RIP to the 3 tacs. You died to keep Italy fighting.
L19/20 henryV (L) vs AetV (X) BM3 game 1
-
TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone
-
@henryV you are good to go, I am not scrambling.
No scramble , Thank you. -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 cruiser British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 2 submarines owned by the Germans Submerged British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 106 Sea Zone to Quebec 1 transport moved from 109 Sea Zone to 87 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to Iceland
Combat Hit Differential Summary :
Germans : 0.33 British : -1.50 Italians : -1.83 Japanese : 0.00
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 mech_infantrys moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 transport moved from 26 Sea Zone to 12 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 cruiser British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 2 submarines owned by the Germans Submerged British win with 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 transport moved from 109 Sea Zone to 87 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to Iceland 1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Syria 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from 37 Sea Zone to Burma 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia Place Units - British 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5,2,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -1.50 Italians : -1.83 Chinese : 1.00 Japanese : -0.67
-
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry
Combat Hit Differential Summary :
Italians : 2,83 French : -1,33
-
@aequitas-et-veritas I thought that I have clicked on my Ftrs to join combat.
I am going to roll by the dice roller for my two Ftrs. You will receive an additional set of Marti dice rolls on your email. -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Combat Hit Differential Summary :
Italians : 2,00 French : -1,33
-
@henryV I only scored one hit.
Keep in mind that If you take that hit on your CV, Italy could retreat and you would loose your Ftrs and would be left with a dmgd CV, a CR and a DD.@aequitas-et-veritas said in L19/20 henryV (L) vs AetV (X) BM3 game 1:
@henryV I thought that I have clicked on my Ftrs to join combat.
I am going to roll by the dice roller for my two Ftrs. You will receive an additional set of Marti dice rolls on your email. -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Italians : 2.00 British : 0.50 French : -1.33
-
Appreciate the note about the fighters, took the hit on my cruiser, you’re up for casualties
-
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Combat Hit Differential Summary :
Italians : 2,33 British : 0,50 French : -1,33
-
@henryV an Ita Bmbr and a Ftr hit, a total of 2x Hits.
Need an Ool for this round.
I have a total of two Ftr’s and one Bmbr still in this battle. -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -18 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Hit Differential Summary :
Italians : 2.33 British : -0.50 French : -1.33
-
I guess you can take a hit on one of my fighters. I took your bomber hit on my destroyer, so it’s my carrier with no hits and one british fighter vs one italian bomber and one italian fighter.
-
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for French: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 destroyer owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -18 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 artillery and 3 infantry moved from Tobruk to Libya 1 infantry moved from Italian Somaliland to Kenya 1 armour moved from Albania to Romania 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : -0,50 French : -1,33
-
@henryV said in L19/20 henryV (L) vs AetV (X) BM3 game 1:
I guess you can take a hit on one of my fighters. I took your bomber hit on my destroyer, so it’s my carrier with no hits and one british fighter vs one italian bomber and one italian fighter.
I swapped my casualty choice and kept my Ftr’s.
FYI: normally you will have the map like I posted it and will be asked of an Ool.
The Attacker performs then, after having the Ool information the rest of the battle to ensure that no mix up or wrong casualty choices will be made.Basically I am cool with the way we handled the combat by posting back and forth and we can continue like that in our game.
Other players will prob. handle it the way I explained above b/c it takes to much memory space for all our battles to post back and forth, so I am just letting you know about it when you will start your next games:wink:
You are good to go @henryV
-
Yeah that makes more sense to have a OOL. Thanks for explaining all that! :)
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Non Combat Move - French 1 fighter moved from United Kingdom to Iceland Turn Complete - French
Combat Hit Differential Summary :