Japan differently and perhaps lose my transports in order to stack up in the Carolines for strong naval pressure against the USN. Then there’d be no landing or if there’d be one anyway, Korea would fall easily soon enough anyway.
Can’t be certain, but I believe Taranto is the best option for UK1. It cripples Italy, which is worth a lot.
I like the J1 buy a lot. I also like the second mIC in Kiangsu. Especially in BM3 Japan must have an abundance of land units in Asia. Of course it’s possible to achieve the same with a transport line, but being more flexible, it’s also a costlier (must include a naval base) and more sensitive for disruption. If Russia enters Manchuria, one mIC will easily be overwhelmed, while the two quickly can support a serious defense.
To support Asia with 6 land units every round, 2 mICs cost 24 while 6 tr + nb cost 59. Of course the equation is not that simple, since trannies used for taking over islands can be used for the purpose. That will tie them up though and my experience tells me that Japan needs transports elsewhere almost all the time.
Without a second early mIC Japan risk running thin on land units in Asia which is critical. Japan must be able to counter an UK offensive while at the same time keeping China at bay. The latter is definitely not as important, yet a nuiscance. If I can’t take the Chinese out without too much cost, I try to. Relieves the rest of the board for Japan, which is the big advantage.
Like you say a fig in Scotland might be too much. Sure stirs things up in G1. I was lucky this time, but with less luck Germany might well be screwed trying the same stunt. Can’t lose too much air, since that’ll stunt further defense and attack and Germany will eventually suffocate. I’m not completely sure though, since the main point of the sz111 attack is to strafe it, saving Bismarck. Hey, even wrote a few posts about it in the strategy book, although then focusing on vanilla since it was pre-BM3 for me.
I usually try to take out the Ethiopian force with the Brits, but it rarely goes well. Probably because the attack gets a little thin since I really like to grab Persia UK1. Maybe a stack is a good alternative? Waiting to take them out one round after consolidation. Then actually both Persia and Sumatra may be incorporated into the British Empire. I’ll contemplate that.
Being able to hold Egypt was a great advantage for Italy, which became rather strong. Think the Allies can’t allow it or atleast get some serious compensation. Like you say, UK should probably take Iraq and put up a mIC there for support while utilizing the S African mIC as well.
Maybe harrassing the MEI is more rational than going for Tokyo early? I’ve tried the latter, even getting a sweet US-outpost in Korea together with the ruskies, but still never with good results. At the same time Axis-Dominion wiped my butt doing the same stunt. It’s sad. ;)
In US5 you were all set for harrassment, but backed out shifting focus. I think that was a mistake. You should’ve continued building up pressure. As you said, you might have put too much effort in the Atlantic, becoming too thin in the Pacific. Japan can’t be allowed to get a free hand. They easily run out of control. And then it’s game over even if Germany is under heavy pressure.
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@trulpen said in trulpen (X) vs simon33 (A+10) BM3 #5:
In US5 you were all set for harrassment, but backed out shifting focus. I think that was a mistake. You should’ve continued building up pressure. As you said, you might have put too much effort in the Atlantic, becoming too thin in the Pacific. Japan can’t be allowed to get a free hand. They easily run out of control. And then it’s game over even if Germany is under heavy pressure.
I calculate that I didn’t have enough to remain in SZ54. Are you suggesting moving to New Zealand so I’m at least still within range of Java? Not sure I follow.
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I guess the basic problem was that you had to back out since US lacked following up forces. Like you said.
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Yeah, I think with your G1 buy I should really have gone after Japan a lot more. Although I find it a real challenge to weaken Japan early. Unless there’s a miscue by Japan, they seem to get really strong, really quickly in spite of allied actions.
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@trulpen said in trulpen (X) vs simon33 (A+10) BM3 #5:
I like the J1 buy a lot. I also like the second mIC in Kiangsu. Especially in BM3 Japan must have an abundance of land units in Asia. Of course it’s possible to achieve the same with a transport line, but being more flexible, it’s also a costlier (must include a naval base) and more sensitive for disruption. If Russia enters Manchuria, one mIC will easily be overwhelmed, while the two quickly can support a serious defense.
Ok, I see what you’re getting at here. Just having one in Shantung only has 2 turns of buys to prepare for a defence if 20 units come down through Manchuria. This is why I stopped putting it in Shantung. In Kiangsu it has an extra turn of buys. That represents only minor adjustments needed to defend the IC. If you only have one in Shantung, it’s a much more major scramble to defend it when/if USSR comes after it.
I didn’t follow your argument about needing a naval base though. The naval base on FIC is more to threaten India. Does also provide a few situational possibilities though.
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I think I also stuffed up in not aiming to buy a UK IC for Iraq and never doing it. Would have really helped in pushing Italy off Egypt.